Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 60 70 80 90 |
161. Alternative to Vehicle Lock Toggle - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Alena Ventrallis wrote: What's wrong with a real vehicle lock? I'd wager that "real" vehicle locks will be used more often than not to secure a vehicle for a single player so that they might circumvent the limitations...
- by Alena Ventrallis - at 2015.07.16 20:22:00
|
162. Alternative to Vehicle Lock Toggle - in Feedback/Requests [original thread]
What's wrong with a real vehicle lock?
- by Alena Ventrallis - at 2015.07.16 17:37:00
|
163. Dropship - reworking the inertia - in Feedback/Requests [original thread]
Nah man.
- by Alena Ventrallis - at 2015.07.16 16:18:00
|
164. Vehicle lock toggle [How to implement] - in Feedback/Requests [original thread]
Perhaps R3?
- by Alena Ventrallis - at 2015.07.14 22:54:00
|
165. Vehicle lock toggle [How to implement] - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Alena Ventrallis wrote: I would rather have it mapped to a button Suppose I load up on active modules. Will my lock then disappear? Will I lose the ability to turn on one of my modules? Have it so you pull up the wea...
- by Alena Ventrallis - at 2015.07.14 22:33:00
|
166. Vehicle lock toggle [How to implement] - in Feedback/Requests [original thread]
I would rather have it mapped to a button Suppose I load up on active modules. Will my lock then disappear? Will I lose the ability to turn on one of my modules? Have it so you pull up the weapon wheel, then push a button to toggle it. Triangle ...
- by Alena Ventrallis - at 2015.07.14 17:03:00
|
167. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
And it also discourages dual tanking since you sacrifice an armor plate for the regulator. I like it.
- by Alena Ventrallis - at 2015.07.14 17:00:00
|
168. Dropship kill/suicide not counting as a kill? ejection seats please! - in Feedback/Requests [original thread]
An eject button for passengers first please.
- by Alena Ventrallis - at 2015.07.13 21:58:00
|
169. [Request] Add battlefinder page on end of battle screen - in Feedback/Requests [original thread]
DeathwindRising wrote: Yes. Take it a step further, and use the same teams to reduce time spent matchmaking. People can choose to go to MQ or continue onto the next match. It's also great for getting a rematch against a team you lost against....
- by Alena Ventrallis - at 2015.07.13 18:52:00
|
170. Rate of fire module discussion. - in Feedback/Requests [original thread]
I am completely against ROF mods. 1. They provide the exact same DPS boost that raw damage mods do. 2. I want everyone to imagine a minassault with stacked damage and ROF mods sitting in the redline with a Thales. Just wonder on that for a minute.
- by Alena Ventrallis - at 2015.07.13 16:39:00
|
171. Rattati we need LP sinks - in Feedback/Requests [original thread]
They should implement loyalty weapons for sure, but 500k LP? An APEX suit costs 1/5th of that.
- by Alena Ventrallis - at 2015.07.12 02:44:00
|
172. Better Maps For Shorter Range Weapons - in Feedback/Requests [original thread]
Have you never seen a city? Or an underground complex? Or any other socket?
- by Alena Ventrallis - at 2015.07.11 17:42:00
|
173. Rate of fire module discussion. - in Feedback/Requests [original thread]
Befor eI even think about ROF mods, I want to see dispersion/recoil mods.
- by Alena Ventrallis - at 2015.07.09 21:45:00
|
174. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Suppression as I learned it is forcing the enemy to keep their heads down so that riflemen can move in to flank or envelop them. To that end, we used the SAW (then the IAR, I hate that thing) both of which function like Aeon describes commandos. L...
- by Alena Ventrallis - at 2015.07.09 02:26:00
|
175. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Move damage mods to the lows. For highs, give us recoil/dispersion reducers, kind of like tracking computers from Eve. Shields get raw damage, armor gets damage application.
- by Alena Ventrallis - at 2015.07.05 22:08:00
|
176. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
I agree with you mostly, but if commandos are supposed to be suppression, shouldn't they also get more max ammo too? Remember, suppression fire isn't trying to kill someone, it's trying to keep them pinned for other suits (the assault suits) to fl...
- by Alena Ventrallis - at 2015.07.05 21:47:00
|
177. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Give Gallente commandos 3% sprint speed per level. A free kincats at 5. Let's them get their plasma rifles into range quicker, which is in line with Gallente combat philosophy.
- by Alena Ventrallis - at 2015.07.04 17:14:00
|
178. Skins feature extention, suits and weapons! - in Feedback/Requests [original thread]
I agree, but only if the weapon matches the racial skin. You shouldn't get an Amarrian skin on a combat rifle.
- by Alena Ventrallis - at 2015.07.04 17:06:00
|
179. forward facing shiled on LAV's - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank Herb...
- by Alena Ventrallis - at 2015.07.03 20:59:00
|
180. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Alena Ventrallis wrote: Sweeping an area only reveals enemies for an instant. Good to know they are there, but not so good for keeping track of them. The only way to keep track of them constantly is to face them and ho...
- by Alena Ventrallis - at 2015.07.03 20:53:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |