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21. Rail Rifle shaking needs changed or give shaking to laser Rifles - in Feedback/Requests [original thread]
Justice Darling wrote: Shamarskii Simon wrote: Laser has very sensitive ads... It's also a completely different weapon (exponential damage).. and what do you mean by "hits shields and armor at the same rate?" I cant tell when i use mine...
- by Alena Ventrallis - at 2015.12.17 23:06:00
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22. Pilot Suits, unofficial proposal? - in Feedback/Requests [original thread]
Pilot bonus: 2% increase to vehicle armor/shield resistance per level Amarr: 2% increase to efficacy of armor hardeners modules, 2% reduction to heat buildup per level Caldari: 2% increase in shield hardener efficacy, 3% increase in missile splas...
- by Alena Ventrallis - at 2015.12.16 11:55:00
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23. Assault LAV - in Feedback/Requests [original thread]
I think an assault LAV is more likely to be a hardy LAV than what you describe. We don't have the resources for animation (though we should) and I think the assault LAV should mimic the assault dropship: driver controls the turret, sacrifices pass...
- by Alena Ventrallis - at 2015.12.14 18:55:00
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24. Killing bunny hopping without removing high jumps - in Feedback/Requests [original thread]
Myros should increase stamina usage for jumping. Getting around is fine, but just bunnyhopping to dodge fire is not.
- by Alena Ventrallis - at 2015.12.14 00:58:00
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25. Factional - in Feedback/Requests [original thread]
Union118 wrote: Aver Amarn wrote: So here's an idea. Let's get more than 210 LP for a lost match. Especially whenever you go 16-3 in a match. Why am I getting no loyalty boost AND NO LP COMPENSATION?!! Yea factions need to be loser friendl...
- by Alena Ventrallis - at 2015.12.10 13:12:00
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26. Assault Variant Sniper Rifle (that can shoot in normal fights) - in Feedback/Requests [original thread]
I would ask why we would want snipers getting into the action in the first place. What you describe would be better as a tactical rail rifle.
- by Alena Ventrallis - at 2015.12.10 13:10:00
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27. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
I want to see the base RR have less ADS kick. I don't get why the weapon meant for the longest range struggles to apply its damage at that range. Reduce ADS kick, and the CalAssault bonus will become more pronounced.
- by Alena Ventrallis - at 2015.12.06 02:33:00
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28. To Rattati: fixing the Ion Pistol - in Feedback/Requests [original thread]
Reserved.
- by Alena Ventrallis - at 2015.12.04 11:43:00
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29. To Rattati: fixing the Ion Pistol - in Feedback/Requests [original thread]
The one sidearm everyone has always chuckled at is the ion pistol. I never really see this weapon, save on APEX suits where it's the default weapon. It's clunky, the overheat every charge shot cripples it, it has next to no range, everything about...
- by Alena Ventrallis - at 2015.12.04 11:43:00
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30. Dropship altitude - in Feedback/Requests [original thread]
Freshbrood Clan Strife wrote: 250 is still further than most handheld weapons other than sniper rifles Why does it make sense for an Anti Vehicle grenade to do nothing to a vehicle just because it flies? For game devs so concerned with making ...
- by Alena Ventrallis - at 2015.12.04 07:37:00
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31. Penalties for campers or poor teammates (Help balance Dust) - in Feedback/Requests [original thread]
Because we've been using the stick to motivate people to play for years, and hasn't it been working splendidly? And we definitely want to penalize new players who don't have the ability or SP to compete with veterans who are upwards of 100 milli...
- by Alena Ventrallis - at 2015.12.03 23:11:00
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32. True HAV AV balance - in Feedback/Requests [original thread]
1) Make armor repairers active. The reason Maddy's are so hard to kill is their reps cannot be stopped by any means. Making them active will severely limit how long they can be as strong as they are for. I'm thinking 30 sec uptime with a 2 minute ...
- by Alena Ventrallis - at 2015.11.30 16:07:00
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33. First foray into Shield logistics - in Feedback/Requests [original thread]
I don't like it, because while rel tools can theoretically provide infinite reps as long as the logo survives, a deployable rep can easily get destroyed. I'd like to see something like an inverse flux grenade, or at least something that doesn't ru...
- by Alena Ventrallis - at 2015.11.29 00:07:00
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34. Shield rep tool - in Feedback/Requests [original thread]
Basic premise: Shield repair tool emits a burst that heals all friendlies for X shields within Y meters. Recharge of Z seconds. Example: 800 hp, 10m, 15 sec
- by Alena Ventrallis - at 2015.11.28 10:41:00
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35. I don't know if it's too late - in Feedback/Requests [original thread]
To comment on the Council's repair tool, but please CCP, give us two beams with independent control of each beam. R1 for one beam and L1 for the other. I would buy aurum just to show appreciation for that.
- by Alena Ventrallis - at 2015.11.26 23:51:00
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36. [ IDEA ] Awesome Repair Tool - in Feedback/Requests [original thread]
As a dedicated logibro, I disagree. Our place isn't to survive, but help others survive. In turn, they protect us from the enemy. Being able to rep ourselves with our tools, in any fashion, means we are less reliant on others for protection, and t...
- by Alena Ventrallis - at 2015.11.22 02:42:00
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37. Let Me Kill Them While They Are Changing Fittings - in Feedback/Requests [original thread]
Better yet, have the immunity only last from the first suit change, so that switching to one suit grants immunity, but rapidly switching does not.
- by Alena Ventrallis - at 2015.11.14 07:09:00
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38. Domination: 4 teams - in Feedback/Requests [original thread]
So what if we changed up domination some. Instead of 16v16, make it 8v8v8v8. Lore wise, its feasible that more than 2 companies would want the resources on that planet. Game wise, it actually helps to eliminate stomping. If one team is dominatin...
- by Alena Ventrallis - at 2015.11.10 04:53:00
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39. Suggestion, new skill: drop recovery - in Feedback/Requests [original thread]
Why not just build it into the suits? Heavies have the current recovery time, mediums are faster, and lights recover the fastest.
- by Alena Ventrallis - at 2015.10.15 19:58:00
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40. So, people leaving games early... - in Feedback/Requests [original thread]
A system based solely on rewards breeds entitlement. A system based solely on punishments breeds resentment. A system with both breeds motivation. Why don't we use the carrot AND the stick? Why not reward staying and punish losing?
- by Alena Ventrallis - at 2015.10.14 19:11:00
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