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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.09.08 18:10:00 -
[151] - Quote
Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol
No one is complaining about jumping.
oh and see sliding please. But I've got one change to your idea. When you press and HOLD down triangle while running, you slide. The rate that your stamina goes down is based on the suit.
This way if you slide you're going to use up all of your enegry. Thus making it so you can't spam the slide button. But you can choose to cancel it by releasing the slide button, or by doing shorter slides. With a good cooldown between slides of course. We don't want any SSBM wave dashing nonsense. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.08 18:16:00 -
[152] - Quote
EVICER wrote:CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) please lord an all that is holy......shakes head..please no.I feel sick all the sudden.People sliding around as soon as they get shot at.180 turn arounds or people combo this maneuver with jumping.If you consider this please dont allow shooting at he same time as this animation...omg I see the abuse now. sprint slide jumping...omg might as well just rock the Scout with an smg an knife skills maxed out. As I slide through the 3 of you after sprinting at you blasting the whole time and end the slide with a jump 180 for good measure grenade toss.....BOOM,OR on the slide past planting c4 on one of you. I would pown all,if you allow this..I would become the hardest target to hit ever....dont allow this.
This is simple. There is already a make this work, stop being so closed minded. Who says you're going to be allowed to jump out of a slide? Also for that matter unlike what I said above the slide distance could be set, and have a moment where the layer has to get back to his knees. Also you can only slide straight.
This mean if someone tries sliding right as you shoot them you just aim ahead to where they are going to stop/stuck and POP POP, they are dead. |
Varukan Crone
Hellstorm Inc League of Infamy
1
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Posted - 2012.09.08 18:31:00 -
[153] - Quote
Suggestion that i would like to make to the Dust 514 team is trying to implement prone if possible that would be really helpful. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.08 19:16:00 -
[154] - Quote
Varukan Crone wrote:Suggestion that i would like to make to the Dust 514 team is trying to implement prone if possible that would be really helpful.
Many other threads for prone, this isn't one of them, thanks for the bump though.
I personally see no use of prone. |
THUNDERGROOVE
ZionTCD Legacy Rising
33
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Posted - 2012.09.08 19:31:00 -
[155] - Quote
Would be cool if it took a ridiculous amount of stamina to pull off so people don't run around sliding to avoid getting shot |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.08 20:02:00 -
[156] - Quote
Akira Zeta wrote:Here are a few ideas that I believe could improve the game:
1. Vehicle controls should be altered. I believe the driving controls should be R2 to go forward, L2 to reverse, left analog stick to steer, and the right analog stick to look around. Keep triangle to switch seats.
2. It is much too slow to switch to the sidearm. I actually wish it wasn't mapped to R2 as well. Triangle would be much better. Make the right analog stick switch stance. L2 melee and R2 grenade.
3. The reload animations are a bit too long in my opinion.
4. I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart.
5. All the classes should have unique weapons and abilities that help the team. Assault is useless right now.
6. Additional cosmetic variety between classes and enemies. Should be able to look at player and tell what class they are playing.
7. Aim assist and voice chat should be enabled by default.
8. Higher default looking sensitivity.
9. Camera should be farther away from character in HQ.
10. Improve textures and effects
11. Grenade indicator for friendly and enemy grenades. Make indicator different colors.
12. Hit boxes need to be adjusted.
13. Reloading while running would be great.
14. Stamina meter is a bit annoying, would prefer unlimited sprint.
15. Hold breath while sniping if not already possible.
16. More class based game play similar to battlefield but on a greater level so people work together more.
17. Engineers can build temporary structures such as gun turrets
18. Press down to open a scroll wheel to select a vehicle or structure with analog stick. Look to Star Hawk for inspiration.
19. Traditional menu would be nice with a server browser and from there you can choose to go your HQ. Would have all the features and options available when you press start. HQ feels sort of gimmicky to me since its so small.
20. Orbital drop system for spawning would be awesome. I know it is in both Section 8 and Star Hawk but it makes sense in this game since you are working for the Eve Online players.
I have a feeling this is going to be an awesome game when all is said and done. :)
Why did you post these here?
THis is for a feature not all around gameplay improvements, make another thread with all this, and i'm sure you'll get some good replies. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.09.08 20:10:00 -
[157] - Quote
crazy space wrote:Forums Veteran_Ima Leet wrote:"#2 Posted: 2012.06.03 04:11" and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol No one is complaining about jumping. you'll troll me anywhere wont you? look how old that post is. now shut up. jumping used to not take much stamina back then and people were hopping like... BUNNIES. Dust Bunnies. GTFO troll
edit: i like Syndicate and would love to be able to move around in Dust like that game. i love the Syndicate slide. at that point in time i was merely stating that people complaining about jumping back then would've had a field day if we could slide around like Syndicate... again, way back then, regarding the situation at that point in time. |
Akira Zeta
Algintal Core Gallente Federation
7
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Posted - 2012.09.08 22:46:00 -
[158] - Quote
RolyatDerTeufel wrote:Akira Zeta wrote:Here are a few ideas that I believe could improve the game:
1. Vehicle controls should be altered. I believe the driving controls should be R2 to go forward, L2 to reverse, left analog stick to steer, and the right analog stick to look around. Keep triangle to switch seats.
2. It is much too slow to switch to the sidearm. I actually wish it wasn't mapped to R2 as well. Triangle would be much better. Make the right analog stick switch stance. L2 melee and R2 grenade.
3. The reload animations are a bit too long in my opinion.
4. I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart.
5. All the classes should have unique weapons and abilities that help the team. Assault is useless right now.
6. Additional cosmetic variety between classes and enemies. Should be able to look at player and tell what class they are playing.
7. Aim assist and voice chat should be enabled by default.
8. Higher default looking sensitivity.
9. Camera should be farther away from character in HQ.
10. Improve textures and effects
11. Grenade indicator for friendly and enemy grenades. Make indicator different colors.
12. Hit boxes need to be adjusted.
13. Reloading while running would be great.
14. Stamina meter is a bit annoying, would prefer unlimited sprint.
15. Hold breath while sniping if not already possible.
16. More class based game play similar to battlefield but on a greater level so people work together more.
17. Engineers can build temporary structures such as gun turrets
18. Press down to open a scroll wheel to select a vehicle or structure with analog stick. Look to Star Hawk for inspiration.
19. Traditional menu would be nice with a server browser and from there you can choose to go your HQ. Would have all the features and options available when you press start. HQ feels sort of gimmicky to me since its so small.
20. Orbital drop system for spawning would be awesome. I know it is in both Section 8 and Star Hawk but it makes sense in this game since you are working for the Eve Online players.
I have a feeling this is going to be an awesome game when all is said and done. :) Why did you post these here? THis is for a feature not all around gameplay improvements, make another thread with all this, and i'm sure you'll get some good replies.
Sorry about that, I had two windows open and it seems I typed my response in the wrong one. Here is the name of my thread if anyone would like to join the discussion and leave feedback: Ideas to Improve Dust 514
Sliding could be a good feature if implemented correctly but I can't imagine the soldiers performing this action with the graphics engine in its current state. Perhaps make it a skill and not something everyone can do? |
amarrian victorian
Royal Uhlans Amarr Empire
52
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Posted - 2012.09.09 01:11:00 -
[159] - Quote
just please don't have skiing from tribes, that crap was stupid. |
trolloloooool
0
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Posted - 2012.09.09 02:08:00 -
[160] - Quote
why not a cover system like gears of war or gost racon furure soldier ?! ?! |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.09 02:11:00 -
[161] - Quote
trolloloooool wrote:why not a cover system like gears of war or gost racon furure soldier ?! ?!
to much to hide behind already with shields and armor |
Brakkas Horroscorn
Wolves of Chaos
0
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Posted - 2012.09.09 04:20:00 -
[162] - Quote
I think sliding around like a crazy man would be sweet it should be added in but no cover system cause it takes away alot of the skill involved cause no one likes chest high walls everywhere.
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.22 21:11:00 -
[163] - Quote
Bumping to see if any more ways of doing it could be done.
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Joran Myokenes
13
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Posted - 2012.09.22 21:57:00 -
[164] - Quote
I could go for this, I just have a suggestion. Instead of making people fall down steep hills, let them slide down. Essentially, add the ability for slides that gain or lose speed depending on the angle of the ground. |
Draco Cerberus
D.A.R.K L.E.G.I.O.N
6
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Posted - 2012.09.23 04:54:00 -
[165] - Quote
Joran Myokenes wrote:I could go for this, I just have a suggestion. Instead of making people fall down steep hills, let them slide down. Essentially, add the ability for slides that gain or lose speed depending on the angle of the ground.
+1 for sliding on flat ground and hills! Cool idea. No friction damage please.
You could also have the speed of slide slower if the duster is in armor and faster if they have shields still for a little realism as well as more distance (friction factor) there would be less distance without the force fields from the shields keeping you up off the ground. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
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Posted - 2012.09.24 02:42:00 -
[166] - Quote
Forums Veteran wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol
works fine in battlefield 3 |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.09.24 05:48:00 -
[167] - Quote
sendeth wrote:Forums Veteran_Ima Leet wrote:and everyone is complaining about jumping. could you see everyone running around doing the Syndicate slide? lol works fine in battlefield 3 can you slide in BF3? lol its been so long. but i dont think i remember sliding around in BF3... |
Xander Mercy
SVER True Blood Unclaimed.
91
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Posted - 2012.11.12 10:26:00 -
[168] - Quote
sliding would be awsome as long as it uses enough stamina so that it cant be spammed |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.12 10:29:00 -
[169] - Quote
Still would like this in addition to a rolling mechanic (all tied to stamina). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 14:43:00 -
[170] - Quote
Xander Mercy wrote:sliding would be awsome as long as it uses enough stamina so that it cant be spammed
They could just tie the sliding mechanic to your movement speed - only possible while sprinting, and only works once you're up to full speed - you don't start at a full sprint, you have to accelerate into it. Keep that, and you've got a built in "cooldown" of sorts. And if you tie sliding into the crouch button, then timing it wrong screws you over as you interrupt the sprint to crouch while you're out in the open.
If would have to tie into stamina use - a small amount of stamina used and no regen until after the slide, but it wouldn't need to be overly draining. The biggest problem is likely to be managing hitboxes properly. |
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IwillNameHim GEORGE
Villore Sec Ops Gallente Federation
14
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Posted - 2012.11.12 20:52:00 -
[171] - Quote
CCP Frame wrote:I actually like it pretty much. Will keep an eye on this :) huzzah :D |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.13 03:05:00 -
[172] - Quote
I didn't read all the posts but looks like a fun idea. The mental image of a heavy trying to powerslide is priceless. |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.13 03:15:00 -
[173] - Quote
Cortez The Killer wrote: I didn't read all the posts but looks like a fun idea. The mental image of a heavy trying to powerslide is priceless. anyone seen that film Paul Blart: Mall Cop? the scene where he slides across the floor like 2 feet then has to jiggle himself behind the post? thats exactly how i imagine a heavy sliding lol |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.13 03:18:00 -
[174] - Quote
Novas Prime wrote:Cortez The Killer wrote: I didn't read all the posts but looks like a fun idea. The mental image of a heavy trying to powerslide is priceless. anyone seen that film Paul Blart: Mall Cop? the scene where he slides across the floor like 2 feet then has to jiggle himself behind the post? thats exactly how i imagine a heavy sliding lol
That's exactly the image I had..
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.04 09:38:00 -
[175] - Quote
I hope they haven't forgotten about this. Sliding, as well as rolling, and vaulting over certain map elements would really spice up the gameplay beyond just standard FPS mechanics. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.11 20:59:00 -
[176] - Quote
Still would like. |
AmlSeb
Royal Uhlans Amarr Empire
7
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Posted - 2013.01.11 21:58:00 -
[177] - Quote
KAGEHOSHI Horned Wolf wrote:Still would like.
From what corner of the forums have you digged out that? ^^ |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2013.01.12 23:26:00 -
[178] - Quote
AmlSeb wrote:KAGEHOSHI Horned Wolf wrote:Still would like. From what corner of the forums have you digged out that? ^^
I recently posted the link on a newer thread, necros an old but good thread.
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Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.01.13 04:47:00 -
[179] - Quote
Sliding would be revolutionary. Right now the best way to avoid gunfire is start jumping - absolutely laughable. More advanced maneuvers would discourage jumping in favor of the easier implemented sliding and such.
Plus we would look like bloody ninjas. |
The Paige
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2013.01.13 10:40:00 -
[180] - Quote
This seems unnecessary but kinda cool. Put it on the list of summer or winter expansion features. It should have time to bake for testing. |
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