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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.06.29 16:01:00 -
[1] - Quote
I think it will be a bad idea for armor repairs to be in a high slot cause that will hurt armarr dual tanking abilities cause then they have to choose between extenders or armor repair which will make them worse then gallente and caldari. Reactive plates in the highs are better so Gallente can easily buff there total armor and regeneration. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
1
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Posted - 2013.06.30 03:47:00 -
[2] - Quote
I think it will be a good idea to have standard plates like the ones you suggested with 230 hp and 10% speed reduction so they will be high h p and low fitting requirements but high speed reduction.
Reactive should be med h p and repair and be in high slot but have the highest requirement and med speed reduction so you can't Stack too many without being strapped for resources.
Armor repair should be the same as you suggested higher repair but gets slower as the battle continues these should have the 2nd highest requirement.
Ferro scale plates should be med h p no speed speed reduction and have med requirements.
And so the shield extenders will be low hp fast and natural regeneration but very high fitting requirements like how they are now. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.06.30 17:01:00 -
[3] - Quote
Hmm right now I think shields need a penalty but not Sig radius or increase hit box something like decrease in recharge bonous like 20% so they will have to sacrifice h p for better recharge which so it's like armor we have to sacrifice armor for better repair. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.01 02:45:00 -
[4] - Quote
Here's my idea on the armor modules
Standard
Complex hp 132 c p u. P g 12. 6
5% speed reduction across the board.
Ferro scale
Complex hp 80. C p u p g 10. 8
No speed reduction at a cost for less armor and slightly harder to fit.
Reactive in high slots should be a better alternative then extenders extenders for Gallente and armor tankers
Complex hp 75 hp/s 3. C p u. P g 60. 18
3% speed reduction for all.
Repair module use cat`s idea where as time goes on the less effective repair is.
Complex repair 10. c p u p g 25. 14
Then move power grid enhancers to high slots and make gallente have 78 power grid at the cost of 50 less cpu
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.02 18:50:00 -
[5] - Quote
Colonel Killar wrote:Time to Reveive...
Yeah I think it's better to think of ideas for balance then to fight then to fight those shield tankers. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.02 19:32:00 -
[6] - Quote
Well I personally like to see reactive plate basically a repair and and a plate combined so 115 hp and 5 repair but will use more p g and cpu then both combined but it will save you a slot and make it a high slot but and p g enhancers to. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.02 22:46:00 -
[7] - Quote
I suppose we wait a weak to see if they fix armor and if they don't we just a f k murder taxi and don't play the game till they do. Let's go on strike. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
21
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Posted - 2013.07.02 22:49:00 -
[8] - Quote
It's probably the best way to get ccp attention to be honest. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
21
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Posted - 2013.07.02 22:56:00 -
[9] - Quote
Cat Merc wrote:D legendary hero wrote:Arkena Wyrnspire wrote:TheGoebel wrote:So what's the verdict?
Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough? Ferroscale and reactive plates are underpowered, and even if they were fine there would be obsolete modules and core issues. it seems like those were desinged for shield tankers...lol You know what. That might just be the case.
Yeah there meant for caldari logis so they can have even more hp without a speed loss. Why to go ccp cal logis are even more powerful. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
21
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Posted - 2013.07.03 01:14:00 -
[10] - Quote
Son-Of A-Gun wrote:Son-Of A-Gun wrote:Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there.
The deminishing returns work by taking into acount the lowest percentage. My guess is that this is because the speed penalty is a negative effect, where as, something like a damage mod would work the opposit way: taking into account the module with highest percentage first, resulting in a higher return. For instance:
Ferroscale plate 1: 100% of 0.0% Ferroscale plate 2: 87% of 0.0% Reactive plate 1: 57.1% of 2.0% Reactive plate 2: 28.3% of 2.0% Vanilla plate 1: 10.6% of 10.0%
This is how it is currently working. This seems very well balanced. Taken from here: https://forums.dust514.com/default.aspx?g=posts&m=1004241#post1004241
But why do shields recharge faster and have more hp and it been proven that extender net more benifits then damange modifiers unless your a sniper.
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
21
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Posted - 2013.07.03 01:42:00 -
[11] - Quote
I like how armor was actually buffed but no one knew sorry ccp.
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
21
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Posted - 2013.07.03 01:48:00 -
[12] - Quote
Cat Merc wrote:DRDEEZENUTSZ TWOpointo wrote:I like how armor was actually buffed but no one knew sorry ccp.
Even with the buff it's still way worse than shields. Plus we don't know if it was intended to be this way, it might just be a mathematical error.
Well I did the math a logi with core skills max can get 868.8 armor and shield but will sacrifice 91 p g and 318 c p u.
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 02:00:00 -
[13] - Quote
I have a dream that out there there is a armor armor build that will smack those silly shield caldari logis onto the threads about needing armor I have a dream. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 02:15:00 -
[14] - Quote
BL4CKST4R wrote:I think I found a good one
Basic ferro Basic armor plate Basic armor plates Complex Armor plate complex repairer
905 EHP, 11.25 Repair and a 8% penalty.
I think you just found the build that was in my dreams. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 02:18:00 -
[15] - Quote
Just figured out that caldari logi can get even more hp cause of this and less movement penalty so we gotta keep this a secret. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 02:27:00 -
[16] - Quote
At max it's 852.3 h p used calculators. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 02:45:00 -
[17] - Quote
All gallente needs now is more p g and racial skill  We need more power |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 02:59:00 -
[18] - Quote
If you don't have a logi suit but have a assault or basic suit try this out
2x complex Ferro scale 1x enhanced reactive plates 1x complex plate 2x extenders
Needs engineering to max but gives 840 hp but only 1.15 repair. Probably a better fit out there but what I'm going to try. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 03:23:00 -
[19] - Quote
zzZaXxx wrote:BL4CKST4R wrote:DRDEEZENUTSZ TWOpointo wrote:If you don't have a logi suit but have a assault or basic suit try this out
2x complex Ferro scale 1x enhanced reactive plates 1x complex plate 2x extenders
Needs engineering to max but gives 840 hp but only 1.15 repair. Probably a better fit out there but what I'm going to try. Or try 2x complex ferro 1x basic reactive 1x complex plate 1x complex energizer 2x complex extenders 800 EHP and 40 HP/s on shield repair, and 1 HP/s on armor No way it's 40 hp. Maybe 34. And that's a lot of CPU.
It's only around level 2 electronics.
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 03:38:00 -
[20] - Quote
BL4CKST4R wrote:We need to get a confirmation from CCP if the way the stacking penalties are working in our favor is on purpose or a mistake before we make any suggestions on polishing armor. If they are meant to work in our favor this is a small step into the fixing of armor, but there is still a lot to be done, for example we yet have the ability to buffer tank, racial bonuses still need fixing, and the plates are still very penalizing in terms of CPU/PG. Although a Gallente assault can now get the same HP as a Caldari assault without gimping his speed to much, the repairs are still way off balanced and the Caldari has more CPU/PG in reserve than the Gallente. P.S: If CCP confirms this is intentional I will take back everything bad I have said about them  , although it does not excuse the bad communication between CCP devs and us armor tanks.
1+ I second that |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 03:50:00 -
[21] - Quote
BL4CKST4R wrote:Oh and for those of you who are worried about the Caldari Logistics using up the new modules it is almost impossible for them because of how much CPU/PG they cost.
That better be true or I'll demand a nerf. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 04:01:00 -
[22] - Quote
There's over 480 armor combos gotta find them all. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.03 18:25:00 -
[23] - Quote
I found another good build for assaults and basics One Ferro scale plates two enhanced plates and 1 complex plate and three complex extenders This will give you 887.7 hp with 6.25 repair at the cost of 7% movement penalty |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
24
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Posted - 2013.07.03 20:33:00 -
[24] - Quote
BL4CKST4R wrote:DRDEEZENUTSZ TWOpointo wrote:I found another good build for assaults and basics One Ferro scale plates two enhanced plates and 1 complex plate and three complex extenders This will give you 887.7 hp with 6.25 repair at the cost of 7% movement penalty Where is the 6.25 repair coming from your stacking 4 plates and I see no repairer.
Oh typo it's suppose to be complex repair not plate. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.04 19:03:00 -
[25] - Quote
I think the gallente assault should get these bonouses
6% per level cpu and p g reduction for Ferro scale and reactive plate
5% per level damage mode efficiency.
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.05 03:33:00 -
[26] - Quote
Cat Merc wrote:DRDEEZENUTSZ TWOpointo wrote:I think the gallente assault should get these bonouses
6% per level cpu and p g reduction for Ferro scale and reactive plate
5% per level damage mode efficiency.
And what about low level assaults? And what about basic medium frame?
Don't know but the new plate need a slight buff like complex Ferro need 70 hp and reactive need more repair and less penalty and a slight armor buff. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.05 03:44:00 -
[27] - Quote
BL4CKST4R wrote:DRDEEZENUTSZ TWOpointo wrote:[quote=Cat Merc][quote=DRDEEZENUTSZ TWOpointo]
Don't know but the new plate need a slight buff like complex Ferro need 70 hp and reactive need more repair and less penalty and a slight armor buff. Before this is done we definately need a reduction in CPU/PG racially, buffing their HP just makes it better for shield suits.
Agreed cant bee having those caldari logi having 2000 hp and going faster then scout. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
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Posted - 2013.07.07 17:45:00 -
[28] - Quote
TheGoebel wrote:BL4CKST4R wrote: CCP does not understand that what makes a good tactical game is giving everything small advantages against other things, not huge obvious advantages. Look at explosives they do 135% damage vs armor, this is huge specially since there is not that hurts shield like this, and there never will be according to their roadmap for future weapons. In all fairness CCP thinks explosive weapons do 120% damage armor.
They still shouldn't blast through my 202 shield and kill my 436 armor. |
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