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1381. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
Tone down the dispersion by about 10-20%, and it'll be in a good spot. I'm having shots miss at 60m on a tanks broadside.
- by Alena Ventrallis - at 2014.06.05 06:15:00
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1382. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Bravo, good sir.
- by Alena Ventrallis - at 2014.06.05 05:28:00
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1383. A change to blasters - in Feedback/Requests [original thread]
Harpyja wrote: Large blasters just need a damage reduction. If they are the best for anti-infantry of the large turrets, they should also be the worst at AV. Right now they are competitive against other vehicles as well. Especially Ion Cannons...
- by Alena Ventrallis - at 2014.06.04 18:34:00
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1384. A change to blasters - in Feedback/Requests [original thread]
A simple change I want to see to blasters. Small: add dispersion, add splash damage. These things should chew up any infantry in under 3 seconds, easy. Dispersion means aiming from a moving vehicle is far easier, and it means I can more consisten...
- by Alena Ventrallis - at 2014.06.04 07:57:00
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1385. [Not Up For Debate] Nerf Basic & Adv Remote Explosive Damage - in Feedback/Requests [original thread]
Damage needs to increase at the adva Ced and proto tiers. Remotes take planning to use, and reward risky play styles to use.
- by Alena Ventrallis - at 2014.06.02 02:54:00
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1386. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
I'd rather them up the price of the base hull and decrease the cost of the modules. Tank prices are fine, it's militia tanks that are too isk efficient for their power.
- by Alena Ventrallis - at 2014.06.01 20:55:00
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1387. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
My problem is that they do a better job of passive reps than a shield tank, which should be the passive repper.vehicle shields should constantly rep, and only stop telling if the shield breaks completely. As it stands, armor has more health, can r...
- by Alena Ventrallis - at 2014.06.01 07:37:00
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1388. Tweaking ADS mechanics - in Feedback/Requests [original thread]
Here's a thought. Suppose ADS had a built in resistance to forge guns, and tanks got a built in resistance to swarms. Then buff both swarms and forges. Now each has a particular vehicle it can take out effectively, while not being king of all vehi...
- by Alena Ventrallis - at 2014.05.28 02:47:00
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1389. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
The mimics should follow the designs of the other races, but keep the same racial idea of the parent race. For example, all Gallente rifles should follow the racial idea of the Gallente (high DPS, low range) while mimicking the function of the ot...
- by Alena Ventrallis - at 2014.05.25 08:10:00
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1390. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
Because fixing a bug here creates another bug there. UE3 engine is kind of like a really crappy car. You hope the whole mess doesn't explode on you when you turn the damn thing on. So they have to hammer out the bugs, and then make sure those bugs...
- by Alena Ventrallis - at 2014.04.30 09:16:00
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1391. [request] Vehicles need way higher DB rating - in Feedback/Requests [original thread]
Okay people, some education. dB doesn't only measure sound. It measures the ratio of a systems power and amplitude. It also measures electronic signals, and this is what is being measured. Sound has nothing to do with it. Now as far as scanners ...
- by Alena Ventrallis - at 2014.04.29 02:23:00
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1392. nerf the madrugar or make 1 armor rep only - in Feedback/Requests [original thread]
This again. Alright, for the fourth time now. A repper Maddy has been set up to deal with AV. It is vulnerable to alpha damage, such as RE or missiles or large railguns. Do you complain that the sentinel is hard to kill with your AR? No, you get ...
- by Alena Ventrallis - at 2014.04.26 21:50:00
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1393. cloaks for jihad jeeps - in Feedback/Requests [original thread]
Or you could, you know, actually plan your approach and not charge straight into a large railgun.
- by Alena Ventrallis - at 2014.04.25 04:28:00
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1394. Swarm lock on range - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Should be at least equal to the range of the blaster turret of tanks Since blaster optimal caps out at 85m and effective is 125m, then current lock-on range is sufficient.
- by Alena Ventrallis - at 2014.04.22 17:37:00
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1395. A change to Calmanndo: For the love of asthetics! - in Feedback/Requests [original thread]
Simply make it have the same color palette as the Caldari assault. Green areas become black, bluish areas become white, and red eyes become blue. Would still look weird and fat, but it's a step in the right direction.
- by Alena Ventrallis - at 2014.04.18 18:00:00
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1396. A change to warbarge strikes: Help out the little guy - in Feedback/Requests [original thread]
Currently, warbarges are given based on WP earned. This system means that the winning team, clearly not in need of an orbital, gets this valuable asset far more than the losing team, whose orbital could help turn the tide of battle. So here is wha...
- by Alena Ventrallis - at 2014.04.10 09:46:00
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1397. caldari sentinel - in Feedback/Requests [original thread]
Pokey Dravon wrote: Such rage... And I use all 4 races, gives me a clearer view on how they all work and differ, instead of just sticking to one. I particularly like using Caldari suits at long range as it makes the shield playstyle work quite...
- by Alena Ventrallis - at 2014.04.10 03:29:00
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1398. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
You could easily have it so the user cannot receive ammo from his own hives.
- by Alena Ventrallis - at 2014.04.09 18:53:00
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1399. A change to brick tanking - in Feedback/Requests [original thread]
Brick tanked scouts, as a CalScout who runs ewar, are annoying. More so than to others, because it is these people who will get my scout suit nerfed into obsolescence. So let's make different penalties for different suit sizes. A heavy suit is ma...
- by Alena Ventrallis - at 2014.04.08 09:02:00
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1400. Balancing the Large Turrets - in Feedback/Requests [original thread]
Large blasters should be reworked into an AV weapon. Slower ROF, higher damage, dispersion to make hitting infantry difficult. First though, we need more vehicles to shoot at. there really isn't a threat beyond blaster tanks for vehicles to kill.
- by Alena Ventrallis - at 2014.04.07 20:30:00
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