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1761. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
Templar Two wrote: We definitely ave Active Aim Assist. I clearly saw my reticule locking-on the enemy: while firing over the hip is clear as light. Yes we do, and as I've said, I'd prefer we didn't, and if it has to be in the game, it needs ...
- by Garrett Blacknova - at 2012.07.06 15:20:00
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1762. [Request] Aircraft - in Feedback/Requests [original thread]
This covers "jet" type aircraft nicely. But we still only have a transport helicopter equivalent. I think there should be a Gunship to go with Dropships - smaller, with a focus on combat instead of transport capabilities.
- by Garrett Blacknova - at 2012.07.06 15:18:00
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1763. My Feed back..vehicles vs infantry unbalanced. - in Feedback/Requests [original thread]
Are you sure they were Militia? That sounds like what happens to real tanks, not the Militia versions. Unless they were using Prototype shield mods on it or something? In which case, that's actually kind of awesome.
- by Garrett Blacknova - at 2012.07.06 15:13:00
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1764. Massive Request List - in Feedback/Requests [original thread]
Richter Harmon wrote: Carbon Hebonite wrote: 1. Looking down the sight should cancel sprints I thought it did this already? Nope. It SHOULD, but it doesn't. You press L1 while sprinting, and nothing happens. You have to stop sprintin...
- by Garrett Blacknova - at 2012.07.06 15:02:00
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1765. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
I don't think you should punish a player because they've been playing a long time. If you're an intermittent player with about 2 million SP and 3 years' experience, you shouldn't be at a disadvantage in SP earning against someone who's been highl...
- by Garrett Blacknova - at 2012.07.06 14:55:00
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1766. [Feedback] Dropships Crushing Mechanic - in Feedback/Requests [original thread]
You're right. We definitely need more threads about this. Other than making yet another thread for a well-discussed issue, I agree with you. but there are plenty of existing threads this could have just as easily been posted in. +1 anyway. And I'...
- by Garrett Blacknova - at 2012.07.06 14:43:00
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1767. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
Mavado V Noriega wrote: and not all aircraft should be helicopter like imo dropships already fill that roll Dropships fill the role of transport helicopter. Gunships aren't properly represented. But I agree that not all aircraft should work ...
- by Garrett Blacknova - at 2012.07.06 14:40:00
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1768. [Request] Quick commands - in Feedback/Requests [original thread]
I thought L2 was the grenade button?
- by Garrett Blacknova - at 2012.07.06 14:39:00
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1769. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
The system is already built so the more valuable skills require a greater investment, and remember we're currently running at 4x actual SP earnings. At a certain point, instead of upskilling, you'll only have the option to diversify, becoming good...
- by Garrett Blacknova - at 2012.07.06 12:22:00
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1770. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
It would work to just add Gunships using the Dropship controls, but smaller, faster, and armed with a pilot-controlled nose gun as well as turrets. Remove the passenger capacity and ability to act as a spawn point, and you have a competent air com...
- by Garrett Blacknova - at 2012.07.06 11:50:00
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1771. CCP plz! - in Feedback/Requests [original thread]
Don't like your skills? Two options: 1. Start over (or wait for the next reset). 2. Skill up in something else. There's no limit preventing you from earning more SP and picking what you really wanted after a mistake. If you screwed up, you waste...
- by Garrett Blacknova - at 2012.07.06 10:50:00
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1772. [Request] Brink-Style Revive Mechanic module - in Feedback/Requests [original thread]
There have been threads asking for this before, and threads where it's been mentioned as a side-comment along with the main discussion. Medics definitely need a notification of potential revive targets, and a downed player needs at least a distan...
- by Garrett Blacknova - at 2012.07.06 09:47:00
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1773. [Request] Different Gun Designs - in Feedback/Requests [original thread]
Pretty sure the current weapon models are at least partly stand-ins for the beta, and there will be a larger variety of weapon models in the full game.
- by Garrett Blacknova - at 2012.07.06 09:44:00
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1774. Spotting Rewards - in Feedback/Requests [original thread]
I approve of this idea. Definitely needs to be a VERY small reward, though. Keeping enemies lit up should be a MAXIMUM of 0.5 points per second per enemy, including vehicles. It might be viable to make this reward 1 point per 3 - 5 seconds per en...
- by Garrett Blacknova - at 2012.07.06 08:46:00
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1775. So Holding down R2 - in Feedback/Requests [original thread]
This should be an option. Weapon swap should be a specific selection in a control options menu. At the very least, there should be options for quick-swap only, the current system, and toggle weapon wheel. Press weapon select button, highlight we...
- by Garrett Blacknova - at 2012.07.06 08:28:00
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1776. LAV Controls, steering and acceleration - in Feedback/Requests [original thread]
Custom control mapping, if available, should be independently customisable for infantry controls, ground vehicle controls and flight controls. Possibly with separate schemes for "constant thrust" and "VTOL" type air vehicles, and for ground vehicl...
- by Garrett Blacknova - at 2012.07.06 08:21:00
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1777. Devs Needed: Dust 514: Questions? - in Feedback/Requests [original thread]
Agreed about Move implementation being very badly done, but it's badly implemented, not that the technology used is bad. Also... Jed Mason wrote: The PS3 Six Axis Controller is horrible The controller itself isn't horrible. You're horrible ...
- by Garrett Blacknova - at 2012.07.06 08:06:00
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1778. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
When a soldier goes down, any teammate with an injector should be able to see that player as a revive target. The player who's on the ground should be given, at the very least, a range notification to the nearest injector-equipped ally.
- by Garrett Blacknova - at 2012.07.06 08:04:00
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1779. [Request] Remove account lock on mercenary pack. - in Feedback/Requests [original thread]
Ima Leet wrote: Garrett Blacknova wrote: My girlfriend and I share a single PS3. I bought the Merc pack, she hasn't been given a beta access code. She can't play the DUST 514 beta, and she doesn't get access to my Merc Pack equipment. she ...
- by Garrett Blacknova - at 2012.07.06 08:00:00
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1780. Reload Breakaway - in Feedback/Requests [original thread]
I've read comments in a few places saying that melee is meant to cancel the reload animation, but that there's a glitch preventing it from working properly. Haven't personally seen it coming from a dev, but I've seen it posted in a couple of thre...
- by Garrett Blacknova - at 2012.07.05 22:42:00
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