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521. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Alena Ventrallis wrote: To add to this, ADS should have been a light vehicle from the start. Not a lot of health, very maneuverable, uses speed and agility to survive, as opposed to withstanding the hits. Since this will...
- by Alena Ventrallis - at 2015.02.04 02:22:00
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522. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Godin Thekiller wrote: XxBlazikenxX wrote: Godin Thekiller wrote: XxBlazikenxX wrote: The quicker you don't question how people play the game, the less you will be butthurt. so just say "**** it, the game shou...
- by Alena Ventrallis - at 2015.02.04 02:04:00
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523. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Alena Ventrallis wrote: If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle. Most games allows...
- by Alena Ventrallis - at 2015.02.04 01:40:00
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524. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle.
- by Alena Ventrallis - at 2015.02.04 00:50:00
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525. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: True Adamance wrote: Also wondering of High Alpha AoE turrets are on the "To Do List " for vehicles....... still sorely needed. I'm guessing it's the fragmented missile turrets. He means like in an Abrams main turret ...
- by Alena Ventrallis - at 2015.02.03 19:33:00
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526. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
A point of contention on all blaster discussion; they MUST MUSTVMUST do enough damage to stop shield regen AT THE MLT/STD LEVEL. There can be no arguments made here. If it cannot do that on its own unassisted, then it cannot do AV.
- by Alena Ventrallis - at 2015.02.03 02:08:00
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527. [Idea] Caldari logistics - in Feedback/Requests [original thread]
Why not just dramatically increase the max carried nanohives? Makes em easier to replace.
- by Alena Ventrallis - at 2015.02.02 19:12:00
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528. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
The ScR is a generalist weapon. It functions in both CQC and long range, but honestly all rifles should be equally effective from 0m out to their optimal, and have DPS be the determining factor as to which is superior in CQC. Now the ScR can beat ...
- by Alena Ventrallis - at 2015.02.02 17:02:00
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529. Please Nerf my Saga-II - in Feedback/Requests [original thread]
Atiim wrote: Alena Ventrallis wrote: So we should nerf one of the least represented items in the game? If necessary, yes. It's lack of presence is evidence of the lack of necessity. Otherwise it would be used more.
- by Alena Ventrallis - at 2015.02.02 16:45:00
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530. Amarr flashbang - in Feedback/Requests [original thread]
Sgt Kirk wrote: Mikel Arias wrote: True Adamance wrote: I'd definitely use Flash and Smoke Grenades. But would smoke grenades be useful? You, the radar... Have it scramble radar too Sounds more like an EMP grenade. Here's a thou...
- by Alena Ventrallis - at 2015.02.02 16:14:00
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531. Please Nerf my Saga-II - in Feedback/Requests [original thread]
So we should nerf one of the least represented items in the game?
- by Alena Ventrallis - at 2015.02.02 16:08:00
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532. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
501st Headstrong wrote: Can the range reduction at least go please? I mean really? We already have varying levels of ewar now, but i dont even clearly know the levels aside from close, mid, and long. Now nerf that by 85%. If a scout is for scou...
- by Alena Ventrallis - at 2015.02.02 16:07:00
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533. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Sir Dukey wrote: Imp Smash wrote: Potential methods to use cloak use: 1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit How am I suppose to do #2 when I have no clue where...
- by Alena Ventrallis - at 2015.02.02 16:04:00
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534. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Yet again, this thread is derailing. Honestly, it will continue to be derailed, because more than anything else, AV/V is the most hotly debated topic in Dust. Having played both sides, I know how irritating it is when a ta...
- by Alena Ventrallis - at 2015.02.02 12:20:00
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535. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
If there was no overheat, you might have a point.
- by Alena Ventrallis - at 2015.02.01 09:33:00
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536. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin, one point of contention. Are you sure your blaster damage is enough to stop shield regen? No point in any amount of dps if it can't do that.
- by Alena Ventrallis - at 2015.01.31 11:08:00
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537. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
https://trello.com/c/AFwFNWms Praise be unto Rattati!
- by Alena Ventrallis - at 2015.01.31 11:04:00
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538. Smart restock - in Feedback/Requests [original thread]
Dev blogs, my friend.
- by Alena Ventrallis - at 2015.01.31 00:43:00
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539. RE Spawn Protection - in Feedback/Requests [original thread]
Drecain Midular wrote: Solution is not spawn invulnerability, but instead increase uplink EWAR precision so that you can see that someone has placed re:s on the link and choose another to spawn on. Even better would be if they implemented sky d...
- by Alena Ventrallis - at 2015.01.30 12:23:00
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540. Logistics are Under Powered - in Feedback/Requests [original thread]
Logistics provide support to slayers. They resupply ammo, repair armor, provide scans, place respawn links, and other duties that aren't directly killing the enemy. This allows slayers to continue slaying longer. 10 ISK, right meow!
- by Alena Ventrallis - at 2015.01.30 12:22:00
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