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541. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Centurion molokov wrote: Can you make SP just a LITTLE bit easier and faster to get? Its pretty bad for me as i don't grind much for skill points but have 1 million sp waiting to be transfered Play just a little bit more, okay? The game is ...
- by KEROSIINI-TERO - at 2014.07.12 02:22:00
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542. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Aeon Amadi wrote: . . Logistics are a support class, their entire role centralizes around supporting their team, so the inevitable question that I have toward all of this hoopla about the sidearms is: Why is the sidearm essential to the Logis...
- by KEROSIINI-TERO - at 2014.07.12 02:19:00
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543. nerfing logi's for no reason - in Feedback/Requests [original thread]
My responses: - Adjusting skills so they won't be limited to just one particular piece of equipment is good - Slight speed reduction is acceptable although might be unnecessary (except it is for the the purpose of findin "the perfect" steps of s...
- by KEROSIINI-TERO - at 2014.07.11 01:39:00
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544. Railgun nerfed too much? - in Feedback/Requests [original thread]
shaman oga wrote: Just hit a heavy and he survived, it was a militia rail, but god damn, it's a f***** rail, heavies can't survive a direct hit. Well this game is turning into another chapter of Dragon Ball. Not nerfed too hard. Not ev...
- by KEROSIINI-TERO - at 2014.07.11 00:58:00
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545. Feedback: Incubus + Small Blasters - in Feedback/Requests [original thread]
****WHAT IF***** ADS skill level bonus would widen the stream of small blaster plasma without dispersing shots? That way the blaster would be the same except for those willing to skill it up to hit infantry. Would it be too OP vs vehicles for t...
- by KEROSIINI-TERO - at 2014.07.07 22:50:00
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546. dust 514 sniping - in Feedback/Requests [original thread]
manboar thunder fist wrote: Snipers are op in this game, they can simply recline in the redline at 300 m away and 2 shot suits while wearing sentinels that can't be killed easily. They are not only hard to find but also impossible to kill for a...
- by KEROSIINI-TERO - at 2014.07.07 22:16:00
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547. For Rattati - in Feedback/Requests [original thread]
Atiim wrote: 4/3 & 3/4 Layouts would be disgustingly overpowered. Yeah that wouldn't be specialisation, most likely overtiering...
- by KEROSIINI-TERO - at 2014.07.07 21:54:00
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548. Being killed by blue vehicles in normal DOM/SKIRM - in Feedback/Requests [original thread]
Saying that "no blue should ever never be a cause of another blue's death" is extremely strong statement. My stance is that collisions, even lethal collisions, happen on a battlefield. GRIEFING is another thing - but so far there hasn't been an ...
- by KEROSIINI-TERO - at 2014.07.07 16:14:00
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549. (feedback) shield tanks - in Feedback/Requests [original thread]
jaksol JAK darnson wrote: ccp you have destroyed shield based tanks so completly we cant compete as a tank anymore nurfing damage on rails was a mistake now it take a adv turrent we adv damage mods to kill a some with a hardner and a 120 plat...
- by KEROSIINI-TERO - at 2014.07.07 00:27:00
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550. Being killed by blue vehicles in normal DOM/SKIRM - in Feedback/Requests [original thread]
Aeladon Leiko wrote: i'm not angry it just shouldn't be possible for blues to kill blue anything. If that would be the case then there would be complaints about bad physics engine.
- by KEROSIINI-TERO - at 2014.07.06 22:00:00
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551. Supply depots should restock equipment automatically. - in Feedback/Requests [original thread]
Agreed. Either no restocking of EQ while changing suits OR Rerupply of RQ like ammo on depot. No middle ground please.
- by KEROSIINI-TERO - at 2014.07.06 21:00:00
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552. Scrap Skill bonuses - in Feedback/Requests [original thread]
never mind
- by KEROSIINI-TERO - at 2014.07.06 11:37:00
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553. A request to Rattati on vehicle fittings. - in Feedback/Requests [original thread]
Big NO on that. +x% PG/CPU bonuses are another type of a hard bonus. Again, one that would have to be maxed in order to do a at least decent fitting. That's why I don't like em. EDIT: But yes on interesting bonuses for every skill!
- by KEROSIINI-TERO - at 2014.07.06 01:38:00
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554. On shield regulators and their current place - in Feedback/Requests [original thread]
The biggest difficulty so far in bringing regulators on par with other modules, is the fact that they are by their very nature giving reducing bonus. Almost all other bonuses are adding bonuses. And most of those are that strong that they need...
- by KEROSIINI-TERO - at 2014.07.05 23:43:00
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555. Logistics' Scan Precision. - in Feedback/Requests [original thread]
Adipem Nothi wrote: FYI: Rattati's looking into disabling shared passive scans. Good. That's powerful as (mighty) duck.
- by KEROSIINI-TERO - at 2014.07.05 23:42:00
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556. Skill that Directly Affects Jump-Height and non-sprint Speed - in Feedback/Requests [original thread]
Aekir the Druid wrote: It should increase jump height by 3% per level, and non-sprint movement by 2% , and be a 6x skill. I see a lot of heavies (being a purely triage logi) having an extremely frustratibg time getting over certain terrain (ta...
- by KEROSIINI-TERO - at 2014.07.05 23:30:00
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557. Shield heavys need a inderect buff - in Feedback/Requests [original thread]
The dark cloud wrote: Currently shield heavys are the least competetive heavys because they cannot be supported with repair tools like the amarr or gallente heavys. In my opinion the repair tool should either receive a variant that heals shield...
- by KEROSIINI-TERO - at 2014.07.05 23:18:00
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558. On shield regulators and their current place - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Its is very important that regulators are preferable to armor modules to a shield tanker, otherwise shield tankers will dual tank; which is bad because it nullifies the importance of weapon damage profiles since a d...
- by KEROSIINI-TERO - at 2014.07.05 21:26:00
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559. Stun lock needs to return - in Feedback/Requests [original thread]
Meee One wrote: One Eyed King wrote: If that happens, those scouts are awesome, and you should try recruiting them. I never see it. More likely, those heavies are awful and shouldn't be using proto gear. Would you like their names? A...
- by KEROSIINI-TERO - at 2014.07.05 01:40:00
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560. Stun lock needs to return - in Feedback/Requests [original thread]
Meee One wrote: KEROSIINI-TERO wrote: Meee One wrote: For light suits. I'm getting tired of trying to hit a scout only to have them strafe too fast for even ARs to touch them. I'm also getting tired of seeing basic scouts go toe-to-toe...
- by KEROSIINI-TERO - at 2014.07.05 01:37:00
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