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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3776
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Posted - 2013.05.10 03:07:00 -
[1] - Quote
If a vehicle has passengers, then it cannot be recalled; this makes gunners a liability. This disincentivizes teamwork, and transportation with vehicles, but these are things that should be encouraged. This makes a force eject ability a necessity so that pilots can ditch the passengers and gunners so vehicles can be recalled. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3830
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Posted - 2013.05.14 06:41:00 -
[2] - Quote
Any thoughts on this |
mollerz
s1ck3r Corp
247
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Posted - 2013.05.14 06:46:00 -
[3] - Quote
sounds about right to me. |
Starne
Planetary Response Organization
5
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Posted - 2013.05.14 06:48:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:If a vehicle has passengers, then it cannot be recalled; this makes gunners a liability. This disincentivizes teamwork, and transportation with vehicles, but these are things that should be encouraged. This makes a force eject ability a necessity so that pilots can ditch the passengers and gunners so vehicles can be recalled.
i can see this being usefull for drop ships that are using team work. as there is no geuss when player need to jump out. maybe tanks to but it can be used to to kill freindly. just drive up and force out other player at enemy team. also i would love to see the ablity to lock a tank / lav. so people my not enter. or if they do they cant drive of with it had some one take my tank 2 secs after it droped it sucked to say the least... |
ADAM-OF-EVE
Circle of Huskarl Minmatar Republic
7
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Posted - 2013.05.14 06:53:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:If a vehicle has passengers, then it cannot be recalled; this makes gunners a liability. This disincentivizes teamwork, and transportation with vehicles, but these are things that should be encouraged. This makes a force eject ability a necessity so that pilots can ditch the passengers and gunners so vehicles can be recalled.
on wrong team, force eject mercs on my team out into the boundry or into enemy stronghold. enemy get easy kills and you just fly back to collect more where as if you suicide your team just looses cloans without giving points away. its **** but id rather that be killed by suicide.
you buy a vehicle with 2 spare seats. its not a solo asset. its a group asset by nature. if someone gets in then thats just what its designed for. i would suggest a squad only lock on a vehicle which would force people to squad up and you could tell them to get out or kick from squad to eject them.
that would give you atleast some options without being too abusable by griefers.
also add a lock to someone else using the driver seat of something. give the player that owns it a warning with a 2 button popup where he can accept or decline that the person attempting to use the vehicle can take it. |
ladwar
Dead Six Initiative Lokun Listamenn
396
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Posted - 2013.05.14 06:56:00 -
[6] - Quote
I would love a lock and/or force ejection. and it wouldn't be to hard to make it so its not abuse-able. |
Kaze Eyrou
ROGUE SPADES EoN.
195
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Posted - 2013.05.14 07:58:00 -
[7] - Quote
I don't think [Square] is used for any vehicle right? [Square] could be Force Eject then.
Rules and restrictions for usage? Only useable if vehicle in on the ground (areal(?) vehicles) and not moving (both types of vehicles).
This way we can use it and we can't grief our teammates (although I wouldn't mind throwing some blueberrys into enemy territory to get them back for all those times they [fill in the blank]). |
anaboop
The Phoenix Federation
0
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Posted - 2013.05.14 12:16:00 -
[8] - Quote
I like the idea of force ejecting.
Square would go great too, prehaps adding a timer after activating it to give a warning to the gunners (More so for dropships) that you intend to do so and restrict if an enemy is between x and y distance of the vehicle to avoid ejecting gunners into enemy territory. |
Telleth
DUST University Ivy League
5
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Posted - 2013.05.14 12:23:00 -
[9] - Quote
I really would like the force eject or squad lock. I have had matches where I spend a solid 5 minutes at the ground spawn going in and out of the redline hoping the durn blueberry with no voice chat gets the idea to get out of my tank. Very frustrating. |
Skihids
The Tritan Industries RISE of LEGION
1292
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Posted - 2013.05.14 12:51:00 -
[10] - Quote
If you have a MCRU you can forget about recalling your vehicle. |
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CharCharOdell
Ametat Security Amarr Empire
44
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Posted - 2013.05.14 16:23:00 -
[11] - Quote
+1 Or even better, let us TK people in our tank. That way they'll stay OUT. |
Concept Proof
HavoK Core RISE of LEGION
29
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Posted - 2013.05.14 16:47:00 -
[12] - Quote
Agreed. The current method of recalling a vehicle involves driving back to spawn and waiting for the blue dots to get bored and jump out. Boredom should not be a design goal, either for the drivers or for the passengers. |
Garrett Blacknova
Codex Troopers
3029
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Posted - 2013.05.16 07:11:00 -
[13] - Quote
The owner of a vehicle should be able to recall it even if there's someone inside.
Initiating the recall should kick players out and prevent them from getting back in while the recall process is running. This way, if someone hijacks your tank, you have a "gimme" button if you can get to it for long enough to register the "hold circle" command. |
Draco Dustflier
Planetary Response Organisation
53
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Posted - 2013.05.16 07:47:00 -
[14] - Quote
Garrett Blacknova wrote:The owner of a vehicle should be able to recall it even if there's someone inside.
Initiating the recall should kick players out and prevent them from getting back in while the recall process is running. This way, if someone hijacks your tank, you have a "gimme" button if you can get to it for long enough to register the "hold circle" command. no more buffs for tanks. |
ladwar
Dead Six Initiative Lokun Listamenn
414
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Posted - 2013.05.16 07:49:00 -
[15] - Quote
Draco Dustflier wrote:Garrett Blacknova wrote:The owner of a vehicle should be able to recall it even if there's someone inside.
Initiating the recall should kick players out and prevent them from getting back in while the recall process is running. This way, if someone hijacks your tank, you have a "gimme" button if you can get to it for long enough to register the "hold circle" command. no more buffs for tanks. your a slow one aren't you? |
Garrett Blacknova
Codex Troopers
3032
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Posted - 2013.05.16 07:56:00 -
[16] - Quote
Draco Dustflier wrote:Garrett Blacknova wrote:The owner of a vehicle should be able to recall it even if there's someone inside.
Initiating the recall should kick players out and prevent them from getting back in while the recall process is running. This way, if someone hijacks your tank, you have a "gimme" button if you can get to it for long enough to register the "hold circle" command. no more buffs for tanks. How is "I can now steal my tank back... maybe... if it doesn't drive away" a buff for tanks? |
ladwar
Dead Six Initiative Lokun Listamenn
498
|
Posted - 2013.05.26 01:56:00 -
[17] - Quote
this really needs to be addressed. it is getting really bad with "influx" of new players. had a blue sit in my HAV for 10 minutes preventing me from recalling it and afterwards he sent me soon not nice mail with a hurtful word. |
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