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1161. going back to title screen - in Feedback/Requests [original thread]
Known issue, been mentioned multiple times, and there's already a workaround. Go to XMB, sign out of PSN, sign back in, and you'll be at the main game screen.
- by Garrett Blacknova - at 2012.08.19 01:02:00
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1162. Feedback - Payments & rewards - in Feedback/Requests [original thread]
Your earnings are based on multiple factors. -Your gear -The amount of gear your team destroyed -The amount you contributed to that destruction As the value of your gear increases, so does your payout - but not by much. This first factor is the ...
- by Garrett Blacknova - at 2012.08.18 18:42:00
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1163. [REQUEST] Refund Beta Items After Character Deletion - in Feedback/Requests [original thread]
In the full game you'll be able to give items and ISK to other characters, so you'll be able to create a new character, give them your existing character's stuff, then delete the old one after handing it over.
- by Garrett Blacknova - at 2012.08.18 18:39:00
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1164. change dying breath "ugghhnn" for female character - in Feedback/Requests [original thread]
You're in a male clone for combat. It's part of EVE lore and part of New Eden. Female will only affect your appearance in non-combat areas.
- by Garrett Blacknova - at 2012.08.18 18:38:00
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1165. [REQUEST] Exit to Login Screen Button - in Feedback/Requests [original thread]
There's a workaround for this already. 1. Open up the XMB and sign out of PSN. 2. Sign back in. 3. Close XMB. You're now back at the starting screen for DUST and ready to sign in on whichever character you want. A PROPER way to do this in-game ...
- by Garrett Blacknova - at 2012.08.18 18:37:00
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1166. Current server set up in risk of reducing feedback. - in Feedback/Requests [original thread]
Evane Sa'edi wrote: Garrett Blacknova wrote: You guys are aware there's still a "Battle Finder" option you can use where you can pick exactly what to play, right? it's not as easy as a one-touch instant battle, but it's not that difficult e...
- by Garrett Blacknova - at 2012.08.18 18:33:00
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1167. weapon zoom mode and PS Move - in Feedback/Requests [original thread]
Both Move and Sixaxis controls have a MUCh larger deadzone than they should. Had this problem in the previous build as well. I haven't actually looked for this (yet) on mouse control, but I suspect it's a problem there too. DEADZONE is the prob...
- by Garrett Blacknova - at 2012.08.18 18:31:00
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1168. Request: Pays to be a winner - in Feedback/Requests [original thread]
theschizogenious wrote: you already gain a huge sp nd isk % bonus for winning and you get a better portion of the salvage for winning This. Loser get less money, less SP and less salvage. That's fair enough. If they remove ALL salvage from...
- by Garrett Blacknova - at 2012.08.18 15:31:00
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1169. Mouse/KB Change Request - in Feedback/Requests [original thread]
If you move the mouse SMOOTHLY and in a CONTROLLED manner instead of trying to "spin" it, you can turn just as fast as a sixaxis controller will allow. It just takes some getting used to the fact that the game handles differently from MOST PC FPS...
- by Garrett Blacknova - at 2012.08.18 15:24:00
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1170. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
I've said it before, and I'll say it again. The restriction that SHOULD be in place on KB+M users to make sure the game is fair, is that they should have to deal with the same turning rate caps that sixaxis users have to deal with. Guess what? T...
- by Garrett Blacknova - at 2012.08.18 15:18:00
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1171. Current server set up in risk of reducing feedback. - in Feedback/Requests [original thread]
You guys are aware there's still a "Battle Finder" option you can use where you can pick exactly what to play, right? it's not as easy as a one-touch instant battle, but it's not that difficult either.
- by Garrett Blacknova - at 2012.08.18 15:01:00
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1172. Not enjoying Precursor. - in Feedback/Requests [original thread]
On the topic of voice comms, the patch notes don't mention that they added push to talk and set it to default "on". They also left the default "off" for voice comms in general, which was stupid before and is just as stupid now. Push To Talk SHOU...
- by Garrett Blacknova - at 2012.08.18 14:57:00
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1173. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
So in a game where part of the balancing mechanism is that different dropsuits have hard caps on their turning rate, KB+M users want their "better" control scheme to allow them to circumvent a legitimate balancing mechanism? Sounds fair. Yeah, g...
- by Garrett Blacknova - at 2012.08.18 14:55:00
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1174. [Request} Open Mic= Larger target - in Feedback/Requests [original thread]
I still say push to talk should NOT be a requirement on console games with as many buttons used as DUST has. OPTION, yes, DEFAULT, no.
- by Garrett Blacknova - at 2012.08.18 14:41:00
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1175. L3/R3 are not not action buttons! - in Feedback/Requests [original thread]
They're mentioned that controller remapping WILL be in the final game. I'm looking forward to it, but probably won't change too much.
- by Garrett Blacknova - at 2012.08.18 14:33:00
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1176. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: Garrett Blacknova wrote: Given that we're heavily armoured with (mostly) the same materials covering our entire body from head to toe, there's no rational explanation for a different sound on a headshot. Adding a ...
- by Garrett Blacknova - at 2012.08.03 16:34:00
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1177. Scout class cloaking - in Feedback/Requests [original thread]
Cloaking happens in EVE, and makes sense to put, in some form, into DUST. And I don't think it should be Scout-exclusive - just like they shouldn't restrict anything else to a specific suit type.
- by Garrett Blacknova - at 2012.08.03 16:33:00
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1178. Logistics/Equipment - in Feedback/Requests [original thread]
I don't want them to make ANYTHING suit-specific. They're already giving a hack speed buff to Logi suits. I think a couple of these things should have some kind of equip bonus (reduced CPU/PG requirements) when they're being fitted onto the Logi...
- by Garrett Blacknova - at 2012.08.03 16:30:00
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1179. heavy dropsuit - in Feedback/Requests [original thread]
With a Militia Sniper vs. a Militia Heavy OR a Standard Heavy (unless is heavily tanked), you can take them down without reloading. Except when the hit detection issues make your shot pass through the target instead of hitting them, in which case,...
- by Garrett Blacknova - at 2012.08.03 16:29:00
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1180. zoom in and aiming with PS3-Move - in Feedback/Requests [original thread]
Move controls have issues. So do the sixaxis controls, but not as severely.
- by Garrett Blacknova - at 2012.08.03 07:10:00
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