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101. Termination on Bleedout screen -- O - in Feedback/Requests [original thread]
Atiim wrote: From what others have said in the thread: Allow a clone to be instantly terminated by pressing the Gū¦ button
Only allow for revives if a player calls for help with the X button.
Grimmiers wrote: Alena Ventrallis wr...
- by Grimmiers - at 2014.06.25 07:55:00
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102. Aim assist debunking and possible changes for charlie - in Feedback/Requests [original thread]
OP FOTM wrote: RogueTrooper 2000AD wrote: That was clearly photo shopped though. dont talk about Ghaz like that, I know him personally and he is a honest player @OP haven't you noticed the bullets wrapping around the corner when you try ...
- by Grimmiers - at 2014.06.25 07:49:00
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103. Termination on Bleedout screen -- O - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Or, you can only be revived if you call for one. and if you call for one that "your killer" screen should go away so you see what's happening.
- by Grimmiers - at 2014.06.25 02:29:00
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104. Aim assist debunking and possible changes for charlie - in Feedback/Requests [original thread]
M1tch Rapp wrote: I think the homing people think is going on is that your bullets are hitting in lag conditions. I want this mechanic debunked and then iterated on. If the homing mechanic existed it's probably why it's been so hard to bala...
- by Grimmiers - at 2014.06.24 23:33:00
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105. Tried to fly an ads with a m/kb - in Feedback/Requests [original thread]
First I could not invert my mouse controls when in third person. Not only that but the camera would either slide all way under or above my dropship with the slightest movement down and up. So it was pretty much impossible to aim at a target (I was...
- by Grimmiers - at 2014.06.21 07:14:00
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106. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
I think the problem with hitting targets while moving is partly due to the slow tracking speed of the weapon. The blaster should have a much higher speed by default being that it's a close range Ai weapon. Also the current spread is meant for a we...
- by Grimmiers - at 2014.06.20 21:36:00
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107. [Hotfix Charlie] Suggested Assault suit buff - in Feedback/Requests [original thread]
Fox Gaden wrote: Apothecary Za'ki wrote: assaults should get passive scan buff for precision and range/duration No. That is a Scout's role. I like the idea have a gradual increase between frames. There's no reason why a medium frame can...
- by Grimmiers - at 2014.06.20 21:25:00
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108. Aim assist debunking and possible changes for charlie - in Feedback/Requests [original thread]
My ps3 pad broke recently so I have to use a m/kb now. The hit detection while using it is off when compared to a pad with aim assist on. I usually play with aim assist on for the controller, but only because my shots will miss more even on a stat...
- by Grimmiers - at 2014.06.20 20:56:00
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109. Small blaster feedback - in Feedback/Requests [original thread]
Besides everything else that is true with the new small blaster I still would like it to be better against vehicles. I can do enough damage to strip off shields entirely on an lav, but the shields never deplete. I don't mind it repping through fir...
- by Grimmiers - at 2014.06.18 21:20:00
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110. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
I would remove the commando class from legion at launch and work on medium weapons that could fill the role of light machine guns. Then I would have a weapon mount equipment so classes that can't hold a medium weapon can use them like a turret aft...
- by Grimmiers - at 2014.06.13 17:19:00
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111. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Atiim wrote: Zatara Rought wrote: He didn't say 5% per level. And I think it's quite a hasty assumption to discount the idea even if it was 5% per level until you theorycraft a fit and demonstrate why it's broken. 2 many good ideas get to...
- by Grimmiers - at 2014.06.13 16:14:00
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112. A change to hacking: you did not die in vain. - in Feedback/Requests [original thread]
I like this idea. It would also make it easier to hack an objective after you're interrupted. Another change that needs to happen is to make the objective spawn timer stay at 10 secs. I don't understand why spawn timers have to go to 3 seconds eve...
- by Grimmiers - at 2014.06.12 15:39:00
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113. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Small blasters are fine as they are. In this build I've seen Grimmiers get a 38 kill game purely from small blaster gunning on an LAV with (I think) Master Herm driving. Yes it was in a lolpub, but I've never seen anyone ...
- by Grimmiers - at 2014.06.11 16:14:00
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114. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
I always thought flare countermeasure modules would be fun in dust, but we're stuck with client side stuff. As for rattati's list, that price reduction sounds good and the standard dropship buffs need to happen as well. The lower swarm damage...
- by Grimmiers - at 2014.06.10 13:00:00
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115. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Module Bonuses Spreadsheet Caldari - 20% Bonus on High slots (4% per level) Gallente -20% Bonus on Low slots (4% per level) Minmatar 15% Bonus on High 10% Bonus on Low (3/2% per level) Amarr 10% Bonus on High 15% on low (2/3% per level) All t...
- by Grimmiers - at 2014.06.09 20:50:00
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116. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Ads controls/aiming My biggest issue with assault dropships is the fact that the pitch when aiming in 3rd person will reset to a center point of my dropship if I'm not putting any input to the right analog stick. Even in first person there shou...
- by Grimmiers - at 2014.06.09 13:43:00
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117. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
This would probably be hell to balance properly, but what if assaults had a flat bonus to all modules used in their respective slots. For example, A gallente assault would have a 5% bonus to any module used in a low slot while a caldari assault wo...
- by Grimmiers - at 2014.06.09 13:12:00
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118. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Om Anko wrote: CCP Rattati wrote: 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear Removing Vehecles from Anbush ,not Ambush OMS mode. See how it works. What if it w...
- by Grimmiers - at 2014.06.09 12:51:00
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119. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Rabbit C515 wrote: after eliminate range progression, does it worth to invest so much more CPU/PG to use prototype weapon as it only give you a small DPS increase? The fitting cost is sometimes similar to a damage mod without considering the...
- by Grimmiers - at 2014.06.09 12:34:00
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120. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
My idea was to have the racial weapon mimic the other class of assault rifles while keeping their flavor, but that seems like a no no. I'm one of the people that wanted a higher rof on the breach since it was a closer ranged weapon. I do like thes...
- by Grimmiers - at 2014.06.09 12:26:00
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