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1181. Question for Rattati - in Feedback/Requests [original thread]
Armor.
- by Alena Ventrallis - at 2014.08.08 03:49:00
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1182. Hotfix Delta proposed ideas - in Feedback/Requests [original thread]
First, let's make skills with no bonus (the majority of them) give us a bonus in some way.
- by Alena Ventrallis - at 2014.08.08 03:32:00
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1183. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
Back when slayerlogis were a thing, I always held the argument that survivability was for logos, because a) they have no sidearm, so any engagement with any other type of suit is already against their favor, and b) a logo should be repping, or lay...
- by Alena Ventrallis - at 2014.08.08 03:30:00
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1184. when are railguns getting fixed? - in Feedback/Requests [original thread]
OP FOTM wrote: proof? it probably just does -5% to shields like every other hybrid rail in the game not a tanker, don't really care Aim small railgun at friendly. Efficiency is 77%. Have him flux himself. Efficiency is now 63%.
- by Alena Ventrallis - at 2014.08.07 11:37:00
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1185. Racial Vehicle placeholders - in Feedback/Requests [original thread]
So Amarr vehicles would turn very well, but have a slow top speed and slow acceleration. And Minmatar would go really fast in a straight line, but have problems with corners and such.
- by Alena Ventrallis - at 2014.08.07 01:41:00
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1186. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
True Adamance wrote: Alena Ventrallis wrote: What does it mean large blaster "Decay at max"? Does that mean time before blaster hits its max dispersion? So instead of hitting max dispersion in 0.8 Seconds and instead caps out at 2.5........
- by Alena Ventrallis - at 2014.08.07 01:39:00
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1187. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
What does it mean large blaster "Decay at max"?
- by Alena Ventrallis - at 2014.08.07 01:33:00
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1188. A change to biotics: better skill bonus - in Feedback/Requests [original thread]
As it stands, the bonuses on biotic modules are abysmally low. Taking kincats to 5 gives you 0.6% more speed, which is less than 1m/s on any given suit. So instead, why not change them to a fitting bonus like reduced pg/cpu per level? Make them ea...
- by Alena Ventrallis - at 2014.08.06 12:39:00
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1189. [Discussion: Ion Pistol] Change Ion Pistol firing mode to automatic. - in Feedback/Requests [original thread]
Buff the ammo to, say, 48. This gives it competitive damage per clip and means you can down a good amount of health before needing a reload.
- by Alena Ventrallis - at 2014.08.06 11:03:00
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1190. Make repair tools use ammo - in Feedback/Requests [original thread]
Because they run off capacitor. Which never runs out.
- by Alena Ventrallis - at 2014.08.06 01:02:00
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1191. Combat Rifle... - in Feedback/Requests [original thread]
0.1 to 0.2 seconds between burst. Whabam.
- by Alena Ventrallis - at 2014.08.05 17:39:00
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1192. Sentinels arent the "low damage" point-defense class. Logi... - in Feedback/Requests [original thread]
Honestly, just increase HMG dispersion. the thing should hurt a ton when your up close, and having 40m range is fine if only every few rounds impact the target. But as of now, too many rounds hit a target at too far of a range.
- by Alena Ventrallis - at 2014.08.05 17:37:00
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1193. A thought on weapon proficiency. - in Feedback/Requests [original thread]
Just an idle thought. Just threw an idea out there, see if it stuck.
- by Alena Ventrallis - at 2014.08.05 16:16:00
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1194. tiericide, without mauling the game. - in Feedback/Requests [original thread]
This is not tiericide, as there are still tiers. Proto is still better than all the others. If the only suits available were proto level suits, that is tiericide. Best we can do is have advanced become militia, and proto become standard. But eve...
- by Alena Ventrallis - at 2014.08.05 08:22:00
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1195. Required repair tool changes - in Feedback/Requests [original thread]
Suppose L1 brought up locks similar to how swarms work, albeit with a much smaller lock on area, and R1 triggers the beam itself?
- by Alena Ventrallis - at 2014.08.05 05:43:00
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1196. A thought on weapon proficiency. - in Feedback/Requests [original thread]
Ripley Riley wrote: A laser rifle with maxed out proficiency using your suggestion would have +20% damage against shields and -5% damage against armor... The proficiency skill should make weapons better at killing what they were meant to kill (...
- by Alena Ventrallis - at 2014.08.05 05:37:00
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1197. Infantry, AV and YOU (Commando buff) - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Derpty Derp wrote: So you wanna put dedicated av out of business as well as making vehicles just about useless... A better idea would be if people actually defend their av from infantry... The same as infantry defends...
- by Alena Ventrallis - at 2014.08.04 00:55:00
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1198. A thought on weapon proficiency. - in Feedback/Requests [original thread]
A simple idea. Suppose proficiency was changed so that it improved damage against the opposite tank? ie: Plasma Rifle proficiency would improve its damage against armor? Just an interesting thought.
- by Alena Ventrallis - at 2014.08.04 00:53:00
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1199. Why are dropships being buffed? - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: they need to extend the distance swarms will chase Dropships on the z axis.. basically they pop their afterburner and just zoom high into the sky even with missiles followign them but they just dont reach that high.. whi...
- by Alena Ventrallis - at 2014.08.04 00:48:00
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1200. The PG+CPU skills cost way too much SP - in Feedback/Requests [original thread]
JRleo jr wrote: Alena Ventrallis wrote: By comparison, Eve PG/CPU skills affect all ships, from frigates to titans, and are an x1 modifier. Fully in support of this. I'd even make it x2. How long does it take to get to 5? 3-4 days each, ...
- by Alena Ventrallis - at 2014.08.03 11:02:00
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