Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. Ey yo Rattati - in Feedback/Requests [original thread]
CCP Rattati wrote: It's already on our list, my simple idea was a synergy bonus to the Null-Cannons, If all are held, there is a 50% rate of fire bonus, or something along those lines. It also encourages a team to reach for all three instead of...
- by Grimmiers - at 2014.08.01 13:52:00
|
82. Ey yo Rattati - in Feedback/Requests [original thread]
I think another problem is players not even attempting to play to their potential by wearing militia suits as soon as things look rough. There should be a small insurance that covers a fraction of maybe up to 10 or so of the suits you've lost. So...
- by Grimmiers - at 2014.08.01 13:41:00
|
83. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
Posted a thread and feedback and ideas about a potential assault damage bonus where each level would buff a weapon's weakness. The idea was to create the same offset damage profile that the combat rifle has for the assault class to make them bette...
- by Grimmiers - at 2014.07.21 10:09:00
|
84. Quick pitch for a possible assault bonus for delta - in Feedback/Requests [original thread]
deezy dabest wrote: What if assault suits just received their proficiency bonus to all damage like before? That along with their current bonuses could be a quick and dirty fix. This would create an SP sink by bringing proficiency back to its ...
- by Grimmiers - at 2014.07.21 06:53:00
|
85. Quick pitch for a possible assault bonus for delta - in Feedback/Requests [original thread]
Mobius Kaethis wrote: That actually isn't a bad idea but what about the Minmatar? The CR already has the best damage profile. you change that and the weapon is going to become unstoppable. Make it a -10% shield and 15% armor profile from the...
- by Grimmiers - at 2014.07.21 02:18:00
|
86. Quick pitch for a possible assault bonus for delta - in Feedback/Requests [original thread]
What if the assault suits took after the combat rifle in which the damage profile doesn't even out to 0% bonus in damage. Basically it would work like the sentinels resistances only for damage profiles of their racial weapons. As an example the G...
- by Grimmiers - at 2014.07.21 02:05:00
|
87. Dev to Dev:- Aim assist + Strafe Mechanic = !fun - in Feedback/Requests [original thread]
Where's the evidence of aim assist being tiggered with a turbo controller? The way I see it rapid taping and turbo would only make the gun shoot without recoil. I would also like some dev confirmation if anything could be changed server side rega...
- by Grimmiers - at 2014.07.15 10:01:00
|
88. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Impressive. The gallogi with a focus scanner would have to make a lot of guess work so it should be balanced. You could raise the pg of the focused to 24 just so you really have to sacrifice a lot to run 4 of them. After the gal logi bonus the pg ...
- by Grimmiers - at 2014.07.15 02:07:00
|
89. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
I think the hit detection is fine for nova knives. You could try making R3 melee damage with a nova knife use the uncharged damage, or act as a myrofibril giving some boost only while equipped. Also the cloaking delay should be worked on some mor...
- by Grimmiers - at 2014.07.12 16:07:00
|
90. Give assaults a rate of fire buff - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: 25% increase fire rate on an ACR. You sure you want that? What if it was only assault variant of guns that got the rof bonus?
- by Grimmiers - at 2014.07.11 19:15:00
|
91. nerfing logi's for no reason - in Feedback/Requests [original thread]
Doc DDD wrote: What I don't understand is that the min logi is the best pure logi for repair its getting buffed while the others are getting nerfed. Nerf amar logi sidearm so it can have more equipment for no reason Nerf caldari logi to be ev...
- by Grimmiers - at 2014.07.10 15:12:00
|
92. Hotfix Charlie - Update - in Feedback/Requests [original thread]
For the hmg heat build up I'd be fine with something around 18. With the math it's able to shoot 222 rounds before it overheats which is enough to still be devastating in it's range.
- by Grimmiers - at 2014.07.09 20:28:00
|
93. Hotfix - Episode Charlie: Scotty must die - in Feedback/Requests [original thread]
@rattati Sounds good. I would much rather have a longer wait time for a balanced match than the almost instant one we have now that throws me into a losing match about to end. Make it so if Shields are down, or clones are less than 100 the match...
- by Grimmiers - at 2014.07.09 19:47:00
|
94. [Request] What Dust 514 is in need of. - in Feedback/Requests [original thread]
Is bumping your own post against any rules? And we've been asking for something like this for months and the only reason why it's not in the game yet is because it requires changes to the ui. That's one thing I'm looking forward to in legion, the...
- by Grimmiers - at 2014.07.04 16:31:00
|
95. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
I think aiming at the weak spot of an lav made the efficiency rating jump from 40 to 100%. The weak spot is the hood of the car. You just need a flux for shield lavs because it's impossible to deplete shields with small arms fire.
- by Grimmiers - at 2014.07.03 11:52:00
|
96. Multiple voice channels enabled - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'm not entirely sure if that is within the scope of what can be done for Dust, but I will agree that a general overhaul of the comms system is very appropriate. I'm curious, are you familiar with the comms system used in MA...
- by Grimmiers - at 2014.07.02 17:39:00
|
97. Multiple voice channels enabled - in Feedback/Requests [original thread]
Pokey Dravon wrote: How is this different from just having your squad use Team Chat? You would be able to hear your squad member in team chat as long as he has squad chat on as well. You should also be able to use custom chat channels. A tea...
- by Grimmiers - at 2014.07.02 15:52:00
|
98. Multiple voice channels enabled - in Feedback/Requests [original thread]
We need an option to have multiple voice channels up for people who want to talk to both their squad and the team. Just having two voice channels would be enough. This would make team chat used more in pubs and make pc comms more organized.
- by Grimmiers - at 2014.07.02 08:45:00
|
99. 2 Simple Fixes To Make DUST 10x More Enjoyable - in Feedback/Requests [original thread]
The problem started when ccp fixed the cone of fire AND increased the rof to 2400 from 2000. It would have been nice to see if the changes to accuracy to make it hit more was enough since it was already doing a lot of damage. Then they tried to do...
- by Grimmiers - at 2014.07.02 08:16:00
|
100. [suggestion] make the ion pistol useful - in Feedback/Requests [original thread]
Make it so charge up meter is 1:1 with heat with scaled damage with slower cool down and have the operation skill decrease cooldown time. The damage and clip could stay as is to promote using both the charge shot and semi auto shots. The heat buil...
- by Grimmiers - at 2014.06.29 13:04:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |