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1141. Sniper Rifles need two zoom settings. - in Feedback/Requests [original thread]
I'd rather they just fix the weapon switching .
- by Garrett Blacknova - at 2012.08.19 21:01:00
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1142. [Request] Points for players respawning in the vehicle CRU. - in Feedback/Requests [original thread]
Agreed. Was asked for by a few people in the previous build as well, hopefully it will actually happen this time.
- by Garrett Blacknova - at 2012.08.19 20:59:00
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1143. Breach AR's - in Feedback/Requests [original thread]
xprotoman23 wrote: Garrett Blacknova wrote: They were blatantly OP and needed a nerf last build. Haven't tested much this build, but they seem balanced to me so far. They were never OP just overused They worked better for CQC than mos...
- by Garrett Blacknova - at 2012.08.19 20:58:00
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1144. Points for stopping a Hack - in Feedback/Requests [original thread]
In the current build, WPs are the measure by which orbital strikes are authorised. Also, giving the other team a guaranteed +100 points (with possibly several +50 point Hack Assists) is a bad idea when it's only a POTENTIAL 100 points coming back...
- by Garrett Blacknova - at 2012.08.19 20:44:00
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1145. Aurum Pushing - in Feedback/Requests [original thread]
From what I've seen, in MOST cases, AUR gear isn't really better. It fits into the tier below what the equivalent ISK gear is, but it doesn't - for the most part - do anything differently. The Fused Locus Grenades from the Merc pack, and the Cavi...
- by Garrett Blacknova - at 2012.08.19 20:38:00
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1146. Increase the clip size and damage of breach weapons - in Feedback/Requests [original thread]
I haven't really tested them in the current build, but from the few times I've gone up against them, they seem relatively well balanced. If they're underpowered, it's not by a horrible amount.
- by Garrett Blacknova - at 2012.08.19 20:30:00
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1147. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
DRT33th wrote: What people should be saying is that the controls, both DS3 and Keyboard/mouse, should be on the same playing field as far as in game capabilities go. Which currently they are not, close but not. Turning speed on the mouse still ...
- by Garrett Blacknova - at 2012.08.19 20:22:00
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1148. No Skin weeve Logi suit? - in Feedback/Requests [original thread]
Nobody has them (yet). They're still coming SOONGäó - but at least they're IN the current build, even if they haven't been given to players yet.
- by Garrett Blacknova - at 2012.08.19 20:19:00
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1149. Breach AR's - in Feedback/Requests [original thread]
They were blatantly OP and needed a nerf last build. Haven't tested much this build, but they seem balanced to me so far.
- by Garrett Blacknova - at 2012.08.19 20:17:00
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1150. Control Option - in Feedback/Requests [original thread]
Raynor Ragna wrote: Even as a sniper, I use the use button more than the crouch button. I'd like the sprint button to not be R3. Thats a pain to use. Whats square for anyways. CCP will hopefully allow us to fully remap our DS3 and KBM Square ...
- by Garrett Blacknova - at 2012.08.19 13:47:00
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1151. Turn Speed - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Garrett Blacknova wrote: Veigar Mordekaiser wrote: For anyone that feels the turn speed is "realistic" I have an experiment for you. Get a 40lb bag of salt or two, and see if it takes you 5 seconds to turn 180 de...
- by Garrett Blacknova - at 2012.08.19 13:45:00
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1152. Stelth - in Feedback/Requests [original thread]
Each suit has a "signature profile" stat - Scouts have the lowest, Heavies highest, with Logi and Assault somewhere in between. Dropsuit Command gives a % reduction to this value. Higher Signature = flagged for enemies at greater distances. Lowe...
- by Garrett Blacknova - at 2012.08.19 13:38:00
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1153. [Req] Logi-friendly starting style - in Feedback/Requests [original thread]
Zero Harpuia wrote: Kengfa wrote: What's wrong with starting as a logi? It's actually easier than the rest. Get an assault rifle. (Standard) Militia of the following: -Repair tool -Nanohive -Nanite Injector You're set. What he means is ...
- by Garrett Blacknova - at 2012.08.19 03:02:00
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1154. Turn Speed - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: For anyone that feels the turn speed is "realistic" I have an experiment for you. Get a 40lb bag of salt or two, and see if it takes you 5 seconds to turn 180 degrees. Now tie them to your legs, and try again.
- by Garrett Blacknova - at 2012.08.19 02:59:00
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1155. [Req] Logi-friendly starting style - in Feedback/Requests [original thread]
Kengfa wrote: What's wrong with starting as a logi? It's actually easier than the rest. Get an assault rifle. (Standard) Militia of the following: -Repair tool -Nanohive -Nanite Injector You're set. Starter Assault comes with Assault Dropsu...
- by Garrett Blacknova - at 2012.08.19 02:49:00
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1156. [REQUEST] - Fix the weapon switching. - in Feedback/Requests [original thread]
I have issues with it, my girlfriend has MAJOR issues with it. it's SLIGHTLY (very, VERY slightly) better now than in the last build, but there's a simple fix I've suggested before that would make it work WELL. When you press OR hold R2 for weap...
- by Garrett Blacknova - at 2012.08.19 01:34:00
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1157. Turn Speed - in Feedback/Requests [original thread]
Something I've found interesting with the sixaxis controller. The deadzone is altered by the deadzone settings on the Move screen. Similarly, Mouse inversion is affected by the inverted settings on the Sixaxis controller screen. I THINK all the...
- by Garrett Blacknova - at 2012.08.19 01:25:00
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1158. Sniping/Scout General - in Feedback/Requests [original thread]
No cloak at present. Coming SOONGäó apparently. For now, we have signature radius dependent on your suit and your Dropsuit Command skill level, which affects the range at which you show up on everyone's minimaps when someone is looking your way.
- by Garrett Blacknova - at 2012.08.19 01:14:00
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1159. [REQUEST] Adjust target Identifiers for Turrets higher, swarms can't hit them - in Feedback/Requests [original thread]
Lock, aim up, THEN fire. Missiles go high, and hit the target instead of the ground. It would be good if they fixed the NEED to do that, though. +1
- by Garrett Blacknova - at 2012.08.19 01:12:00
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1160. [REQUEST:] We need the equivalent of an EVE shuttle in Dust - in Feedback/Requests [original thread]
Because giving players a low-cost single-seater vehicle is a GREAT way to encourage teamwork...
- by Garrett Blacknova - at 2012.08.19 01:04:00
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