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medomai grey
WarRavens Final Resolution.
772
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Posted - 2014.05.23 02:55:00 -
[211] - Quote
There are some of you who are complaining about the removal of the cloak dampening bonus. Concerns over having to use profile dampeners and getting picked up by Caldari scouts or Gallente logistics.
The whole point of removing the cloak profile bonus is to force you to choose what you want to be good at. If you still want to be stealthy, you can do that, but now you have to use up slots. If you want to brick tank, you can still do that, but you'll be easier to find. You can't have it all because balance.
But you'll be picked up by Caldari scouts and Gallente logistics you say. To this I reply balance again. These are counters to stealth. If they invested more and sacrificed more in fitting than you to find you, then tough, they're going to find you.
Medium frame EHP is not medium
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Cyrius Li-Moody
0uter.Heaven
5458
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Posted - 2014.05.23 02:57:00 -
[212] - Quote
I mentioned this in the gallente scout thread but you guys should consider placing a turn cap if it's possible. Currently people are still 360 scanning. I see it all the time.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
127
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Posted - 2014.05.23 02:59:00 -
[213] - Quote
[quote=CCP Rattati]
With some of these tweaks, players will have to collect SP first, and then spec into different playstyles, so it may take a little longer to stabilize.
[quote=CCP Rattati]
You'll find out instantly because you're are tweaking suits, weapons, vehicles and modules that we (players) already have specced into and (unlike the 1.8 respec) will have no choice on wether or not we will use them. You have to keep this in mind while you playtest and set up every suit and every skill combination instanlty on your internal server, that these skills took people months to earn, unlock and specialize in.
I hope they bring balance to (the force) Dust 514.
Redline for Thee, but no Redline for Me.
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Zatara Rought
General Tso's Alliance
3161
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Posted - 2014.05.23 03:02:00 -
[214] - Quote
Cyrius Li-Moody wrote:I mentioned this in the gallente scout thread but you guys should consider placing a turn cap if it's possible. Currently people are still 360 scanning. I see it all the time.
the worst of it is from mouse users, or so it seems.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Garrett Blacknova
Codex Troopers
5563
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Posted - 2014.05.23 03:06:00 -
[215] - Quote
medomai grey wrote:There are some of you who are complaining about the removal of the cloak dampening bonus. Concerns over having to use profile dampeners and getting picked up by Caldari scouts or Gallente logistics.
The whole point of removing the cloak profile bonus is to force you to choose what you want to be good at. If you still want to be stealthy, you can do that, but now you have to use up slots. If you want to brick tank, you can still do that, but you'll be easier to find. You can't have it all because balance.
But you'll be picked up by Caldari scouts and Gallente logistics you say. To this I reply balance again. These are counters to stealth. If they invested more and sacrificed more in fitting than you to find you, then tough, they're going to find you. Why are we objecting?
Garrett Blacknova wrote:IF - and that's a pretty massive "if" - there needs to be any change to cloaks (OTHER THAN FIXING THE BUGS WITH THEM), it should be SMALL.
REDUCE the dampening bonus. R-E-D-U-C-E.
NOT remove. Reduce.
Make it SMALLER. Not GONE.
10 - 15% dampening bonus instead of 25%, then OBSERVE. Like you're doing for LITERALLY EVERY GOOD BALANCE CHANGE YOU'RE CONSIDERING. That's why.
I'm not complaining because I care about my "crutch" staying "OP". I don't use cloak, I still have yet to use a cloak in a legitimate non-staged testing match in DUST. I think the cloak is relatively balanced because players using it DON'T HAVE AN UNFAIR ADVANTAGE OVER ME. It doesn't give someone an advantage that I can't negate with my own tools, therefore it's not OP. It's at least relatively balanced, and it works well.
My complaint isn't that the cloak is perfect and doesn't need any attention. I take issue with a MASSIVE step to nerf something that's already frequently and easily countered, when a lot of people have pushed VERY heavily for CCP to focus on making SMALL changes and OBSERVING rather than shoving balance off the opposite side of the cliff to where it was perched previously. |
bogeyman m
Krusual Covert Operators Minmatar Republic
211
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Posted - 2014.05.23 03:50:00 -
[216] - Quote
I like everything I read... Except that Rail Rifles still need a range nerf .
Duct tape 2.0 > Have WD-40; will travel.
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1359
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Posted - 2014.05.23 04:02:00 -
[217] - Quote
medomai grey wrote:There are some of you who are complaining about the removal of the cloak dampening bonus....
The whole point of removing the cloak profile bonus is to force you to choose what you want to be good at....
But you'll be picked up by Caldari scouts and Gallente logistics you say. To this I reply balance again. These are counters to stealth. If they invested more and sacrificed more in fitting than you to find you, then tough, they're going to find you.
This Is a very true... You want to be stealthy you have to choose. Gall logi specializes in finding things, Cal scout does also. I would suggest training into a role that specializes in hiding maybe>? Scouts can't have the best of both worlds; they have to choose just like every other suit does.
The game needs balance and These are some one the most level headed set of balances CCP has done. Very Light and not overdone like it usually is. I feel very grateful that they are making sensible adjustment.
CCP SHANGHAI used to use the ner-bat... Be grateful they put it away in the closet.
Plasma Cannon Advocate
Dust 514 Survivor
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Grand Master Kubo
PIanet Express Canis Eliminatus Operatives
72
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Posted - 2014.05.23 04:28:00 -
[218] - Quote
I think that scouts should go back to the slot layout they had before 1.8. Two equipment slots make scouts too versatile. I think scouts should have to pick whether or not the cloak is worth it because as it stands right now scouts are able to always have a cloak while also sporting another equipment. I also think that the module slot layout should be reduced by one. Three at standard, four at advanced and five at prototype. Three low slots on a standard Gallente scout is a little ridiculous in my opinion. I honestly believe that the 1.8 slot layout of scout suits are a primary reason for their overuse.
Another solution to make the Minmatar and Amarr scouts more appealing could be to keep their slot layout while changing the slot layout of the Gallente and Caldari scouts. |
Sargon Akkadi
80
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Posted - 2014.05.23 04:39:00 -
[219] - Quote
XxGhazbaranxX wrote:medomai grey wrote:There are some of you who are complaining about the removal of the cloak dampening bonus....
The whole point of removing the cloak profile bonus is to force you to choose what you want to be good at....
But you'll be picked up by Caldari scouts and Gallente logistics you say. To this I reply balance again. These are counters to stealth. If they invested more and sacrificed more in fitting than you to find you, then tough, they're going to find you. This Is a very true... You want to be stealthy you have to choose. Gall logi specializes in finding things, Cal scout does also. I would suggest training into a role that specializes in hiding maybe>? Scouts can't have the best of both worlds; they have to choose just like every other suit does. The game needs balance and These are some one the most level headed set of balances CCP has done. Very Light and not overdone like it usually is. I feel very grateful that they are making sensible adjustment. CCP SHANGHAI used to use the ner-bat... Be grateful they put it away in the closet.
This rationale ignores the fact that scans are shared and damps are not. One cal scout with precision enhancers can inform an entire squad of wtfpwnge, and just like that dampening is no longer viable. This is the nerfbat. Goodbye E-war. |
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CCP Rattati
C C P C C P Alliance
1482
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Posted - 2014.05.23 06:39:00 -
[220] - Quote
Garrett Blacknova wrote:CCP Rattati wrote:primarily based on tweaks to existing balance rather than radical reworks. Excellent! Quote:Shields GÇóThe CPM and community has been vocal on not changing multiple ehp modules at a time. As such we will not be making any changes to shield tanking until the next hotfix. This also gives us a chance to examine new data from rebalanced armor modules. YES!!! SMALL changes. ONE change at a time. YES YES YES! Quote:Weapons GÇóWe will be increasing the damage of the Plasma Assault Rifle and reducing the Combat RifleGÇÿs damage a little, nothing dramatic. Rail Rifles and Scrambler Rifles will not be changed in this hotfix, but weGÇÿll keep an eye on them. WeGÇÿre not making massive changes here as we expect the armor changes will have an impact on rifle usage due to the damage profiles. Small changes. Only buffing one side without nerfing the other at the same time. YES YES YES YES YES!!!! Quote:Vehicles GÇóWe believe, based on data, that Tank v Tank is in a good place. However, with the grenade number being reduced, we believe that AV grenades need to do more damage overall to become a viable threat to vehicles again. GÇóHowever, we propose that they replenish less at hives so we want to increase nanite cost of grenades. WeGÇÿre also examining the option of removing their ability to restock at nanohives, but we want to see how increased nanite cost plays out first. GÇóWeGÇÿre slightly increasing HMG damage against vehicles to make them a little more threatening to LAVs. They should still get laughed off by tanks. lolwut... No word on Swarm Launchers and Plasma Cannons are getting a minimal buff? And you're re-buffing GRENADES? What. The. Flying. KITTEN. ????????? Seriously, not even kidding. WTF is wrong with you? AV grenades were stupid. They're a tertiary weapon AT BEST. They should NEVER be treated as primary AV. Please, please, PLEASE reverse this change, and replace it with improvements to THE ACTUAL PRIMARY AV WEAPONS. Plasma Cannons wouldn't be competing with Forge Guns even if each hit was dealing THE SAME DAMAGE. They have to reload S-L-O-W-L-Y after every single shot, carry less ammo, and are blatantly always going to be the lower DPS option even with the same per-shot damage. Quote:GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so. NO NO NO NO NO NO NO NO NO HOW MANY TIMES DO I HAVE TO SAY NO BEFORE YOU REALISE NO???? What happened to the SMALL steps being taken EVERYWHERE ELSE?????? WHY??? WHY WHY HOW WAS THIS EVEN A THING? IF - and that's a pretty massive "if" - there needs to be any change to cloaks (OTHER THAN FIXING THE BUGS WITH THEM), it should be SMALL. REDUCE the dampening bonus. R-E-D-U-C-E. NOT remove. Reduce. Make it SMALLER. Not GONE. 10 - 15% dampening bonus instead of 25%, then OBSERVE. Like you're doing for LITERALLY EVERY GOOD BALANCE CHANGE YOU'RE CONSIDERING.
Please keep it civil, we already aligned our strategy before I saw this post, so don't take credit for it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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bigolenuts
Ancient Exiles.
1153
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Posted - 2014.05.23 07:01:00 -
[221] - Quote
Alabastor 'TheBlaster' Alcar wrote:bigolenuts wrote:Alabastor 'TheBlaster' Alcar wrote:bigolenuts wrote:Alabastor 'TheBlaster' Alcar wrote:the cloak changes are unnecessary and by doing so u gimp the other 3 suits that arnt galente Says a guy who probably carried a .16 KDR before cloaks. Cloak changes are needed. Invisible guys should not be able to shoot, period! my kdr has no bearing on me not wanting cloak changes, cloak changes arenot necessary because the arnt a problem at all by removing the damp from cloaks u will be gimping the 3 suits that are not gallente, the gallente will still dodge active ad passive scans and now the other 3 wont have a chance. also shooting while cloaked is not an issue either because as soon as you swap to your weapon you make a fairly loud noise on top of becoming completely visible, i dont know about you but i dont let cloaked people that close to me , i shoot more cloaked people than shoot me thats a fact, just because you think your invisible dosnt mean you are. if u are gitting murked by cloaked dudes u need to upgrade your situational awareness skill irl or maby get some glasses because u sir suk LOL...liar....I would post more but TBH, I have no clue what most of that is you wrote. Looks like a can of alphabet soup exploded on my screen i knew you had vision problems, maby that explains why u think the cloak makes u invisible. dont gimp the game because ur a gimp because not everyone is a gimp like u. do u need some crutches to go with ur limp?
LOL, call it what you like kid. I never said they were a problem, tbh, I mow down the scouts. Your structuring is half-ass at best. Keep trying, you may get gud.
"CCP encourages respect, dialog, interaction and cooperation on a deeper level between its employees and customers"
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1088
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Posted - 2014.05.23 07:04:00 -
[222] - Quote
Garrett Blacknova wrote:medomai grey wrote:There are some of you who are complaining about the removal of the cloak dampening bonus. Concerns over having to use profile dampeners and getting picked up by Caldari scouts or Gallente logistics.
The whole point of removing the cloak profile bonus is to force you to choose what you want to be good at. If you still want to be stealthy, you can do that, but now you have to use up slots. If you want to brick tank, you can still do that, but you'll be easier to find. You can't have it all because balance.
But you'll be picked up by Caldari scouts and Gallente logistics you say. To this I reply balance again. These are counters to stealth. If they invested more and sacrificed more in fitting than you to find you, then tough, they're going to find you. Why are we objecting? Garrett Blacknova wrote:IF - and that's a pretty massive "if" - there needs to be any change to cloaks (OTHER THAN FIXING THE BUGS WITH THEM), it should be SMALL.
REDUCE the dampening bonus. R-E-D-U-C-E.
NOT remove. Reduce.
Make it SMALLER. Not GONE.
10 - 15% dampening bonus instead of 25%, then OBSERVE. Like you're doing for LITERALLY EVERY GOOD BALANCE CHANGE YOU'RE CONSIDERING. That's why. I'm not complaining because I care about my "crutch" staying "OP". I don't use cloak, I still have yet to use a cloak in a legitimate non-staged testing match in DUST. I think the cloak is relatively balanced because players using it DON'T HAVE AN UNFAIR ADVANTAGE OVER ME. It doesn't give someone an advantage that I can't negate with my own tools, therefore it's not OP. It's at least relatively balanced, and it works well. My complaint isn't that the cloak is perfect and doesn't need any attention. I take issue with a MASSIVE step to nerf something that's already frequently and easily countered, when a lot of people have pushed VERY heavily for CCP to focus on making SMALL changes and OBSERVING rather than shoving balance off the opposite side of the cliff to where it was perched previously. Actually it has been shown, on multiple occasions, by multiple independent sources, in great detail, that the dampening bonus was completely destroying the ewar interplay meta.
The biggest remaining isue here is the sharing of passive vision with the squad. It is much to powerful and should be removed otherwise there really is no point in having a gallente logi or active scanners.
Fixing swarms
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Garrett Blacknova
Codex Troopers
5564
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Posted - 2014.05.23 07:18:00 -
[223] - Quote
CCP Rattati wrote:Please keep it civil, we already aligned our strategy before I saw this post, so don't take credit for it. I'm sorry.
When I see something that looks SOO amazingly correct at first, then leads into something that looks so wrong to me, I can't help getting a bit worked up.
I wasn't meaning to be rude, just extremely, EXTREMELY emphatic about the points I disagreed with because they contrasted so harshly with how good most of the proposed changes looked.
And don't worry, even though I proposed the same thing I said about cloaks in this thread many times in the past (I think this was one of the earlier ones), I'm not going to take credit for something which I view as a less-sensible version of my proposal. I can appreciate that other people's feedback - much of it more recent and more timely for this instance - was probably a larger contribution than my own inconsistent posts on the forums have been lately.
As for AV weapons, I'm still confused about AV Grenades being altered when nerfing them in the first place had actually been one of the better changes when it happened. I don't think AV Grenades should be treated as a primary AV weapon, and never have thought that. As things stand right now, they're already a suitable weapon to support proper AV weapons, which is all they should be doing. Fixing Swarms should, imo, be a much higher priority than "fixing" the not-broken AV Grenades.
Sorry again, not for what I'm saying, but for getting more aggressive about my points than was possibly necessary. And more importantly, thank you very much for listening to community feedback even when it's being presented in an occasionally overly-aggressive manner. Please know that we only get worked up because WE CARE ABOUT THE GAME TOO. |
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CCP Rattati
C C P C C P Alliance
1489
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Posted - 2014.05.23 07:46:00 -
[224] - Quote
Garrett Blacknova wrote:CCP Rattati wrote:Please keep it civil, we already aligned our strategy before I saw this post, so don't take credit for it. I'm sorry. When I see something that looks SOO amazingly correct at first, then leads into something that looks so wrong to me, I can't help getting a bit worked up. I wasn't meaning to be rude, just extremely, EXTREMELY emphatic about the points I disagreed with because they contrasted so harshly with how good most of the proposed changes looked. And don't worry, even though I proposed the same thing I said about cloaks in this thread many times in the past ( I think this was one of the earlier ones), I'm not going to take credit for something which I view as a less-sensible version of my proposal. I can appreciate that other people's feedback - much of it more recent and more timely for this instance - was probably a larger contribution than my own inconsistent posts on the forums have been lately. As for AV weapons, I'm still confused about AV Grenades being altered when nerfing them in the first place had actually been one of the better changes when it happened. I don't think AV Grenades should be treated as a primary AV weapon, and never have thought that. As things stand right now, they're already a suitable weapon to support proper AV weapons, which is all they should be doing. Fixing Swarms should, imo, be a much higher priority than "fixing" the not-broken AV Grenades. Sorry again, not for what I'm saying, but for getting more aggressive about my points than was possibly necessary. And more importantly, thank you very much for listening to community feedback even when it's being presented in an occasionally overly-aggressive manner. Please know that we only get worked up because WE CARE ABOUT THE GAME TOO.
No hard feelings , but like I said in the Numbers thread intro, we were not comfortable with doing swarms on top of these other AV changes, precisely the behavior you have been advocating .
I actually think AV grenades should be a valuable part of the medium frames arsenal, and a careless tank should be severely affected by his eagerness to attack multiple infantry targets, especially in close quarters such as bridges and in between buildings. That is also why we are reducing the efficiency of the normal Locus. It's the go to grenade because it is easy and doesn't reward specialization.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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jjoemike10 O'Conner
Opus Arcana Covert Intervention
80
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Posted - 2014.05.23 08:53:00 -
[225] - Quote
CCP Rattati wrote:Wolfica wrote:never understood the idea of nurfing the PG/CPU of a suit or changing the modules req so that even with max skills you cant fit what you want on your proto suit. that's the change that needs to be done is figure out a way so that at lvl 1 you can fit anything at standard lvl you want, then be able to fit anything at lvl 3 on a advanced suit, then once you have everything at lvl 5 you should be able to use EVERY slot with PROTO gear.
what is the reasoning behind giving a proto suit a bunch of slots if you cant even use all of them.
and really, slowing down armor stacked suits even more?... can we atleast get the ability to step onto ledges 3cm high? since its already imposible to get over the ledge from A-B ramp, on research facility. There is a balance between a new proto and a fully fitting optimized proto (meaning specalized). The latter should be what you described as generally being able to fit all slots proto.
Literally the only things you can fitting optimize on a suit are weapons. And often times even with this optimization you cannot fit everything desired on a suit, even with maxed out skills in both PG/CPU, as well as fitting optimization on desired weapons.
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Minwer
Betamax 2.0
22
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Posted - 2014.05.23 09:33:00 -
[226] - Quote
Great to see CCP putting so much effort into community outreach and balancing.
keep up the good work!
Hello World!
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Garrett Blacknova
Codex Troopers
5565
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Posted - 2014.05.23 09:42:00 -
[227] - Quote
CCP Rattati wrote:No hard feelings , but like I said in the Numbers thread intro, we were not comfortable with doing swarms on top of these other AV changes, precisely the behavior you have been advocating . I can definitely agree with that. I'm not saying Swarms needed immediate changes now. I'm just saying I think fixing them should have been more of a priority than making any change to AV Grenades.
Quote:I actually think AV grenades should be a valuable part of the medium frames arsenal, and a careless tank should be severely affected by his eagerness to attack multiple infantry targets, especially in close quarters such as bridges and in between buildings. That is also why we are reducing the efficiency of the normal Locus. It's the go to grenade because it is easy and doesn't reward specialization. ...but this is actually an aspect I hadn't really considered. As a tank user, I've seen a few tankers rush into close quarters with massed infantry and barely get scratched. I've also seen occasions where the infantry had AV Grenades and put significant damage onto the tank, but I agree that damage was less than it really should be for the amout of Grenades used.
As much as I think Swarms are the more important fix, sometimes importance and practicality aren't always the same thing.
I guess I'm withdrawing my objections to that change then. :) Keep up the good work! EDIT: Yeah, what Minwer said while I was typing this post up... |
mr musturd
0uter.Heaven
427
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Posted - 2014.05.23 09:53:00 -
[228] - Quote
minmitar scout will be screwed with the changes to the cloak as is now a minmitar needs 2 complex damps and the damp from the cloak to hide from a cal scout with 2 precision mods, minmitar is already the weakest scout and you are forcing it to use 3 complex damps therfore using all of its low slots and losing its main advantage of being able to fit a kin cat and go fast. the minmitar already has major PG problems due to shields taking up a massive amount of its pg and the insane pg requirements for kin cats. honestly i'd love to see how a dev would fit a minmitar scout im very curious if any of you actually play the role. |
Mossellia Delt
Militaires Sans Jeux
1461
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Posted - 2014.05.23 11:25:00 -
[229] - Quote
mr musturd wrote:minmitar scout will be screwed with the changes to the cloak as is now a minmitar needs 2 complex damps and the damp from the cloak to hide from a cal scout with 2 precision mods, minmitar is already the weakest scout and you are forcing it to use 3 complex damps therfore using all of its low slots and losing its main advantage of being able to fit a kin cat and go fast. the minmitar already has major PG problems due to shields taking up a massive amount of its pg and the insane pg requirements for kin cats. honestly i'd love to see how a dev would fit a minmitar scout im very curious if any of you actually play the role.
This a thousand times. CCP seems to have no idea how to balance minmatar suits in general.
Delt for CPM1
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Mossellia Delt
Militaires Sans Jeux
1461
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Posted - 2014.05.23 11:32:00 -
[230] - Quote
Just an idea....
Turn swarms kinetic - caldari commandos now have av capability
Allow breach mass drivers to do full damage to vehicles, hold 4 rounds and bump the direct damage while removing splash.
Delt for CPM1
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Master Smurf
Nos Nothi
468
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Posted - 2014.05.23 12:21:00 -
[231] - Quote
mr musturd wrote:minmitar scout will be screwed with the changes to the cloak as is now a minmitar needs 2 complex damps and the damp from the cloak to hide from a cal scout with 2 precision mods, minmitar is already the weakest scout and you are forcing it to use 3 complex damps therfore using all of its low slots and losing its main advantage of being able to fit a kin cat and go fast. the minmitar already has major PG problems due to shields taking up a massive amount of its pg and the insane pg requirements for kin cats. honestly i'd love to see how a dev would fit a minmitar scout im very curious if any of you actually play the role.
As I said earlier - Poor Poor Minmatar
GG CCP - the appearance of listening to feedback
"Shine bright like a diamond"
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Firbolg Barun
Dust2Dust. Top Men.
6
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Posted - 2014.05.23 12:24:00 -
[232] - Quote
Mossellia Delt wrote: Allow breach mass drivers to do full damage to vehicles, hold 4 rounds and bump the direct damage while removing splash.
Why not all mass drivers their rounds are approximately equal to swarms. |
Mossellia Delt
Militaires Sans Jeux
1466
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Posted - 2014.05.23 12:41:00 -
[233] - Quote
Firbolg Barun wrote:Mossellia Delt wrote: Allow breach mass drivers to do full damage to vehicles, hold 4 rounds and bump the direct damage while removing splash.
Why not all mass drivers variants? Their rounds are approximately equal in dmg to swarms.
It allows MD's to be infantry support weapons while giving a variant av capabilities. Allows MD's to not be over powered as both av and infantry killing weapons.
Delt for CPM1
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Thor Odinson42
Molon Labe. General Tso's Alliance
3951
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Posted - 2014.05.23 12:42:00 -
[234] - Quote
Grand Master Kubo wrote:I think that scouts should go back to the slot layout they had before 1.8. Two equipment slots make scouts too versatile. I think scouts should have to pick whether or not the cloak is worth it because as it stands right now scouts are able to always have a cloak while also sporting another equipment. I also think that the module slot layout should be reduced by one. Three at standard, four at advanced and five at prototype. Three low slots on a standard Gallente scout is a little ridiculous in my opinion. I honestly believe that the 1.8 slot layout of scout suits are a primary reason for their overuse.
Another solution to make the Minmatar and Amarr scouts more appealing could be to keep their slot layout while changing the slot layout of the Gallente and Caldari scouts.
I'd like to see all logis get a bonus for efficacy to equipment. Maybe to bring equipment up to 85% of what they were in 1.7.
There are a LOT of people using scouts as logis. Equipment sucks unless it's one that's bonused by X logi suit, so why not just carry two ****** pieces of equipment on a more mobile/harder to detect platform?
I don't think they have to remove the second scout equipment slot. They need to make logi worthwhile again.
Level 3 Forum Warrior
PSN: wbrom42
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The dark cloud
The Rainbow Effect
3122
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Posted - 2014.05.23 13:27:00 -
[235] - Quote
Even if massdrivers would deal full damage vs vehicles they wont be a viable AV weapon cause they shoot to slow and the damage is pitifull. |
End is Near
Isuuaya Tactical Caldari State
59
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Posted - 2014.05.23 13:35:00 -
[236] - Quote
@ Rattatui, if you REALLY want to FIX dust, try lowering headshot damage..... Just a tid bit. (Temporary) One shotgun to the head should NOT drop a 1900hp heavy. I feel bad for all the eve/noobs being slaughted by the dozens.
As to the 'sentinel nerf', DON'T DO IT! I was 'forced' to skill into ALL the heavies as it is. Was originally Amarr for the armour HP tanking. When that got nerfed, gallente. I had to spec into caldari heavy to run my forge gun. Not even sure why I specced into the minitards. Think I was drunk.....
I see a lot more people leaving over the scout nerf.......LMAO
How about a dropsuit respec? Win/win
Thanks for all the fixes coming!!!!! Rattatui for CEO! |
chairogom
Isuuaya Tactical Caldari State
0
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Posted - 2014.05.23 13:36:00 -
[237] - Quote
I think the need for weakening of the vehicle module for tank |
Grimmiers
562
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Posted - 2014.05.23 13:41:00 -
[238] - Quote
The changes to grenades will probably make more people use av over locus which should be good. As for the assault rifle changes, it's a good start, but I'd like to see more changes when we tweak assault suits. |
End is Near
Isuuaya Tactical Caldari State
59
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Posted - 2014.05.23 13:49:00 -
[239] - Quote
Balamob wrote:Is it possible to know dates of this hotfix alpha? 'SOON' (TM) you know how this works |
Harpyja
Molon Labe. General Tso's Alliance
1754
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Posted - 2014.05.23 14:05:00 -
[240] - Quote
Looks fine I guess. Wish my Amarr assault would lose a high slot for a low slot. Looking forward to more rep rates though.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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