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ImpureMort
Seykal Expeditionary Group Minmatar Republic
1
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Posted - 2013.05.11 10:11:00 -
[31] - Quote
Skihids wrote:Step-Away-Slowly wrote:I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take as long as counter-hacking an objective, then queue it if the RDV is busy. I think that would be a good solution. That way, the tank driver has to get the tank out of harm's way and where the RDV won't get shot down. Then call it in, instead of relying on his tank's shield and armor to last ten more seconds before it turns into magical leprechaun **** and floats back to his assets. On the other hand your suit is recalled in one second and replaced with another at a supply depot.
yeah foot scrubs are always whineing and trying to get havs nerfed more. i dont get it (IF YOU DO NOT RUN VEHICLES YOUR OPINION ABOUT VEHICLES DOES NOT MATTER) maybe when you swap froma militia to a better suits a big red target should hover over ur head for the first 15 second because thats what ur asking for havs. we get orbitaled enough our tanks get lost in transition enough stop trying to make ccp make things harder for vehicle users and step up your av game scrub. any proto av specialist will tell you av is overpowered the fact that your can be found on the forums still whining about tanks means you should be playing dust because you suck. cant kill a tank with op av = you suck
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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
40
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Posted - 2013.05.11 10:45:00 -
[32] - Quote
no shti. what else wud u use it for? |
Medic 1879
The Tritan Industries RISE of LEGION
277
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Posted - 2013.05.11 11:22:00 -
[33] - Quote
Face Eraser wrote:Kill the guy recalling it then hack his vehicle.
/thread
This its just so much fun I got a Vayu or whatever its called yesterday doing this was brilliant I used it like it was disposable and never bothered activating hardeners or extenders you just know the guy on the other side was panicing the entire time hoping it would survive, it nearly did shame about that redline though |
Synfulwrath
Requiem of Shadows DEADSPACE SOCIETY
0
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Posted - 2013.05.11 12:13:00 -
[34] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP?
I think a quite acceptable approach to this, for starters, is to make any active modules immediately deactivate when there is no one inside a vehicle.
Another idea would be to limit recalls to redline only. |
PADDEhatpigen
BurgezzE.T.F Orion Empire
8
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Posted - 2013.05.11 12:41:00 -
[35] - Quote
I agree. Recall is being abused but the option NEEDS to be there but i think that we should OLNY be able to do it at the suply depot Or at the red line start base. Players have to go to a suply depot to change dropsuit.
I drive tanks to and the first thing i always do is kill the suply depots/rails/blasters This way all the suits only have little choise, 1. Die to change to an AV killing suit, 2. Use what you got. When they chose nr. 1 and the heat goes my way, RECALL ;) and get it back out when my team made some easy kills (It's easy to kill av suits for the rest of my team) and the enemy has to die 1 more time to change back to infantry killing gear, when they do, hurra i call my tank back in ;)
You are all right it's not fair and it is a cowardly way to play, it should be changed If we could change dropsuit anywhere on map at any time that would be abused to so i understand why it's done.
Btw. Yes a tank can cost 2 mill. + to loose but if you are a god tanker you don't die very often even whit no recall option, remember it was like that a week ago ?
Dropsuits can easyly cost 300k isk to fit and you will most likely die 2-5 times in 1 battle so please STOP crying about loosing a tank.
We all have to grind in bpo/militia gear to make isk for main suit/vehicle
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Robert JD Niewiadomski
NULLIMPEX INC
101
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Posted - 2013.05.11 12:46:00 -
[36] - Quote
Oops, i thought if you recall a vehicle an RDV arrives to pick it up? Just like the delivery but in opposite direction. It simply poofs away? This can't stay that way. I have not used this function yet... |
Sir Meode
Seraphim Initiative. CRONOS.
494
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Posted - 2013.05.11 13:03:00 -
[37] - Quote
Make it so if the vehicle has damage you cant recall it = Problem solved
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NextDark Knight
Hellstorm Inc League of Infamy
17
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Posted - 2013.05.11 13:05:00 -
[38] - Quote
I don't mind the wormhole teleport back to base for the HAVs.. If I put enough pressure on some one they need to recall a HAV it's a win for the team. Plus, when they jump out to hack/recall there is a chance they might get them snipped and free tank for me. I like the recall because I'll crash a car upside down into something I can't get it out of and my only option is the wormhole/teleport recall. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
28
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Posted - 2013.05.11 23:49:00 -
[39] - Quote
EnglishSnake wrote:lol@this
ppl who are crying over this are the same assault tards who do the exact same thing at supply depots
no they aren't, there is a decided difference between the two, unless you're going to tell me that you can move a supply depot behind a mountain or building so it can't take damage while you re-suit?
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CharCharOdell
Ametat Security Amarr Empire
6
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Posted - 2013.05.12 00:16:00 -
[40] - Quote
So you're mad that someone can't recall a tank that is outclassed? HTFU. Tanks are UP. We need this. |
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The dark cloud
Seraphim Initiative. CRONOS.
1400
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Posted - 2013.05.12 00:22:00 -
[41] - Quote
Working as intended. If people see a tank they run for a supply depot to change out for AV. If there is just way to much AV on the field to deal with i just withdraw and recall my tank. Just so that you muppets understand this:
Recall feature=supply depots
Or do you want to get charged for getting free resupplys and the chance to change fits whenever you like to? I doubt it so screw you haters. If a tank is capable to run away into a safezone then you as AV obviously failed hard. |
Thurak1
Psygod9 RISE of LEGION
2
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Posted - 2013.05.12 02:56:00 -
[42] - Quote
dropsuits are MUCH smaller lighter and more portable than a vehicle. When you call in a tank it takes at least 15 seconds and it is dropped off by a RDV. Why should recalling it be any different? Just from game mechanics the recall right now is weird and misplaced. I think requiring a RDV to recall is very reasonable. I wouldnt even require holding the key down i would just have it as a menue drop down instead of deploy there would be a recal. I would even allow it to not be reset while taking damage.
I would opt for an option at a supply depot to allow for the depot to repair armor (as a drop down menue) and to have instant spawn and instant recal at the depot. To me thats what a depot is for all your wartime needs right? :) |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
32
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Posted - 2013.05.12 21:50:00 -
[43] - Quote
Sylwester Dziewiecki wrote:SGT NOVA STAR wrote:WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call for CQC, i RECALL that fitting at a supply depot. also, if im about to die in my dropsuit, i run to a supply depot and get my ass out of trouble. theres no difference between dropsuit/supply depot and vehicle/recall.
GOOD DAY Good point, and you can be killed while recalling vehicle..
Incorrect, you cannot be shot if you've retreated to safety behind a structure or mountain or somewhere inside the far reaches of your redline.
AND
you cannot move a supply depot to a safe location if it's not already there so his comparison fails miserably...
just last night more than one derpship and tank vanished from behind the buildings at the enemy's redline where I had no angle of attack, this was after they lost a few to my AVs and swarms and the effort/assistance of my team's anti-armor players.
Some of us died trying to re-suit at the supply depots which only delayed our anti-armor fits by a few seconds but in some cases gave the operators time to hide and recall their vehicles.
so how exactly are those two the same thing?... they're not and you have to be blind or willfully ignorant of the facts to think they are.
o/ Bill
of course this is just my opinion, if someone has a fact based counter to that, I'm more than willing to listen.
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The dark cloud
Seraphim Initiative. CRONOS.
1405
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Posted - 2013.05.12 22:53:00 -
[44] - Quote
first off all when a vehicle is burning you cannont recall it. So you have to repair it to a point where its not a big torch. Secondly when it is skirmish in the redline who cares? You just want to grief the vehicle user to blow his expensive vehicle up. If he recalls it then its more likely that he wont call in a new vehicle. And a vehicle user without his ride is not really helpfull in militia gear. In both cases you will win the match. So stop complaining. Before we had this feature and called in a railgun tank to counter a other tank we where basically stuck with it and had to keep it for the rest of the match. You lot are just annoyed that tanks can now change fits just like infantry can. So get over it and start to accept it. |
Draco Dustflier
Planetary Response Organisation
53
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Posted - 2013.05.16 07:22:00 -
[45] - Quote
ImpureMort wrote:Skihids wrote:Step-Away-Slowly wrote:I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take as long as counter-hacking an objective, then queue it if the RDV is busy. I think that would be a good solution. That way, the tank driver has to get the tank out of harm's way and where the RDV won't get shot down. Then call it in, instead of relying on his tank's shield and armor to last ten more seconds before it turns into magical leprechaun **** and floats back to his assets. On the other hand your suit is recalled in one second and replaced with another at a supply depot. yeah foot scrubs are always whineing and trying to get havs nerfed more. i dont get it (IF YOU DO NOT RUN VEHICLES YOUR OPINION ABOUT VEHICLES DOES NOT MATTER) maybe when you swap froma militia to a better suits a big red target should hover over ur head for the first 15 second because thats what ur asking for havs. we get orbitaled enough our tanks get lost in transition enough stop trying to make ccp make things harder for vehicle users and step up your av game scrub. any proto av specialist will tell you av is overpowered the fact that your can be found on the forums still whining about tanks means you should be playing dust because you suck. cant kill a tank with op av = you suck oh, god tankers are dipsh*ts. First off, you are the one that sucks. you REQUIRE a tank to perform well in a match. i've used the gunloggi before. (yes, i made the mistake of speccing into vehicles too.) It is absolute easy mode.you're worse than the people who run duvolle tacs and run in packs so the other team instadies. if you are so bad with tanks that you need to take kt behind cover and recall it, you dont deserve to use it. and dont whine about the prices. tanks in instant battle shouldn't even be a thing now that conquest is up. use your vehicles to defend/attack territory. if you're good, the corp will buy the tanks. but, wow, you whine wkrse than those little kids on youtube. people like you are the reason i bought 10000 hacked exo av nades. |
ladwar
Dead Six Initiative Lokun Listamenn
414
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Posted - 2013.05.16 07:38:00 -
[46] - Quote
Draco Dustflier wrote:ImpureMort wrote:Skihids wrote:Step-Away-Slowly wrote:I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take as long as counter-hacking an objective, then queue it if the RDV is busy. I think that would be a good solution. That way, the tank driver has to get the tank out of harm's way and where the RDV won't get shot down. Then call it in, instead of relying on his tank's shield and armor to last ten more seconds before it turns into magical leprechaun **** and floats back to his assets. On the other hand your suit is recalled in one second and replaced with another at a supply depot. yeah foot scrubs are always whineing and trying to get havs nerfed more. i dont get it (IF YOU DO NOT RUN VEHICLES YOUR OPINION ABOUT VEHICLES DOES NOT MATTER) maybe when you swap froma militia to a better suits a big red target should hover over ur head for the first 15 second because thats what ur asking for havs. we get orbitaled enough our tanks get lost in transition enough stop trying to make ccp make things harder for vehicle users and step up your av game scrub. any proto av specialist will tell you av is overpowered the fact that your can be found on the forums still whining about tanks means you should be playing dust because you suck. cant kill a tank with op av = you suck oh, god tankers are dipsh*ts. First off, you are the one that sucks. you REQUIRE a tank to perform well in a match. i've used the gunloggi before. (yes, i made the mistake of speccing into vehicles too.) It is absolute easy mode.you're worse than the people who run duvolle tacs and run in packs so the other team instadies. if you are so bad with tanks that you need to take kt behind cover and recall it, you dont deserve to use it. and dont whine about the prices. tanks in instant battle shouldn't even be a thing now that conquest is up. use your vehicles to defend/attack territory. if you're good, the corp will buy the tanks. but, wow, you whine wkrse than those little kids on youtube. people like you are the reason i bought 10000 hacked exo av nades. you must be butthurt.. really bad to be raging so hard. |
Garrett Blacknova
Codex Troopers
3032
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Posted - 2013.05.16 07:40:00 -
[47] - Quote
If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win.
When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the first time.
If the tank is capable of being so heavily buffed that you can't kill it during the recall, a GOOD driver wouldn't bother to recall it, they'd tank up and kill you while moving into a safe area to recharge their cooldowns. |
JX1
Goonfeet
27
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Posted - 2013.05.16 07:50:00 -
[48] - Quote
Oh, that Mort and those like him: - "I don't kill infantry and installations fast enough plx buff" - "Nerf all AV, militia swarms killed my proto" - "I'm paraplegic and tanking with my tongue, make it easier" - "I lost shields while proto-tank steamrolling pubbies in a skirmish, buff health by 60%"
Always good for a laugh, these tryhardest tankers. |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
114
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Posted - 2013.05.16 09:39:00 -
[49] - Quote
One thing I have not seen mentioned is the fact there are no Supply Depots in Ambush yet Pilots can still recall there Expensive Tank in a matter of seconds.
I have also seen some people complaining about OP AV, well AV is not OP it actually works out pretty well when Basic is against basic and Adv vs Adv so Id say its pretty balanced there. Also fully specced AV Infentry is virtually useless against other Infentry YOU ARE NOT.
Vehicles should not be able to be recalled in Ambush and Must take longer or have Designated areas for Vehicle Recall when in Skirmish |
Kekklian Noobatronic
Goonfeet
22
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Posted - 2013.05.16 09:53:00 -
[50] - Quote
Garrett Blacknova wrote:If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win.
When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the first time.
If the tank is capable of being so heavily buffed that you can't kill it during the recall, a GOOD driver wouldn't bother to recall it, they'd tank up and kill you while moving into a safe area to recharge their cooldowns.
Damages the owner
the owner
owner
If the owner runs the tank away, puts his back to a building, and the tank in front with hardeners on taking the heat, you CANT damage the owner.
If the tank takes damage, the recall should stop. Simple as that. Not to mention how stupid fast the recall is. Should be as fast as retaking a hacked objective. |
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Garrett Blacknova
Codex Troopers
3036
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Posted - 2013.05.16 10:13:00 -
[51] - Quote
Kekklian Noobatronic wrote:Garrett Blacknova wrote:If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win.
When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the first time.
If the tank is capable of being so heavily buffed that you can't kill it during the recall, a GOOD driver wouldn't bother to recall it, they'd tank up and kill you while moving into a safe area to recharge their cooldowns. Damages the ownerthe ownerownerIf the owner runs the tank away, puts his back to a building, and the tank in front with hardeners on taking the heat, you CANT damage the owner. If the tank takes damage, the recall should stop. Simple as that. Not to mention how stupid fast the recall is. Should be as fast as retaking a hacked objective. Now go back and read the rest of my post.
Congrats on making it halfway through the first sentence though. That's a good start. |
Mark Crusader
Sons of Kharvash
10
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Posted - 2013.05.27 08:27:00 -
[52] - Quote
A set of solutions I would be fine with:
A vehicle being attacked cannot be recalled. A recalled vehicle is unavailable until the next battle (this can also apply to dropsuit fittings at Supply Depots). |
BOZ MR
Internal Error. Negative-Feedback
176
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Posted - 2013.05.27 10:06:00 -
[53] - Quote
Kekklian Noobatronic wrote:Right. Title says it all. But, I suppose I'll elaborate.
We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster), he simply drives a short distance away, triggers all the hardeners, pops out, and recalls the vehicle. In under 10 seconds, *Poof*, no more worry about losing his tank
Then, true to form, he recalls it a few moments later from their red line.
Is this seriously how this feature was meant to be used? Especially with the incoming buff in tank hit points, that only extends peoples window to perform this.
Can we get some kind of 'Cancel' feature on this, where enemy damage cancels the recall action? Hell, it's faster than hacking a point, you can probably squeeze it in between Swarm launcher reloads even with that feature.
CCP? Vehicles are easy to kill already and incredibly expensive, we need it. Do your fittings changing cancel when you change it inmsupply depot? No. Than STFU DUM+ƒ@ss |
BOZ MR
Internal Error. Negative-Feedback
176
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Posted - 2013.05.27 10:08:00 -
[54] - Quote
Kekklian Noobatronic wrote:Garrett Blacknova wrote:If someone damages the owner while he's trying to recall, it interrupts. Sniper + AV guy = win.
When the tanker brings it back into battle, AV it to death before it can land. It's just as dead as if you killed it the first time.
If the tank is capable of being so heavily buffed that you can't kill it during the recall, a GOOD driver wouldn't bother to recall it, they'd tank up and kill you while moving into a safe area to recharge their cooldowns. Damages the ownerthe ownerownerIf the owner runs the tank away, puts his back to a building, and the tank in front with hardeners on taking the heat, you CANT damage the owner. If the tank takes damage, the recall should stop. Simple as that. Not to mention how stupid fast the recall is. Should be as fast as retaking a hacked objective. Another selfish av dum+ƒass. Hope to crush you with my tank. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
128
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Posted - 2013.05.27 13:55:00 -
[55] - Quote
Some tanks are specifically built for certain purposes, recall is a god blessing. Unfortunately we have to deal with small turrets CAMPERS. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
64
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Posted - 2013.05.27 14:20:00 -
[56] - Quote
SGT NOVA STAR wrote:WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call for CQC, i RECALL that fitting at a supply depot. also, if im about to die in my dropsuit, i run to a supply depot and get my ass out of trouble. theres no difference between dropsuit/supply depot and vehicle/recall.
GOOD DAY
Ok we have confirmation that it is working as per game mechanics. Not an exploit so nothing to see here. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
36
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Posted - 2013.05.27 14:52:00 -
[57] - Quote
Wojciak wrote:I think there should be a isk price to recall a vehicle and if you call it down you get charged again, then every time this ( calling and recalling the same vehicle fitting) is done the price increases. Not unless you have to start paying ISK to change fittings (which is, admit it, ALWAYS to your 6,000 SP Anti-Vehicle fit) on the battlefield.
But people have already pointed out in this thread that, as long as you're diligent and determined to "get that tank" the recall won't work. As far as I know it's working as intended and requires no changes. |
Jason Pearson
Seraphim Initiative. CRONOS.
1370
|
Posted - 2013.05.27 16:02:00 -
[58] - Quote
JX1 wrote:Oh, that Mort and those like him: - "I don't kill infantry and installations fast enough plx buff" - "Nerf all AV, militia swarms killed my proto" - "I'm paraplegic and tanking with my tongue, make it easier" - "I lost shields while proto-tank steamrolling pubbies in a skirmish, buff health by 60%"
Always good for a laugh, these tryhardest tankers.
The moment you said "proto-tank" I realized you're a ******* mong. We don't have "Prototype" anything you mug. Standard Tanks and Advanced Modules. That is all. |
Jason Punk
DUST University Ivy League
109
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Posted - 2013.05.30 05:55:00 -
[59] - Quote
I GOT IT!!! How about keeping the mechanic as is, given a possible change in the timer (not something you can do in a fire-fight...similar to warping out) but with the caveat of having to "repair" a vehicle which was damaged when recalled with a significant fraction of the expense, forcing a player to essentially repair and return or accrue a loss every time he sends it back to safety. |
SoulRipper Cybran
Wraith Shadow Guards
8
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Posted - 2013.06.01 04:43:00 -
[60] - Quote
I agree that this should not happen i had a tank driver recall whithin a second or two of me shooting at it while i reloaded. Not Good. |
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