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181. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
CCP Wolfman wrote: We've done some tests with bullet drop in the past. The old 'experimental' sniper rifle had it. At the time it suffered pretty badly from network lag and we didn't take it any further. It would probably perform better now. At...
- by Grimmiers - at 2013.10.24 06:30:00
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182. [Requests] Trophies Needed for a Tutorial - in Feedback/Requests [original thread]
This game has no trophies for some reason and also lacks an in depth tutorial for actual battles and how equipment and weapons are used. I think CCP could kill 2 birds with one stone by adding in trophies that act as a guide for new players. For i...
- by Grimmiers - at 2013.10.24 06:26:00
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183. Equip Grenades, use L2 to Paint targets - in Feedback/Requests [original thread]
I'd like to mention that painting targets and setting defense/capture orders is already available if you hold r2 and push r3 for an alternate wheel. I also had the same exact thoughts as you because I noticed players having trouble with squad orde...
- by Grimmiers - at 2013.10.23 10:44:00
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184. [Feedback] Graphical issues - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Meeko Fent wrote: Strange pixelation on the edges of objects. That's my main complaint. Yeah, the lack of anti-aliasing is pretty annoying. It's almost gamebreaking on a sdtv. If I aim at the sky with a ...
- by Grimmiers - at 2013.10.23 08:05:00
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185. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
People that scan can just rotate so the cone of scanning is a useless stat. We need scanners to not be able to rotate and have a dropoff of the accuracy for longer range targets. So a dropsuit with high profile can be equal to a scout at a long en...
- by Grimmiers - at 2013.10.23 08:02:00
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186. New Commands Request - in Feedback/Requests [original thread]
I suggested a while back that if you're on your last clip and you push the reload button it will put a nanohive request on your body so logi's can find you.For now we have to shoot an ally with a sidearm and hope they understand, or wait for a log...
- by Grimmiers - at 2013.10.12 01:01:00
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187. Revival Acceptance - in Feedback/Requests [original thread]
+1 It works pretty well in bf4. There's nothing worse than getting picked up, seeing your medic die, and quickly following in his footsteps.
- by Grimmiers - at 2013.10.11 19:33:00
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188. We need that killzone shadow fall style multiplayer mode. - in Feedback/Requests [original thread]
The Arena mode that was promised a while back would make this game a lot less frustrating for new and old players that just want to have fun. If anything, make it so we can customize and share battle setups like killzone shadow fall will. Everyone...
- by Grimmiers - at 2013.08.29 02:29:00
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189. Armor: Rethought for a more realistic and dynamic experience. - in Feedback/Requests [original thread]
Won't work with this hit detection, but it would be a cool effect if armor plates on dropsuits broke off..
- by Grimmiers - at 2013.07.20 03:58:00
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190. Highlight kills - in Feedback/Requests [original thread]
What's a high ranked person? Headshot sound is wierd though.
- by Grimmiers - at 2013.07.19 08:18:00
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191. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
Pokey Dravon wrote: Grimmiers wrote: The thing is, sniper rifles, rail guns, and forges could have a better bonus against armor being that they're kinetic armor piercing rounds and all. Explosions are basically just waves of energy that have...
- by Grimmiers - at 2013.07.17 13:49:00
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192. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
The thing is, sniper rifles, rail guns, and forges could have a better bonus against armor being that they're kinetic armor piercing rounds and all. Explosions are basically just waves of energy that have no form of penetration, so I don't see why...
- by Grimmiers - at 2013.07.17 13:24:00
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193. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
I think one of the problems with armor tanking is the fact that explosives, that already do so much damage, are getting a 20% bonus against armor. With a 20% boost in damage, a core flaylock will be doing about 240 damage per shot, and we already ...
- by Grimmiers - at 2013.07.17 10:51:00
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194. Option to disable fog, instead of everyone playing at 480p - in Feedback/Requests [original thread]
Or you can turn "fog" up to increase the framerate like in silent hill.
- by Grimmiers - at 2013.05.24 14:41:00
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195. Feedback on AV - in Feedback/Requests [original thread]
AV grenades should only be able to track tanks or not track at all. The only bonus an anti vehicle grenade should have is exploding on contact with a vehicle and doing more damage than a regular grenade. If their splash damage is 10% of their real...
- by Grimmiers - at 2013.04.19 02:46:00
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196. [Request/Idea]Retract a Deployed Vehicle Via Nanites - in Feedback/Requests [original thread]
Ever call in a vehicle and feel like it was a mistake to call out? A lot of people probably had an idea to get a vehicle off the battle field, but the RDV trying to lift your vehicle off the battle would cause more harm than good. My idea is to ...
- by Grimmiers - at 2013.04.05 21:47:00
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197. Better Explosion and forge death physics - in Feedback/Requests [original thread]
Currently when someone blows up they simple turn black and awkwardly fly away with their hands at their side. I've seen this happen in other unreal engine games like killing floor where the ragdoll looks like crap until they collide with an object...
- by Grimmiers - at 2013.04.05 21:36:00
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198. Packed AV Grenades with no Seek - in Feedback/Requests [original thread]
I'm curious if packed av grenades should have any seek range at all. The much greater damage would probably take up the technology behind seeking anyway. I think if they did remove the seek for packed type grenades players would probably focus on...
- by Grimmiers - at 2013.03.29 01:04:00
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199. A "Ready" button for squads - in Feedback/Requests [original thread]
As fun as it is saying ready before each match, I think it would be useful to just implement a ready button for when we are in the merc quarters.
- by Grimmiers - at 2013.03.10 00:26:00
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200. Ragdoll collision on bodies after they die - in Feedback/Requests [original thread]
I dropped a nanohive on a dead body when I was out of ammo and notice that it actually collided and made the body roll over. If this is already somewhat working (collision after death) then why don't things like explosions and nanohives not have a...
- by Grimmiers - at 2013.02.07 15:36:00
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