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61. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
just make a fireteam 4 players have them combine into a squad of 8 and then a platoon for a full team
- by Grimmiers - at 2014.12.09 12:49:00
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62. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Can the armor repair skill apply to reactives now?
- by Grimmiers - at 2014.12.09 12:42:00
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63. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
I like this idea. The difference between a std ar and a devolle is like 3 damage yet a suit gets more slots and more cpu to work with at proto level. If we get this type of tiercide we can pave the way to specialized dropsuits that are easier to b...
- by Grimmiers - at 2014.12.08 15:52:00
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64. Chat showing up in battle ui - in Feedback/Requests [original thread]
Team and Squad chat should've been in the game a long time ago. Not only does it reduce lag from voice chat, but squads can stay in their chat channel and still make callouts to the team. The only thing I'm worried about if this does get added is ...
- by Grimmiers - at 2014.12.03 09:35:00
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65. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Have the spawn time for heavies increased by 50% and have the assault spawn time reduced by 25~30. Instead of slowing down turn speed for the hmg, just slow down their movement speed while shooting. Another change that might work is making resista...
- by Grimmiers - at 2014.11.28 00:14:00
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66. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
How hard would it be to add deployable installations that cost warpoints to drop?
- by Grimmiers - at 2014.11.25 01:08:00
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67. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Side to side strafing isn't as much of a problem as the circle strafes. The movement should be interpolated to make deceleration from changing direction a lot more realistic instead of having a seemingly constant speed. Constant moving should also...
- by Grimmiers - at 2014.11.20 13:57:00
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68. [Idea] Exotic Modules - in Feedback/Requests [original thread]
Does anyone remember the 100 Hep kinetic catalyzers given out that increased sprint speed and melee damage in your low slots? I think we should have more modules that have special bonuses and they either be rare officer drops, or lp store items. I...
- by Grimmiers - at 2014.11.19 18:17:00
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69. Sentinels are a problem! - in Feedback/Requests [original thread]
You're right about some things. Murder taxis wouldn't be a problem if we had animations for exiting vehicles although that would require a remodel of tank. The other problem is being able to spawn on an objective, sometimes within 3 seconds after...
- by Grimmiers - at 2014.11.19 12:34:00
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70. Jump height and plates - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Cat Merc wrote: shaman oga wrote: Jump is tied to sprint speed, there should be a lower treshold, you can go under that number with plate penalties, but jump high should not decrease, it has to be enough to let hevi...
- by Grimmiers - at 2014.11.09 03:07:00
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71. Jump height and plates - in Feedback/Requests [original thread]
Plates shouldn't limit your jump height as much as they currently do. Not being able to jump over tiny ledges that are no higher than a stair step is pretty frustrating. It's good that scouts can escape by jumping over railings that a heavy can't...
- by Grimmiers - at 2014.11.07 19:52:00
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72. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
is it possible to increase the profile based on movement like sprinting and crouching?
- by Grimmiers - at 2014.11.07 00:37:00
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73. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: OK, been thinking a lot about the scan duration and know why it may not be necessary. It's the combination of knowing the direction on top of the duration. So probably pulling the change until we remove the directional arrow...
- by Grimmiers - at 2014.11.07 00:22:00
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74. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: Quote: Militia HMG23.525.0nerf Standard HMG1820.0nerf Advanced HMG17.119.0nerf Prototype HMG16.218.0nerf Officer HMG15.317.0nerf Current values are actually as follows: Militia: 23.5 Standard: 16 Advanced: 15.2 Prot...
- by Grimmiers - at 2014.11.07 00:15:00
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75. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
It would be cool to have B-Type Dropsuits that Blur intended dropsuit roles.
- by Grimmiers - at 2014.11.03 22:08:00
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76. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
I'm re-pitching an old Idea for logistic style orbital strikes. The Aoe would replenish ammo for vehicles and dropsuits and boost armor and shield repair rates.
- by Grimmiers - at 2014.11.03 22:05:00
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77. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
That's it! I"m going full gallmando I finally won't be doing tickle damage within my range
- by Grimmiers - at 2014.09.05 13:47:00
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78. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
These changes won't be so bad for tankers if they equip a small turret with a decent gunner. Small blaster and rail imo are better at killing infantry than the large turrets are already, but they're underused. You should make it so the pilot of a...
- by Grimmiers - at 2014.09.05 13:43:00
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79. Rattati you could add more content by... - in Feedback/Requests [original thread]
I want assault lavs to to have a faster rof or a built in damage mod that's stronger than a standalone module scout lavs to have a built in scanner with either more range or precision logi lav that has a module that basically turns it into a mobi...
- by Grimmiers - at 2014.08.18 11:56:00
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80. man and unmanned installations - in Feedback/Requests [original thread]
CCP Logibro wrote: Nocturnal Soul wrote: CCP Logibro wrote: Best way to tell if an installation is manned (so long as it's not already shooting you) is if you can see the turret tracking back and forth in a search pattern. Most players wi...
- by Grimmiers - at 2014.08.13 19:43:00
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