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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 23:36:00 -
[271] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:I'm using several thousand hours of ingame experience to say that I haven't seen a Rocket or blaster reasonably hit a ADS firing at it. Also, that's valid reasoning, saying that a HAV pilot should be able to reasonably deal with a ADS pilot. 1=1 and all of that ****. And everyone else is using what? Ten minutes? Of course not you belligerent ass, were all relatively experienced players too. As has been said before, by myself and others including HAV pilots, the issue doesn't seem to stem fro! HAVs being incapable of engaging the ADS, but with your abilities as the HAV operator. Godin Thekiller wrote:What, you don't want one person to equal one person? That's not even vaguely what I'm saying. What I am saying is that the HAV/ADS situation is already 1v1 but you seem to be blaming poor abilities on the game. Godin Thekiller wrote:Oh, just to let you know, Rockets DPS is being cut very hard. It'll have like a 1/4 of what it has now. So it'll be even worse. Ok, fine, but that's not the case right now, so if that's an issue later then surely later is when we need to make a change. Since currently the issue is not the HAV/ADS balance, but your perceptions and abilities. Godin Thekiller wrote:EDIT: Taking another look at that video, although most of those HAV's has rails, they didn't even get many hits in. the ADS's easily approached them (unless they were in the redline), and as far as I've seen, not a single Rocket or blaster HAV was out, so this doesn't even cover them. Indeed, which is why its only a single example, which you said yourself is not proof. It is just that: an example. How about you show us examples of your problem instead of constantly saying its not good?
So even though it's the very near future, It's a non issue, since it's not current balance?
Also, you said my reasoning is flawed. Show me examples Of Rocket and blaster HAV's being able to reasonably defend itself from an ADS. I haven't seen such.
As for the edit: again, I can't, as I can't record. I've said this several times. Again, show me that I'm wrong. I haven't seen a HAV being able to defend against a pilot without waiting for help from teammates, and relying or even requiring teamwork to handle a single person is broken.
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JAKE REDBLOOD
T.H.I.R.D R.O.C.K
25
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Posted - 2015.02.12 23:39:00 -
[272] - Quote
You guys just don't understand how hard it is to fly a drop ship these days, even when you have them maxed out. I don't care what anyone says swarms are op! I always find it funny as well that there's normally always more than one guy. This means that you fly over a building; then suddenly your dead from two sets of invisible swarms hitting you simultaneously, of course you then turn your shield booster on but then wait... You get hit by the swarms again because they have managed to fire three rounds by the time you've gotten 150m away. Then of course you can't out run them... But I suppose it must be really hard to aim with those things... Point in the general direction and hold r1. Python down :(
My YouTube Channel
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 23:44:00 -
[273] - Quote
JAKE REDBLOOD wrote:You guys just don't understand how hard it is to fly a drop ship these days, even when you have them makes out. I don't care what anyone says swarms are op! I always find it funny as well that there's normally always more than one guy. This means that you fly over a building and suddenly your dead from two sets of invisible swarms hitting you simultaneously, of course you then turn your shield booster on but then wait... You get hit by the swarms again because they have managed to fire three rounds by the time you've gotten 150m away. Then of course you can't out run them... But I suppose it must be really hard to aim with those things... Point in the general direction and hold r1. Python down :(
Seeing as I fly them, I den this.
Also you say swarms. This has nothing to do with swarms.
Again, as I said like 10 pages ago, jumping out of a HAVV to defend it isn't valid. the ADS can easily kill you that way, and soon enough, that won't even be a thing with enter/exit delays.
Otherwise, that would mean that you're implying that the HAV has to use teamwork to deal with a ADS, in which
1: That's broken
2: You can't rely on teamwork. Bluedots are ******* useless.
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Blup Blub Bloop. Translation: Die -_-
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manboar thunder fist
Dead Man's Game RUST415
364
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Posted - 2015.02.12 23:58:00 -
[274] - Quote
Proto tanker Proto forger Proto ads PC regular
From my wide experience in this field it's honestly a non issue. The only way a dropship can get into that sort of position is if the tanker is way outside his teams support range, there are no installations on the field, no other enemy vehicles, no obstacles or buildings or roofs, no av present and the tank concerned is fit poorly or caught with modules down.
With a rep tanked madrugar it's actually almost impossible to die to an ads unless you stand still and let it empty most of its ammo reserves into you. As a python, ever since the rof nerf I am unable to take down madrugars simply because In the time I reload they can rep up again. A gunnlogi is a little easier to kill if it has no modules available, however my hardened gunnlogi would take a minute+ to kill, in which time I would most definitely be in cover or in my redline.
The ads is far from a gunship given its lack of sufficient firepower and ehp in most engagements, it can't stand up to a proto forge or swarm for more than a few av shots, let alone hover tanking all sorts of av. From a pc perspective, I tend to lose 3/5 pythons a match due to the fact that tanks and av can kill me within 3-4 shots individually, and when combined the ads turns into a joke.
Nonetheless, pilots are resilient, and I and a minute portion of the community continue to fly in the hope for change in the future. And in conclusion your argument only applies to extremely rare situations where the tank is seemingly isolated without any cover around or team mates.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.13 00:25:00 -
[275] - Quote
manboar thunder fist wrote:Proto tanker Proto forger Proto ads PC regular
From my wide experience in this field it's honestly a non issue. The only way a dropship can get into that sort of position is if the tanker is way outside his teams support range, there are no installations on the field, no other enemy vehicles, no obstacles or buildings or roofs, no av present and the tank concerned is fit poorly or caught with modules down.
With a rep tanked madrugar it's actually almost impossible to die to an ads unless you stand still and let it empty most of its ammo reserves into you. As a python, ever since the rof nerf I am unable to take down madrugars simply because In the time I reload they can rep up again. A gunnlogi is a little easier to kill if it has no modules available, however my hardened gunnlogi would take a minute+ to kill, in which time I would most definitely be in cover or in my redline.
The ads is far from a gunship given its lack of sufficient firepower and ehp in most engagements, it can't stand up to a proto forge or swarm for more than a few av shots, let alone hover tanking all sorts of av. From a pc perspective, I tend to lose 3/5 pythons a match due to the fact that tanks and av can kill me within 3-4 shots individually, and when combined the ads turns into a joke.
Nonetheless, pilots are resilient, and I and a minute portion of the community continue to fly in the hope for change in the future. And in conclusion your argument only applies to extremely rare situations where the tank is seemingly isolated without any cover around or team mates.
That would imply that the team helps even within range, in which I can say even when I played PC unless the team had AV running 24/7, that simply didn't happen, and that's with a organized team.
The same can apply to AI. Also, making it to where unless I have someone to back me up I can't defend myself is fundmentally broken, so still no. That isn't a good argument, period.
Rep fitted HAV's are broken against blasters too, but passive reps will soon enough be disappearing, or at least getting nerfed, and active reps will be coming back. That is a non argument. Also, against anything with decent alpha, rep fitted HAV's are terrible, I don't see why people would even use them. That's neither here nor there though, so meh. Regardless, I've still been able to kill a couple that I have seen (which is not many), so moot.
They aren't rare. You're assuming a LOT of things o say that this is fine. Even if they were rare as you say they are, that's still broken. If a ADS starts bothering me, I should be able to deal with it on my own. If others want to help,say I'm already shooting at something, great. But that shouldn't be the ONLY solution, especially since that's definitely not the case.
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Blup Blub Bloop. Translation: Die -_-
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Kallas Hallytyr
Skullbreakers
1332
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Posted - 2015.02.13 00:36:00 -
[276] - Quote
Godin Thekiller wrote:So even though it's the very near future, It's a non issue, since it's not current balance?
Considering there are far more changes than simply the Missile turret change, the. yes. HAVs are being changed significantly, like UHAVs being far tougher and being teamwork focused. An ADS is teamwork focused also, the only reason you don't see people being transported is because of other reasons.
A UHAV under the new stats will be pretty damn resilient to an ADS, and the current HAVs are already resilient enough to make them spend a long time trying to kill a half awake HAV operator. So yes, current balance is petty close to fine, and the next stage of balance is going to favour more HAVs than ADSs, the only outlier being the DHAV, which has additional speed and mobility to protect itself.
Godin Thekiller wrote:Also, you said my reasoning is flawed. Show me examples Of Rocket and blaster HAV's being able to reasonably defend itself from an ADS. I haven't seen such.
As for the edit: again, I can't, as I can't record. I've said this several times. Again, show me that I'm wrong. I haven't seen a HAV being able to defend against a pilot without waiting for help from teammates, and relying or even requiring teamwork to handle a single person is broken.
First, why will you refuse to find a video that someone else made? I did it, why can't you? You're the one campaigning for unnecessary change: provide reasons and evidence to support them.
You're campaigning for a change to how the game operates. The onus is on you to prove why it is needed.
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.13 01:43:00 -
[277] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:So even though it's the very near future, It's a non issue, since it's not current balance? Considering there are far more changes than simply the Missile turret change, the. yes. HAVs are being changed significantly, like UHAVs being far tougher and being teamwork focused. An ADS is teamwork focused also, the only reason you don't see people being transported is because of other reasons. A UHAV under the new stats will be pretty damn resilient to an ADS, and the current HAVs are already resilient enough to make them spend a long time trying to kill a half awake HAV operator. So yes, current balance is petty close to fine, and the next stage of balance is going to favour more HAVs than ADSs, the only outlier being the DHAV, which has additional speed and mobility to protect itself. Godin Thekiller wrote:Also, you said my reasoning is flawed. Show me examples Of Rocket and blaster HAV's being able to reasonably defend itself from an ADS. I haven't seen such.
As for the edit: again, I can't, as I can't record. I've said this several times. Again, show me that I'm wrong. I haven't seen a HAV being able to defend against a pilot without waiting for help from teammates, and relying or even requiring teamwork to handle a single person is broken. First, why will you refuse to find a video that someone else made? I did it, why can't you? You're the one campaigning for unnecessary change: provide reasons and evidence to support them. You're campaigning for a change to how the game operates. The onus is on you to prove why it is needed.
Marauders aren't going to be the only HAV in the game, Enforcers will have even more trouble, and HAV's will still have a hard time dealing with them, and even then, with enough time, ADS will still be able to kill a Marauder.
I'm not arguring about time. Time doesn't really matter. THIS EXISTING IS. If you can't understand that, that's your problem.
I've looked for some, haven't found any. You try finding some, I'm tired of looking.
I've also tried putting myself in situations where I could in fact try and avoid a ADS, but either one doesn't show up, or something else fights me beforehand, making it have a easy time killing me in a short period of time.
EDIT: Before I forget, Enforcers won't have nearly enough speed to counter not being able to shoot at targets. Hell, since it goes faster, it'll be even easier to hit it.
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Kallas Hallytyr
Skullbreakers
1332
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Posted - 2015.02.13 02:14:00 -
[278] - Quote
Godin Thekiller wrote:Marauders aren't going to be the only HAV in the game, Enforcers will have even more trouble, and HAV's will still have a hard time dealing with them, and even then, with enough time, ADS will still be able to kill a Marauder.
EDIT: Before I forget, Enforcers won't have nearly enough speed to counter not being able to shoot at targets. Hell, since it goes faster, it'll be even easier to hit it. Why would Enforcers, who are faster (so better able to exploit ADS inertia, and to manoeuvre into/around cover better), have better damage (less time on target needed) and better turret rotation (or was that removed from the table?)
Enforcers won't necessarily outrun ADSs, but HAVs currently are capable of reaching and using cover to evade ADS fire. An Enforcer has less tank, but greater speed to actually evade shots.
And how does faster mean easier to hit? Are you serious? Faster means the ADS has to maintain an even higher speed to stay on target, making the back-and-forth tactic even more effective.
Godin Thekiller wrote:I'm not arguring about time. Time doesn't really matter. THIS EXISTING IS. If you can't understand that, that's your problem. Time isn't an issue, even though your were complaining about ADSs killing HAVs slower than. HAVs do?
ADS are the best at exploiting the HAV blind spot, but they are hardly destroying HAVs without any response possible. Do HAVs have it easy? No, but considering they hold most of the cards on the ground, why is a weakness (and not one that cannot be countered) unreasonable?
Again, the HAV can defend itself, but it has to try harder. Just like how a Scout can't go toe-to-toe with a Sentinel (in theory) because of the massive difference in EHP and DPS. The HAV has the EHP and DPS advantage, but the ADS has the positional advantage. The HAV can manoeuvre to defend itself , but if the ADS can keep it's positional advantage then it wins, just like the Scout maintaining speed and position over the Sentinel.
If you can't understand that, that's your problem.
Godin Thekiller wrote:I've looked for some, haven't found any. You try finding some, I'm tired of looking. Well, I've made a small effort and produced some minor evidence. You've produced no evidence to support your position. As before, the onus is on you to prove why the change is necessary.
Godin Thekiller wrote:I've also tried putting myself in situations where I could in fact try and avoid a ADS, but either one doesn't show up, or something else fights me beforehand, making it have a easy time killing me in a short period of time. Well, considering that not only myself but several other HAV users have come in saying that they do not find the situation as difficult as you do, again, maybe you should consider that - since you seem to be pretty much alone in your position - that maybe you're looking at the whole thing wrong?
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.13 02:57:00 -
[279] - Quote
Kallas Hallytyr wrote: Well, considering that not only myself but several other HAV users have come in saying that they do not find the situation as difficult as you do, again, maybe you should consider that - since you seem to be pretty much alone in your position - that maybe you're looking at the whole thing wrong?
Seeing as all of you have been using pretty much the same three arguments:
1: Have a teammate help you
2: Hop out with AV and deal with it yourself
3: Drive forwards and backwards
and I've pointed out that all three of those things are counter able, and on top of that fundamentally flawed. You've yet to cite ANYTHING ELSE that's valid. You've shown not a single example in which a HAV can reasonably deal with a ADS other than rails, one vs. one, and usually, they have to sit in the redline for that to even be valid (because some maps are small as hell, but that's map balance).
Again, I have asked for two things:
Higher turret elevation, specifically for rockets and mostly for blasters as they simply can't engage ADS's within their intended optimals compared to Rails.
A drop in ADS flight ceiling so they can't simply avoid Rails and other long ranged targets past their optimals and make them unable to deal with them.
I've also asked for SEVERAL ADS and DS buffs, ways to reward them better, etc., because as I said, they are broken, not OP. Yet you make it seem like I only want them to be trash so HAV's can simply better. No you **** nut, I want to be able to not have a ADS follow me around the map, being able to engage me easily, disengage and reengage whenever they please due to high regen (especially on Pythons currently, and when active reps comes back for the Incubus).
But it seems you think otherwise. Reasonable defense seems to not be what you want. SO I can only assume two things:
1: You clearly don't know what the **** you're talking about.
2: You are a ADS pilot that pretends to be a HAV pilot as well, and just wants ADS's to be OP.
Either way, you're a idiot.
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DUST Fiend
Molon Labe. General Tso's Alliance
15740
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Posted - 2015.02.13 03:33:00 -
[280] - Quote
Ok Godin
Lower the alpha damage of large railguns and missiles a little and tone back the optimal range of large blasters a bit, and you can have your increased elevation for HAV turrets.
I feel bad killing helpless targets. So long as they cant pop me in two shots, let them shoot me. But you still cant look straight up. Your dead zone should be almost impossible to shoot you from, so we both get periods of invulnerability to each other. Blaster optimal is to keep you from tracking us from everywhere and dealing strong damage. You should be annoying at range, and fierce up close.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Kallas Hallytyr
Skullbreakers
1343
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Posted - 2015.02.13 04:08:00 -
[281] - Quote
Godin Thekiller wrote:Seeing as all of you have been using pretty much the same three arguments: 1: Have a teammate help you 2: Hop out with AV and deal with it yourself 3: Drive forwards and backwards
What about using cover? Forcing the ADS to manoeuvre such that it either misses shots and gives you time to further find terrain to use to your advantage?
Line Harvest is the perfect example: the various pipes can be used as shelter, and while the ADS can attack you, they must lower themselves to well within your turret's elevation. Do all maps have that capacity? Well, depending on the sockets, yes, although not every socket is suitable.
Similarly, an HAV can fit a top turret and use that to attack the ADS, since it has a higher elevation. Not saying using teamwork, just the operator using a different tool that's already present on the HAV.
Point being that there are things that an HAV can do to respond to an ADS threat.
Godin Thekiller wrote:and I've pointed out that all three of those things are counter able, and on top of that fundamentally flawed. You've yet to cite ANYTHING ELSE that's valid. You've shown not a single example in which a HAV can reasonably deal with a ADS other than rails, one vs. one, and usually, they have to sit in the redline for that to even be valid (because some maps are small as hell, but that's map balance). Everything is counterable, including an ADS when in an HAV.
A missile HAV has perfectly fine elevation, enough to attack an ADS, but not one that's directly overhead. Do you need 90 degree elevation? An ADS can't shoot anything above it, should the front turret have 180 degree elevation/depression? No, because an ADS can move and get the target in their sights, just like an HAV can.
You've yet to cite anything that's valid, you just continually state that a HAV can never ever ever fight off an ADS, yet others - plural - are able to.
Godin Thekiller wrote:Again, I have asked for two things: Higher turret elevation, specifically for rockets and mostly for blasters as they simply can't engage ADS's within their intended optimals compared to Rails. A drop in ADS flight ceiling so they can't simply avoid Rails and other long ranged targets past their optimals and make them unable to deal with them.
The first, well, they can. They can't engage an ADS that's 100m directly above them, but the ADS is barely capable of engaging any ground unit beyond 100m; infantry Swarms are capable of engaging an ADS when they are specks on the screen, is that reasonable?
The second, why is the flight ceiling at fault? A drop in the flight ceiling to anything approaching HAv engagement heights means redline rails will permanently shut down any DS on some maps. What is it about flying that makes you so angry? Does it matter if the ADS is 10m above the HAV or 50m? According to you, no, because they can never ever ever manoeuvre to shoot an ADS, so why would height make a difference?
Frankly, an elevation of the missile/blaster isn't awful, but it also isn't needed, according to anyone who isn't you. Again, maybe you should consider the fact that, as the only one asking for change, you might just be wrong?
Godin Thekiller wrote:I've also asked for SEVERAL ADS and DS buffs, ways to reward them better, etc., because as I said, they are broken, not OP. Yet you make it seem like I only want them to be trash so HAV's can simply better. No you **** nut, I want to be able to not have a ADS follow me around the map, being able to engage me easily, disengage and reengage whenever they please due to high regen (especially on Pythons currently, and when active reps comes back for the Incubus). So, basically, you want an HAV to trash any ADS that engages it? You want sufficient elevation such that an ADS cannot exploit the HAV's top-side blind spot...which essentially makes ADS on HAV never end in favour of the ADS: HAVs are tougher and hit far harder.
An ADS has manoeuvrability and speed over the HAV's resilience and firepower. An elevation such that the ADS cannot exploit a blind spot means that the ADS has only speed, which means that they will never be able yo destroy an HAV before the HAV gets to turn its turret and insta-blap the ADS with their far greater firepower.
Godin Thekiller wrote:But it seems you think otherwise. Reasonable defense seems to not be what you want. SO I can only assume two things: 1: You clearly don't know what the **** you're talking about. 2: You are a ADS pilot that pretends to be a HAV pilot as well, and just wants ADS's to be OP. Either way, you're a idiot. I am an ADS pilot primarily, though recently AV has basically rendered ADSs pointless. I do, however, have reasonable experience as an HAV pilot, and have played alongside some of the better tankers I've had the fortune of meeting. No, I'm not the best HAV operator, but at the same time I have little difficulty dealing with ADSs that try and harass me: does that not say something about your abilities, if a self admitted average tanker can deal with these threats better than you can?
As for ADSs being OP, you really don't know what you're talking about: since Rattati nerfed the ROF bonus, ADSs have not been dominating matches except under two circumstances: - AV is not present, either due to players being incapable or unwilling to use it - AV is eliminated extremely quickly, either by the ADS (often unlikely due to rendering issues or just because AV is generally extremely effective at stopping ADSs) or because infantry discriminate and target them first.
I've yet to see a post of yours that doesn't involve being an ******* to someone because of some feeling of superiority. How about you extol the benefits of your proposal instead of trying to debase your detractors, which is usually a sign that your point is weak.
Alt of Halla Murr. Sentinel.
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XxBlazikenxX
Y.A.M.A.H
186
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Posted - 2015.02.13 04:14:00 -
[282] - Quote
I'm willing to bet that this guy has only ever been killed by an ADS maybe once or twice, and as soon as he did he came to the forums to whine and complain.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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CCP Frame
C C P C C P Alliance
5706
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Posted - 2015.02.13 06:47:00 -
[283] - Quote
Guys. Please keep it civil and constructive. Otherwise I will have to lock this down. Thank you.
CCP Frame, CCP Community Team
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Lorhak Gannarsein
Nos Nothi
4281
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Posted - 2015.02.13 07:01:00 -
[284] - Quote
I die to ADS every now and then, but since they were nerfed I've not been soloed a single time.
Not one. single. time.
They can't break through my hardened shields before I do haxx0r things like hiding under buildings, or moving next to a turret, or have a friend with a swarm launcher.
Most of the time he dies because I can shoot him from way further than he can shoot me. If I'm in a tank, and he's in an ADS, he is now forced to pay all his attention to me, and I can do whatever I want.
All he can do is finish me when actual AV whittles me down.
Your argument seems to be this, and I am honestly trying to summarise it in as beneficial (to you) a way as possible: the speed and mobility of a dropship, combined with its killing power and the dead-zone above a HAV make it incredibly easy for an ADS to kill a HAV with no chance of retaliation. Is that a reasonable summary?
Now, I absolutely concede all of those points except the last one are accurate. Terrain makes it easy to avoid a dropship, and when it's trying to remain in the deadzone it's straight-forward to fox it back and forth. ADSes are also a popular target for infantry players to shoot, because they have serious issues hiding. So yes, if you allow an ADS to take position above you while you're well and truly out in the open (and therefore pretty incompetently positioned, as far as I'm concerned), it might be able to solo you - but that's what countermeasures (like hardeners) are for. It should not be able to destroy you through a hardener, considering the enormous amount of cover around.
Once that ADS accepts that he's going to have to stay out in the open to destroy you, he's meat. If he stays in your deadzone someone else can kill him (hell, carry a forge gun in your tank - you can survive a direct hit and make him back off) and if he leaves, well, he's now primary target.
If that's not a good enough (anecdotal) refutation for your (anecdotal) assertion, I want to see some numbers to back up your argument so I can counter those instead.
Well, here goes nothing!!!
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Thaddeus Reynolds
Facepunch Security
199
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Posted - 2015.02.13 07:04:00 -
[285] - Quote
Ok...
Here's an idea...we make the Turret Angle inversely proportional to Turret Range? (For the main Turrets)...
So Rails have a low upward angle Missiles have a medium upward angle Blasters have a high angle
Additionally, I maintain that the Top Gun on the HAV hull should have a better upwards angle.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Godin Thekiller
The Corporate Raiders
2901
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Posted - 2015.02.13 11:39:00 -
[286] - Quote
XxBlazikenxX wrote:I'm willing to bet that this guy has only ever been killed by an ADS maybe once or twice, and as soon as he did he came to the forums to whine and complain.
About 17 times.
I've so far killed about 90.
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Godin Thekiller
The Corporate Raiders
2901
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Posted - 2015.02.13 11:52:00 -
[287] - Quote
Lorhak Gannarsein wrote:I die to ADS every now and then, but since they were nerfed I've not been soloed a single time.
Not one. single. time.
They can't break through my hardened shields before I do haxx0r things like hiding under buildings, or moving next to a turret, or have a friend with a swarm launcher.
Most of the time he dies because I can shoot him from way further than he can shoot me. If I'm in a tank, and he's in an ADS, he is now forced to pay all his attention to me, and I can do whatever I want.
All he can do is finish me when actual AV whittles me down.
Your argument seems to be this, and I am honestly trying to summarise it in as beneficial (to you) a way as possible: the speed and mobility of a dropship, combined with its killing power and the dead-zone above a HAV make it incredibly easy for an ADS to kill a HAV with no chance of retaliation. Is that a reasonable summary?
Now, I absolutely concede all of those points except the last one are accurate. Terrain makes it easy to avoid a dropship, and when it's trying to remain in the deadzone it's straight-forward to fox it back and forth. ADSes are also a popular target for infantry players to shoot, because they have serious issues hiding. So yes, if you allow an ADS to take position above you while you're well and truly out in the open (and therefore pretty incompetently positioned, as far as I'm concerned), it might be able to solo you - but that's what countermeasures (like hardeners) are for. It should not be able to destroy you through a hardener, considering the enormous amount of cover around.
Once that ADS accepts that he's going to have to stay out in the open to destroy you, he's meat. If he stays in your deadzone someone else can kill him (hell, carry a forge gun in your tank - you can survive a direct hit and make him back off) and if he leaves, well, he's now primary target.
If that's not a good enough (anecdotal) refutation for your (anecdotal) assertion, I want to see some numbers to back up your argument so I can counter those instead.
Hiding under a bridge doesn't save you, they can drop altitude. The other two implies hat you have to use teamwork to deal with them. What don't you understand about that? Are you a broken record?
That's the gist of it, sorta. It's not super easy, it's unreasonably easy (looking at how many kills I've had so far), or more so, unreasonably hard for the HAV to fight back. All the things people's said to do I've been able to counter in my ADS by simply orbiting them in a really small circle (that's some hard **** to do though), or slow down (depends on how they're doing it).
Also, as I've pointed out already, carrying AV as the pilot simply won't work. enter/exit delays will probably come soon, and that greatly exposes you. On top of that, you can easily kill someone who does that (whenever it happens in both my HAV or ADS it's a easy kill), and make them lose even more ISK on top of their hull. That's not only seriously dangerous, that's downright foolish.
Also, you've only pointed out anecdotal evidence for why they're fine, a lot of which proving my point in the first place (having to force teamwork just to deal with them, or otherwise not really being able to, because whatever you do, they can counter).
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2901
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Posted - 2015.02.13 11:54:00 -
[288] - Quote
Thaddeus Reynolds wrote:Ok...
Here's an idea...we make the Turret Angle inversely proportional to Turret Range? (For the main Turrets)...
So Rails have a low upward angle Missiles have a medium upward angle Blasters have a high angle
Additionally, I maintain that the Top Gun on the HAV hull should have a better upwards angle.
That would be reasonable. They just need to be high enough to hit the ADS's in their optimals.
click me
Blup Blub Bloop. Translation: Die -_-
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
205
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Posted - 2015.02.13 12:51:00 -
[289] - Quote
Godin Thekiller wrote:JAKE REDBLOOD wrote:You guys just don't understand how hard it is to fly a drop ship these days, even when you have them makes out. I don't care what anyone says swarms are op! I always find it funny as well that there's normally always more than one guy. This means that you fly over a building and suddenly your dead from two sets of invisible swarms hitting you simultaneously, of course you then turn your shield booster on but then wait... You get hit by the swarms again because they have managed to fire three rounds by the time you've gotten 150m away. Then of course you can't out run them... But I suppose it must be really hard to aim with those things... Point in the general direction and hold r1. Python down :( Seeing as I fly them, I den this. Also you say swarms. This has nothing to do with swarms. Again, as I said like 10 pages ago, jumping out of a HAVV to defend it isn't valid. the ADS can easily kill you that way, and soon enough, that won't even be a thing with enter/exit delays. Otherwise, that would mean that you're implying that the HAV has to use teamwork to deal with a ADS, in which 1: That's broken 2: You can't rely on teamwork. Bluedots are ******* useless. Noone expects you to work with bluedots. If you want teamwork, run in a squad and don't tank alone. You won't find many (if any) people who ADS without a squad helping to take out AV.
Also, you'll find that a large majority of tankers can either escape ADSs (by driving into the redline or simply hiding under a roof), kill the ADS (by either jumping out with AV - which despite how much you say it isn't, it is a valid way to defend your tank from ADS - or just shooting the ADS out of the sky).
Personally I've shot ADS out of the sky countless times while they were flying over my tank, and not just with rails, either that or I've escaped them by looking for the nearest thing with a roof or large buildings to make it harder for the ADS to follow. If you're having so much trouble with ADS, then run in groups of 2 or more, that way if one of you is being attacked by an ADS from your blind spot (which is a valid counter to tanks) then the other tank can shoot the ADS out of the sky.
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
205
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Posted - 2015.02.13 12:58:00 -
[290] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:So even though it's the very near future, It's a non issue, since it's not current balance? Considering there are far more changes than simply the Missile turret change, the. yes. HAVs are being changed significantly, like UHAVs being far tougher and being teamwork focused. An ADS is teamwork focused also, the only reason you don't see people being transported is because of other reasons. A UHAV under the new stats will be pretty damn resilient to an ADS, and the current HAVs are already resilient enough to make them spend a long time trying to kill a half awake HAV operator. So yes, current balance is petty close to fine, and the next stage of balance is going to favour more HAVs than ADSs, the only outlier being the DHAV, which has additional speed and mobility to protect itself. Godin Thekiller wrote:Also, you said my reasoning is flawed. Show me examples Of Rocket and blaster HAV's being able to reasonably defend itself from an ADS. I haven't seen such.
As for the edit: again, I can't, as I can't record. I've said this several times. Again, show me that I'm wrong. I haven't seen a HAV being able to defend against a pilot without waiting for help from teammates, and relying or even requiring teamwork to handle a single person is broken. First, why will you refuse to find a video that someone else made? I did it, why can't you? You're the one campaigning for unnecessary change: provide reasons and evidence to support them. You're campaigning for a change to how the game operates. The onus is on you to prove why it is needed. Marauders aren't going to be the only HAV in the game, Enforcers will have even more trouble, and HAV's will still have a hard time dealing with them, and even then, with enough time, ADS will still be able to kill a Marauder. I'm not arguring about time. Time doesn't really matter. THIS EXISTING IS. If you can't understand that, that's your problem. I've looked for some, haven't found any. You try finding some, I'm tired of looking. I've also tried putting myself in situations where I could in fact try and avoid a ADS, but either one doesn't show up, or something else fights me beforehand, making it have a easy time killing me in a short period of time. EDIT: Before I forget, Enforcers won't have nearly enough speed to counter not being able to shoot at targets. Hell, since it goes faster, it'll be even easier to hit it. So the fact that ADS can kill tanks after a minute of shooting and reloading is broken and needs to be stopped?
It will take even longer to take down a marauder because they have so much HP, and if the tanker can't escape into the redline or hide somewhere safe in that time then they should not be seen as a tanker, more like a noob on wheels.
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Alena Ventrallis
Intara Direct Action Caldari State
2546
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Posted - 2015.02.13 13:44:00 -
[291] - Quote
Here's the thing:
The regular DS acts like this. Pilots want the ADS to act like this. But people seem to be insisting that the ADS act like this with a gun crammed into the nose.
The ADS should behave like this because each dropsuit/vehicle/variant should specialize in an area, and be very good at that one job. The ADS currently is trying to wear too many hats, so it's either doing those jobs well and OP, or doing them poorly and being UP. Give the ADS one job, namely assault, and let the DS cover the transport role.
So focus on this and get rid of its ability to be this.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Kallas Hallytyr
Skullbreakers
1343
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Posted - 2015.02.13 15:37:00 -
[292] - Quote
Jammeh McJam wrote:So the fact that ADS can kill tanks after a minute of shooting and reloading is broken and needs to be stopped?
It will take even longer to take down a marauder because they have so much HP, and if the tanker can't escape into the redline or hide somewhere safe in that time then they should not be seen as a tanker, more like a noob on wheels.
Because God in refuses to accept that anyone else can actually shoot down an ADS, despite many people claiming to have little issue doing so, because it doesn't mesh with a single person's (Godin's) experience. I wonder how many of Godwin's 90 HAV kills in his ADS are newberries in Somas or Sivas, and I'm curious how long each kill took, because that informs us just how bad/new/shitfit they were.
@Alena: I think most ADS pilots see the ADS as this. Please note the wings with rocket pods and the troop bay.
The ADS is more like the Hind to the DS's Blackhawk. Both are troop transports foremost. I know it's Wikipedia, but this is the Hind's role: "Attack helicopter with transport capabilities." The ADS fits that's philosophy perfectly, whereas the DS fits the Blackhawk's role better: "Utility helicopter."
@Godin, about hiding under pipes: yes, the ADS can drop altitude to attack you, but that brings them into your elevation... So they either come down to attack you and risk getting violated but eh HAV's far greater firepower or they stay at a 'safe' height and do nothing.
As Jammeh said, an ADS has to prioritise the presence of an HAV because if it ignores it to 'farm infantry', as you seem to love characterising fire support, then the HAV can come along and happily blap it with the Rail or Missiles (I think we all agree that Blasters are not working as intended with regards AV, but they still really hurt or wreck an ADS.)
Alt of Halla Murr. Sentinel.
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DUST Fiend
Molon Labe. General Tso's Alliance
15759
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Posted - 2015.02.13 18:24:00 -
[293] - Quote
Missile tanks actually seem to be the anti DS tank right now. They kill me the most often because they have great damage application at range if youre distracted and or hovering, plus their elevation is actually quite nice. I had one guy today prop himself up on all sorts of little ridges and totally denied me getting anywhere near him. He also defended his blaster installations from me so I was forced off of one side of the map, with him occasionally coming out after me and knocking my ship around if I tried doing anything useful.
I died a lot that match haha
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Derpty Derp
Dead Man's Game
764
|
Posted - 2015.02.13 18:28:00 -
[294] - Quote
Godin Thekiller wrote:Hiding under a bridge doesn't save you, they can drop altitude.
Can you just try to put 2 and 2 together then...
tank under bridge, can't be hit from deadzeon.
ads lowers altitude...
ads is now in missiles tanks (and every other kind of large and small turrets) ... What?
I'll help you here. It's in the OPTIMAL
Now that you've found 1 way to escape, hide, heal your shields and be able to fire back at anything trying to shoot you. Try and use the examples other people have given you. Try these out in a few matches. Not 1 match, because apparently 1 doesn't prove anything.
You'll get there, if you try, you may become a half decent tank scrub, like the rest of us. |
Godin Thekiller
The Corporate Raiders
2903
|
Posted - 2015.02.13 21:45:00 -
[295] - Quote
Jammeh McJam wrote:Godin Thekiller wrote:JAKE REDBLOOD wrote:You guys just don't understand how hard it is to fly a drop ship these days, even when you have them makes out. I don't care what anyone says swarms are op! I always find it funny as well that there's normally always more than one guy. This means that you fly over a building and suddenly your dead from two sets of invisible swarms hitting you simultaneously, of course you then turn your shield booster on but then wait... You get hit by the swarms again because they have managed to fire three rounds by the time you've gotten 150m away. Then of course you can't out run them... But I suppose it must be really hard to aim with those things... Point in the general direction and hold r1. Python down :( Seeing as I fly them, I den this. Also you say swarms. This has nothing to do with swarms. Again, as I said like 10 pages ago, jumping out of a HAVV to defend it isn't valid. the ADS can easily kill you that way, and soon enough, that won't even be a thing with enter/exit delays. Otherwise, that would mean that you're implying that the HAV has to use teamwork to deal with a ADS, in which 1: That's broken 2: You can't rely on teamwork. Bluedots are ******* useless. Noone expects you to work with bluedots. If you want teamwork, run in a squad and don't tank alone. You won't find many (if any) people who ADS without a squad helping to take out AV. Also, you'll find that a large majority of tankers can either escape ADSs (by driving into the redline or simply hiding under a roof), kill the ADS (by either jumping out with AV - which despite how much you say it isn't, it is a valid way to defend your tank from ADS - or just shooting the ADS out of the sky). Personally I've shot ADS out of the sky countless times while they were flying over my tank, and not just with rails, either that or I've escaped them by looking for the nearest thing with a roof or large buildings to make it harder for the ADS to follow. If you're having so much trouble with ADS, then run in groups of 2 or more, that way if one of you is being attacked by an ADS from your blind spot (which is a valid counter to tanks) then the other tank can shoot the ADS out of the sky.
Public squads are just as bad as bluedots, and getting a corp squad at any time isn't a thing, especially in smaller squads. Also note how the ADS Pilot can easily run solo without issues.
The first one isn't really a thing if you're on the other side of the map, and I've been able to chase after a HAV, kill it, and fly right back out of the redline with 4 seconds left on the timer. The second one isn't valid because
1: I have easily killed pilots jumpping out as AV, and if I fly away, you're easily taken on, and additionally, that most likely won't even be a thing soon, seeing as Master splinter wants to add enter/exit timers, adn on top of that, people's been saying that higher tiered vehicles should be only piloted by higher tiered Pilot suits whenever they come out (alothough that might not make it), so jumping out with AV suits might not even be possible in a well fitted HAV.
2: Blasters and Rockets won't simply "shoot them down" in their optimals. That only applies to Rails really, and that assumes you're on one of the larger maps, or not flying at max height.
click me
Blup Blub Bloop. Translation: Die -_-
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Kallas Hallytyr
Skullbreakers
1346
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Posted - 2015.02.13 21:48:00 -
[296] - Quote
Godin Thekiller wrote:2: Blasters and Rockets won't simply "shoot them down" in their optimals. That only applies to Rails really, and that assumes you're on one of the larger maps, or not flying at max height. Blasters I can understand, but Missiles? Why are you incapable of using Missiles? They do far better compressed damage than the Rails and takes a small amount better aim to use.
Seriously, why aren't Missiles suitable?
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2903
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Posted - 2015.02.13 21:49:00 -
[297] - Quote
Derpty Derp wrote:Godin Thekiller wrote:Hiding under a bridge doesn't save you, they can drop altitude. Can you just try to put 2 and 2 together then... tank under bridge, can't be hit from deadzone. ads lowers altitude... ads is now in missiles tanks (and every other kind of large and small turrets) ... What? I'll help you here. It's in the OPTIMALNow that you've found 1 way to escape, hide, heal your shields and be able to fire back at anything trying to shoot you. Try and use the examples other people have given you. Try these out in a few matches. Not 1 match, because apparently 1 doesn't prove anything. You'll get there, if you try, you may become a half decent tank scrub, like the rest of us.
You can easily go to whatever the turret is not facing, and shoot them on that side, rise up and go to the other side if they aim at you, rinse and repeat.
And although if you get lucky with a Rocket turret and hit them (but if that's the case, that's ADS pilot error, not the HAV actually countering them), blaster turrets won't have near enough DPS to deal with them, and although that's changing in this rebalance, it probably still won't be enough, seeing how fast ADS's climb.
And on top of that, there's like, what, three maps that has cover like this?
Like I said, whatever a HAV can do, ADS can counter.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2903
|
Posted - 2015.02.13 21:50:00 -
[298] - Quote
DUST Fiend wrote:Missile tanks actually seem to be the anti DS tank right now. They kill me the most often because they have great damage application at range if youre distracted and or hovering, plus their elevation is actually quite nice. I had one guy today prop himself up on all sorts of little ridges and totally denied me getting anywhere near him. He also defended his blaster installations from me so I was forced off of one side of the map, with him occasionally coming out after me and knocking my ship around if I tried doing anything useful.
I died a lot that match haha
You're doing it wrong then. I've only died to the great bolas and rails so far.
click me
Blup Blub Bloop. Translation: Die -_-
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Kallas Hallytyr
Skullbreakers
1346
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Posted - 2015.02.13 22:39:00 -
[299] - Quote
Godin Thekiller wrote:You're doing it wrong then. I've only died to the great bolas and rails so far. In my HAV I've never died to an ADS single handedly. So that must mean you're doing it wrong.
See how easy and pointless that kind of dickwaving is?
Alt of Halla Murr. Sentinel.
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XxBlazikenxX
Y.A.M.A.H
212
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Posted - 2015.02.13 23:10:00 -
[300] - Quote
CCP Frame wrote:Guys. Please keep it civil and constructive. Otherwise I will have to lock this down. Thank you. Please lock it down, this argument is pointless in the first place. This guy is just to stubborn to see otherwise.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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