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1. ROF bonus for Gallante Commando aswell please! - in Feedback/Requests [original thread]
The commando can use 2 light weapons with a 10% bonus at the cost of a grenade slot (which is weird because they're a heavy frame) The assault could slap on a black eagle ar, but I dont think those are loot drops unfortunately. You also have to ...
- by Grimmiers - at 2015.10.04 05:24:00
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2. What should I work on next? - in Feedback/Requests [original thread]
CCP Rattati wrote: Hey Pokey, Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease etc... ] I suggested dynamic profiles a few times glad to see i...
- by Grimmiers - at 2015.08.26 05:36:00
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3. (Idea) Player made game trailers & videos for marketing. Event m... - in Feedback/Requests [original thread]
a while back devs were talking about having tutorial videos made by players which never really came to light.
- by Grimmiers - at 2015.04.27 18:57:00
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4. [IDEA]------------Team Kill Penalty Should Be Colored RED - in Feedback/Requests [original thread]
your team is hacking text should be blue too
- by Grimmiers - at 2015.04.27 18:53:00
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5. PC Proposal - Strengthening the EVE link - in Feedback/Requests [original thread]
I wanted this game to have a legit booster system so +1 All the passive reward problems would be solved with an actual sandbox gamemode. Pve where you search your corp's planet for gas clouds which would be great for players that aren't top kill...
- by Grimmiers - at 2015.04.16 09:33:00
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6. Gallente SMG - in Feedback/Requests [original thread]
It will shoot ricocheting bullets that will hit you more than the enemy.
- by Grimmiers - at 2015.04.05 16:47:00
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7. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Godin Thekiller wrote: lol You can't be serious. What part of that seems like a joke? Do you really think seeing a list of players and leaving because there's a corp squad on the other team is going to make the game fun?
- by Grimmiers - at 2015.04.03 19:46:00
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8. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
TheEnd762 wrote: Mad Syringe wrote: With the current mindset, it's a very bad Idea, to give people the possibility to pick their fight. We're supposed to be mercenaries. Mercenaries get to decide whether or not to accept jobs based on t...
- by Grimmiers - at 2015.04.03 18:41:00
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9. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
olssam 62 wrote: and for fatal errors, freeze and disconnections ...? If it can detect a fatal error, or a freeze it shouldn't count. Disconnections will add 25% more to the penalty for leaving a battle. Maybe you'll get up to 3 free disco...
- by Grimmiers - at 2015.04.02 12:45:00
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10. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
The idea is either take away isk when peope leave a battle. The first abandon will cost 100k isk and would be increased 1.5x each time you leave a battle. If you disconnect, or shut off the console it will be a 25% increase for benefit of the doub...
- by Grimmiers - at 2015.04.02 10:53:00
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11. unintended side-effects. - in Feedback/Requests [original thread]
There are stations you can see sometimes when in the warbarge.
- by Grimmiers - at 2015.04.01 16:18:00
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12. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
I think it would a good place for tougher pve gamemodes. After messing around with planetary interaction I think there could be some interesting links between dust and eve there. Like if I have factories on a temperate planet in wormhole, or null...
- by Grimmiers - at 2015.03.30 14:45:00
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13. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
PC needs some planetary interaction mechanics for resource gathering and a little dust side production. People would have reasons to hold districts besides bragging rights. Then wh space might be useful instead of just having a nice skybox and env...
- by Grimmiers - at 2015.03.30 05:34:00
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14. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
When I meet a scrambler rifle at close range I get the same feeling as when I approach a heavy where I have to stay on my toes to avoid being alpha'd to death. A scrambler with an smg is the deadliest assault combo imo since you never overheat if ...
- by Grimmiers - at 2015.03.28 17:54:00
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15. 2 ideas to discourage dual tanking slightly - in Feedback/Requests [original thread]
I'd just make guns/grenades/equipment cost less to fit and have the high and low slots take up most of your fitting room. If you dual tank it'll be hard to fit a decent offense.
- by Grimmiers - at 2015.03.25 02:34:00
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16. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
are you guys really worried about blaster being too good on tanks? The blaster does have a bit of splash already and if it's on a tank you won't have a high enough angle to exploit splash as much. A splash range increase mod would actually make s...
- by Grimmiers - at 2015.03.24 22:57:00
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17. M8 Packed Locus Grenade. - in Feedback/Requests [original thread]
I want a proto sleek grenade
- by Grimmiers - at 2015.03.22 22:58:00
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18. To Rattati: small buff for ADS - in Feedback/Requests [original thread]
I think light modules need looking at. We already know armor plate speed reduction is pretty wacky and I'd like to see a return of passive hardeners and shield rechargers. I see a lot of incubi with basic 120mm 2 light repairs and a turret of the...
- by Grimmiers - at 2015.03.17 22:49:00
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19. [Suggestion} System for future passive and active modules coinciding - in Feedback/Requests [original thread]
Currently, each active module has it's own built in capacitor, which is it's active duration. They also have a cooldown time once the activation time is over. The idea is to have passive modules increase cooldown times and multiple active modules...
- by Grimmiers - at 2015.03.16 22:00:00
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20. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
I like the idea and had a similar suggestion a while back. The reason it works is because a dropship evading swarms means the swarmer isn't under attack. If ccp wants to get fancy they can add a module that further lowers missile turn tracking spe...
- by Grimmiers - at 2015.03.16 21:00:00
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