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1. ISK "KDR" - in Feedback/Requests [original thread]
I have always advocated the ISK efficiency model over the kdr model. Going 28/4 is easy in proto. Going 28/4 in standard gear is impressive. However, this also makes newberrys have overinflated ISK efficiencies, since their starter fits are free...
- by Alena Ventrallis - at 2016.01.25 06:27:00
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2. Zero Ammo - in Feedback/Requests [original thread]
We have long needed things like "I need ammo" "I need repair" but I don't know if we have the resources to do so.
- by Alena Ventrallis - at 2016.01.20 04:11:00
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3. Help new players...and Vets too with militia bonus? - in Feedback/Requests [original thread]
A lot of militia needs a revamp. For one, the ARR needs to have its damage and charge time increased, the militia flaylock is missing its appropriate number of rounds, etc. There needs to be an across the board redo of all militia gear, where it i...
- by Alena Ventrallis - at 2016.01.16 09:39:00
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4. we need bigger squads in public contracts - in Feedback/Requests [original thread]
They are at 4 to limit protostomps. They should not, nor will they, go any higher. In fact, some proposals have squads removed from pubs altogether.
- by Alena Ventrallis - at 2016.01.09 20:52:00
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5. What if there was a new race... - in Feedback/Requests [original thread]
Because even the pirate factions have the same damage profiles as their faction counterparts. Angels use just as much kinetic/explosive damage as Minmatar, and so on. Plus if you really want a 0%/0% weapon, skill into nova knives. They are equall...
- by Alena Ventrallis - at 2016.01.08 19:40:00
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6. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thaddeus Reynolds wrote: Part of the issues surrounding Militia Suits/Fits is that Militia Items have higher fitting costs then their Standard Counterparts...that's all well and good, but it means that Militia Suits actua...
- by Alena Ventrallis - at 2016.01.07 23:15:00
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7. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Mars Tyr wrote: Alena Ventrallis wrote: One thing we desperately need is new player retention. And one of the chief reasons players don't stay is their inability to compete. And a big reason for that is fitting space. The change to make all...
- by Alena Ventrallis - at 2016.01.07 19:46:00
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8. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Bump
- by Alena Ventrallis - at 2016.01.06 18:55:00
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9. Stopping people from leaving battle - in Feedback/Requests [original thread]
Terry Webber wrote: I love your idea, Alena. But I have just one question. Will losing a match reset the multiplier? No. Only leaving early resets it.
- by Alena Ventrallis - at 2016.01.05 03:01:00
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10. 2 wants: HUD for bits, button for toggling push-to-talk - in Feedback/Requests [original thread]
Ankbar Latrommi wrote: First, I'd like to see an "X/Y" on the h.u.d. to tell us how many of our Mbits are in use. Secondly, I am not sure why there isn't a button to toggle push-to-talk. I don't know why we have to scroll all the way up throug...
- by Alena Ventrallis - at 2016.01.01 21:58:00
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11. Stopping people from leaving battle - in Feedback/Requests [original thread]
Apoleon II wrote: I put a rubber band in the controller (after reachin 1000 WP) and start to read berserk while my character is running to a wall In the mcc :) So you think you are safe in there?
- by Alena Ventrallis - at 2016.01.01 20:33:00
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12. Suggestion: Shield Tanks and Barrel Depression - in Feedback/Requests [original thread]
One Eyed King wrote: What is barrel depression? Is that when they get sad and stay in bed eating chocolate all day? It's a fancy way of saying point the main gun down. Conversely, barrel elevation is how high you can point the gun up.
- by Alena Ventrallis - at 2015.12.30 09:34:00
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13. Stopping people from leaving battle - in Feedback/Requests [original thread]
I have seen way too many people leaving battles before they even start. Entire squads will leave before a point is even hacked. We need to make this behavior less rewarding, and make staying in a match more rewarding. Thus, I propose a two-pronged...
- by Alena Ventrallis - at 2015.12.29 00:39:00
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14. Nanite Pool idea (Fix For pub Stomping?) - in Feedback/Requests [original thread]
If this is feasible, its a brilliant idea.
- by Alena Ventrallis - at 2015.12.25 04:33:00
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15. Light frames should spawn without sound - in Feedback/Requests [original thread]
Soto Gallente wrote: Now explain it in scientific terms. How exactly does one get rid of the sound of going through a mini-wormhole? The sound is based off the mass going through the wormhole. Less mass = less sound. Even without an explanat...
- by Alena Ventrallis - at 2015.12.22 23:57:00
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16. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
DIinkelFritz wrote: Never had that before.... When swarms hit a vehicle, there is often a drop in framerate while the explosion animation plays, very noticable if being hit my multiple swarmers.
- by Alena Ventrallis - at 2015.12.22 09:45:00
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17. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
Taskanoss wrote: Zan Azikuchi wrote: Kallas Hallytyr wrote: Zan Azikuchi wrote: Taskanoss wrote: What game are you all playing? The Cal Assault is the clear FOTM. Try fitting your suit different. Lol, and yet there are still mor...
- by Alena Ventrallis - at 2015.12.19 19:50:00
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18. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
One thing we desperately need is new player retention. And one of the chief reasons players don't stay is their inability to compete. And a big reason for that is fitting space. The change to make all tiers of suit have the same fitting space was...
- by Alena Ventrallis - at 2015.12.18 17:47:00
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19. New MASS DRIVER type. - in Feedback/Requests [original thread]
Honestly, this seems more like a weak RE than anything. Even if you assign R1 to fire nades and L1 to detonate them, you're basically just making a RE trap that also takes up a weapon slot. A clever and original idea, I like the out-of-the-box th...
- by Alena Ventrallis - at 2015.12.17 23:18:00
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20. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
Can't wait to hear people complain about how OP rail rifles are and vigorously defend shotguns and HMGs which again lead the board.
- by Alena Ventrallis - at 2015.12.17 23:14:00
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