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441. Vehicular Cloaking!!! - in Feedback/Requests [original thread]
NovaShadowStorm wrote: kyan west wrote: i want to be able to have my squad rain down out of an invisible dropship without being shot out of it before i can even get to an objective. Don't think that would work, cloaking would be game br...
- by Garrett Blacknova - at 2012.12.21 03:07:00
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442. Iron Sight really?! - in Feedback/Requests [original thread]
Weapon customisation is coming SOONGäó and had been announced before the ironsights were. Ironsights were shown a while back and lots of people said they wanted them. There have been consistent and repeated complaints about the scope view on ARs...
- by Garrett Blacknova - at 2012.12.21 03:03:00
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443. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
I keep reading the thread title as "What's up with all the vehicle hats?" ...I should try and get more sleep...
- by Garrett Blacknova - at 2012.12.21 02:27:00
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444. (Request) All Aur guns Have an isk price tag too - in Feedback/Requests [original thread]
WHz DS9899 wrote: Garrett Blacknova wrote: Have they changed the AUR guns again since Codex? Because there, we only had 2 pay-to-win AUR guns. One HMG and one Tac AR (which has been nerfed hard for the people who exploited it). Nope S...
- by Garrett Blacknova - at 2012.12.21 02:09:00
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445. [Feedback] Graphical thingies - in Feedback/Requests [original thread]
fenrir storm wrote: Garrett Blacknova wrote: fenrir storm wrote: Think alot has to do with the unreal engine Arkham Asylum, Arkham City, Borderlands/BL2, Gears of War series, Mass Effect series, Section 8, Transformers: War for Cybertro...
- by Garrett Blacknova - at 2012.12.21 02:03:00
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446. (Request) All Aur guns Have an isk price tag too - in Feedback/Requests [original thread]
Have they changed the AUR guns again since Codex? Because there, we only had 2 pay-to-win AUR guns. One HMG and one Tac AR (which has been nerfed hard for the people who exploited it).
- by Garrett Blacknova - at 2012.12.21 02:01:00
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447. [Feedback] Graphical thingies - in Feedback/Requests [original thread]
fenrir storm wrote: Think alot has to do with the unreal engine Arkham Asylum, Arkham City, Borderlands/BL2, Gears of War series, Mass Effect series, Section 8, Transformers: War for Cybertron... All UE3 games. All games with good or great r...
- by Garrett Blacknova - at 2012.12.21 01:53:00
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448. [Feedback] Graphical thingies - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Certain textures load too slowly: Camera sight zoom graphic for tactical and burst AR Vehicle textures The wrist device of the mercs when hacking Had lots of trouble with this in Codex. Seems MUCH less common fo...
- by Garrett Blacknova - at 2012.12.21 00:14:00
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449. [Request] Railgun HAV - in Feedback/Requests [original thread]
NovaShadowStorm wrote: They decreased spool time too, haven't you noticed how much faster you can fire now? Now you can get about 2 shots off in the time it used to take for you to get 1 shot off then wait for the CD to fire again. Quick que...
- by Garrett Blacknova - at 2012.12.20 23:25:00
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450. Request - Cool Sniper Request- Stutter Sniper - in Feedback/Requests [original thread]
Less effective for personal use, but potentially more effective as a long-range squad support weapon. And because you're letting squadmates get kills, it would be a perfect weapon for a Squad Leader to use. Assist + Commission = ??? Occasional ki...
- by Garrett Blacknova - at 2012.12.20 23:16:00
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451. The LAV engine sounds - in Feedback/Requests [original thread]
Haven't driven my LAVs since Codex left us, but I've been a passenger and I've dodged a few. +1, new sound is annoying. But at least you can HEAR it...
- by Garrett Blacknova - at 2012.12.20 22:02:00
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452. New aiming, what do you think? - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: Garrett Blacknova wrote: 1CLIP 1KILL wrote: One more point: Most good FPS PC gamers are used to being able to do a full 360 degree turn without moving their wrist. That means the sensitivity is so high, that moving your...
- by Garrett Blacknova - at 2012.12.20 20:40:00
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453. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
Hey guys... new idea. Don't just bring the old mode back, renovate it... First stage is the current Skirmish. When one team's MCC is destroyed, the other team become the "attackers" and can push forwards if their MCC is still strong enough (more...
- by Garrett Blacknova - at 2012.12.20 20:36:00
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454. New aiming, what do you think? - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: One more point: Most good FPS PC gamers are used to being able to do a full 360 degree turn without moving their wrist. That means the sensitivity is so high, that moving your mouse three to five centimeters in one direction ...
- by Garrett Blacknova - at 2012.12.20 20:14:00
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455. Mining Career - in Feedback/Requests [original thread]
WILLIAM Forrester wrote: There's really nothing to Dust other than PVP. Considering they've officially announced that PvE is DEFINITELY going to be in the game, I suspect you may need to look up what "rogue drones" are...
- by Garrett Blacknova - at 2012.12.20 20:09:00
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456. Iron Sights - an alternative - in Feedback/Requests [original thread]
I'll just drop the same little note I did in another "no ironsights" argument earlier today... During the "space race", America spent MILLIONS developing a special pen that could be used without any need for gravity, so that they would be able to ...
- by Garrett Blacknova - at 2012.12.20 20:07:00
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457. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Joined a match in pgorgress. about 3 mins on the clock. 1 vs. 1, and the other guy was 0 for 0 even though his team was down a clone, so... oops, I guess? I ran and hid because I accidentally spawned in the wrong suit. Because the other guy had...
- by Garrett Blacknova - at 2012.12.20 20:01:00
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458. New aiming, what do you think? - in Feedback/Requests [original thread]
Check the Move controller settings. Turn deadzone down to 0 on x and y axis. If that doesn't help, I don't know. But it worked in E3, and was still working in Codex, so it probably works now.
- by Garrett Blacknova - at 2012.12.20 18:52:00
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459. [Request] Mouse target movement when calling orbital / precision strikes - in Feedback/Requests [original thread]
I don't normally use KB+M, and haven't tried it since the update, but +1 because this is needed.
- by Garrett Blacknova - at 2012.12.20 18:46:00
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460. Keyboard and mouse settings needs to be made bit more "personal" - in Feedback/Requests [original thread]
Custom controls are coming SOONGäó
- by Garrett Blacknova - at 2012.12.20 18:43:00
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