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Thread Statistics | Show CCP posts - 4 post(s) |
Rodger Kitmore
The Intergalactic League of Exploration
2
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Posted - 2013.10.18 19:26:00 -
[31] - Quote
I like all the changes to FW in dust you guys have planned, but I still feel that DUST 514 has little to or no impact on a system falling or not. In the recent battle for Old Man Star as an EVE player we found that the we were losing the battle on the ground pretty bad, but this was little more than a speed bump for us taking the system. We just plexed until the Dust bunnies had a few good games then flipped the system anyway.
I've thought of a few possibly ways that DUST can have some actual effect on EVE players, but still limit it to mostly FW players.
I first thought that maybe if DUST players held a system it would provide some kind of boost to the ships of friendly EVE players. But the true losers would be all the neutral corps and players that live/roam in this area, because they would never have the upper hand.
So how about this. make the control of a system more static. As in if yesterday the gal mil Dust players won more battles in a system then for all of today the gal mil owns the ground on that system. The ground on that system can be flipped back to caldari control if they win more battles, then after DT the system goes to caldari control.
When DUST controls the ground it should reinforce the in-space complexes, meaning that rollback timers will be put in place for any enemy ships attempting to plex in that system (rollback timers meaning if you leave the plex or cloak the timer goes back to the neutral point). This will make the system easier to defend against the solo pilots sneaking in with cloaks to plex, but will not stop large fleets from coming in force to take plexes.
Rollback timers have been brought up by FW eve pilots many times and I think lots of EVE players would actually like the effect DUST has on their game rather than find it just an annoyance. Dust ground control could also cause the plexes to be upgraded to have warp disrupters built into the plex. (the size of the plex would dictate how many of these warp disrupters would be in place, and they could have a long lock time (15-30-sec) . This would make it more risky for EVE players to plex in a system where they don't have ground control.
My basic idea for how the space/ground control is this
Space Control Y Ground Control Y
Plexes have rollback timers for enemy ships. Plexes have warp disruption batteries.
Space Control Y Ground Control N
Plexes would act as they do now, and just have some Faction NPC ships guarding them.
Space Control N Ground Control Y
Plexes would not have rollback timers for attackers. No Warp Disruption batteries. Maybe downgrade the NPC faction ships guarding them (although the NPC ships are really not that big of a threat to anyone anyway).
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Goric Rumis
Dead Six Initiative Lokun Listamenn
222
|
Posted - 2013.10.18 19:34:00 -
[32] - Quote
I think the ability to respond to TK in real-time needs to exist. What stops people from creating a new character, jumping into a battle, sabotaging the match, deleting, and starting another new character? How do you keep someone from throwing a match for you? I have no problem with someone being able to come in and sabotage a match, so long as there's a valid way for the team that's being sabotaged to deal with it. As it stands, the team being sabotaged can't keep out the saboteur, it can't kick the saboteur, and it can't kill the saboteur (because anyone who kills a TK'ing player still loses standings).
I realize this would require more than a little effort and you can't sabotage every match, but thinking long-term, if we're going to have the ability to choose where the fight needs to go (whether it's a direct decision or some kind of group-mind mechanism), saboteurs will be able to specifically sabotage the efforts to take over a certain system or planet, which would be much more valuable than sabotaging whatever match you happen to get thrown into randomly.
I suppose this is mitigated by being able to TK only four times on a brand new character, but what's to stop anyone from splatting from the MCC 20 times to run down the clone count? General ability to respond to sabotage could use some work.
EDIT: I like most of the rest of the changes. Don't want to spend all my time on the criticism. I for one like the LP system and being able to earn AUR gear for free. I'll post more positive comments in other threads. |
IgniteableAura
Pro Hic Immortalis
227
|
Posted - 2013.10.18 19:40:00 -
[33] - Quote
I do have a concern for eve pilots. You need to implement some sort of cookie for them to wait around for orbitals. Otherwise a vast majority of these games wont have any orbital support.
Agree with the TK numbers...its a little too much punishment. 200+ games for a single TK....
Agree with a very obvious screen letting a player know he/she has been TKed and if they wish to "forgive" obvious. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
194
|
Posted - 2013.10.18 19:43:00 -
[34] - Quote
This has to be one of the coolest posts on these forums. |
Earl Crushinator
Subdreddit Test Alliance Please Ignore
162
|
Posted - 2013.10.18 19:46:00 -
[35] - Quote
Squad leaders better be careful with their orbital bombardments now. One bad drop and standing are going to suffer.
It's going to be fun. |
Kain Spero
MoIden Heath PoIice Department EoN.
2119
|
Posted - 2013.10.18 19:48:00 -
[36] - Quote
I'm a bit concerned about the severity and permanence of the standings hits for the TKs. Also, potentially instead of someone having to take action to forgive I wonder if the affirmative action shouldn't be to punish instead (aka the default is to forgive a TK). |
Bendtner92
Imperfects Negative-Feedback
1162
|
Posted - 2013.10.18 19:59:00 -
[37] - Quote
FoxFour, how will you stop players from just running around in FW trying to get teamkilled?
Would cutting friendly fire to 50% damage, or maybe even less, be a solution? It would make it so that you'll still do damage to your teammates, but won't be extreme unless you keep firing. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3998
|
Posted - 2013.10.18 20:00:00 -
[38] - Quote
CCP FoxFour wrote:I am going to be entirely honest, while we are confident about the lower levels only giving you 4 or 5 team kills before restricting you from the match, we don't play enough matches with friendly fire to know if this is to punishing. With these stats being level 10, team killing 4 times (without said team kill being forgiven), you would then have to grind about 800+ matches to get back. We are very open to adjusting this and scaling it. See again the point at in the introduction thread about requesting feedback. :)
Alright, I'm going to hold you to that ending statement.
800+ matches for this is far, far too much. Correct me if I'm wrong, but I've also inferred from this that you need 800+ matches to get up to that level initially. I haven't played many more matches than that in my entire Dust career, and that's not even the highest level you have here. That's hugely grindy.
EDIT: Having looked at the other post, this is better over there, but having read that only indicates more how grindy this is. That's a MASSIVE grind, even with a booster. I've barely played enough matches to get to level 11 in my entire Dust time. |
Kain Spero
MoIden Heath PoIice Department EoN.
2120
|
Posted - 2013.10.18 20:10:00 -
[39] - Quote
Bendtner92 wrote:FoxFour, how will you stop players from just running around in FW trying to get teamkilled?
Would cutting friendly fire to 50% damage, or maybe even less, be a solution? It would make it so that you'll still do damage to your teammates, but won't be extreme unless you keep firing.
I don't think you need to reduce the amount of damage for friendly fire, but I do have this same concern. 800 matches would be like 26 weeks playing 10 hours a week with matches averaging 20 minutes. The ability to loose 26 weeks of work in a instant seems kinda crazy, and would be a super juicy target for being to intentionally get themselves TKed. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2006
|
Posted - 2013.10.18 20:32:00 -
[40] - Quote
How about...
100k ISK & 5 LP penalty per infantry TK 250k ISK & 5LP non-LAV vehicle penalty
Rich players can grief. Its a good isk sink. Disposable ALTs are almost instantly bankrupt.
People can still TK if they want at a cost but accidental TK won't set you back (lol) 800!!! games. |
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2006
|
Posted - 2013.10.18 20:34:00 -
[41] - Quote
Kain Spero wrote:Bendtner92 wrote:FoxFour, how will you stop players from just running around in FW trying to get teamkilled?
Would cutting friendly fire to 50% damage, or maybe even less, be a solution? It would make it so that you'll still do damage to your teammates, but won't be extreme unless you keep firing. I don't think you need to reduce the amount of damage for friendly fire, but I do have this same concern. 800 matches would be like 26 weeks playing 10 hours a week with matches averaging 20 minutes. The ability to loose 26 weeks of work in a instant seems kinda crazy, and would be a super juicy target for being to intentionally get themselves TKed. Seriously! This number is so crazy high that I can't imagine anyone getting to even level 2 or 3 for a faction. Ask hardcore PC how frequent FF is. Its just the nature of the beast.
Seems like serious overkill to me. The 'fix' is worse than the problem. |
Brush Master
HavoK Core RISE of LEGION
914
|
Posted - 2013.10.18 20:53:00 -
[42] - Quote
Some in IRC brought up some good points, whats to stop people form doing 200 hp scouts and griefing by throwing themselves in front of someone for a forced TK, so think about that.
Do multiple things like, auto-boot from match after 6 TK, restrict access for a short time like 30 minutes, make it cost the user isk, If the account does this several times in a row, hit the standings, longer delays, etc. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2890
|
Posted - 2013.10.18 20:56:00 -
[43] - Quote
CCP FoxFour wrote: Removing ISK Payouts No, not because we hate you. Remember one of our goals with factional contracts is to make it something you guys want to play alongside public contracts. Removing ISK payouts accomplishes this goal and makes factional contracts an ISK sink. It also helps make them different, again another goal. We cannot just remove ISK rewards though and expect you guys to play this. See the next point!
No, you are not accomplishing your goal of making FW something you WANT to do alongside public contracts, rather you are making public contracts something you are FORCED to do if you want to play FW. That is note even close to the same thing. I love all the changes to FW, but this right here is horrible. Completely unacceptable. As I stated before, either
(1) Give us some ISK payout in FW, even if less than pubs since we are also getting LP (2) Make loyalty store items only cost LP (3) Give us a player market at the same time so we have another means to make ISK without being forced to play public contracts.
And note that point (1) and (2) would only have to be temporary until you give us another means to make ISK besides fighting for these random corporations in public matches that have no impact on anything. |
Cyrius Li-Moody
The New Age Outlaws
1384
|
Posted - 2013.10.18 21:04:00 -
[44] - Quote
Aero Yassavi wrote:CCP FoxFour wrote: Removing ISK Payouts No, not because we hate you. Remember one of our goals with factional contracts is to make it something you guys want to play alongside public contracts. Removing ISK payouts accomplishes this goal and makes factional contracts an ISK sink. It also helps make them different, again another goal. We cannot just remove ISK rewards though and expect you guys to play this. See the next point!
No, you are not accomplishing your goal of making FW something you WANT to do alongside public contracts, rather you are making public contracts something you are FORCED to do if you want to play FW. That is note even close to the same thing. I love all the changes to FW, but this right here is horrible. Completely unacceptable. As I stated before, either (1) Give us some ISK payout in FW, even if less than pubs since we are also getting LP (2) Make loyalty store items only cost LP (3) Give us a player market at the same time so we have another means to make ISK without being forced to play public contracts. And note that point (1) and (2) would only have to be temporary until you give us another means to make ISK besides fighting for these random corporations in public matches that have no impact on anything.
I agree with this. The lack of ISK is going to create a sink too big. I get that players who have been playing for a long time, or were farming districts in PC for the last few months have hundreds and hundreds of millions of ISK.
My biggest concern is if the last event was an example, certain sides will be stacked merely because of player fitting preferences. This leaves certain sides, lets be honest- the minmatar, at a massive disadvantage because the amount of players who use minmatar gear is really low. Even on the minmatar side not many people actually use minmatar gear. We have more people running Caldari suits and Amarr suits.
The market highly effects people in EVE and it's going to highly effect people here. People will not be making their decisions based on loyalty but rather which side is it going to be easiest to win for and what gear is available. Combine this with the fact that not everyone can afford to lose a mil a game and this is just going to continue to be a one sided stompfest. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
723
|
Posted - 2013.10.18 21:14:00 -
[45] - Quote
The more I read about friendly fire the more I hate it. If someone kills me I'm out a million, as is any other pilot. It's still ONE kill for some f'in blueberry. So when that blueberry hops into the rail turret and starts pelting my tank, am I supposed to kill him and lose standings worth 800 games? What happens if someone walks onto my grenades intentionally or they are just too stupid to realize they are in my way? What happens when a blueberry hops into my tank and starts shooting it with a missile turret? Oh that's right. I die the same way an inward pointing turret on a dropship would. It is nothing to team kill 2-3 guys per PC match because the hitboxes and explosion radii are so inconsistent at times. They should not be putting friendly fire in FW, unless they allow us to que as teams. I simply cannot trust blueberries who continually try to kill my vehicles my slamming LAVs into them, burning out my Proto hives by throwing grenades off of buildings, or not having any awareness on the battlefield.
TL;DR- We need team que or friendly fire shouldn't be in FW.
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Quil Evrything
DUST University Ivy League
244
|
Posted - 2013.10.18 21:16:00 -
[46] - Quote
Ya know.. I see a bunch of whining about TKing here, but after thinking about it for a bit... it shouldnt be THAT hard to avoid.
Yes if you play the same way you do now, you're going to get banned. Well.. Good!
The whole point of enabling friendly fire damage, is to make people play more realistically, and stop playing the way they do now, where they see a group of dots, and fire into it, never mind the color.
In real life, if you see an enemy 20m away, but you have a friendly within 10 degrees of arc... you'd better pay attention to them just as much as the enemy, and STOP FIRING, if they start heading towards your line of fire!
Now, whether they do that "accidentally", or "on purpose", really shouldnt matter. You need to take the accidental into account. Once you're doing that, you will also take care of the deliberate.
And its not like they're enemy scouts who can pop up on your radar and "surprise" you... They will be on your radar 100% of the time! Use Your Radar, and you'll avoid TK penalties.
At that point, the worst they can do, is reduce your effectiveness in combat. They wont get you banned, though, since you wont be firing.
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1108
|
Posted - 2013.10.18 21:23:00 -
[47] - Quote
I hate team killing.
Seriously, it makes my mass driver useless when supporting my allies (they run into my shots so much), my HMG is an accidental team killing machine, and if anyone gets in my stream of scrambler rounds they will die faster than I can say oops.
Look, I like all of the changes, but really? I mean, would there be a way for me to turn it off? (other players would still be able to kill me) Not only this, but having it affect your standings...I mean I could accidentally kill 3 players with a mass driver round or grenade in the wrong place at the wrong time. I would hate FW if I spent so long trying to get somewhere, and then all of a sudden I'm back at the beginning because of an accident.
I'd rather just see something like "if you team kill 4 times at level 1 you get kicked". Not being able to earn anything from that round, not being able to earn standings, and wasting your time seems like punishment enough to me. |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
|
Posted - 2013.10.18 21:27:00 -
[48] - Quote
The team kill penalty needs to be turned wayyy down. I've played in a lot of PC matches and team killing doesn't happen that often in PC, but hell jumping out of a drop ship can get you crushing by accident. There are times when an accident occurs and that player would be ruined for far too long.
I think that it needs to be based on the number of times you team kill in a match. If you team kill 5 times in a match you are booted from the match. If you get booted from 2 matches you lose some standing.
Unless this is going to be team deploy you will NEVER be able to drop orbitals. You don't have reliable communication with the blueberries. You can't tell them to pull away from an objective. If you drop the orbital to clear an objective you could ruin all of your standings (4 team kills with an orbital).
One grenade that hits that invisible thing protruding from the edge of a crate and bounces back at a group of friendlies and you are done for. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3723
|
Posted - 2013.10.18 21:29:00 -
[49] - Quote
BursegSardaukar wrote:As far as the bombardment goes, can you open the FW ones up to Corporation/Alliances in addition to the militia?
The problem: I want to partake in FW on the ground, but restricting my entire Alliance to only play a single type of FW contracts to gain support from our EVE pilots defeats the mercenary aspect. I want corporations in my Alliance to play for different factions on the ground if they want, and I want to be able to bombard for them regardless of their "side."
Hoping that some random guy in FW will come along to bombard is also unlikely until your proposed mechanic of EVE-earned bombardments is implemented. In the short term it would be more beneficial to allow squad leaders with ships in orbit to call in bombardments if those ships are:
A) in the same Corp/Alliance as the squad leader B) in the same militia as the squad leader is fighting for. I'll strongly second this. If members of my corporation are fighting on the ground, I should be able to support them whether I'm in the militia or not.
EVE players in the militia are still able to support ANY match no matter what, so that doesn't take away from that. |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
|
Posted - 2013.10.18 21:31:00 -
[50] - Quote
I-Shayz-I wrote:I hate team killing.
Seriously, it makes my mass driver useless when supporting my allies (they run into my shots so much), my HMG is an accidental team killing machine, and if anyone gets in my stream of scrambler rounds they will die faster than I can say oops.
Look, I like all of the changes, but really? I mean, would there be a way for me to turn it off? (other players would still be able to kill me) Not only this, but having it affect your standings...I mean I could accidentally kill 3 players with a mass driver round or grenade in the wrong place at the wrong time. I would hate FW if I spent so long trying to get somewhere, and then all of a sudden I'm back at the beginning because of an accident.
I'd rather just see something like "if you team kill 4 times at level 1 you get kicked". Not being able to earn anything from that round, not being able to earn standings, and wasting your time seems like punishment enough to me.
I use a MD a lot in PC and it doesn't happen very often. Doesn't happen as much as you'd think with grenades either. BUT this is also from experience in PC. I still see blueberries shooting the MCC with an AR.
Vehicle guys would have to be really careful as well as squad leaders dropping orbitals. As I mentioned above, orbitals will be next to impossible to drop unless this is set to team deploy. |
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KenKaniff69
Subdreddit Test Alliance Please Ignore
724
|
Posted - 2013.10.18 21:33:00 -
[51] - Quote
So.... If a DS gets taken out with 4 people in it and the passenger bails, but the blueberries don't because they don't know any better, what happens? By what has been said here the Pilot cannot play FW any longer. WTF CCP? |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
|
Posted - 2013.10.18 21:38:00 -
[52] - Quote
KenKaniff69 wrote:So.... If a DS gets taken out with 4 people in it and the passenger bails, but the blueberries don't because they don't know any better, what happens? By what has been said here the Pilot cannot play FW any longer. WTF CCP?
I don't think it counts against pilot if they don't bail out of a DS that's going down.
But let's say you've got a full dropship and you are headed for the top of a tower. You plan on recalling your dropship once you get up there, but the blueberries (who aren't on comms) jump out before you land and you crush 2 or 3 of them.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2894
|
Posted - 2013.10.18 21:50:00 -
[53] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:CCP FoxFour wrote: Removing ISK Payouts No, not because we hate you. Remember one of our goals with factional contracts is to make it something you guys want to play alongside public contracts. Removing ISK payouts accomplishes this goal and makes factional contracts an ISK sink. It also helps make them different, again another goal. We cannot just remove ISK rewards though and expect you guys to play this. See the next point!
No, you are not accomplishing your goal of making FW something you WANT to do alongside public contracts, rather you are making public contracts something you are FORCED to do if you want to play FW. That is note even close to the same thing. I love all the changes to FW, but this right here is horrible. Completely unacceptable. As I stated before, either (1) Give us some ISK payout in FW, even if less than pubs since we are also getting LP (2) Make loyalty store items only cost LP (3) Give us a player market at the same time so we have another means to make ISK without being forced to play public contracts. And note that point (1) and (2) would only have to be temporary until you give us another means to make ISK besides fighting for these random corporations in public matches that have no impact on anything. I agree with this. The lack of ISK is going to create a sink too big. I get that players who have been playing for a long time, or were farming districts in PC for the last few months have hundreds and hundreds of millions of ISK. My biggest concern is if the last event was an example, certain sides will be stacked merely because of player fitting preferences. This leaves certain sides, lets be honest- the minmatar, at a massive disadvantage because the amount of players who use minmatar gear is really low. Even on the minmatar side not many people actually use minmatar gear. We have more people running Caldari suits and Amarr suits. The market highly effects people in EVE and it's going to highly effect people here. People will not be making their decisions based on loyalty but rather which side is it going to be easiest to win for and what gear is available. Combine this with the fact that not everyone can afford to lose a mil a game and this is just going to continue to be a one sided stompfest. That bit is actually a non-issue in my opinion, that's how it works in EVE and it works fine. If best start convincing people Minmatar gear is great gear. |
Quil Evrything
DUST University Ivy League
244
|
Posted - 2013.10.18 21:57:00 -
[54] - Quote
I-Shayz-I wrote:I hate team killing.
Seriously, it makes my mass driver useless when supporting my allies (they run into my shots so much), my HMG is an accidental team killing machine, and if anyone gets in my stream of scrambler rounds they will die faster than I can say oops. ...
If you cant take responsability for your little killing tools, stay in pub matches then.
If you are seriously somehow incapable of looking at your radar before firing your weapon, then you dont belong on a field that affects the balance of power for tens of thousands of EVE players.
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Rodger Kitmore
The Intergalactic League of Exploration
3
|
Posted - 2013.10.18 22:05:00 -
[55] - Quote
I like where this FW is heading but I also agree that putting team killing into FW would be a horrible, horrible mistake. It's already a game type heavy with AWOXERS and TKing would just make it so much worse.
It wouldn't be that hard to get yourself team killed over, and over again. Every time sending your victim back to NPC grinding-hell.
Honestly I would wreak more havoc playing on the enemy team rather than my own faction.
Also having racially limited items in the faction store is bad if they come out before an DUST player market. In eve FW if I am fighting for the Gal mil but want to fly a hookbill I still can buy one from the market. In Dust if I'm fighting for the Gal mil it sounds as if I won't be able to get my hands on any other faction's gear. This will cause the sides to be so one sided it won't even be fun.
DUST players already have to put up with a lot. 1. single platform game, 2. way behind other FPS's in terms of graphics and physic's engine. 3. Playing a game that still feels very unfinished.
Do we really want to have to put up with an MMO type "standings grind" just because some dude jumped on our grenades? Or will we rather just say screw it and go play BF4. |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
|
Posted - 2013.10.18 22:12:00 -
[56] - Quote
Quil Evrything wrote:I-Shayz-I wrote:I hate team killing.
Seriously, it makes my mass driver useless when supporting my allies (they run into my shots so much), my HMG is an accidental team killing machine, and if anyone gets in my stream of scrambler rounds they will die faster than I can say oops. ...
If you cant take responsability for your little killing tools, stay in pub matches then. If you are seriously somehow incapable of looking at your radar before firing your weapon, then you dont belong on a field that affects the balance of power for tens of thousands of EVE players.
Buddy, I like your passion but what if some guy thinks it would be funny to stand near I-Shayz-I and jump in front of him when he starts shooting?
Don't jump on people for bringing up legitimate concerns. I think everyone wants to see this done right. |
Maken Tosch
DUST University Ivy League
4503
|
Posted - 2013.10.18 22:16:00 -
[57] - Quote
Wow. |
Rodger Kitmore
The Intergalactic League of Exploration
4
|
Posted - 2013.10.18 22:27:00 -
[58] - Quote
Quil Evrything wrote:I-Shayz-I wrote:I hate team killing.
Seriously, it makes my mass driver useless when supporting my allies (they run into my shots so much), my HMG is an accidental team killing machine, and if anyone gets in my stream of scrambler rounds they will die faster than I can say oops. ...
If you cant take responsability for your little killing tools, stay in pub matches then. If you are seriously somehow incapable of looking at your radar before firing your weapon, then you dont belong on a field that affects the balance of power for tens of thousands of EVE players.
LOL dust doesn't affect the "balance of power for tens of thousands of EVE players" there aren't even that many players signed up for FW. And the effect Dust has on EVE is amounts to EVE FW players having to PLEX a bit more to capture a system. As a gal mil player that has run into heavy DUST resistance they were merely a speed bump that we quickly, and almost without thought ran over. |
Zatara Rought
MoIden Heath PoIice Department EoN.
1324
|
Posted - 2013.10.18 22:28:00 -
[59] - Quote
I agree with Moody. TK's need to be revisited so they don't cost us so much over simple mistakes. In every PC match I play I see tk's. Every single one. Perhaps what they need to do is implement a system where the more important battles are fought with higher standings, so that griefers have to invest quite a bit of time before they could cause any real harm.
Furthermore if they do listen to the communities overwhelming feedback and implement a team deploy, an option to disable tk's affecting being kicked or something similar would be awesome.
Another far larger idea could involve implementing a change to reflect FW standings on a players info when selected, and allow players to rate others they played with after a match.
If this were implemented I would check the ratings of a my team upon entering the barge and leave if I decided 2 many people on my team were 2 lowly rated.
Another thing....can we somehow implement a way for losses to actually impact your standings negatively? You will not camp and protect your KDR if you know you have to win the objectives...anyone else see the sense in giving 1/5 or howver many LP's you want to reward to the loser, but slightly lose standings because as a merc you failed. |
Quil Evrything
DUST University Ivy League
244
|
Posted - 2013.10.18 22:53:00 -
[60] - Quote
Thor Odinson42 wrote:Quil Evrything wrote: If you are seriously somehow incapable of looking at your radar before firing your weapon, then you dont belong on a field that affects the balance of power for tens of thousands of EVE players.
Buddy, I like your passion but what if some guy thinks it would be funny to stand near I-Shayz-I and jump in front of him when he starts shooting? Don't jump on people for bringing up legitimate concerns. I think everyone wants to see this done right.
what you describe, falls entirely within the area of my earlier post. This is entirely under the control if I-Shayz-I. If you are engaged in a firefight, and your firing line is immediately over, or next to, someone's head...
Then Stop Firing.
To put it in a more general case statement:
if someone is closer to your firing line, than you reactiontime+latency allows you to get off the trigger button if they moved.... the stop firing. Because what you attribute to malice, could just as easily happen by accident. So it doesnt matter if they are an awoxer or not. Just stop firing, and find a different angle to shoot from.
If you follow those guidelines, then you'll never be banned from a match, or lose any standing, under the proposed new rules CCP is looking to put in.
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