Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Logibro wrote: Another thing I want to add that we're considering with the rifles is normalising the range across all the tiers. What this would mean is the standard and advanced versions of each rifle (Scrambler, Assault/Plasma, Combat, Ra...
- by Grimmiers - at 2014.06.08 21:36:00
|
122. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Does the melee attack with nova knives out do melee damage or the knife damage? If they don't make the melee attack do the same damage as an uncharged knife and also make it say "nova knife" on the killfeed.
- by Grimmiers - at 2014.06.07 22:26:00
|
123. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Instead of nerfing the damage of the combat rifle they just need to add a real delay between bursts. If you time it right, you can start the next burst as soon as the last one ends. Also when the game has a very low fps the burst has a greater del...
- by Grimmiers - at 2014.06.05 16:42:00
|
124. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I really like this idea. What would be even better is if the assault didn't just get a light weapon fitting bonus and a lackluster weapon tweak. Module bonuses that would make assaulting in the suit easier would be a lot easier to understand and n...
- by Grimmiers - at 2014.06.05 06:21:00
|
125. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
I made a post about how firing weapons would increase your profile based on what type of weapon it is. Scouts that want to keep a low profile while causing mayhem would want to use their sidearm over light weapons.
- by Grimmiers - at 2014.06.04 05:55:00
|
126. Repair Tools are a little TOO dominant - in Feedback/Requests [original thread]
If you're a gal logi in pc just use a multiscanner setup. Having a repper might not even work with shotgun scouts around, but if you can scan them frequently you'll probably be better off. Also I feel like the Brick tank heavies are too effective ...
- by Grimmiers - at 2014.06.01 13:17:00
|
127. Upper tier version of the compact nanohive - in Feedback/Requests [original thread]
I agree. I would like to have a backup just incase some goon with no grenades wants to eat my nanohive.
- by Grimmiers - at 2014.06.01 12:54:00
|
128. Need Dev response regarding suit dynamics. - in Feedback/Requests [original thread]
Logi's glue all the other classes together. They make every other class overcome their flaws and keeps the battle going smoothly for their team. So basically they lose tank and a gun for more equipment slots.
- by Grimmiers - at 2014.06.01 12:50:00
|
129. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
CCP Rattati wrote: Jaysyn Larrisen wrote: @ CCP Rattati, quick recommendation that builds off of the Hotfix Alpha grenade adjustments... Can you consider placing a proportionally increased nanite consumption numbers on RE's as you did with ...
- by Grimmiers - at 2014.05.30 01:28:00
|
130. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I just simply do not believe in having stats and numbers equating to immunity; if there is any sort of immunity to be gained it should be from player skills and player skills alone. If you want to be undetected it shoul...
- by Grimmiers - at 2014.05.25 22:38:00
|
131. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Scouts might have been easier to balance if there were more factors that affected your db. Things like sprinting and shooting should increase your db temporarily which would make playing a sneaky scout harder, but more rewarding than it currently ...
- by Grimmiers - at 2014.05.24 01:48:00
|
132. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Would it be possible to make it so the plc has 1 clip that can provide multiple shots? If you did this you could charge it up all the way for full damage, or do partial charged shots for more potential damage per second. You might have to change t...
- by Grimmiers - at 2014.05.23 18:17:00
|
133. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
The changes to grenades will probably make more people use av over locus which should be good. As for the assault rifle changes, it's a good start, but I'd like to see more changes when we tweak assault suits.
- by Grimmiers - at 2014.05.23 13:41:00
|
134. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Are you able to add a delay to the burst combat rifle because if you feather the trigger it becomes a stronger assault combat rifle. Also you should think about increasing the breach ar rof to around 500 without increasing the damage. I do like a...
- by Grimmiers - at 2014.05.22 12:28:00
|
135. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Oh I forgot one more important thing about turrets. Add a deadzone to the vehicles movement affecting where the turret is aiming. If a vehicles is turning slowly the turret should still be aiming at the same angle while quicker turns will would ...
- by Grimmiers - at 2014.05.21 19:33:00
|
136. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: I think even with Small Blasters not overheating, the ridiculous hit detection issues makes it ill-equipped to do the job it was meant to do. My Gunner could not hit a single thing with the Blaster, going full auto sprayi...
- by Grimmiers - at 2014.05.21 19:10:00
|
137. fixing scouts and cloak made easy - in Feedback/Requests [original thread]
Cardio Therapy wrote: Again the main problem is invisibility. whatever the armor when an invisible scout kills you in one shot. in 50% of the cases and on some maps particularly the moving scout is also invisible. Only in open ares with good li...
- by Grimmiers - at 2014.05.19 12:34:00
|
138. [Feedback] Scouts - in Feedback/Requests [original thread]
If shooting your gun increased db you could've given the amarr a built in silencer for their guns.
- by Grimmiers - at 2014.05.18 11:06:00
|
139. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
This was copied from the "This is how bad the assault rifle is" thread. Grimmiers wrote: Rifles shouldn't really outperform each other, but behave differently and have different profiles. It seems like ccp is balancing guns on opposing races o...
- by Grimmiers - at 2014.05.17 12:42:00
|
140. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
-I know you can't properly implement an accept revive button, but you did have it so you can only inject people that requested a revive. I would like to see that returned along with a fix to ghost needle icons. -The snare effect and the sprint gl...
- by Grimmiers - at 2014.05.17 10:48:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |