Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.09 22:08:00 -
[1] - Quote
Defection during a battle
Wikipedia on "Defection" wrote: In politics, a defector is a person who gives up allegiance to one state in exchange for allegiance to another, in a way which is considered illegitimate by the first state. More broadly, it involves abandoning a person, cause or doctrine to which one is bound by some tie, as of allegiance or duty.
This term is also applied, often pejoratively, to anyone who switches loyalty to another religion, sports team, political party, or other rival faction. In that sense, the defector is often considered a traitor
Defection is an interesting thing, if it happens, it leaves a bitter taste in a Leaders mouth, but if done well, it may make this bitter taste stay in said leaders mouth for a long time. Now, before you say we can already defect by leaving the corp and joining another, this is not what I'm talking about. I'd like to see an option in battle to Defect to the opposing team, where you'll be able to do it just once.
It could be useful for many things, siding with other Corporations in major fights, just switching sides in a normal public match, things like that.
Now as I said, it can only be used once and should have a consequence for your character, even in a high sec public match, for example:
- Loss of SP (Half gain?)
- No Contract ISK (You've defected, you don't get paid for it)
- Reduction in Salvage?
- Hit to Standings(See below)
So theres just a few ideas for what could happen, it becomes a useful option but one that isn't very productive. (For example, say 4 squads of the same corp all join a match, two on each side and decide they want to play on the same team, so the 8 players on the other side defect, sure they win the fight because they have better communications, but half their players don't gain any isk)
The final bit in the list above was a reduction to standings (a large hit). Now I understand EVE has a sort of standings system with the different Factions in the universe, doing certain things affects how safe you're going to be in their systems (If I read that correctly) and so on. Perhaps you're in a public match and you defect from Amarr repeatedly. After a certain loss in standings you get a reduction in ISK payouts and if you carry on you lose the ability completely to take contracts with said Faction. You also lose the ability to defect to them if you're in a match fight for say, Minmatar, get it?
Could have some great consequences in Faction Warfare. Anyways, just an idea that I had to type up and thought I could get some feedback and suggestions on how to improve it to make it a useful thing in DUST. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.10 00:41:00 -
[4] - Quote
There's essentially no reason CCP should allow defection during Instant Battles. People just want good, balanced games they can get into quickly here. Stuff like defecting would be totally pointless for these kinds of games. Plus, if you want to talk about realism, if you broke a contract and fought for the enemy you'd be persona non grata with the side that issued you the contract in the first place. So there's neither a gameplay nor a "realism" purpose to it.
As for in corp battles, would it even be worth it? Why defect and fight for the enemy side when you could be on the enemy team, supply your "enemies" with information on "allied" movement and strategy and deployments, all the while purposefully missing shots and not reviving your "friends", thus essentially putting your own team down a man. That would be a far more effective way of being a traitor than simply switching to the enemy team. |