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501. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
Gallente go straight from private to officer? The hell kind of rank structure is that?
- by Alena Ventrallis - at 2015.02.22 22:29:00
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502. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
Stormblade Green wrote: Alena Ventrallis wrote: Can anyone name me a weapon that the Core Focused repair tool can outrep within its optimal? HMG. ARR. Rare but Viziam SCR can.... oh and FG, PLC You're kidding right?
- by Alena Ventrallis - at 2015.02.22 18:37:00
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503. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Adipem Nothi wrote: Fizzer XCIV wrote: Adipem Nothi wrote: Fizzer XCIV wrote: The ScR hipfire is balanced as it is for the type of game Dust is. I was under the impression that the ScR's efficiency (kills/spawn) was higher than any...
- by Alena Ventrallis - at 2015.02.22 17:27:00
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504. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Cat Merc wrote: Alena Ventrallis wrote: CalAssault should be recoil reduction for the RR. That much is certain. The GalAss bonus... Really, is there an area where the PR doesn't perform well? It actually has the second slowest reload time...
- by Alena Ventrallis - at 2015.02.21 19:22:00
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505. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Adipem Nothi wrote: The longer range rifles I've used in other shooters were consistently unwieldy when fired from the hip. They still hit hard and could kill in CQC, but not without significant effort on the part of the shooter. The long-rang...
- by Alena Ventrallis - at 2015.02.21 19:17:00
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506. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
CalAssault should be recoil reduction for the RR. That much is certain. The GalAss bonus... Really, is there an area where the PR doesn't perform well?
- by Alena Ventrallis - at 2015.02.21 15:26:00
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507. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
Can anyone name me a weapon that the Core Focused repair tool can outrep within its optimal?
- by Alena Ventrallis - at 2015.02.21 15:20:00
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508. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Adipem Nothi wrote: Alena Ventrallis wrote: The ScR should absolutely without a doubt be just as effective at 5m as it is as 70m. ALL RIFLES should be just as effective as 5m as they are at the edge of their optimals. What should separate CQ...
- by Alena Ventrallis - at 2015.02.21 15:19:00
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509. The shotgun needs a better sight - in Feedback/Requests [original thread]
This is the shotgun from 15m away The shotgun user has no skill in shotguns. See how crappy the damage efficiency is? And how the enemy still fills up a majority of the reticle? Why the hell are you using it at anything other than point blank ...
- by Alena Ventrallis - at 2015.02.21 14:53:00
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510. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
The ScR should absolutely without a doubt be just as effective at 5m as it is as 70m. ALL RIFLES should be just as effective as 5m as they are at the edge of their optimals. What should separate CQC from long range rifles is how quickly and how ea...
- by Alena Ventrallis - at 2015.02.21 14:49:00
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511. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Just reduce HMG dispersion. I don't see why this is hard to realize. HMG kills because a lot of weak bullets hit you really fast. Cutting the range is pointless because you can still apply a metric f*ckton of bullets into a target. Just increase ...
- by Alena Ventrallis - at 2015.02.18 16:37:00
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512. Assault HMG Proposal - in Feedback/Requests [original thread]
Really, it just needs a reduction in dispersion. The problem is it sacrifices dmaage for range, but it struggles to apply that reduced damage at that extended range. Reducing dispersion means it has a proper tradeoff of damage and range with prope...
- by Alena Ventrallis - at 2015.02.16 20:54:00
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513. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Tesfa Alem wrote: Alena Ventrallis wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I se...
- by Alena Ventrallis - at 2015.02.14 15:54:00
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514. [IDEA]Simple Trading - in Feedback/Requests [original thread]
CCP Rattati wrote: Simple Trading as I define it is go to item in assets press X send item to Contact (not player) select qty send are you sure yes Eve contracts would prevent scamming far easier. I can easily take advantage of this system.
- by Alena Ventrallis - at 2015.02.13 14:03:00
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515. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it. As an experim...
- by Alena Ventrallis - at 2015.02.13 13:48:00
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516. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Here's the thing: The regular DS acts like this. Pilots want the ADS to act like this. But people seem to be insisting that the ADS act like this with a gun crammed into the nose. The ADS should behave like this because each dropsuit/veh...
- by Alena Ventrallis - at 2015.02.13 13:44:00
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517. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
ADS as they should be balanced now, should focus on the assault part of their name, to the exclusion of transport. Right now we are giving them too many hats to wear: transport, assault, etc. We need to give them one job, and have them do that job...
- by Alena Ventrallis - at 2015.02.05 12:13:00
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518. [IDEA] ( warbarge components ) Add ISK variation in the market - in Feedback/Requests [original thread]
Varoth Drac wrote: They definitely should be purchasable with isk. Firstly it's a great reason to actually earn isk, giving you some kind of progression to work along. Secondly, the whole idea of aurum is that you can buy stuff with isk or r...
- by Alena Ventrallis - at 2015.02.05 12:10:00
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519. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: Alena Ventrallis wrote: The-Errorist wrote: True Adamance wrote: Also wondering of High Alpha AoE turrets are on the "To Do List " for vehicles....... still sorely needed. I'm guessing it's the fragmented missile...
- by Alena Ventrallis - at 2015.02.04 09:06:00
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520. The RR kicks like a muel - in Feedback/Requests [original thread]
ALL kick reduction. Unless of course, we change the other assault bonuses to only apply in ADS. Rattati has a trello about this very thing, so hopefully we will get it soon.
- by Alena Ventrallis - at 2015.02.04 04:47:00
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