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61. To Rattati: redesigned active scanners - in Feedback/Requests [original thread]
First off, the spreadsheet. First off, scanners are now actually active: they have a capacitor meter just like the cloak field. As you use it, it begins draining. When you stop using it, it begins recharging. Units only show up if they are bein...
- by Alena Ventrallis - at 2015.09.23 18:13:00
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62. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
The problem with swarms is they are expected to be fast enough to catch ADS while being strong enough to kill tanks, which have far more health than ADS. What needs to happen is separate anti-armor swarms, which hit hard but an AS can easily outru...
- by Alena Ventrallis - at 2015.09.22 17:41:00
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63. A thought on scanners - in Feedback/Requests [original thread]
What is we let the flux scanner keep its wide angle and long range? What if, as scan angle AND scan range increase, scan precision decreases dramatically? So the flux scan would be wide angle, long range scans, but would have a high precision so ...
- by Alena Ventrallis - at 2015.09.20 21:34:00
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64. To Rattati: Balancing the ARR - in Feedback/Requests [original thread]
Rattati, As you may remember, I was the original inspiration to the curent Assault Rail Rifle. And it has come a very long way since that post. Too far, perhaps: I notice the assault rail being used on a very large amount of fits. Assaults of a...
- by Alena Ventrallis - at 2015.09.19 05:02:00
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65. To Rattati: buffing shield commandos - in Feedback/Requests [original thread]
Commandos have gotten two buffs since their inception: they have the highest armor regen of any suit, and recently have had their walking speed buffed some. These are steps in the right direction, but we have a glaring issue: shield commandos are ...
- by Alena Ventrallis - at 2015.09.16 04:32:00
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66. Hybrid proficiency change - in Feedback/Requests [original thread]
Long and short of it is: Change hybrid - blaster weapon proficiencies to +2% shield damage and +1% armor damage per level from +3% shield damage per level, and change hybrid - rail weapon proficiencies to +1% shield damage and +2% armor damage per...
- by Alena Ventrallis - at 2015.09.15 16:49:00
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67. Battle Fatigue - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alena Ventrallis wrote: So I have a question: why do we have female clones at all? Surely the biomass US d to make breasts would be more useful elsewhere, like more musculature. Shouldn't we all be in an androgynous vagu...
- by Alena Ventrallis - at 2015.09.14 19:10:00
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68. Battle Fatigue - in Feedback/Requests [original thread]
So I have a question: why do we have female clones at all? Surely the biomass US d to make breasts would be more useful elsewhere, like more musculature. Shouldn't we all be in an androgynous vaguely male shaped clone?
- by Alena Ventrallis - at 2015.09.13 23:29:00
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69. New feature idea: Visual Customization menu - in Feedback/Requests [original thread]
v snake wrote: In this case I wouldn't suggest designing preset variations tht u must unlock, my opinion is to design more skin textures n patterns n let players outline n meddle around with colors etc etc, also if u put 1000 aur vs 500k sp id ...
- by Alena Ventrallis - at 2015.09.12 18:41:00
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70. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: Alena Ventrallis wrote: Honestly I think the calscout and amscout should switch bonuses. It makes sense lore wise: Cal would want to be able to find the sneaky GalScouts and the AmScout would want ...
- by Alena Ventrallis - at 2015.09.12 18:36:00
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71. Stop tracking K/D and watch the game improve. - in Feedback/Requests [original thread]
Starlight Burner wrote: This isn't going to change **** about the game. What here addresses the issue of no incentives to fight? The implication is that most people leave battle so they don't ruin their kdrs, so if you cannot track kdr they ...
- by Alena Ventrallis - at 2015.09.12 14:19:00
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72. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Honestly I think the calscout and amscout should switch bonuses. It makes sense lore wise: Cal would want to be able to find the sneaky GalScouts and the AmScout would want to see the fast MinScout coming from farther away, giving them more time t...
- by Alena Ventrallis - at 2015.09.12 14:17:00
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73. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
One big problem with balancing ewar (passive at least) is the binary nature of the scans. Depending on the numbers, you either always show up, or you never do. This is why passive scans have been at the extremes of "I see everyone" to "I see no on...
- by Alena Ventrallis - at 2015.09.12 12:29:00
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74. New Scanner idea - in Feedback/Requests [original thread]
Interesting... Crunching numbers.
- by Alena Ventrallis - at 2015.09.11 22:31:00
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75. Helping the Caldari Logi - Sidearm specialist. - in Feedback/Requests [original thread]
The problem with the Caldari bonus is that gives are one of the least needed equipment to carry on the battlefield. Almost all suits can fit a compact give for personal use, and even an unbonused basic give is enough for almost any suit to get bac...
- by Alena Ventrallis - at 2015.09.11 18:17:00
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76. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
No, OP has a legit gripe, but to nerf the tool or its wp generation is not the answer. What we need is a way to shut down logi chains. Fluxes disrupt them for X seconds for instance. Maybe a new grenade that disables all forms of repair within its...
- by Alena Ventrallis - at 2015.09.11 17:54:00
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77. Random idea for regulators - in Feedback/Requests [original thread]
So Rattati has brought up buffing regulators to help out shields. What if regulators also decreased the time between shield recharge pulses? So 3 complex regulators would decrease the delays by 63.8%. But it would also decrease the time between ...
- by Alena Ventrallis - at 2015.09.10 05:45:00
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78. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
A word of note: the only way a logo ship can outrep ANY ship is by having the repped ship have very high damage resistances. Resistances that cannot be enhanced at all in Dust, save a sentinels passive damage resistance as part of their skill bonu...
- by Alena Ventrallis - at 2015.09.09 23:16:00
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79. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
In Eve, reps require capacitor to use: basically it takes mana to run them. There are weapons that drain capacitor, so by draining the capacitor of the repping ship, you can turn off the reps.
- by Alena Ventrallis - at 2015.09.09 22:52:00
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80. logi tool WP fix reccomendation - in Feedback/Requests [original thread]
But that's not their purpose. They are supposed to be used to delay death long enough to win the engagement. It's the same way in Eve. Only in Eve there are ways to stop the reps. We need that in Dust.
- by Alena Ventrallis - at 2015.09.09 22:27:00
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