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1581. Request: bonus for same race weapon and suite - in Feedback/Requests [original thread]
There's supposed to be. For instance, Amarr Assault has a bonus to Amarr weaponry. We have it already. Just not far enough.
- by Alena Ventrallis - at 2014.01.20 01:20:00
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1582. Racial Starter Fits - in Feedback/Requests [original thread]
Once the sidearms are all released, can we get mlitia versions of everything and put them on the starter fits? My Caldari starters using a Gallente AR kind of breaks the lore a bit.
- by Alena Ventrallis - at 2014.01.19 21:08:00
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1583. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
I think k 3000 damage is adequate. Considering how long it takes to get a second shot off, Thats plenty of time for a vehicle to bug out/activate hardeners/kill the PLC. Plus, as mentioned, what does it matter if you got ohk by 1500 or 3000 damage...
- by Alena Ventrallis - at 2014.01.19 09:51:00
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1584. [Feedback] Large Missile Installations Have 2,000m Range - in Feedback/Requests [original thread]
I find my dropship fears railguns, and missiles only when they're up close. you must take into account that missiles are far slower than railguns, and therefore are much easier to avoid the further out you get.
- by Alena Ventrallis - at 2014.01.16 18:28:00
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1585. Request a review of the reward system - in Feedback/Requests [original thread]
The original reason was so that new players wouldn't be unable to gain sp because of proto squads stomping them. The haves would gain the sp, and the have-nots would die and be unable to skill up. Currently able to be abused, but necessary unless...
- by Alena Ventrallis - at 2014.01.16 05:24:00
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1586. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
I'd say either have the sighting laser, or Nerf the range. Maybe have optimal at 175m, and effective range at 300. Tanks are imbalanced, but we can't balance everything to tanks and screw over LAVs and drop ships.
- by Alena Ventrallis - at 2014.01.11 06:23:00
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1587. large missle turrets need help /anti-air - in Feedback/Requests [original thread]
Because, like modern armies, New Eden doesn't waste money developing g weapons to counter something not perceived as a threat. Since drop ships can be brutalized by any given railgun/installation/swarm launcher/forge gun, why waste money and reso...
- by Alena Ventrallis - at 2014.01.10 05:26:00
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1588. excessive droplinks / equiptment = lag - in Feedback/Requests [original thread]
CCP is dropping a fix at downtime. Check the first page on general discussion for the thread. It has a blue tag.
- by Alena Ventrallis - at 2014.01.10 05:23:00
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1589. New Equipment: Remote Nanite Injector - in Feedback/Requests [original thread]
The 15m and charge up time would mean griefers would still have to be relatively close to their target, and while there would be those who carry 3 just to grief, that's not a good reason to discount the theory. By that logic, we should remove hive...
- by Alena Ventrallis - at 2014.01.08 03:40:00
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1590. repping shields - in Feedback/Requests [original thread]
So now we have all racial heavies announced, so I think its time shields got a rep tool so I can have a caldari heavy on a leash.
- by Alena Ventrallis - at 2014.01.07 22:51:00
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1591. New Equipment: Remote Nanite Injector - in Feedback/Requests [original thread]
More like a nanite launcher of some kind. Less healing because some of the nanites don't survive the flight to the target.
- by Alena Ventrallis - at 2014.01.07 17:22:00
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1592. New Equipment: Remote Nanite Injector - in Feedback/Requests [original thread]
Just brainstorming for fun. Can revive from out to 15m Heals 10%/20%/30% at std/adv/proto Charge up time of 3 sec, cool down of 10 sec to stop spamming it from cover. Just throwing out ideas. Thoughts?
- by Alena Ventrallis - at 2014.01.07 17:12:00
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1593. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
A good idea that needs some tweaking. Enact Large Blaster changes as stated. Give small blasters some dispersion. My issue is you have to keep a pin size dot on a moving target, while you yourself are moving. Makes things really annoying to hit...
- by Alena Ventrallis - at 2014.01.07 17:01:00
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1594. Breach Remote Explosives - in Feedback/Requests [original thread]
A normal RE pops a heavy anyway, and with a larger blast radius to boot. 3500 damage or 1500 damage, Thats a dead heavy. How about 2500 damage? The point is that a proto fitted tank can be killed by no more than 3 of these, or one full standard ...
- by Alena Ventrallis - at 2013.12.31 06:23:00
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1595. cash for respes tokens - in Feedback/Requests [original thread]
Xeger's Hammer wrote: How about this: sell respec tokens for 49.99 USD via PSN. I myself would by one in a heartbeat, and so will half a dozen other players. everyone wants to respec so let us pay for it. You get a **** ton of sales revenue, a...
- by Alena Ventrallis - at 2013.12.30 19:33:00
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1596. Breach Remote Explosives - in Feedback/Requests [original thread]
Not "stolen" but "tactically acquired" Honestly it just made sense to me with how maning conventions in the game go. breach means less range, higher damage. Numbers can fluctuate, but the goal is 3 of them can pop a tank with no hardeners up. ma...
- by Alena Ventrallis - at 2013.12.30 09:49:00
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1597. Breach Remote Explosives - in Feedback/Requests [original thread]
3 should pop your tank, unless hardeners are up.
- by Alena Ventrallis - at 2013.12.30 09:22:00
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1598. [Request] Fix Railgun Damage Profiles - in Feedback/Requests [original thread]
Railguns are based off of the same technology as blasters. So they deal thermal damage. In Eve, they use the same ammunition as blasters do. That said, the Dust lore talks about how railguns shoot a projectile at 7,000m/s, so that to me sounds li...
- by Alena Ventrallis - at 2013.12.29 20:58:00
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1599. [Feedback] I thought that we were done with dropships crushing people - in Feedback/Requests [original thread]
Keep it as it is. You want to be on the tower, better look out for dropships.
- by Alena Ventrallis - at 2013.12.29 20:56:00
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1600. Request: Small but effective vehicle changes MUST READ - in Feedback/Requests [original thread]
Railguns should have a damage buff, but a ROF nerf to compensate. IT should hurt when it hits you, but you should have time to get away before the next sheads your way. Eve has a precedent. Railguns in Eve have the longest optimal, but smallest R...
- by Alena Ventrallis - at 2013.12.29 20:54:00
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