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Spkr4theDead
Red Star.
2869
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Posted - 2015.02.05 05:18:00 -
[91] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Teamwork
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2869
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Posted - 2015.02.05 05:19:00 -
[92] - Quote
Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. God forbid one vehicle should be efficient at taking out another.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Tesfa Alem
Death by Disassociation
807
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Posted - 2015.02.05 08:59:00 -
[93] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
I'm not going to rage back you, i'm going to edumacate you.
You want AAA defense? Thats what small turrets are for. Top turret gives excellent elevation and protection against Dropships, and can be just as powerful as the weapon the dropship is firing at you with.
If you don't want to fit some Anti air defense, tanks still have cover from the air with buldings and and sockets to drive under and around, friendly turret installations are enough to drive away any ADS, and a massive eHP buffer to find recover from any alpha damageand get away.
I've never had a problem in a tank vs Dropships because i know how they (dropships) move. Python are inefecctual, and even rail incubus are not a problem, once you get into an area that forces the pilot to manuever around you, he's lunch meat. Killed far more dropships with tanks than ever having being killed by a dropship in a tank.
Redline for Thee, but no Redline for Me.
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 10:33:00 -
[94] - Quote
Shamarskii Simon wrote:Didn't read it all but... best.
Your first point is ivalid, as
a- scary is not the word to use, as I'm not scared by doing manuvers that looks to be hard, but really are not, just looks to be so.
b- the ADS can raise slightly higher or circle around to the other side of the HAV, making the hills pointless.
If you're losing to HAV's in an ADS, that's your fault for being scrubby, that however doesn't mean the game isn't broken. ADS's still shouldn't be gunships, and gunships, if they are added in or the ADS is made into one (which means bye bye to the passenger seats), they still shouldn't be able to just hover over a HAV.
I've already refuted the AV thing. If you were to read the entire thread (like everyone else before you), you would know that. Again, hopping out of a HAV against a ADS not only makes yo a easy target to kill for the ADS due to highly reduced tank, it makes the HAV a big ass vulernable target. I bet you're going to say "Then just bring gunners", in which you're implying to deal with a ADS on equal grounds, a HAV pilot has to make itself a big ass target, or killable by a ADS. No, unless the turret can only be controlled by a gunner.
That has nothing to do with hovering over HAV's, and LAV's are commonly used as AV transport, that matters why?
Exploiting inertia is a thing in both cases. I can easily stop and turn in a very short time in a ADS (not true about a HAV however, so really, a ADS has more movement freedoms to exploit). However, the ADS can also abuse elevation, making the HAV not even able to fire back, which is simply broken.
Missile fit Python does pretty much any job I want it to do, I don't really care for special fits on ADS's. What does this exactly have to do with hovering ADS's killing HAV's?
If you want to be AV, then I should be able to shoot back. turret elevation needs to be raised, and the problem is solved.
Bullshit. Show me a large amount of examples of such happening (note: From 1.7 to now, I've only seen 2)..
To end my post, I don't care. you either are a gunship, or a ADS (not a gunship). Regardless, it needs changing.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 10:36:00 -
[95] - Quote
Thaddeus Reynolds wrote:Main turret shooting up? No...
Top Small Turret Shooting up? Yes...very yes...please
The Top Gun to function as a deterrent, but not something that flat out kills it
Again, that would imply that a HAV has to rely on teamwork to deal with a target (ADS), while a ADS does not (because it can easily just run away).
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 10:42:00 -
[96] - Quote
Stupid Blueberry wrote:Godin Thekiller wrote:Stupid Blueberry wrote:I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK. You think, you think, you think. First off, I was looking from the persepective of BOTH sides (something most of you fail to do), and I observe as well. This is my conclusion, which you fucks seem to not understand: An ADS hovering over a HAV will have an absolute advantage, as the HAV can't fight back, only hope that the ADS can't fly worth a **** to stay on target (a easy thing to do). An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship. You aren't looking from the perspective of both sides, I can tell you aren't an ADS pilot. The HAV can absolutely fight back, you're either just too stupid or lazy to actually get in a position to shoot it. If killing tanks with an ADS is so easy then why don't you do it?
So even though I have every last turret skill to 5, all supporting skills to 5, and both ADS's to 5, I don't pilot ADS's.
Cool ****. I don't believe you're a Pilot by the way, seeing as you're only looking from the side of the ADS, and not the HAV.
Oh, and for the reasons I've for at least 7 times pointed out, no, they can't. the ADS has a counter for every move a HAV can make. Try to anuver? ADS can slightly adjust. Try to shoot back via a hill? either climb in elevation so it hav no effect, or go to the opposite side of the HAV. Pilot is AV? He's a **** nut, shoot the HAV, and even if you have to fly away, the HAV is now a sitting duck (especially now that entering/exit delays might come in SOONtm). I think YOU'RE either too lazy or too stupid to figure out these things, which is why amny people shouldn't really talk about balance when they have absolutely no clue what the hell they are talking about.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 10:46:00 -
[97] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship. This seems to be the crux of your argument. ADSs are primarily being used to harass and attack gunship-style because they are nigh worthless as transports and 'supporting fire' (supporting fire, aka, acting like a gunship) is something they can actually provide, because the maps and mechanisms of the game make it either irrelevant (because maps are so small) or because there are awful blocks in between players making truly useful communication nigh impossible.
So because it's under preforming in one role, break it elsewhere so it's okay.
That isn't balance. Fixing **** IS. I never denied that ADS's were broke, if you simply asked me that, I would had said so. That is apparent (and again why I made this.). But to have that as a reasoning to simply break balance is uncalled for.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 11:03:00 -
[98] - Quote
Kallas Hallytyr wrote:Tell me how often you see a Railgun ADS dominating both vehicles and infantry, and if a missile ADS is destroying every HAV in sight without any threats present, then the enemy team is simply trash.
8 seconds is the time it take to empty a small missile clip: I didn't say 8 seconds to kill, because that threatens only absolute shitfits - 8 missiles is 4004 damage. An unfit Sica takes 6 XT-1 missiles to completely strip shields and the remaining two do not destroy all of its armour. That's a completely unfit Sica. A completely unfit Soma takes three to strip shields, then the remaining five still don't kill it.
Than mathz
I don't. I've already stated that this doesn't happen, as small rails are odd cases that needs restructing into more akin to a rail rifle, said to you iirc. As for missiles, I've killed 4 HAV's in a game with a missile Python last night. It wasn't particularrly hard.
"XT-1 it will take over 8 seconds to fire enough damage to consider killing a Madrugar" Direct from you. For the record, not all HAV fits has reps, and some of which is quite slow (and will be even slower SOONtm, seeing as Master Splinter is going to add active reps back, and nerf the **** out of passive reps). Going off your average TTK now, that's still under average, assuming perfect accuracy (which isn't hard to have, I hardly miss due to HAV's either trying to turn a lot to get away and they lose all their speed) and a particular fit (which again won't necessarily exist after patches).
So yes, that's overpreforming, considering that the ADS can easily deploy and get into position rapidly, then kill a HAV under a average time of 30 seconds that we're trying to go for, and on top of that still can be a transport. It's essentially a flying Enforcer, but with extra smalls, as well as passenger seats, but the HAV can't shoot back. Also, as you said, railguns are much shorter timeframe comparing the two (missiles and rails), and today, I'm going to test how well the rails really are on an ADS (never tried it really, I like missiles more).
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 11:04:00 -
[99] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
But Assault Dropship just sounds cool. I totally agree with taking the seats off the ADS though, but if that were to happen I would like there to be a slight buff to the upgrade to ROF. At that point it's not a Dropship. Do you not know what a Dropship is? I'm trying to have a decent conversation here okay.
I'm trying to have a balanced game.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 11:10:00 -
[100] - Quote
Tesfa Alem wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
I'm not going to rage back you, i'm going to edumacate you. You want AAA defense? Thats what small turrets are for. Top turret gives excellent elevation and protection against Dropships, and can be just as powerful as the weapon the dropship is firing at you with. If you don't want to fit some Anti air defense, tanks still have cover from the air with buldings and and sockets to drive under and around, friendly turret installations are enough to drive away any ADS, and a massive eHP buffer to find recover from any alpha damageand get away. I've never had a problem in a tank vs Dropships because i know how they (dropships) move. Python are inefecctual, and even rail incubus are not a problem, once you get into an area that forces the pilot to manuever around you, he's lunch meat. Killed far more dropships with tanks than ever having being killed by a dropship in a tank.
So force teamwork onto the HAV, but not the ADS. No
Already refuted the buildings thing, it just doesn't work. If you can't do basic manuvers like fly sideways, Then you shouldn't really be telling me how to fly. Also, going into cities is a trap for HAV's due to AV (as I've said at least 3 times here).
I usually ignore turrets, or kill them with my ADS in spare time (also broken).
You must fight against ****** pilots, a ADS can easily outmaneuver any HAV. You know, absolute advantage due to height.
click me
Blup Blub Bloop. Translation: Die -_-
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Tesfa Alem
Death by Disassociation
807
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Posted - 2015.02.05 11:52:00 -
[101] - Quote
Godin Thekiller wrote:Tesfa Alem wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
I'm not going to rage back you, i'm going to edumacate you. You want AAA defense? Thats what small turrets are for. Top turret gives excellent elevation and protection against Dropships, and can be just as powerful as the weapon the dropship is firing at you with. If you don't want to fit some Anti air defense, tanks still have cover from the air with buldings and and sockets to drive under and around, friendly turret installations are enough to drive away any ADS, and a massive eHP buffer to find recover from any alpha damageand get away. I've never had a problem in a tank vs Dropships because i know how they (dropships) move. Python are inefecctual, and even rail incubus are not a problem, once you get into an area that forces the pilot to manuever around you, he's lunch meat. Killed far more dropships with tanks than ever having being killed by a dropship in a tank. So force teamwork onto the HAV, but not the ADS. No Already refuted the buildings thing, it just doesn't work. If you can't do basic manuvers like fly sideways, Then you shouldn't really be telling me how to fly. Also, going into cities is a trap for HAV's due to AV (as I've said at least 3 times here). I usually ignore turrets, or kill them with my ADS in spare time (also broken). You must fight against ****** pilots, a ADS can easily outmaneuver any HAV. You know, absolute advantage due to height.
Teamwork is already required for an ADS to score tank kills. I can solo some crap fit tanks, but almost all of my tank kills are making a straffing past on a heavily weakened tank. Regen on a shield tank is high enough that by the time i cool down from rail overheat, their shields are already back up.
The cities are far more dangerous for dropships than tanks. A direct AV hit wil not send a tank into the side of a building, especially shield tanks can take hard corners and break line of sight from infantry.
Every map that has sockets that provide cover from the air, theres only a few maps that has reall good open fields to catch a tank out in thats Border Gulch, and the northern roads on Skim Junction. Every other map has ample cover, close enough to get too considering the TTK under fire from a dropship. We are talking in the minutes here.
Well if your the kind of pilot that ignores large blasters shooting at you to try to nail a tank, yeah, i'm going to educate you on how to fly, because that large blaster will have killed your DS long before you killed the tank. If you are focusing on killing the turret before the tank, then the tank gets away and can reposition to have a shot at you wile you are hovering trying to kill the installation.
ADS can obviously out manuever a tank. The tanker has to use his own strengths and exploit the DS weakness. Small turrets are an effective counter against dropships. 9/10 times the dropship is reacting to the tankers movements, dancing back and forth will force the majority of pilots to lower into your Large turret elevation angle as the tend to overshoot. Terrain can give solo tanks the elevation angle they need.
Worst case scenario, the redline will save a tankers butt because there is no way for a dropship to do enough damage in our current build to kill a redline tank and escape before exploding.
There are counters that involve using your head more, and asking for nerfs less.
Redline for Thee, but no Redline for Me.
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Alena Ventrallis
Intara Direct Action Caldari State
2540
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Posted - 2015.02.05 12:13:00 -
[102] - Quote
ADS as they should be balanced now, should focus on the assault part of their name, to the exclusion of transport. Right now we are giving them too many hats to wear: transport, assault, etc. We need to give them one job, and have them do that job well. That leads to combined arms tactics; various people who specialize in different areas come together to become something more than the sum of their parts.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Kallas Hallytyr
Skullbreakers
1303
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Posted - 2015.02.05 14:27:00 -
[103] - Quote
Godin Thekiller wrote:I'm trying to have a balanced game.
No, you're simply trying to nerf something that isn't, despite your 'refutations' (which are just you saying "No") isn't over performing.
That Maddy fit takes a long time to die, and perfect accuracy is not what happens unless the tank driver is bad. You have yet to 'prove' anything about your claim other than provide anecdotes about your experience killing HAVs with your ADs which are, frankly, laughable as proof. Ssripously, what Maddy doesn't have a rep that isn't tpuhgher in some other, major way?
You have provided no evidence with which to support your claims, like a video yours or someone else's, which demonstrates a missile ADS utterly dominating all forms of ground-based life. Until then, you're just being a whiny ***** making opinion out to be fact and constantly having a go at any trying to actually be reasonable.
Alt of Halla Murr. Sentinel.
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XxBlazikenxX
Y.A.M.A.H
119
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Posted - 2015.02.05 18:15:00 -
[104] - Quote
Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
But Assault Dropship just sounds cool. I totally agree with taking the seats off the ADS though, but if that were to happen I would like there to be a slight buff to the upgrade to ROF. At that point it's not a Dropship. Do you not know what a Dropship is? I'm trying to have a decent conversation here okay. I'm trying to have a balanced game. Well at least you have a game in the first place.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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Thaddeus Reynolds
Facepunch Security
185
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Posted - 2015.02.05 18:35:00 -
[105] - Quote
Godin Thekiller wrote:Thaddeus Reynolds wrote:Main turret shooting up? No...
Top Small Turret Shooting up? Yes...very yes...please
The Top Gun to function as a deterrent, but not something that flat out kills it Again, that would imply that a HAV has to rely on teamwork to deal with a target (ADS), while a ADS does not (because it can easily just run away).
An HAV fulfills the role of a Main Battle Tank correct? Last I checked, the turret elevations on an abrams tank where approx +20/-10 degrees, which is very similar to what we have currently. Additionally, simple situational awareness and target prioritization will keep any Assault Dropship platform from being able to effectively engage you, assuming it's a solo situation. If there is an event where you are too distracted, or there is a higher priority target for you to engage, than that is teamwork on the part of the ADS and team (usual other threat will be an HAV in this case), and can reasonably be expected to require teamwork to counter effectively (barring strategic thinking, such as the forward and back method, or moving to positions where the ADS would be at high risk to follow).
In short, and reasonably aware tanker should be able to eliminate any solo ADS threat, provided we assume that the HAV turrets get re-balanced to be equally effective at AV, and assuming that the tanker avoids getting tunnel visioned. Let's bear in mind Godin, that the presence of our HAVs requires infantry to consider special strategies in order to properly counter or avoid engagements, cannot we expect the same to be applied to us in at least a few circumstances?
Now I could see a case for increased elevation on turrets with closer range (such as the blaster, or possibly the missile turret) to help compensate for that range problem, but only a small amount (possibly +10 degrees)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
390
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Posted - 2015.02.05 19:00:00 -
[106] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Dropships have to sit there and hit tanks forever to kill them. Dropships have to get very low to the ground to do this, so unless the tank is alone, they will almost certainly start taking fire from something very quickly and have to stop attacking the tank. Tanks are much, much, much, much better than anything else in the game at demolishing dropships. There is no balance problems with dropships attacking tanks. There are huge balance problems with tanks attacking dropships (they kill them faster than 2 forge gunners working together, which I think is way, way overboard).
The Dropship/Tank dynamic does need a nerfing, but not on the dropship side. |
Godin Thekiller
The Corporate Raiders
2815
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Posted - 2015.02.05 20:29:00 -
[107] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:I'm trying to have a balanced game. No, you're simply trying to nerf something that isn't, despite your 'refutations' (which are just you saying "No") isn't over performing. That Maddy fit takes a long time to die, and perfect accuracy is not what happens unless the tank driver is bad. You have yet to 'prove' anything about your claim other than provide anecdotes about your experience killing HAVs with your ADs which are, frankly, laughable as proof. Ssripously, what Maddy doesn't have a rep that isn't tpuhgher in some other, major way? You have provided no evidence with which to support your claims, like a video yours or someone else's, which demonstrates a missile ADS utterly dominating all forms of ground-based life. Until then, you're just being a whiny ***** making opinion out to be fact and constantly having a go at any trying to actually be reasonable.
By your biased standards ADS being OP gunships while still being transport albeit not refined is okay. I give zero fucks about your standards. Your entire argument is "I like it being a floating HAV that is neigh impossible to kill because it isn't up to par on what it actually should be doing", and that's broken.
I've already stated my evidence, prove otherwise, you've so far haven't. What, you're denying that a HAV can aim high enough to hit a ADS?
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2815
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Posted - 2015.02.05 20:42:00 -
[108] - Quote
Vesta Opalus wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Dropships have to sit there and hit tanks forever to kill them. Dropships have to get very low to the ground to do this, so unless the tank is alone, they will almost certainly start taking fire from something very quickly and have to stop attacking the tank. Tanks are much, much, much, much better than anything else in the game at demolishing dropships. There is no balance problems with dropships attacking tanks. There are huge balance problems with tanks attacking dropships (they kill them faster than 2 forge gunners working together, which I think is way, way overboard). The Dropship/Tank dynamic does need a nerfing, but not on the dropship side.
Seeing as the longest reasonable time is comparable to that of what a HAV should be killing another HAV in, nowhere near forever. What, you want it to be shorter? **** no.
Seeing as you want to balance on assuming the HAV will have backup (lots of the time that isn't the case, and you can't balance around assuming something).
No, they are not. AV is better, but AV already setup, as in not hopping out of the HAV, or the pilot itself, in which doesn't really work, as the AV will probably die (unless the pilot sucks) as the AV will be disoriented from hopping out (and there is possibly going to be a delay in the future).
Umm, ADS's can hover over HAV's, in which the HAV can't shoot at them due to too low of a turret elevation?
They do die to fast, that has always been a problem. It is quite easy to snipe them out of the air sitting back with a rail (unless you see the rail first, hit the AB, and then climb in a diagonal movement, then circle to the other side of the HAV, so kinda like dealing with a sniper). Rocketsand blasters however don't kill them nearly as fast, so that's not completely true (they also suffer much more in fighting them due to much shorter range).
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Blup Blub Bloop. Translation: Die -_-
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Kallas Hallytyr
Skullbreakers
1304
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Posted - 2015.02.05 21:07:00 -
[109] - Quote
Godin Thekiller wrote:By your biased standards ADS being OP gunships while still being transport albeit not refined is okay. I give zero fucks about your standards. Your entire argument is "I like it being a floating HAV that is neigh impossible to kill because it isn't up to par on what it actually should be doing", and that's broken.
My argument is that they do behave as transports and as fire support platforms (aka, gunships) but due to the nature of the game we have, their use as a transport is severely limited, which is why you primarily see them used by solo pilots. And if you think ADS are invincible, you are delusional. Not only are ADSs very fragile, they have to account for inertia (Allowing HAVs to manoeuvre to get an angle as they turn, despite your ridiculous claim that HAVs suffer just as much) and because they are far more vulnerable (being exposed 360, having to keep aware from above, below and on the same plane.)
Godin Thekiller wrote:I've already stated my evidence, prove otherwise, you've so far haven't. What, you're denying that a HAV can aim high enough to hit a ADS?
I haven't proved what? That ADSs aren't over performing as a fire support/gunship?
Except, I showed how a fully PRO'd up Python takes over 25 seconds to kill a stupid and bad tanker, using the weaker of the two available hulls. You think that this long time frame is unreasonable but you haven't provided evidence, despite what you keep saying, to prove your point.
Anecdotally, I played a game today. An ADS attacked my missile Gunny. I turned my turret and volleyed him out of the sky because he couldn't get out of my elevation fast enough. Later, in my rail Incubus I chased off a Sica, failing to kill it due to fitting (hardeners), evasion (ie, he didn't drive in a perfectly straight line and actually attempted to throw off my aim) and, later, due to teammates attacking me.
I did manage to kill a Maddy...by getting a teammate with a Swarmer, dropping him off and harassing/chasing the HAV into my ally's AV. How is that not doing exactly what you want them to do?
Please, give me some numbers of how the ADS kills them in a fraction of the time you think reasonable, show me why those map locations are useless to a good pilot, or show us how the HAV absolutely no response: why not for a small turret for personal use? Oh, is that unfair? Why?
Alt of Halla Murr. Sentinel.
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Jammeh McJam
Crux Special Tasks Group Gallente Federation
181
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Posted - 2015.02.05 21:12:00 -
[110] - Quote
Godin Thekiller wrote:Bahirae Serugiusu wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing. No, everything does not. Infantry can turn around or look up DS's can look both down and up only LAV's can't really defend against most things, which they can greatly avoid with like DS's, speed. So only HAV's has one true blind spot. Try again. Have you ever tried looking directly up in a DS, normally you're crashing into the ground a*s first before you get to fire a shot
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Godin Thekiller
The Corporate Raiders
2815
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Posted - 2015.02.05 21:14:00 -
[111] - Quote
Thaddeus Reynolds wrote:Godin Thekiller wrote:Thaddeus Reynolds wrote:Main turret shooting up? No...
Top Small Turret Shooting up? Yes...very yes...please
The Top Gun to function as a deterrent, but not something that flat out kills it Again, that would imply that a HAV has to rely on teamwork to deal with a target (ADS), while a ADS does not (because it can easily just run away). An HAV fulfills the role of a Main Battle Tank correct? Last I checked, the turret elevations on an abrams tank where approx +20/-10 degrees, which is very similar to what we have currently. Additionally, simple situational awareness and target prioritization will keep any Assault Dropship platform from being able to effectively engage you, assuming it's a solo situation. If there is an event where you are too distracted, or there is a higher priority target for you to engage, than that is teamwork on the part of the ADS and team (usual other threat will be an HAV in this case), and can reasonably be expected to require teamwork to counter effectively (barring strategic thinking, such as the forward and back method, or moving to positions where the ADS would be at high risk to follow). In short, and reasonably aware tanker should be able to eliminate any solo ADS threat, provided we assume that the HAV turrets get re-balanced to be equally effective at AV, and assuming that the tanker avoids getting tunnel visioned. Let's bear in mind Godin, that the presence of our HAVs requires infantry to consider special strategies in order to properly counter or avoid engagements, cannot we expect the same to be applied to us in at least a few circumstances? Now I could see a case for increased elevation on turrets with closer range (such as the blaster, or possibly the missile turret) to help compensate for that range problem, but only a small amount (possibly +10 degrees on the high end of things)
Last I checked Abrams had several systems to defend against aerial attacks as well, so irrevelant.
Seeing as the only possible way to defend against them is either
1: See them coming and kill them before they get there (only possible for really the rail).
2: Get way back into the redline so it can't reach you (simply isn't possible in a reasonable amount of time on some maps)
3: Hope that someone will take them out for you (so basically getting lucky)
as you can't effectively kill it due to turret elevation, There isn't any real good, effective ways to deal with a ADS in a HAV. An ADS has much better movement and aiming, and can easily deal with a HAV shooting at it however (even a rail at range, provided the Pilot can do some maneuvering).
See, here's the problem with that statement: For infantry to deal with us, they have two choices:
1: maneuver through cover, hide, or run
2: Equip AV and either push the vehicle away, or kill it.
Both are very good options, as both leads to the HAV becoming either less of a threat (due to not being able to hit you), or not a threat at all (either it or the infantry ran, or it died). that isn't the case with ADS's, as it's faster than you, and in the air, so hiding and/or running is them impossible other than VERY few cases. Fighting back, as I have shown is not a thing, unless the pilot is for some reason flying too low. So that leaves you with little to no options other than die, which is why it's broken. Of course, you seem to be reasonable enough to understand that not every turret is able to even deal with ADS's (Rockets somewhat, and definitely blasters),
Also, I'd like to reiterate that I don't believe ADS's are OP, as that would imply that they either do their job plus some, or they do their job TOO well compared to other vehicles of the same type (for example, a Logi being a logi and assault, or a Gal Logi being the best Logi, period). It's backwards from the first one, doing a job of another vehicle type too well (Gunship), but it sucks as a actual combat-oriented DS (as in actually ferrying infantry around and supporting said infantry, not going around killing everything in sight like a flying HAV of old).
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2815
|
Posted - 2015.02.05 21:20:00 -
[112] - Quote
Alena Ventrallis wrote:ADS as they should be balanced now, should focus on the assault part of their name, to the exclusion of transport. Right now we are giving them too many hats to wear: transport, assault, etc. We need to give them one job, and have them do that job well. That leads to combined arms tactics; various people who specialize in different areas come together to become something more than the sum of their parts.
It is a Dropship first and foremost. What does DS's do? Troop transport. SO what should a combat version of a Dropship do? Transport people, and support them with fire.
By your logic, it's they're an assault platform. Therefore they should kill everything. What are they based on? Doesn't matter.
Your design of it is poor, it doesn't make an sense. And above all, it makes broken **** happen.
And combined arms will happen, but only in certain situations, usually on premade teams (pubs won't have such, and therefore, you can't really rely on pubs to have such. Seeing as that's where most of the game is, you can't really on assuming combined arms, and really can't assume for balance in general).
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Blup Blub Bloop. Translation: Die -_-
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
84
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Posted - 2015.02.05 21:22:00 -
[113] - Quote
Well if you have such a problem with the assault dropship, what do you think will solve the problem? Raise in elevation? Then how is it fair to a dropship that only has elevation as it's only advantage? While one can work smart and use swarms/forge if it's that much of a bother, a dropship has one thing: AB. If it's too hot? AB. Got too low? AB. Same mistake again? Sucks, you're on cooldown. Can a dropship be two shot by rails? Possibly. Can a missile turret flip your dropship? Yes. Does a missile turret have higher elevation? Yes. Does a missile turret have the alpha to catch a dropship during the "back" phase? Yes. Does the dropship have less ehp? Yes. Does it have more agility? Yes.
In all honesty, the TTK of a dropship by a tank, is far shorter than the TTK of a tank by a dropship.
Also, flying directly over can be countered by forward-back... If you make yourself a hard catch they'll leave eventually. The only true float in place dropships, are dropships w/ a gunner.
And, the one tank i see no solo dropship can pop is a triple rep maddy. Burst firing the rail won't pull it off... They'll rep up from the charge up + trigger release. Straight fire will cause overheat; Cannot alpha strike. Missiles have long reload + higher chance of missing. I encounter a triple rep, i get a damage points and leave it alone... Nothing i can do to it.
Also! If more than one tank is on the field, i have to get the weak link first. I cant even pick up/drop off if tanks are in the field. A sica could be the strongest link while a 5300 shp xt gunny could be the weakest.
Anyways, i'll ask you this: If a tank can 3 shot or flip a dropship w/ missiles, why can't a dropship shoot back while floating over your turret? If you want higher elevation, it's only fair to ask for an ehp buff or large rail/missile damage nerf. You agree with that?
Even goliath was defeated by david... Large and powerful weaponry, slower Vs small and weak weaponry, quicker.
A dropship cannot be a dropship till the area is safe. You are a threat. Some tanks sit in the redline and boom boom redrails. you can also get first movers advantage with the tank.
ESPECIALLY, a missile tank. Either i flipped, or was alpha struck out the air. Missile tanks also have higher elevation than rails.
And, i was just responding... To say you don't care simply means you don't want others to care. People will disagree with you in life. Be positive and positivity will come back.
Entering the void and becoming wind with my repbus.
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Godin Thekiller
The Corporate Raiders
2815
|
Posted - 2015.02.05 21:30:00 -
[114] - Quote
Jammeh McJam wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing. No, everything does not. Infantry can turn around or look up DS's can look both down and up only LAV's can't really defend against most things, which they can greatly avoid with like DS's, speed. So only HAV's has one true blind spot. Try again. Have you ever tried looking directly up in a DS, normally you're crashing into the ground a*s first before you get to fire a shot
I do loops in DS's, and sometimes I look straight up in specific maneuvers.
click me
Blup Blub Bloop. Translation: Die -_-
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Thaddeus Reynolds
Facepunch Security
187
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Posted - 2015.02.05 21:43:00 -
[115] - Quote
Godin Thekiller wrote:Thaddeus Reynolds wrote:Godin Thekiller wrote:Thaddeus Reynolds wrote:Main turret shooting up? No...
Top Small Turret Shooting up? Yes...very yes...please
The Top Gun to function as a deterrent, but not something that flat out kills it Again, that would imply that a HAV has to rely on teamwork to deal with a target (ADS), while a ADS does not (because it can easily just run away). An HAV fulfills the role of a Main Battle Tank correct? Last I checked, the turret elevations on an abrams tank where approx +20/-10 degrees, which is very similar to what we have currently. Additionally, simple situational awareness and target prioritization will keep any Assault Dropship platform from being able to effectively engage you, assuming it's a solo situation. If there is an event where you are too distracted, or there is a higher priority target for you to engage, than that is teamwork on the part of the ADS and team (usual other threat will be an HAV in this case), and can reasonably be expected to require teamwork to counter effectively (barring strategic thinking, such as the forward and back method, or moving to positions where the ADS would be at high risk to follow). In short, and reasonably aware tanker should be able to eliminate any solo ADS threat, provided we assume that the HAV turrets get re-balanced to be equally effective at AV, and assuming that the tanker avoids getting tunnel visioned. Let's bear in mind Godin, that the presence of our HAVs requires infantry to consider special strategies in order to properly counter or avoid engagements, cannot we expect the same to be applied to us in at least a few circumstances? Now I could see a case for increased elevation on turrets with closer range (such as the blaster, or possibly the missile turret) to help compensate for that range problem, but only a small amount (possibly +10 degrees on the high end of things) Last I checked Abrams had several systems to defend against aerial attacks as well, so irrevelant. Seeing as the only possible way to defend against them is either 1: See them coming and kill them before they get there (only possible for really the rail). 2: Get way back into the redline so it can't reach you (simply isn't possible in a reasonable amount of time on some maps) 3: Hope that someone will take them out for you (so basically getting lucky) as you can't effectively kill it due to turret elevation, There isn't any real good, effective ways to deal with a ADS in a HAV. An ADS has much better movement and aiming, and can easily deal with a HAV shooting at it however (even a rail at range, provided the Pilot can do some maneuvering). See, here's the problem with that statement: For infantry to deal with us, they have two choices: 1: maneuver through cover, hide, or run 2: Equip AV and either push the vehicle away, or kill it. Both are very good options, as both leads to the HAV becoming either less of a threat (due to not being able to hit you), or not a threat at all (either it or the infantry ran, or it died). that isn't the case with ADS's, as it's faster than you, and in the air, so hiding and/or running is them impossible other than VERY few cases. Fighting back, as I have shown is not a thing, unless the pilot is for some reason flying too low. So that leaves you with little to no options other than die, which is why it's broken. Of course, you seem to be reasonable enough to understand that not every turret is able to even deal with ADS's (Rockets somewhat, and definitely blasters), Also, I'd like to reiterate that I don't believe ADS's are OP, as that would imply that they either do their job plus some, or they do their job TOO well compared to other vehicles of the same type (for example, a Logi being a logi and assault, or a Gal Logi being the best Logi, period). It's backwards from the first one, doing a job of another vehicle type too well (Gunship), but it sucks as a actual combat-oriented DS (as in actually ferrying infantry around and supporting said infantry, not going around killing everything in sight like a flying HAV of old).
Last I checked, Abrams primary methods of defending itself against aircraft where: The Main 120mm Cannon, the coaxial 7.62, the pintle-mount 7.62, or the .50 cal (note: can have an optional secondary coaxial weapon: 12.7mm Machine Gun)...all of it pretty conventional and Comparable to our HAV MBTs can have the Main Turret, a Front Mounted Small Turret, and a Top Mounted Small Turret...How I wish we could have a coaxial small gun.
And as stated, I could see additional turret elevation being given to the turret for having a closer range munition (on the Blaster or Missile Turret)...and my statement assumes we get comparable AV abilities (which turret elevation to maintain Anti-Aircraft Capabilities may very well be a thing)
Additionally, HAV operators have options with dealing with ADSs the same way infantry have for dealing with HAVs (Socket Dependent, but common enough)...that being:
Maneuver into an area with top-cover from the ADS. Anywhere with a low enough ceiling will substantially increase the risk of the ADS attacking you: Under Bridges, those large gallente "Landing Pad" looking structures, or places like the Lag Facility or Production Facility provide adequate cover, and make life a living hell for any ADS attempting to peruse you.
Or Equip AV and hop out to fend off the ADS
additionally the HAV has other options: The Back-and-Forth method of using the Dropship's inertia against it...works perfectly for solo engagements
All-in-all I know that being picked apart by a persistent Incubis is annoying, but I've taken out far more of them whilst they where attempting to take me out than have successfully destroyed my HAV...maybe that's just the case for the pilots that have tried to take me out.
Will continue in another post
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
187
|
Posted - 2015.02.05 21:45:00 -
[116] - Quote
I know what your saying about the ADS role not being well defined...originally they where supposed to be dropships with some manner of fire support, but that has largely evolved into a full gunship over time...unless we get CCP to weigh in on where they want them, I'm content with their current pseudo-dropship/pseudo-gunship role as is, but would like to see them get something more concrete before we design systems that could kill transport dropships as well, and eliminate that role in it's entirety.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Godin Thekiller
The Corporate Raiders
2815
|
Posted - 2015.02.05 22:45:00 -
[117] - Quote
Thaddeus Reynolds wrote:I know what your saying about the ADS role not being well defined...originally they where supposed to be dropships with some manner of fire support, but that has largely evolved into a full gunship over time...unless we get CCP to weigh in on where they want them, I'm content with their current pseudo-dropship/pseudo-gunship role as is, but would like to see them get something more concrete before we design systems that could kill transport dropships as well, and eliminate that role in it's entirety.
I guess I'm sick of waiting for some progress to come. I've been waiting since 2013 for some decent vehicles (not even good, some kind of decent BASELINE), as they took a dive around May, and has been the same ****** vehicles since. Bitter vet syndrome, forgive me.
However, if I came off as a "I move that we as quickly as possible change this and that", no. I'm waiting for HAV's to be finished first. However, I want to see discussion about it.
click me
Blup Blub Bloop. Translation: Die -_-
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
84
|
Posted - 2015.02.05 22:53:00 -
[118] - Quote
I do hate when ads pilots retreat to redline and recall...
Other than derrith... I know he'd be switching to a rail inky to 1v1.
^ i do enjoy a good challege after all.
Edit: honestly godin, i agree with your last post. I'm not a vet no no, but balance is something we all want to achieve.
Man, if i ever came off like i was attacking you I apologize.
Entering the void and becoming wind with my repbus.
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Godin Thekiller
The Corporate Raiders
2818
|
Posted - 2015.02.05 23:08:00 -
[119] - Quote
Shamarskii Simon wrote:I do hate when ads pilots retreat to redline and recall...
Other than derrith... I know he'd be switching to a rail inky to 1v1.
^ i do enjoy a good challege after all.
Edit: honestly godin, i agree with your last post. I'm not a vet no no, but balance is something we all want to achieve.
Man, if i ever came off like i was attacking you I apologize.
Things get heated when we talk about what we love. Insults, threats, and sometimes laz0Rs and bullets are thrown. I don't care. You need not apologize my friend, I know you had good intentions behind it all. You're not Xel, or Taka (or one of their clones).
click me
Blup Blub Bloop. Translation: Die -_-
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Kallas Hallytyr
Skullbreakers
1304
|
Posted - 2015.02.05 23:44:00 -
[120] - Quote
Brought this over here:
Godin Thekiller wrote:As for ADS's, it seems that you wnat them to be useful in some sort of wa, and since it isn't supported in its intended role, you think it's fine for it to stay as a Gunship, until it's fixed. Obviously these things would come all at once. I would never advocate that we simply nerf and buff, I want them fixed, period.
Gah! The ADS is a gunship/dropship hybrid, it should be performing like a light gunship. If it were behaving like a true gunship, HAVs would die inside ten seconds, which just isn't the case. What they do is provide moderate firepower for the cost of transport capacity and resilience, which is exactly what they do right now!
A normal DS can kill an HAV by hovering over it, but it requires a longer time (because it isn't focused on assaulting, like the ADS is) and coordination, but is actually better off because the slower speed/acceleration and disconnected pilot/gunner situation means less overflying and better shots on target.
Essentially, the ADS is not performing like a gunship unfairly, only that the other aspects of the ADS are underperforming.
EDIT: The solution isn't to nerf the gunship part of the ADS, it's to buff and incentivise the transportation parts through WP rewards and better map design.
Alt of Halla Murr. Sentinel.
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