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The Black Jackal
The Southern Legion RISE of LEGION
469
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Posted - 2013.06.03 10:52:00 -
[61] - Quote
D legendary hero wrote:
heaviEs might need a dive mechanic instead
More like a Belly Flop |
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Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
68
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Posted - 2013.06.03 11:25:00 -
[62] - Quote
+1 to vaulting rails.... its sooo annoying |
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Protected Void
One-Armed Bandits Unclaimed.
16
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Posted - 2013.06.03 11:30:00 -
[63] - Quote
+1 for vaulting and stamina-restricted sliding. And possibly side-rolling, also stamina-restricted. |
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The Black Jackal
The Southern Legion RISE of LEGION
476
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Posted - 2013.06.03 23:33:00 -
[64] - Quote
Also reiterated in the OP.
We see our hands reloading weapons. We see them when we clench with the Inetrtial Dampener... Where are they when we climb ladders.
I expect to see my hands when I climb ladders, as well as when performing the above movement options... 'ie Hand holding onto Ledge for vault with leg coming into screen as you vault.
Hand holding onto ledge and both hands coming up to haul your arse up with the Ledge Climb.
Legs out in front when you perform your slide. |
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Rachoi
HavoK Core RISE of LEGION
82
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Posted - 2013.06.03 23:38:00 -
[65] - Quote
good ideas all in all, though i'd like to see some sort of evasive jump jets that instantly let you quickstep to the left or right about 1m for a quick 'gtfo' moment, and heavies could even charge the jumpjets to get over the more annoying parts of cover |
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Garrett Blacknova
Codex Troopers
3223
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Posted - 2013.06.10 12:34:00 -
[66] - Quote
I think this deserves another bump. |
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The Black Jackal
The Southern Legion RISE of LEGION
501
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Posted - 2013.06.14 11:57:00 -
[67] - Quote
I second the 'another' bump!
More movement options, seriously getting sick of the 'wooden doll' syndrome we all suffer. |
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The Black Jackal
The Southern Legion RISE of LEGION
519
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Posted - 2013.06.16 23:21:00 -
[68] - Quote
The Black Jackal wrote:I second the 'another' bump!
More movement options, seriously getting sick of the 'wooden doll' syndrome we all suffer.
^^
Down with wooden dolls!
Up with animations!
Including in the above posts something to make animation more fluid. Getting into, and out of vehicles.
Vehicular Mounting and Dismounting
Getting out of vehicles, or getting in can be a disorienting experience for many people. You are suddenly displaced, from a seat in-vehicle position, to a standing, out of vehicle position. Sometimes you end up facing a different direction than you would expect.
An animation for getting out of (and by extension into) a vehicle would give you a frame of reference to guide yourself in that split second (or second or two) that it can take to orient yourself. |
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Master Jaraiya
Ultramarine Corp
230
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Posted - 2013.06.16 23:49:00 -
[69] - Quote
+1 Fantastic idea. I know heavies could definitely use the vault ability. |
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Mikeus Tirin
DUST University Ivy League
0
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Posted - 2013.06.17 14:02:00 -
[70] - Quote
+1
Combat is all about movement and placement. But I would want it to be harder to shoot when you play John Woo. Make the accuracy fall when you jump or when stamina is low. |
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PonyClause Rex
TRAMADOL KNIGHTS
100
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Posted - 2013.06.17 15:50:00 -
[71] - Quote
OP can you add to your list ;
Grabbing ladders with out pressing a button please |
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Draco Cerberus
Purgatorium of the Damned League of Infamy
123
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Posted - 2013.06.17 16:35:00 -
[72] - Quote
PonyClause Rex wrote:OP can you add to your list ;
Grabbing ladders with out pressing a button please This. |
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Niuvo
The Phoenix Federation
13
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Posted - 2013.06.17 17:03:00 -
[73] - Quote
Yes, sir. We need more movement options, more fluidity, no dead-ends, Prone (reduce the scope sway even more) slide, vault and shoot, showing hands while climbing, showing hands while doing everything. |
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The Black Jackal
The Southern Legion RISE of LEGION
534
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Posted - 2013.06.18 03:33:00 -
[74] - Quote
PonyClause Rex wrote:OP can you add to your list ;
Grabbing ladders with out pressing a button please
So being added.
Had thought about adding this to the list. |
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The Black Jackal
The Southern Legion RISE of LEGION
573
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Posted - 2013.06.25 10:09:00 -
[75] - Quote
Going to bump it on up the grapevine. Supported ideas shouldn't be buried. |
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Gaelon Thrace
DUST University Ivy League
10
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Posted - 2013.06.25 22:45:00 -
[76] - Quote
+1 to everything in the OP |
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Forlorn Destrier
ZionTCD
1018
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Posted - 2013.06.25 22:49:00 -
[77] - Quote
The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Added Idea: Vehicular Mounting and DismountingGetting out of vehicles, or getting in can be a disorienting experience for many people. You are suddenly displaced, from a seat in-vehicle position, to a standing, out of vehicle position. Sometimes you end up facing a different direction than you would expect. An animation for getting out of (and by extension into) a vehicle would give you a frame of reference to guide yourself in that split second (or second or two) that it can take to orient yourself. PonyClause Rex contributes an Automated Ladder Climb. It was idea I had toyed with, but one he brought forward at this point. Removing the requirement to press a button to climb or grab onto a ladder, making it automatic.
+1 to all but the last - making it automatic to grab ladders is a bad idea - you don't want to accidently grab one in a firefight causing you to die.
|
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Aiko Morningstar
Algintal Core Gallente Federation
0
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Posted - 2013.06.26 02:39:00 -
[78] - Quote
ok im definently loving these ideas. wish the devs would listen up this is like the 9th time ive seen something like this. i personally like these changes except the ladder slide...how else am i supposed to shoot u in the back? the current movement here feels clunky and like moving on a grid. these might go a long way to make it better for combat  EDIT: that and fence hopping, my bad. but the rest of it sounds good. esp. since the lead designer is from the BF3 team. or at least i think i read that somewhere..in a video |
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SponkSponkSponk
The Southern Legion RISE of LEGION
40
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Posted - 2013.06.26 03:23:00 -
[79] - Quote
Forlorn Destrier wrote:+1 to all but the last - making it automatic to grab ladders is a bad idea - you don't want to accidently grab one in a firefight causing you to die.
Most of the problem with climbing is that when you WANT to climb, you have to wait for the climb button to become active before you can start going up the ladder, so you jiggle to and fro until it triggers.
What if you could hold down the 'climb' button before you get to the ladder, and if you run into a ladder while you're holding it, you automatically start climbing?
This could also work with getting into recently-deployed vehicles, which have the same issues. |
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D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
3
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Posted - 2013.06.26 03:39:00 -
[80] - Quote
man we really dont need more fancy animations right now |
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The Black Jackal
The Southern Legion RISE of LEGION
600
 |
Posted - 2013.06.27 01:54:00 -
[81] - Quote
D3LTA Blitzkrieg II wrote:man we really dont need more fancy animations right now
It's not just about the fanbcy animations... and I wouldn't even call them fancy... It's about movement options. ATM we have, jog, Sprint, strafe, and turn. And Climb, fall, jump, and Crouch.
But all these animations are so basic it looks like a wooden doll. There's no fluidity of movement, and the vaulting situation is game mechanics as well, as well as sliding, ladder slides, ledge grabs, etc. Controlled fall would be beneficial too many people.. especially skydiving specialists.
Game fluidity goes a long way to making a game experience more enjoyable. |
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The Black Jackal
The Southern Legion RISE of LEGION
600
 |
Posted - 2013.07.01 00:04:00 -
[82] - Quote
More movement, less wooden dolls! |
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The Black Jackal
The Southern Legion RISE of LEGION
605
 |
Posted - 2013.07.03 12:43:00 -
[83] - Quote
I like to move it move it! I like to move it move it! MOVE IT! |
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Tahir Maru
Circle of Huskarl Minmatar Republic
8
 |
Posted - 2013.07.03 17:14:00 -
[84] - Quote
The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Added Idea: Vehicular Mounting and DismountingGetting out of vehicles, or getting in can be a disorienting experience for many people. You are suddenly displaced, from a seat in-vehicle position, to a standing, out of vehicle position. Sometimes you end up facing a different direction than you would expect. An animation for getting out of (and by extension into) a vehicle would give you a frame of reference to guide yourself in that split second (or second or two) that it can take to orient yourself. PonyClause Rex contributes an Automated Ladder Climb. It was idea I had toyed with, but one he brought forward at this point. Removing the requirement to press a button to climb or grab onto a ladder, making it automatic.
Yes!
The Black Jackal wrote:Kamiya Musume wrote:+1
YES to vaulting and mantling
NO to wall jumps, slides, double jumps, rocket jumps, and other Unreal Tourney shennanigans. The slide I suggest would only be a short slide, that ends up in a crouch.. not a dolphin dive into prone. See CCPs 'Future Vision Trailer' for clarification. Wall jumps, not entirely sure what you define as a wall jump. Jumping off a wall backwards? No. Jumping up to grab a ledge then pull yourself up... yes. Double Jumps, Rocket Jumps, hell no. I want movement to be in the realm of 'realistic'.
Yes again!
Rocket Jumps UT style: NO! (corpses are the exception) YES with some module (jump pack or similar available for all suits but affected by weight of the suit and equipment so probably usefull for heavys too to get over uneven terrain faster but for scouts good to cover i.e. wider gaps between rooftops
I would like to have going prone too but its use is questionable (except for sniper easy life or getting to cover and hope some friendlies help out because prone doesn't help if tangos closing in. so probably in this game it would not work out (assuming nothing else changes until the theoretical implementation of said feature) |
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Akdhar Saif
Resistance of Tomorrow
17
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Posted - 2013.07.09 09:33:00 -
[85] - Quote
+1 For obvious reasons. |
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RINON114
B.S.A.A. General Tso's Alliance
232
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Posted - 2013.07.09 10:36:00 -
[86] - Quote
The only one of these I disagree with is the ledge grab. I think it's fair to give a bit of leeway for when you *just* miss that gap, but it should be judged by whether your feet are close, not your arms. Pulling yourself up from a hanging position requires a complex movement of lots of muscles, which doesn't look to be even closely reflected in any of the suits, including the Gallente suit which is the closest to human anatomy of all of the suits we have.
Come to think of it I don't like sliding either, but more on that later. |
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Flawless Mirage
Valhalla Gardains
0
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Posted - 2013.07.12 09:10:00 -
[87] - Quote
+1
I love the idea of being able to move extremely fluidly as a scout  |
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SponkSponkSponk
The Southern Legion RISE of LEGION
82
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Posted - 2013.07.12 12:09:00 -
[88] - Quote
Death to the tyranny of ankle-high ledges!
Viva le parkour! |
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The Black Jackal
The Southern Legion rise of legion
621
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Posted - 2013.07.16 22:41:00 -
[89] - Quote
I like to move it move it! Yeah!
Because I'm sick of feeling like a wooden puppet with no fluidity of movement!
And so want Vehicle Animations. |
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Spectre-M
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2013.07.16 22:46:00 -
[90] - Quote
Check the weekly updates. Theyve said they will be doing more movement options soon. |
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