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961. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Garrett Blacknova wrote: Equipment is a whole selection of items which you have to equip in place of your weapon and activate manually, most of which have some form of ammo count as a restriction on their use. Modul...
- by Garrett Blacknova - at 2012.11.13 13:18:00
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962. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Equipment is a whole selection of items which you have to equip in place of your weapon and activate manually, most of which have some form of ammo count as a restriction on their use. Modules wouldn't have ammo limits, but would instead have coo...
- by Garrett Blacknova - at 2012.11.13 13:05:00
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963. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Cat Powers III wrote: So are you invisible as you fall from the sky? I know I've seen people shot while falling from their MCC. I'm not saying everyone would be staring up but that once in however many times where you get shot down before you e...
- by Garrett Blacknova - at 2012.11.13 12:57:00
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964. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: This is an obvious, asked over and over and over again, option to add to the game. /signed, +1, etc... Pretty much this.
- by Garrett Blacknova - at 2012.11.13 12:50:00
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965. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
EnglishSnake wrote: Nope It isnt just done like magic, it needs an action or an event for it to happen Read my post at the top of page 2 for several possible explanations.
- by Garrett Blacknova - at 2012.11.13 12:45:00
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966. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
Velvet Overkill wrote: ADS feels unsatisfactory. There needs to be some sort of acceleration when turning with ADS. We need the ability to set sensitivity (and actually have the settings WORK, unlike the current state), and we need separate ...
- by Garrett Blacknova - at 2012.11.13 12:21:00
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967. charging up Rail ARs - in Feedback/Requests [original thread]
You're forgetting to account for something important. Headshots. ARs can land kills on Assaults with only 3 - 5 shots (depending on fitting) if you can get them all on-target in a smaller area. Less than 1/2 a second. Yours would be maybe 1/3 o...
- by Garrett Blacknova - at 2012.11.13 02:36:00
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968. Equal chance for all of your players to be able to gain SP - in Feedback/Requests [original thread]
SP earning is low for everyone, and lowers the more you play - there's a "diminishing returns" effect that resets daily. There's also a cap on SP - nobody can earn past a certain point each week. When you hit the cap, you stop getting SP from you...
- by Garrett Blacknova - at 2012.11.13 02:31:00
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969. [REQUEST] Chat available also during reloads - in Feedback/Requests [original thread]
Along with this, save emails as drafts when you're kicked from the leaderboard screen in the middle of typing.
- by Garrett Blacknova - at 2012.11.13 02:31:00
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970. Health - in Feedback/Requests [original thread]
With the right skills (Weaponry, AR Prof), ARs become death machines against anything short of a Heavy. There are some hit detection issues, but they're minor, and for the most part, enemies die fast enough. 3 - 4 hits is too fast. We're meant to...
- by Garrett Blacknova - at 2012.11.13 01:50:00
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971. RDV jobs - in Feedback/Requests [original thread]
Norbar Recturus wrote: If you want non-combat, mine the planet or grow stuff when I'm not fighting over who controls it. ...and that would ALSO be a nice option. But why not have non-combat PILOTS as well?
- by Garrett Blacknova - at 2012.11.13 00:40:00
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972. Logistics points - in Feedback/Requests [original thread]
Repair Tools were being exploited by people crashing vehicles then patching them up then crashing again and not actually PLAYING the game. The current situation is only temporary, and these threads will probably keep showing up until a proper fix...
- by Garrett Blacknova - at 2012.11.13 00:39:00
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973. dust was fun while it lasted - in Feedback/Requests [original thread]
Vallud Eadesso wrote: Knightshade Belladonna wrote: Vallud Eadesso wrote: Ops Fox wrote: [ obviously im not playing CoD cause it some new game im playing it cause its got a formula that works and its something to do with friends its a ...
- by Garrett Blacknova - at 2012.11.12 22:42:00
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974. RDV jobs - in Feedback/Requests [original thread]
Aeon Amadi wrote: RDV's are automated drones. Do they have to remain that way indefinitely? Some people LIKE non-combat roles in EVE. Why not give a similar role - as an option - to players in DUST? I'm quite a fan of being a Repair Tool us...
- by Garrett Blacknova - at 2012.11.12 22:21:00
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975. [Suggestion] RDVs - in Feedback/Requests [original thread]
Azraen Kador wrote: But if you shoot down one RDV another one gets built somewhere and replaces it. Have a look at this thread https://forums.dust514.com/default.aspx?g=posts&t=44616&find=unread The normal RDV could be a BPO and be fi...
- by Garrett Blacknova - at 2012.11.12 22:17:00
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976. [Request] Corp/Alliance Tax - in Feedback/Requests [original thread]
If you mean there's a cap at 1% so you can't ALLOW corp members to keep their full winning amount, no thanks. If 0% tax is an option, then yes please.
- by Garrett Blacknova - at 2012.11.12 21:25:00
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977. The Shotput - in Feedback/Requests [original thread]
I don't like it as a practical or sensible idea, but it sounds like it would make for some hilarious moments. Make it unreliable enough that players won't actually take it seriously. Like so... Standard: 70% chance of going off-course, 50% chanc...
- by Garrett Blacknova - at 2012.11.12 21:12:00
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978. charging up Rail ARs - in Feedback/Requests [original thread]
Kharga Lum wrote: i don't understand why you'd charge a rail gun. A brief cool down after the shot I'd understand. In eve rail guns are long range low damage weapons with a good rate of fire. Rail guns have the lowest dps out there and genera...
- by Garrett Blacknova - at 2012.11.12 20:42:00
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979. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
4447 wrote: I can't think of what you call it, but when your low on shield, you press R2 and it reps your shield faster? How come my heavy can't have that? Active shield recharger. And Dropsuit active modules don't exist. Yet. Here's hoping.
- by Garrett Blacknova - at 2012.11.12 19:20:00
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980. dust was fun while it lasted - in Feedback/Requests [original thread]
Knightshade Belladonna wrote: oh wow, and I thought EA was the bottom of the pits. Never had to deal with Ubisoft before, only ever bought I think 2 of their games I'm yet to have a single close-to-relevant response from Ubisoft Support in l...
- by Garrett Blacknova - at 2012.11.12 19:08:00
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