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1621. FITTING LISTINGS for the DROPSUITS - in Feedback/Requests [original thread]
There have been threads on this topic before, but I'll just say what I already said on this topic. Yes please +1
- by Garrett Blacknova - at 2012.07.12 12:52:00
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1622. A request to the moderators (please respond and lock)... - in Feedback/Requests [original thread]
theQube wrote: Regardless, I hope I haven't come across as a petulant child - whether a response is forthcoming or not, I'm most unlikely to rage and quit the forums. I definitely don't think you sound that way at all. If I did, I'd have been...
- by Garrett Blacknova - at 2012.07.12 12:51:00
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1623. [Request] Going Prone - in Feedback/Requests [original thread]
There are times where prone doesn't translate into hiding in FPS games. Those times are when it instead translates into "dophin diving" and other cheap exploits of the hitbox system. Basically, you have 3 options: 1. Add glitchy annoying exploi...
- by Garrett Blacknova - at 2012.07.12 12:44:00
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1624. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Jack McReady wrote: we know that forge guns are too stronk :) when the splash damage can one shot scout suits then something is really wrong. So what you're saying it that a weapon that's designed to carve holes in tanks should be struggling ...
- by Garrett Blacknova - at 2012.07.12 12:40:00
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1625. [REQUEST] Sensitivity options for aiming down sights (do not lower zoom) - in Feedback/Requests [original thread]
Hit detection is buggy, annoying and problematic, and has been improved greatly since previous builds, but still needs work. Auto-aim is buggy, annoying and problematic, and is also a known issue that should be resolved in the next build. And I ...
- by Garrett Blacknova - at 2012.07.12 12:36:00
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1626. Dust 514, Running Feedback Thread [Update 2012/8/29] - in Feedback/Requests [original thread]
Hu Daphoc wrote: "rocket jump" You know friendly fire is coming, right? Pretty sure this will be out, unless you think getting a corpse up onto that nearby roof is a useful strategy?
- by Garrett Blacknova - at 2012.07.12 12:33:00
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1627. [Suggestion] Ladders - in Feedback/Requests [original thread]
Templar Two wrote: ^^^ Quake, Unreal! As I said I don't even remember it: surely was still in the 90' Probably Quake. Original Quake had mods and custom-made levels with ladders (they were coded in, but I don't remember if they got used in t...
- by Garrett Blacknova - at 2012.07.12 12:24:00
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1628. SMG skilling - in Feedback/Requests [original thread]
SMGs should be something to fear in CQC. That's the point. At mid-range, every single AR will out-DPS even the maxed-out SMGs. Long range, don't even think about trying to hit someone with your SMG. I'll admit though, I HAVEN'T played much with a...
- by Garrett Blacknova - at 2012.07.12 12:13:00
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1629. fix grenades, mass drives and remote explosive dealing no damage already (no mor... - in Feedback/Requests [original thread]
I've had a few issues with this myself, and already posted in several threads about it (I remember trying to post in here last night, but the forums were derping on me pretty bad last night). I've had times where 1 - 2 shots will kill me with a M...
- by Garrett Blacknova - at 2012.07.12 12:06:00
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1630. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
Saw something VERY interesting last weekend which I just remembered (not sure why I forgot to mention earlier). Spawn point camped by enemy tank and Forge Gunner just waiting for people to call in vehicles. And a guy spawned, called in a Militia...
- by Garrett Blacknova - at 2012.07.12 11:57:00
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1631. [REQUEST] Stand upon sprinting and PRONE! - in Feedback/Requests [original thread]
There are PLENTY of FPS games which don't have a prone option. It slows the game down, or it becomes a cheap exploitable trick (usually in CQC, where prone SHOULD be at its least useful). If someone can provide mechanics for it which circumvent th...
- by Garrett Blacknova - at 2012.07.12 11:50:00
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1632. A request to the moderators (please respond and lock)... - in Feedback/Requests [original thread]
Having not bothered to specifically look into your numbers, I think they could do with being more clear on reasons in a few cases of locked threads. This is the second one where I'd have expected a logical explanation and we didn't get one. I thi...
- by Garrett Blacknova - at 2012.07.12 11:45:00
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1633. Everytime a match is played, can we get a bonus item of random choice in additio... - in Feedback/Requests [original thread]
Until we know more about the (not-yet-implemented) salvage system, I think it's another of those "wait and see" situations.
- by Garrett Blacknova - at 2012.07.12 11:39:00
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1634. (REQUEST) WEATHER EFFECTS - in Feedback/Requests [original thread]
Electrical/plasma storms interfering with vision makes sense. Rain and fog affecting makes no sense. So only extreme environments with extreme weather should have noticeable effects. EDIT: They're planning on mostly sticking to less extreme envi...
- by Garrett Blacknova - at 2012.07.12 01:17:00
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1635. [Suggestion] Expanded Logistics Roles - in Feedback/Requests [original thread]
Avenger 245 wrote: didnt notice that, i kinda revied this thread from way back in 80s pages. Is there a reason you're going back that far? Most threads from more than 2 weeks ago are based on the old build, so they're not entirely relevant an...
- by Garrett Blacknova - at 2012.07.12 01:15:00
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1636. Party serverjoin - in Feedback/Requests [original thread]
This is a BETA. It's NOT A DEMO. We're here to TEST the game. Not to PLAY it. When grouping is implemented (and it DEFINITELY will be, it's a core element that will need testing as well), we get to team up with friends. Until then, we're testing...
- by Garrett Blacknova - at 2012.07.12 01:14:00
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1637. logistics shoudl have more defenses than assault - in Feedback/Requests [original thread]
Logistics = engineer = NOT frontline soldier. Assault = frontline soldier. Which do you normally expect to be better armoured? Logistics suits have their own advantages. AS armoured, or nearly so, I can see as being a good thing. BETTER armour...
- by Garrett Blacknova - at 2012.07.12 01:12:00
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1638. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
I think it's worth mentioning that there's a sticky about the Swarm Launcher, and they specifically mentioned that the current fix is temporary and that it was a "brute force" fix that they intend to adjust for proper balance in time. Having a 4-...
- by Garrett Blacknova - at 2012.07.12 01:08:00
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1639. the ability to join up with friends or form parties - in Feedback/Requests [original thread]
There are plenty of good reasons to want to test the beta for at least a certain period WITHOUT giving players access to teamwork and proper coordination. I just wish voice comms were ON by default instead of being turned OFF.
- by Garrett Blacknova - at 2012.07.12 01:02:00
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1640. Small text too hard to read - in Feedback/Requests [original thread]
A few people are complaining about this, either while using SDTVs or small HDTVs. I have a 32" HDTV, and it's fine for me, but I know people who struggle with some of the text using TVs the same size. I'd suggest you try tweaking your TV's colour...
- by Garrett Blacknova - at 2012.07.12 01:00:00
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