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41. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
From my old thread: Quote: Make it have a clip size of 4 Each missile has it's own lock on time and consumes 1 shot of the clip. Make the missiles less accurate if all 4 are launched at once. This means if they miss a vehicle they won't con...
- by Grimmiers - at 2015.01.16 19:27:00
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42. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
The turn radius of the swarms allow the swarms to spin around the dropship multiple times before hitting. I've never seen a swarm go past my dropship. Your only option is to fly the flight ceiling and looping back until the swarms reach their max ...
- by Grimmiers - at 2015.01.15 21:14:00
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43. Small Blasters still suck CCP - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Grimmiers wrote: Kaeru Nayiri wrote: I'm actually REALLY surprised most of you completely ignored the analysis I put on the first page as to what is wrong with all small turrets. No matter how you buff them, with the p...
- by Grimmiers - at 2015.01.12 18:32:00
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44. Small Blasters still suck CCP - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I'm actually REALLY surprised most of you completely ignored the analysis I put on the first page as to what is wrong with all small turrets. No matter how you buff them, with the problem I outlined, it won't change a thing....
- by Grimmiers - at 2015.01.12 07:29:00
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45. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
What happened to ccp wolfman?
- by Grimmiers - at 2015.01.03 10:22:00
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46. Why the small blaster will always be lacking - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Do we know exactly WHY missiles and blaster shots go way off course when moving? It's something ccp needs to debug. Like I said, if they added a non static crosshair for debugging to see where a small turret wants to ...
- by Grimmiers - at 2015.01.02 07:57:00
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47. Why the small blaster will always be lacking - in Feedback/Requests [original thread]
The same bug that causes all missiles and railguns to hit way off target while making any movements whatsoever happens with the blaster. The main reason why you would use the blaster is because you'd think it would shoot people while moving with s...
- by Grimmiers - at 2015.01.01 15:44:00
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48. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
There's a few things I'd like to see implemented for things to work more smoothly. Expand beyond Molden Heath It's currently to crowded with many corps opting out of pc because the current setup allows donuts to stomp out any chance to compete. ...
- by Grimmiers - at 2014.12.25 02:46:00
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49. The problem with ADS - in Feedback/Requests [original thread]
The gun should move free from the dropship. When I'm in 3rd person I don't want the camera pitch to reset as soon as I stop using the right analog stick. The pitch reset should be a manual click of the right analog stick (for the camera not the dr...
- by Grimmiers - at 2014.12.19 18:47:00
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50. [Request]How Swarms should work - in Feedback/Requests [original thread]
@Mad Syringe The new vehicle variants coming out are not proto. I get what you're saying, but the problem with vehicles right now are how broken regen is. There's the shields repairing through damage because each missile didn't break the threshol...
- by Grimmiers - at 2014.12.18 17:02:00
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51. BPO key? - in Feedback/Requests [original thread]
That would defeat the purpose. On a side note I got 2 keys from salvage with just over 100 crates. The drop rate must be around 1~2% which is actually quite generous compared to other mmo's. I just wish the crates wouldn't drop in huge bulks.
- by Grimmiers - at 2014.12.18 13:43:00
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52. 3RD PERSON RAG DOLL - in Feedback/Requests [original thread]
Or we can have the first person camera have the view of the ragdoll and changing that your killer screen to where you push a button to see it. I miss actually seeing the medic fighting his way towards me.
- by Grimmiers - at 2014.12.18 03:56:00
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53. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small ste...
- by Grimmiers - at 2014.12.17 21:27:00
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54. [Request]How Swarms should work - in Feedback/Requests [original thread]
Fox Gaden wrote: Actually if there was some player skill based way of causing Swarms to lose lock during flight, that would be an interesting AV dynamic. It would have to rely on good timing or some other player skill based action though. ...
- by Grimmiers - at 2014.12.17 18:36:00
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55. [Request]How Swarms should work - in Feedback/Requests [original thread]
Atiim wrote: The fun part about idiotic ideas is that I don't need to argue against them, as they won't be implemented. What's so idiotic about it?
- by Grimmiers - at 2014.12.17 17:46:00
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56. [Request]How Swarms should work - in Feedback/Requests [original thread]
Make it have a clip size of 4 Each missile has it's own lock on time. Make the missiles less accurate if all 4 are launched at once. This means if they miss a vehicle they won't continuously spin around it until it gets a hit. You need a state w...
- by Grimmiers - at 2014.12.17 17:34:00
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57. Soooo can we get Sentinels to stop popping out of tanks? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Probably not going to happen since we wont get exit animations, but perhaps a 3 second delay between trying to exit and exiting would band-aid the issue. Actually come to think of it... how the hell do we get into the v...
- by Grimmiers - at 2014.12.17 16:06:00
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58. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
It's probably best if we keep these designed as standard variants with the same number of slots. A lot of people want adv/proto level slot layouts which would be fine if higher tiers just got more pg/cpu to fit stuff with. And if a vayu is gettin...
- by Grimmiers - at 2014.12.15 19:08:00
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59. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
MAV! Rambling Warning: I wanted to talk about how hav's make every other vehicle not worth the effort in means of both av and ai. While tanks can have a rock paper scissors type gameplay the 3 vehicle frames as a whole appear more like a pebble...
- by Grimmiers - at 2014.12.15 14:49:00
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60. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I want Repair Small Turrets me and an lot of others asked for this. I would love to see it happen. Some modules brainstorming/changes Reactive vehicle armor plates
adds a small amount of armor and reps, but w...
- by Grimmiers - at 2014.12.11 15:02:00
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