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Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.07.11 13:56:00 -
[61] - Quote
Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL.
Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun.
Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.11 16:35:00 -
[62] - Quote
Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders.
Fact: Prototype forge gun does more per shot and dps at max skills than a marauder. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.07.11 19:51:00 -
[63] - Quote
Noc Tempre wrote:Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. Fact: Prototype forge gun does more per shot and dps at max skills than a marauder.
Fact2: Prototype forge gun doesn't come with 2 rocket turrets nor make you close to invulnerable. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.11 22:55:00 -
[64] - Quote
Kyy Seiska wrote:Noc Tempre wrote:Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. Fact: Prototype forge gun does more per shot and dps at max skills than a marauder. Fact2: Prototype forge gun doesn't come with 2 rocket turrets nor make you close to invulnerable. Doesn't cost even 1/4 as much either. Point?
If I can keep a player in a well-fitted Marauder down to 4 - 0 K/D by making sure I'm the only one they focus on, while using no gear that needs replacing (Dragonfly, Toxin, Militia Swarm Launcher and Locus Grenades), someone with decent gear should be able to do the same with less effort. I only went 2 - 4, but I kept at least 150,000ISK out of the fight without losing ANYTHING, and my team won because the other team had 3 people in a vehicle hunting down one REALLY annoying Scout.
Good gear doesn't always mean good player. In the above example, REALLY not. Lunatic + Scout Suit > 3 idiots + Tank.
In another match, my Swarm Launcher fire, while not powerful, has provided enough of a diversion to let a Dropship get above and start raining fire, while a couple of Forge Gunners got into positions elsewhere nearby. End result? Dead tank, no deaths to any of our attackers. Again, I was running free gear against something extremely expensive.
And that's before you consider what REAL teamwork will bring to the game, or hte massive bump in price for tanks that's been mentioned. |
Herpn Derpidus
17
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Posted - 2012.07.11 23:42:00 -
[65] - Quote
if web greanades flat out stopped tanks in their tracks, and were added, AV would be alot easier, you could wait for the tank to get into a good spot and go all ewok vs empire walker on it |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.12 03:09:00 -
[66] - Quote
Herpn Derpidus wrote:if web greanades flat out stopped tanks in their tracks, and were added, AV would be alot easier, you could wait for the tank to get into a good spot and go all ewok vs empire walker on it
Like the idea =D, but I doubt it webifiers are normally not designed to "stop" but rather to slow down, albeit relatively significantly =). |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
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Posted - 2012.07.12 03:13:00 -
[67] - Quote
Garrett Blacknova wrote:Kyy Seiska wrote:Noc Tempre wrote:Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. Fact: Prototype forge gun does more per shot and dps at max skills than a marauder. Fact2: Prototype forge gun doesn't come with 2 rocket turrets nor make you close to invulnerable. Doesn't cost even 1/4 as much either. Point? If I can keep a player in a well-fitted Marauder down to 4 - 0 K/D by making sure I'm the only one they focus on, while using no gear that needs replacing (Dragonfly, Toxin, Militia Swarm Launcher and Locus Grenades), someone with decent gear should be able to do the same with less effort. I only went 2 - 4, but I kept at least 150,000ISK out of the fight without losing ANYTHING, and my team won because the other team had 3 people in a vehicle hunting down one REALLY annoying Scout. Good gear doesn't always mean good player. In the above example, REALLY not. Lunatic + Scout Suit > 3 idiots + Tank. In another match, my Swarm Launcher fire, while not powerful, has provided enough of a diversion to let a Dropship get above and start raining fire, while a couple of Forge Gunners got into positions elsewhere nearby. End result? Dead tank, no deaths to any of our attackers. Again, I was running free gear against something extremely expensive. And that's before you consider what REAL teamwork will bring to the game, or hte massive bump in price for tanks that's been mentioned.
+1 goes to Garret
@Jonquill - Not sure what web grenades are but they sound awesome enough and seem self explanatory. |
EVICER
63
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Posted - 2012.07.12 03:17:00 -
[68] - Quote
Garrett Blacknova wrote:I've seen a Sagaris die while I was shooting at it with my Militia Swarm Launcher.
I'm pretty sure our Eryx pilot was a major factor in its destruction. We had a well-geared Dropship staying outside the Tank's line of fire, and occasionally dropping AV soldiers (myself included) onto nearby rooftops when he had more passengers than gunners. By the time it went down, half our team was running AV builds or vehicles of their own.
I don't think they need nerfing I think they're good right now in terms of power. What they need is a price hike, and the devs have already said they're doing that. Agreed. I hear this on other forums and it usually the same. People complaining about taking down tanks as infantry.Tanks were created for that reason. Thats why there called "armor". There invention was to "soak"small arms fire.You shouldnt nerf tanks in any game.If an equal vehicle can be made to balance it out than its fine.But if you are on foot ,you should be running from a tank.If it were real life an you had an M-4 in your hand and a eighty ton Abrams came rolling down the road at 60 miles an hour with its 105 mm cannon pointing at you. A person would be trying to run full sprint and control his bowels at the same time.....Since it isnt reality and we wont die from playing a game then there is no fear factor. Tanks have to be tough in games to offset this lack of fear, there has to be some risk in taking on a vehicle that was made to squash people like bugs.. |
Jack McReady
46
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Posted - 2012.07.12 08:27:00 -
[69] - Quote
Noc Tempre wrote:Kyy Seiska wrote:Rhadiem wrote:If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their fit, put down your AR and train an AV solution to an appropriate level. I've killed several and only have the upgraded SL. Prototype swarm launcher shoots 2 more missiles than the normal one, and one more than the tier-2 one. This is not a lot when you consider one missile (if it hits) deals only 350 damage. Not to mention how the weapon actually takes some time to load like the forge gun. Now you are at the point of the problem, currently no matter how much ISK or SP you spend on anti-vehicle equipment you don't get such super weapons comparable to these marauders. Fact: Prototype forge gun does more per shot and dps at max skills than a marauder. we know that forge guns are too stronk :) when the splash damage can one shot scout suits then something is really wrong.
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Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.12 11:29:00 -
[70] - Quote
a forge gun is supposed to be strong, and has penaltys to stop it being OP, the basic assault forge gun is capable of killing a sagaris in 4 shots provided there are no armour or shield modifyers in use so for all the complaints against it i personaly feel that the sagaris is fine, maybe a little overused but not OP.
the only reason a forge gun does splash damage is to make it marginaly more effective against infantry. the best forge guns do 250 ish hp splash within 2.5 m so the splash is not excessive
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.12 12:40:00 -
[71] - Quote
Jack McReady wrote:we know that forge guns are too stronk :) when the splash damage can one shot scout suits then something is really wrong. So what you're saying it that a weapon that's designed to carve holes in tanks should be struggling to kill the lightest armoured infantry in the game?
As a career Scout, I have to disagree with that assessment. I like needing some measure of caution when I go up against people with heavy weapons. As with tanks, that's the whole point.
I think I've died twice against Forge Guns so far - both when I diverted the shooter from their real target. Once it was a tank, the other time it was a Dropship. Both times, they killed the Heavy in question within seconds of my death. |
Enervating
Osmon Surveillance Caldari State
9
|
Posted - 2012.07.12 15:01:00 -
[72] - Quote
Thank the CCP gods for the finally decent sagaris! I frequently drove them in the last build when they could be taken down easier than a milita tank in this build. Yea, I've been on the recieving end of a mighty punishment a few times now and I have absolutely no complaints, other than the lack of teamwork on the side I was with to take down the "offending" marauder. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.12 15:10:00 -
[73] - Quote
Sargis is fine now. A well fitted Sargis can take on medium amounts of infantry well but when the swarms got up it has to run and fire up shield boosters. This is how Anti Vehicle vs Vehicle operations should go; the sargis can regen its shield to absorb a good amount of small arms while using its light armor and speed to keep on the move away from Anti vehicle. Stupid people can mess it up and get their Sagis killed... fast. The tower thing is annoying as it allows forge gun, swarm launchers, and missile launchers access to almost the whole map and large slower HAVS have a much harder time running from a bombardment coming from above with almost no ability of the tank to fight back. The towers have to be dealt with by a dropship and usually if you are the one who took care of tower campers the Sargis is dead or gone and 200K was wasted for the sake of tower campers, which is wrong. |
Andrew Ruin
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.07.12 15:35:00 -
[74] - Quote
I agree there is a small problem here. today in one of my matches i had four tanks on my team, and it was a bloodbath, they had no chance. maybe a nerf would help, but really tanks are designed to be able to dominate infantry . maybe an option would be when matchmaking to identify highly skilled tank drivers, and make sure they are not all on the same team. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.07.12 16:39:00 -
[75] - Quote
no nerfing tanks!!! as soon as 2-3 forge gunners get on it it's going to die once grouping is implemented tanks an't gonna do much cause there will be coordinated forge strikes. I agree as a stag driver we are OP against all dropsuits the splash off my rail insta kills all but a heavy but really it's a tank it's SUPPOSED ta do that. I'm not the best tank driver or have the best fits butforge guns and high level swarm launchers are a real threat right now 1 guy with an assult forge gun and a tank without cover the tank is going down. to me it's OP unless there are AV people and then it's UP. also need a slight upward turret range and a slight decrease in downward turret range for dropships. and last but deff not least nerf the friggin lamppost I can take on 5 AR dudes no prob but as soon as the enemy calls in a lamp post strike my shields are gone and the AR's eat up my armor in a few sec( which also needs to be looked at) |
The Rohypnol Kid
Zumari Force Projection Caldari State
6
|
Posted - 2012.07.12 17:13:00 -
[76] - Quote
how about what they have in battlefield 2142, vents in the tanks that you can shoot at to do more dmg |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.12 18:12:00 -
[77] - Quote
as a tank hunter i have been on the wrong end of a sagaris more than a few times and i think its not an issue. the bigger issue that it does highlight is TEAMWORK.
it should take several players working together to take out a tank, at the moment the lack of comms is whats making the sagaris appear OP. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.07.12 20:07:00 -
[78] - Quote
Hellhammer Tactical wrote:as a tank hunter i have been on the wrong end of a sagaris more than a few times and i think its not an issue. the bigger issue that it does highlight is TEAMWORK.
it should take several players working together to take out a tank, at the moment the lack of comms is whats making the sagaris appear OP.
what dis guy said^^^^ tank drivers gonna drop like flies once grouping comes around |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.12 20:48:00 -
[79] - Quote
Kyy Seiska wrote: If one player can access a super weapon that needs the whole opposing team to take down, it is way overpowered there's simply no argument against it.
It doesn't even require teamwork to build/buy/get one of these tanks, why should it require team work to take one down?
Sure you need to spend hefty amount of SP to get one and a they cost a lot, but don't see any other class/build getting access to such super weapons.
People are getting what they are paying for a 180,000 isk sagaris shouldn't be able to be taken down easily.
So your saying that a guy that has a dropsuit fit that costs 8,000 isk should just be able to take one down by himself?
Also it very well may take a team to get a tank in the future. I would imagine CCP is paying us a pretty hefty amount of ISK so when we are actually live that tank might take 3 people pitching in to afford it. Even if it doesn't tanks should still take teamwork to take down.
I get killed by them all the time and understand that they are meant to make a big difference on the battlefield. Man up and get a tank. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.13 08:03:00 -
[80] - Quote
Drop ships with some strong turrets good gunners and a good pilot can be any Muraders worst nightmare. Combo with AV efforts from foot mobiles and its going to die... fast. |
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Hellhammer Tactical
Algintal Core Gallente Federation
45
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Posted - 2012.07.14 07:32:00 -
[81] - Quote
the base cost of marauders is going to be 1.5m ISK so its only right for them to be tough, look at real tanks, the US Abram and the British Challenger 2 are some of the toughest tanks known to man, look at the combat records for Challenger 2, 70+ RPG without damage.
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LordBraskus
Star Guardians
0
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Posted - 2012.07.14 11:39:00 -
[82] - Quote
Sounds to me like the sagaris is what SHOULD exist.. as like in EVE if you get a good ship and fit it properly.. you DO NOT DIE! the idea of... dying every 10 seconds andless your hiding in a corner is bs.. if you fit your ship/vehicle/soldier extremely well you should be VERY difficult to kill... |
Hellhammer Tactical
Algintal Core Gallente Federation
45
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Posted - 2012.07.14 15:56:00 -
[83] - Quote
im sure that will be the case with the final release, being a beta there are a lot of ballence issues at the moment. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.14 16:40:00 -
[84] - Quote
Hellhammer Tactical wrote:the base cost of marauders is going to be 1.5m ISK so its only right for them to be tough, look at real tanks, the US Abram and the British Challenger 2 are some of the toughest tanks known to man, look at the combat records for Challenger 2, 70+ RPG without damage.
High cost does not equal balanced.
It's going to reach a point where everyone just specs into tanks because there's no point in playing anything else. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.14 17:54:00 -
[85] - Quote
i disagree, though the tanks are good there are always gonna be players who prefer not to use them, and guys like me that like to blow them up. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.14 17:59:00 -
[86] - Quote
High cost does equal balance, I took out a sagaris the other day for the mere cost of 30k isk in combined deaths. I won economically even before the price nerf.
In a corporate contract in conquest mode, he would not have gotten paid for losing that despite making 30+ kills. Corps dont pay you kill people they pay you to take or defend stuff. Not my fault your attack or defense plan costed a quater billion one fight and the offense only lost a mere 100 million, and in the end the corp paying you got much less out of the area because you did a fine job damaging it they found it more economical to scrap the entire place and rebuild it. Which costs time and even more money.
If you fight every battle as though best expensive stuff is the way to go, you're going to lose entire wars becuase you run out of isk and ran out of sagaris to field to an outfit of poorly funded soldiers used to being paid bottom dollar and having to deal with such threats daily. |
Enervating
Osmon Surveillance Caldari State
9
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Posted - 2012.07.14 18:12:00 -
[87] - Quote
wait, has anyone thought that just mayby tanks are extremly cheap right now cause ccp wants us to smash each other to bits with them?? the Sagaris in this build is infinately better than it was in the last build where it was merely a glass cannon. tanks in general are preforming much better, and overall with a few minor tweaks are in great shape. Isk right now is irrelevant, both in cost and gained, as they are simply ways for CCP to steer us in directions it wants us to go. Whatever the marauder price tag is in the next build, I will gladly pay it and die like a good test subject And whatever the anti tank weapony costs, I'll pay that too. just as much fun to hunt a tank as it is to drive one. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.14 18:19:00 -
[88] - Quote
Iron Wolf Saber wrote:High cost does equal balance, I took out a sagaris the other day for the mere cost of 30k isk in combined deaths. I won economically even before the price nerf.
In a corporate contract in conquest mode, he would not have gotten paid for losing that despite making 30+ kills. Corps dont pay you kill people they pay you to take or defend stuff. Not my fault your attack or defense plan costed a quater billion one fight and the offense only lost a mere 100 million, and in the end the corp paying you got much less out of the area because you did a fine job damaging it they found it more economical to scrap the entire place and rebuild it. Which costs time and even more money.
If you fight every battle as though best expensive stuff is the way to go, you're going to lose entire wars becuase you run out of isk and ran out of sagaris to field to an outfit of poorly funded soldiers used to being paid bottom dollar and having to deal with such threats daily.
No, high cost isn't balance. Isk flows from Eve like candy. I've got a few bil just waiting for transfer as soon as Dust launches. Lose a 2mil isk tank? Who cares I've got more where that came from. And that's just me. There are Corps and alliances that have nothing else better to spend isk on. I'm waiting to see how EWar works on vehicles but this build clearly belongs to vehicles atm.
Edit: I realize many on the Beta haven't played Eve and don't understand how the economy in Eve works. Cost can be a factor when it comes to builds and fittings for single players and small corps, but when the alliances start taking advantage of Dust to undermine each other, isk is going to be thrown around in the billions. Just watch Eve-Kill to see how meaningless a 100 bil loss is to some corps. Eve Kill.
In Eve when some corps start using Titans and Moms you can at least swarm them with cheap builds because there is no limit to how many people you can cram into a battle. As long as there is a limit to how many players you can bring on the Dust battlefield then balance has to be carefully thought out. If they remove player caps and just let you bring 100 people to fight 10 marauders then there is no problem. Until the other side starts bringing 100 marauders...
I'll wait until we get Ewar and more anti-vehicle options before I call for a nerf but I will say trying to balance through cost is a waste of time. |
Kharga Lum
Seraphim Initiative. CRONOS.
33
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Posted - 2012.07.14 18:52:00 -
[89] - Quote
I drive a Sagaris but since my Engineering skills don't grant their proper bonus I can hardly fit it. I have 1 empty mid slot and 3 Type-G Powergrids in the low just to fit the guns. If anything looks at me side ways my shy tank turns red and catches fire. I've only got 5305 shield hp. Perhaps it's my install of Dust that's an issue but I've noticed any skill that grants a bonus per level isn't working, for me at least. |
Bzeer
MG GROUP
41
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Posted - 2012.07.14 19:02:00 -
[90] - Quote
Yeah, tanks are fine, but some of the weapons they nerfed that were AV have become way less effective at dealing with tanks. NICE AV grenades work better than the missile launchers against them. Just today I scored a tripple kill against a missile barrage tank. (Two S missile launchers, and one big one) It was going to blow up a blaster instalation I had just captured, and parked right in front of it, while the AI turret was lighting him up he pulsed his repper too early, I came in from his flank behind some containers and dropped two AV grenades (not sleeks) right beneath him when I thought he was near his rep cylce termination, doing close to 4000 ehp of damage.... needless to say that was one dead tank, it all happened so fast that none of them had time to bail... perfect. Man, I love it when a plan comes together! They are absolutely killing machines in the open field, especially if your not prepared for them, but if you can take advantage of blind spots and let them get fixated on a big target, they die pretty quickly. BTW 480 isk to take out a few hundred thousand is priceless. O.P'd this on "don't nerf tanks" thought it relevant to this thread. |
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