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1681. [Feedback] triangles over players heads (and HUD) - in Feedback/Requests [original thread]
The triangles are only visible in 2 situations: 1. You or a teammate have spotted the target 2. They just spawned. Enemies flashing up on the HUD when spawning is probably a glitch, and hopefully will be fixed. Beyond that, unless your teammates...
- by Garrett Blacknova - at 2012.07.09 12:06:00
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1682. walking spider tank - in Feedback/Requests [original thread]
Cedric Reeg wrote: A man can dream of shooting things in a giant robot camel. A man can dream. You know you can already do that in LittleBigPlanet 2, right?
- by Garrett Blacknova - at 2012.07.09 12:03:00
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1683. CCP: Do you want to know what I would pay AUR for? - in Feedback/Requests [original thread]
This info should all be freely accessible. Most of it should also be easy to find. Forcing people to pay for this info is just a terrible idea.
- by Garrett Blacknova - at 2012.07.09 12:01:00
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1684. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
I've seen a Sagaris die while I was shooting at it with my Militia Swarm Launcher. I'm pretty sure our Eryx pilot was a major factor in its destruction. We had a well-geared Dropship staying outside the Tank's line of fire, and occasionally dropp...
- by Garrett Blacknova - at 2012.07.09 11:56:00
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1685. ADS (L1) and Fire (R1) button during the reload animation is a huge problem - in Feedback/Requests [original thread]
That's definitely not what a good FPS would do. That's a glitch.
- by Garrett Blacknova - at 2012.07.09 11:49:00
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1686. [Request] Menu navigation: "Link" the first and the last items/options. - in Feedback/Requests [original thread]
I already +1ed the idea, but was almost asleep at the time, so I didn't comment. Definitely think this is a good idea.
- by Garrett Blacknova - at 2012.07.09 11:29:00
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1687. [Request] More Futuristic Rifles - in Feedback/Requests [original thread]
You obviously need to take a closer look at EVE Online. They're going to, in time, bring basically all the tech from the existing game universe into DUST.
- by Garrett Blacknova - at 2012.07.08 17:15:00
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1688. Dropships SP reward every time its used asa spawn point - in Feedback/Requests [original thread]
Brush Master wrote: I would even suggest a bonus to a dropship that is near an objective that is captured. This would encourage pilots to fly close to objectives and try to defend the team while it is capturing a point. If you're near an obje...
- by Garrett Blacknova - at 2012.07.08 17:14:00
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1689. The problem with Playstation MOVE as of right now, and how to fix it. - in Feedback/Requests [original thread]
Richter Harmon wrote: Also, I'm just noticing that there is no way to do melee with Move. Don't worry. 90% of the time, there's no way to do melee with the Sixaxis controller either :) Seriously, that needs fixing.
- by Garrett Blacknova - at 2012.07.08 17:04:00
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1690. re rocket lunches - in Feedback/Requests [original thread]
Lunch has a range stat? Dubya Tee Eff? On topic though... You mean Swarm Launchers? And the missile turrets on vehicles? Why limit their range? We already have issues because of the draw distance on vehicles and enemy infantry. Also, I think Dro...
- by Garrett Blacknova - at 2012.07.08 17:01:00
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1691. First weekend feedback - in Feedback/Requests [original thread]
Ama Zaz wrote: I still have not figured out, how to sprint. I am making it a point, to not google that information. 1. Press the "Start" button 2. Go to "System Operations" then "Options" 3. Press R2 twice to reach the "controls" tab I belie...
- by Garrett Blacknova - at 2012.07.08 16:57:00
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1692. Dropships SP reward every time its used asa spawn point - in Feedback/Requests [original thread]
I'm sure I've seen a thread about this before, and I'm still sure it's a good idea. +1 and another bump. Dropship pilots deserve more points for making themselves useful.
- by Garrett Blacknova - at 2012.07.08 16:53:00
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1693. Points instead of KDR - in Feedback/Requests [original thread]
You've got my vote on this one. K/D shouldn't be the core focus in a game where there are objectives other than killing, or where there are good medic/repair options. if you can heal/revive teammates and/or fix their vehicles, you shouldn't be g...
- by Garrett Blacknova - at 2012.07.08 16:51:00
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1694. How about a bulk buy discount on the market? - in Feedback/Requests [original thread]
When there's a player-driven marketplace, people will be able to offer something like this if they want to do so.
- by Garrett Blacknova - at 2012.07.08 16:46:00
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1695. [Request] Classes - in Feedback/Requests [original thread]
They said they were going to add a Logistics option for the next build as a starting option. I hope there are more like 7 - 10 starting "class" options by release, but that some options will be limited based on your race/bloodline choice so you o...
- by Garrett Blacknova - at 2012.07.08 16:45:00
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1696. Bouncing Dropships - in Feedback/Requests [original thread]
Please explain why we need yet another thread on this topic?
- by Garrett Blacknova - at 2012.07.08 16:33:00
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1697. New method to select drop suits - in Feedback/Requests [original thread]
Geirskoegul wrote: Easiest implementation, rather than making the tabs user-defined, would be to simply break it down by suit class. We have Pilot, Heavy, Assault, Logistics, Scout (am I missing any?) Break them down by that, and then you just ...
- by Garrett Blacknova - at 2012.07.08 16:29:00
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1698. Idea to wein enemy off crushing you..... - in Feedback/Requests [original thread]
STB-TedNugent EV wrote: Garrett Blacknova wrote: STB-TedNugent EV wrote: Even still if it done more damage what more can you do when you were killed by the squasher. Laugh when they're dead before you can respawn? Or get better at avo...
- by Garrett Blacknova - at 2012.07.08 16:25:00
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1699. The problem with Playstation MOVE as of right now, and how to fix it. - in Feedback/Requests [original thread]
Richter Harmon wrote: Ender Storm wrote: I wold like to be able to "lock" the crosshair in a way it dosent roam thru the screen, and act like the ps3 controler crosshair. Also, calibration sucks, its very fustrating. Unfortunately, calib...
- by Garrett Blacknova - at 2012.07.08 16:20:00
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1700. Killcam? - in Feedback/Requests [original thread]
If you pay attention, you get the info you need anyway. If you can read the damage indicators, you shouldn't need a killcam.
- by Garrett Blacknova - at 2012.07.07 23:41:00
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