Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
266
|
Posted - 2013.10.03 09:38:00 -
[31] - Quote
got a 90 meter kill with one before, but i think it needs a larger blast radius aswell as a splash damage increase, if ccp just does thoose 2 things it will be perfect |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 12:24:00 -
[32] - Quote
Aero Yassavi wrote:CCP Rattati wrote:MD doesn't OHK, try Domi defending with PC and OHK any poor sucka rushing the point, for much hilarity.
It needs proper skilling into though, it's not a pickup weapon, faster reload speed and more ammo being critical.
I squad with two players who are quite proficient in plasma cannons and they both tell me the reload skill is a waste of skill points. I argued, thinking logically that any amount of reload on a weapon that needs to be reloaded after any shot is critical, but they both insisted it is not worth skilling into unless you literally have nothing else to do. Just too negligible, they say.
I have the reload to lvl 3. I've found that in general getting any skill to lvl 3 is usually worth it since the law of diminishing returns applies in Dust. Getting a 9% reload reduction barely helps but mix that with reload canceling and it really isn't that bad. I'm actually glad that the skill doesn't "fix" the reload speed issue. If it did then people would be able to spam it which would be a horrible thing. |
Roldrage
The Plasma Cannon Doctrine
173
|
Posted - 2013.10.03 12:48:00 -
[33] - Quote
A mob of 6 plasma cannon users is quite a sight to behold... |
Sgt Kirk
SyNergy Gaming EoN.
2054
|
Posted - 2013.10.03 13:30:00 -
[34] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. As a idiot who skilled into plasma cannons thinking they'd be fixed in the next patch I can say with confidence that if you're using the PC as an aoe you're much better off getting the basic mass driver and up no matter what variant of PC you have. |
Fox Gaden
Immortal Guides
1171
|
Posted - 2013.10.03 14:02:00 -
[35] - Quote
CCP Rattati wrote:I have had the ghost projectile pass through enemies, the hit with no explosion/dmg, the reloading without reloading, the shooting without the projectile, and that weird charge thing you describe.
I never used the MD before or after it was fixed, so I am wondering if this is similar. Rattati, what do you do at CCP? We know you donGÇÖt work on weapons.
I just want to say it is cool to have a CCP employee posting as just another person learning the game and trying stuff. I know a lot of CCP staff play DUST, but I am guessing that when discussing the game in a non official capacity they must post on their private accounts. Seeing you post about your experiences learning to master a underused weapon helps to remind us that CCP Staff are people too. |
itsmellslikefish
DIOS EX. Top Men.
269
|
Posted - 2013.10.03 14:27:00 -
[36] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams.
You havnt lived unless you try plasma cannon with nova knives. |
Toby Flenderson
research lab The Superpowers
66
|
Posted - 2013.10.03 15:35:00 -
[37] - Quote
Jack McReady wrote:Toby Flenderson wrote:IceShifter Childhaspawn wrote:Toby Flenderson wrote:CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Couldn't be more right. I think most people just expect and insta-kill RPG weapon. I have lvl 3 proficiency with it and I'm getting double kills with it at objectives and doorways. I think it's already a great weapon even with it's little bugs. I think your point goes back to the issue with it. An MD does the same thing. PLC -it is fun and it kills. People never expect you to actually be using it, most think you are a n00b trying out a new weapon. However the spool time and the reload are major disadvantages -whereas the MD serves pretty much the same function. Its almost best suited for knifers. They, by the very nature of a silent stalker, are perfectly positioned to use these things. If the fitting was a bit more generous on scout suits that is. I agree about the scout suit build you're referring to. I've wanted to try this myself but I find that it is near impossible to fit a PLC on my scout suit without sacrificing more than I'm willing to give up in survivability or speed. I think that the MD is good for closer range area denial. It is much better for keeping people around corners as well as spamming (which is what I think is this weapon's biggest strength). It takes little skill to use as an area denial weapon but what it lacks is enough power to kill instantly. I think the PLC has a better ability to destroy threats from a safer distance. People hacking an objective are instantly killed. Snipers can be instantly handled from surprisingly far distances. When people get hit with a mass driver they are still able to get away many times. I still agree that the disadvantages are difficult to overlook with the PLC but I think that new users should try and use it as more of a "threat neutralizer" until they gain enough confidence in their abilities to treat it as a primary assault weapon. TL;DR: I agree that the MD is better in most situations but I think the PLC has great advantages in other situations. if you get a long range kill with that thing you got lucky as hell: 1. the slow travel 2. huge drop of the projectile 3. few bugs that can actually screw you and its too late when you notice. very frustrating to see the projectile hit a long range target in the face but deal no damage at all. and why would you use that when you can use the forge gun? PLC is meant for urban environments but the drawbacks of the weapon disagree with that. the delay after firing is already huge, if you get caught up close your weapon switch is locked for 2 seconds and an AR with zero SP can kill you in that time easily.
I get many kills on people who aren't paying attention at long range. Or if I know people are waiting to peak around corners. Or if they're in a doorway or at an objective. The slow travel allows them to dodge if they're aware you're firing at them but if they're not paying attention to the projectile itself (or focused on ADS) then you can still get many kills at range.
The arc of the projectile is the only thing that you really need to get used to and once you do, you can actually use it to your advantage. I frequently fire over rocks or across distances and count on the arc to allow me to shoot from cover and still hit people. I just fire again if I get a bug like that and continue to fire until it works. It doesn't really bother me as much as it does everyone else apparently. The splash damage is good enough to make up for it.
The FG requires a heavy suit. If i could run a FG with my logi or assault suit then I would. I typically run a SMG secondary so all you need to do is hit them with splash damage and their shield is usually depleted. If you can't hit them with splash and then clean up their armor with an SMG close range then you don't deserve the kill. |
Sgt Kirk
SyNergy Gaming EoN.
2061
|
Posted - 2013.10.03 15:52:00 -
[38] - Quote
I think it's funny that we're missing the fact that it was supposed to be a light AV weapon.
Couldn't do it's job against vehicles, barely does a good job with infantry.
At least they increased the projectile speed from "Snail" to "Old man in buffet line" that was a needed improvement. |
Flix Keptick
Red Star. EoN.
119
|
Posted - 2013.10.03 16:07:00 -
[39] - Quote
Its mechanics should be made closer to those of a bazooka or an rpg. The projectile should at least be made faster, as it stands right now I can dodge them with my tank. |
Jack McReady
DUST University Ivy League
611
|
Posted - 2013.10.03 16:46:00 -
[40] - Quote
Toby Flenderson wrote: I get many kills on people who aren't paying attention at long range. Or if I know people are waiting to peak around corners. Or if they're in a doorway or at an objective. The slow travel allows them to dodge if they're aware you're firing at them but if they're not paying attention to the projectile itself (or focused on ADS) then you can still get many kills at range.
I can kill people under a second with an AR with no SPs in it if they arent paying attention. since when is enemy awareness an argument in viability. If enemy is not paying attention I can kill them with a spoon if I really wanted too.
beside that, what has it to do with the bugs? |
|
The Robot Devil
Molon Labe. RISE of LEGION
1007
|
Posted - 2013.10.03 22:32:00 -
[41] - Quote
Sgt Kirk wrote:I think it's funny that we're missing the fact that it was supposed to be a light AV weapon.
Couldn't do it's job against vehicles, barely does a good job with infantry.
At least they increased the projectile speed from "Snail" to "Old man in buffet line" that was a needed improvement.
I killed two HAVs and a LAV today with the Plasma Cannon and it was fun. I have a amarr logi fit for av and with prox mines and nades the PC does ok against vehicles. I would prefer it to move faster or shoot three smaller shots in very rapid succession. The flight path is difficult to work with and I almost wish they would fly straight and explode at a certain distance but then i think about it and take it back. The projectile is a weird thing.
Three or four in working in a group would destroy any vehicle in seconds. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
216
|
Posted - 2013.10.03 22:40:00 -
[42] - Quote
I will admit, I did a jack-of-all-trades on an alt (about 700k SP at the moment), and the plasma cannon is probably the most fun there is to be had in a light weapon. You're either totally devastating or totally devastated, and with no real limit to range you can shoot fireworks at distant installations and pretend to be a threat to tanks. Scrambler rifles are probably more effective, but the plasma cannon is just like playing in the mud. |
The Robot Devil
Molon Labe. RISE of LEGION
1014
|
Posted - 2013.10.04 02:48:00 -
[43] - Quote
Does a double PC commando have a chance? |
Alldin Kan
TeamPlayers EoN.
647
|
Posted - 2013.10.04 03:00:00 -
[44] - Quote
Commando suit sucks and Plasma Cannon sucks. CCP isn't going to make any REAL changes to them (among other stuff) before this game is dead. |
Chit Hoppened
Venomous Rat Regeneration Vendors
24
|
Posted - 2013.10.04 03:16:00 -
[45] - Quote
The Plasma Cannon is fun to use because it is sooooooooooo horrible. +50 or you're dead. It's puts you in "OHSH*T!" mode the entire time and living on the edge makes it so enchanting. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |