Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
OZAROW
WarRavens League of Infamy
841
|
Posted - 2013.10.18 14:31:00 -
[1] - Quote
I think that everyone can agree that scouts have it rough an need a job an a ability that's only for them to do their job.
I purpose that when scouts hack anything that their is no warning at the top of the enemy screen. This will result in a stealth job for scouts, something that could really change the game in a good way.
As a result scouts can actually sneak a objective unnoticed, escape a objective without anyone knowing your there unless they scan, it could change pc for the better an quite possibly prevent redlining to a serious extent, in other words it will make us scouts.
I just don't know if it should have prerequisite s like systems hackin or any scout suits or only once you reach proto? But in his futuristic realistic game, a scout should be able to jam a warning signal or we would have these useless " not really scouts " lol we have those already.
So yea or nae? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
400
|
Posted - 2013.10.18 14:35:00 -
[2] - Quote
As a scout, I love it. However, it seems kind of... too good. Maybe scouts instead delay the warning signal until it is half hacked? |
Sinboto Simmons
SVER True Blood Public Disorder.
1491
|
Posted - 2013.10.18 14:40:00 -
[3] - Quote
Honestly I never thought the warning systems should have been there, just like the scan notice, makes sneaking around harder when there's a big red message telling everyone what you're doing. |
Cody Sietz
Bullet Cluster
1211
|
Posted - 2013.10.18 14:40:00 -
[4] - Quote
I like it, but agree with Krom.
Maybe a 2-3 second delay. |
Slag Emberforge
Immortal Retribution
35
|
Posted - 2013.10.18 14:42:00 -
[5] - Quote
Delayed notice I approve of, but there still needs to be one. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2877
|
Posted - 2013.10.18 14:47:00 -
[6] - Quote
I also think scouts need a major buff to passive scanning range. They are scouts, they should be able to see what's around them easily without the need of an active scanner. This wouldn't make the active scanner useless, as it would still be the only way to highlight enemies for your squad and such. |
OZAROW
WarRavens League of Infamy
845
|
Posted - 2013.10.18 14:49:00 -
[7] - Quote
Cody Sietz wrote:I like it, but agree with Krom.
Maybe a 2-3 second delay. Why a delay, I think it would really change the game pace more consistent, an demand more team play an organization. But I ll settle for a warning once it's hacked lol. Cuz if it's just a delay your gonna be in the same situation as now with just enough time to climb the stairs from the basement to have a tank an a lav waiting for you.
An it would make matches crazy with scouts on both teams plus dampening would be more usefull. Only my opinion tho I'm curious to what the comunity feels about it |
Delta 749
Kestrel Reconnaissance
2173
|
Posted - 2013.10.18 14:49:00 -
[8] - Quote
Nay However I will bring up an idea I was kicking around, different base hacking speeds for each suit with scouts being faster hackers than assaults and heavies but slower than logistics guys |
Slag Emberforge
Immortal Retribution
36
|
Posted - 2013.10.18 14:51:00 -
[9] - Quote
Delta 749 wrote:Nay However I will bring up an idea I was kicking around, different base hacking speeds for each suit with scouts being faster hackers than assaults and heavies but slower than logistics guys
Armor impedes ability of software hacking skills? |
Cosgar
ParagonX
6137
|
Posted - 2013.10.18 14:52:00 -
[10] - Quote
Delta 749 wrote:Nay However I will bring up an idea I was kicking around, different base hacking speeds for each suit with scouts being faster hackers than assaults and heavies but slower than logistics guys Everyone hacks at the same speed except Minmatar logi at the moment. |
|
OZAROW
WarRavens League of Infamy
845
|
Posted - 2013.10.18 14:55:00 -
[11] - Quote
Delta 749 wrote:Nay However I will bring up an idea I was kicking around, different base hacking speeds for each suit with scouts being faster hackers than assaults and heavies but slower than logistics guys So a flimsy scout doesn't get a passive armor rep or hack speed like a logi, but somehow you disagree with a stealth hack........... Ummm hail AR 514 I guess =ƒÆ¬ |
Krom Ganesh
Holdfast Syndicate Amarr Empire
403
|
Posted - 2013.10.18 15:00:00 -
[12] - Quote
Slag Emberforge wrote:Delta 749 wrote:Nay However I will bring up an idea I was kicking around, different base hacking speeds for each suit with scouts being faster hackers than assaults and heavies but slower than logistics guys Armor impedes ability of software hacking skills?
It could. More armor could mean fatter fingers which would make using the arm computer more uncomfortable. However, that would lead into the argument that Gals and Amarrs should be slower hackers then.
How about some suits get specialized hacking routines whereas other suits don't.
So for hacking speed
Heavies = Assaults < Logis = scouts (logis don't need to be better at scouts in another thing [though the min logi already is ])
edit:
though I prefer the delay hack notice. |
Delta 749
Kestrel Reconnaissance
2174
|
Posted - 2013.10.18 15:08:00 -
[13] - Quote
@Slag - Its just idea to give them more purpose and diversify the game a bit, something else Ive been thinking of is create areas on the map only a scout can fit through like air ducts or whatever
@Cosgar - I know, just tossing around ideas to add flavor to the game
@ OZAROW - Yeah, the scout also moves faster, has more stamina, and still beats the other two suits making it better for the quick get in get out installation grabber and early rapid objective grabber while the logi would be tuned towards grabbing them while things are hot And the AR has absolutely nothing at all to do with this discussion on scout bonuses, never mind that a scrambler rifle can kill you with a single shot from farther away but oh well, some people just like to QQ about what kills them |
Protected Void
R 0 N 1 N
155
|
Posted - 2013.10.18 15:15:00 -
[14] - Quote
Delta 749 wrote:(...)create areas on the map only a scout can fit through like air ducts or whatever
+1 for this.
|
Protected Void
R 0 N 1 N
155
|
Posted - 2013.10.18 15:20:00 -
[15] - Quote
I think the best solution is to remove the blinking objective icon while a scout hacks, and then have the warning go off as usual when the hack is done. That gives the scout the ability to do ninja hacks and then escape/hide/set traps, but still allows the enemy the chance to counterhack.
Or it could be tied to the hacking skill, with each level delaying the blinking for a fifth of what a continuous, uninterrupted hack would be for the scout. |
Rynoceros
Rise Of Old Dudes
1016
|
Posted - 2013.10.18 15:26:00 -
[16] - Quote
The notices pop up for so much irrelevant stuff (Enemy is Hacking Raigun Installation - who gives a ****?) that I don't pay them any attention an would prefer them removed from my HUD.
Top left corner, that's all you need. When an objective starts flashing, it's go time. You should be somewhat watching the radar over there anyways.
All I want is some sort of Scan notification, but the current one is a little underwhelming and really lame. |
OZAROW
WarRavens League of Infamy
846
|
Posted - 2013.10.18 15:26:00 -
[17] - Quote
Delta 749 wrote:@Slag - Its just idea to give them more purpose and diversify the game a bit, something else Ive been thinking of is create areas on the map only a scout can fit through like air ducts or whatever
@Cosgar - I know, just tossing around ideas to add flavor to the game
@ OZAROW - Yeah, the scout also moves faster, has more stamina, and still beats the other two suits making it better for the quick get in get out installation grabber and early rapid objective grabber while the logi would be tuned towards grabbing them while things are hot And the AR has absolutely nothing at all to do with this discussion on scout bonuses, never mind that a scrambler rifle can kill you with a single shot from farther away but oh well, some people just like to QQ about what kills them QQ really lol that's the best dis you have? Look shotguns work like a light switch an so do knives, rifles are always the same, at least a delayed notice or no notice would prevent people from purposely spawning to kill one guy with 300 HP , sounds like your scared of losing your upper hand |
Delta 749
Kestrel Reconnaissance
2175
|
Posted - 2013.10.18 15:33:00 -
[18] - Quote
OZAROW wrote:Delta 749 wrote:@Slag - Its just idea to give them more purpose and diversify the game a bit, something else Ive been thinking of is create areas on the map only a scout can fit through like air ducts or whatever
@Cosgar - I know, just tossing around ideas to add flavor to the game
@ OZAROW - Yeah, the scout also moves faster, has more stamina, and still beats the other two suits making it better for the quick get in get out installation grabber and early rapid objective grabber while the logi would be tuned towards grabbing them while things are hot And the AR has absolutely nothing at all to do with this discussion on scout bonuses, never mind that a scrambler rifle can kill you with a single shot from farther away but oh well, some people just like to QQ about what kills them QQ really lol that's the best dis you have? Look shotguns work like a light switch an so do knives, rifles are always the same, at least a delayed notice or no notice would prevent people from purposely spawning to kill one guy with 300 HP , sounds like your scared of losing your upper hand
Except right now that ten seconds it takes to hack something is also the ten seconds needed to spawn in and here I am saying hey lets reduce that time therefor shortening the window if vulnerability but here you are saying "Guys Im scared, I need everything I do to be invisible so the mean man doesnt hurt me" Nut up and stop being a *****, masking whats going on to every player on the opposing side just because you are scared one will spawn in and kill you is game breaking |
Matticus Monk
Ordus Trismegistus
574
|
Posted - 2013.10.18 15:33:00 -
[19] - Quote
I like the idea. I don't think that there needs to be a delayed warning message, I mean there is still time for a counter hack after the initial hack and the objective still blinks during the hack itself.
I also like the idea of faster hacking speeds for scout suits. Less than Logi, more than Assault.
|
Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.10.18 15:38:00 -
[20] - Quote
Cody Sietz wrote:I like it, but agree with Krom.
Maybe a 2-3 second delay.
2-3 seconds delay will get you a quarter of the hack, thats stupid... |
|
OZAROW
WarRavens League of Infamy
853
|
Posted - 2013.10.18 15:44:00 -
[21] - Quote
Delta 749 wrote:OZAROW wrote:Delta 749 wrote:@Slag - Its just idea to give them more purpose and diversify the game a bit, something else Ive been thinking of is create areas on the map only a scout can fit through like air ducts or whatever
@Cosgar - I know, just tossing around ideas to add flavor to the game
@ OZAROW - Yeah, the scout also moves faster, has more stamina, and still beats the other two suits making it better for the quick get in get out installation grabber and early rapid objective grabber while the logi would be tuned towards grabbing them while things are hot And the AR has absolutely nothing at all to do with this discussion on scout bonuses, never mind that a scrambler rifle can kill you with a single shot from farther away but oh well, some people just like to QQ about what kills them QQ really lol that's the best dis you have? Look shotguns work like a light switch an so do knives, rifles are always the same, at least a delayed notice or no notice would prevent people from purposely spawning to kill one guy with 300 HP , sounds like your scared of losing your upper hand Except right now that ten seconds it takes to hack something is also the ten seconds needed to spawn in and here I am saying hey lets reduce that time therefor shortening the window if vulnerability but here you are saying "Guys Im scared, I need everything I do to be invisible so the mean man doesnt hurt me" Nut up and stop being a *****, masking whats going on to every player on the opposing side just because you are scared one will spawn in and kill you is game breaking Dude your weak, coming here picking a fight lmao!
What I'm saying is it would make idiots like you actually move around the map! Look I'm a scout an I'm not worried about dying, you sound like your scared of getting knives in the back of the head when you hack something back. I'm not here to argue wit some knob that wants to fight an use the Internet as a place to look tough. You said no, I respect that, but you should leave now if your done looking like a A$$! G£î=ƒÆ¬head |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3989
|
Posted - 2013.10.18 15:46:00 -
[22] - Quote
I say yea, but once the hack is complete and the objective is in the process of changing hands it should still send out an alert. |
OZAROW
WarRavens League of Infamy
853
|
Posted - 2013.10.18 15:48:00 -
[23] - Quote
Arkena Wyrnspire wrote:I say yea, but once the hack is complete and the objective is in the process of changing hands it should still send out an alert. I agree |
Killar-12
The Corporate Raiders Top Men.
1495
|
Posted - 2013.10.18 15:50:00 -
[24] - Quote
Yea to the OP |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
42
|
Posted - 2013.10.18 16:07:00 -
[25] - Quote
Arkena Wyrnspire wrote:I say yea, but once the hack is complete and the objective is in the process of changing hands it should still send out an alert. I like this. The OP has a great idea. And once the objective is hacked the other team will still be notified and have time to counter hack. This adds more flavor to the battles, more dynamic. I also agree with scouts having faster hack speeds.
This could actually create a new piece of equipment. I propose this idea to anyone who has an issue with the scout ninja hack idea, a deployable scanner. Think of it kind of like a Nanohive, just drop it down and it scans in a circular area that can be enlarged as you train into the skill.
Thoughts? |
calvin b
Molon Labe. RISE of LEGION
727
|
Posted - 2013.10.18 16:10:00 -
[26] - Quote
I agree on half a ack warning, but I also believe scouts should get a 10% hack speed increase. |
calvin b
Molon Labe. RISE of LEGION
727
|
Posted - 2013.10.18 16:14:00 -
[27] - Quote
Off note this has been one of the better post so far. Everyone is actually working off each others ideas and not trolling one another.
+1 Maturity |
Sinboto Simmons
SVER True Blood Public Disorder.
1493
|
Posted - 2013.10.18 16:15:00 -
[28] - Quote
calvin b wrote:Off note this has been one of the better post so far. Everyone is actually working off each others ideas and not trolling one another. +1 Maturity *Knock on wood* |
Goric Rumis
Dead Six Initiative Lokun Listamenn
221
|
Posted - 2013.10.18 16:27:00 -
[29] - Quote
Here's how I imagine this would go down:
Team A Scout runs into objective B. Seeing no one around, he starts hacking the console. There's no alert and the objective marker doesn't flash until the hack is done. Once the dial hits 100%, the announcer warns "Objective B hacked." Scout drops remote explosives and runs away.
Team B Heavy is sitting pretty near objective B. He thinks everything is fine, but suddenly hears "Objective B hacked." He runs down the stairs and happens to catch Scout on the way out, mowing him down pretty easily (given that he's in tight quarters with no room to move). Seeing no other enemies around, Heavy heads toward the objective to counter-hack it. About halfway through, he explodes.
Team B Assault is away at a objective D, thinking B is secure. Suddenly she gets an announcement that B is hacked and the virus upload is commencing. Because she lost the lead time of knowing there was a hacking attempt, Assault won't get to B in time to counter-hack and will probably have to content with enemies spawning on the null cannon.
Did I summarize the scenario pretty well? If so, I think it's reasonable. Although you might want to specify the Scout specialty as opposed to basic light suits. Give militia suits this ability and people will definitely be spamming it. |
Llast 326
An Arkhos
247
|
Posted - 2013.10.18 16:28:00 -
[30] - Quote
Delta 749 wrote:(...)create areas on the map only a scout can fit through like air ducts or whatever
There are two sockets where this is the case in a couple of places.... I don't think this was intended as only one is actually useful More of this would be good |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |