Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. Dropships: the future - in Feedback/Requests [original thread]
tanks and lavs having less base hp make it easy to cripple a vehicle before they can recover, or harden with a rail incubus. The small blaster has been butchered with ever change. It was most effective when there was larger splash damage and more ...
- by Grimmiers - at 2015.03.16 00:37:00
|
22. Can We Increase The Amount Of Time In The MCC Before Matches? - in Feedback/Requests [original thread]
Better yet, make it so we can enter our warbarges and invite teams to them. We're wasting a good interior in the place of the sprite.
- by Grimmiers - at 2015.03.14 00:26:00
|
23. Small blaster - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Yeah definitely, the dispersion is awful as is. I'm assuming that it's a bug. I can't tell if the dispersion is decreasing and the module isn't helping much either. Sad thing is even if blasters worked any av can quick...
- by Grimmiers - at 2015.03.12 20:33:00
|
24. Small blaster - in Feedback/Requests [original thread]
Can you make the circle as big as it was before the update while adding the inverted dispersion? Even with a heat sink, by the time it reaches manageable dispersion it's about to overheat. The crosshair itself is way to big for something that's s...
- by Grimmiers - at 2015.03.12 18:50:00
|
25. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
I had a trello card about making the laser rifle and mass driver viable av weapons for min and amarr. A breach laser rifle that has a clip size of 50 with a faster overheat would be worth it the damage to vehicles was upped. It might even make the...
- by Grimmiers - at 2015.03.05 07:34:00
|
26. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Sounds intersting, but like someone else mentioned I'm imagining it being confusing and looking out of place if there's no art and ui work done. It would've also been a cool installation drop if those were a thing. I'm all for it if it can conjur...
- by Grimmiers - at 2015.03.04 12:01:00
|
27. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. About damn time... They'd still be scary with a 10% damage nerf
- by Grimmiers - at 2015.03.03 09:59:00
|
28. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
More range will always be safer than having most of your fights sandwiched between scouts and heavies, so I'm not surprised by the chart. The Assault bonuses for the minmatar and the design of the assault combat rifle really overshadow anything ...
- by Grimmiers - at 2015.02.13 08:03:00
|
29. [Suggestion] Cleaning up junk, tiercide, and memory usage - in Feedback/Requests [original thread]
I wonder how memory gets cleared up during and after a battle. Also, does each dropsuit have it's only model it has to load in? Why wouldn't it just be a texture that replaces the material. Should they be preloaded?
- by Grimmiers - at 2015.02.09 02:08:00
|
30. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
CCP Rattati wrote: "obviously" a new skin slot Sweet. This will apply to guns and vehicles as well?
- by Grimmiers - at 2015.02.06 22:19:00
|
31. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Or we could just have an warpoint option for deployable null cannon installations, or that warbarge strike that hits the mcc. The null cannon can potentially do more damage but can be hacked/destroyed by the enemy. Just increasing null cannon dam...
- by Grimmiers - at 2015.02.06 02:36:00
|
32. MAVs - in Feedback/Requests [original thread]
Galente Mav My dreams
- by Grimmiers - at 2015.02.05 23:32:00
|
33. Convert Dust 514 to a mobile Tower Defense app - in Feedback/Requests [original thread]
That would be pretty cool to have in the merc quarters actually. Make the drones the enemies and keep them from breaching your district.
- by Grimmiers - at 2015.02.04 15:09:00
|
34. Installation revamp - in Feedback/Requests [original thread]
I've always wanted deployable null cannons. They could be used to turn battles around or end losing battles quicker and could make more use of the larger maps. They would be destroyable and hackable. You could probably make a new gamemode where on...
- by Grimmiers - at 2015.02.01 21:54:00
|
35. LAV Handling Reform - in Feedback/Requests [original thread]
I wonder what happened to these lav physics 2009 Gal LAV
- by Grimmiers - at 2015.02.01 19:36:00
|
36. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Sole Fenychs wrote: Grimmiers wrote: "Sniper sway needs to go - should function more like TF2 sniper not like console sniper" PLS! What is TF2 sniper like? No swaying when you scope and you don't have to be crouching to get it to stop ...
- by Grimmiers - at 2015.01.29 11:10:00
|
37. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Sniper sway needs to go - should function more like TF2 sniper not like console sniper PLS!
- by Grimmiers - at 2015.01.29 10:47:00
|
38. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
I haven't had to restart dust due to really low framerate for the longest time now that I'm not in a corp and my only chat channel is the gal fw one. Is it possible to add text chat to the battle hud?
- by Grimmiers - at 2015.01.29 08:06:00
|
39. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
I agree with all of it. Vehicle combat won't be complete until lavs get a proper update. First thing that needs to be ironed out is the dispersion while moving, which was a glitch since the game was released. You can have an excellent connection a...
- by Grimmiers - at 2015.01.27 10:25:00
|
40. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Are we going to expand beyond molden heath? If there's a great distance between what corps you're able to find based on location players should naturally group up based on their timezones. If we had a contract system you could have ringers defend ...
- by Grimmiers - at 2015.01.22 01:41:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |