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Kaze Eyrou
Molon Labe. General Tso's Alliance
468
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Posted - 2014.08.08 23:00:00 -
[1] - Quote
John Demonsbane wrote:Dj grammer wrote:501st Headstrong wrote:Not definitive, but the new changes to Logis in Hotfix Charlie will require a rewrite of the thread. Especially the Amarr Logi part, where I believe they lost a sidearm They did but I think they had gained an additional low slot or two and another equipment slot. TBQH (to be quite honest), that pissed me off and I'm not even an Amarr Logi. The sidearm made them unique from the other three. But thanks to people crying hard about how a logi should not have a sidearm, how similar it is to the assault variant, and it was better than the assault variant(I think people failed to do their homework on that one) ruined that. If anything this cause for the forbidden word(s) that CCP banished long ago (lol), this calls for a refund and just leave it at that. The would need to redo the text for the Amarr Logi as well since it loss the sidearm. Caldari loses a low slot in exchange for another equipment slot. Now it is to where Gallente and Minmatar loss their unique aspect as the only two logistics suits to have four equipment slots. Keep in mind I am looking at slot layouts before applying the racial bonuses. Just to summarize this, they standardized/tiercide the equipment and weapon slots for logis when in all reality it was not needed thanks to constant people crying on the thread (i.e. the suit that killed them over and over again is too powerful since they cannot kill them. Maybe it is because they fail to realize they may face someone who played this game for sometime now. Or people want to debuff the other suits but fail to realized they want this in order to keep their suit from being touched.). Where are you getting this? I don't see anywhere that they are taking the Amarr logi sidearm away. They are talking away the imperial commandos super awesome 3rd weapon slot away, but I'm pretty sure the Amarr logi is keeping the sidearm. I can vouch for them that they were about to take the Amarr Logi sidearm away but when I saw it, it was already struckthrough. From community feedback they decided instead of changing the slot layouts of all the suits, they would instead focus on 2 of them and do the rest in Delta.
Closed Beta Vet // Logi Bro // New Pilot // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
509
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Posted - 2014.08.28 06:43:00 -
[2] - Quote
Dj grammer wrote:RedBleach LeSanglant wrote:I'm with you John: I'm somewhat confused by the most recent postings about removing the side arm from the Amarr. The last indepth discussion I had with Rattatti on the forums moved towards the tier equalization and 2 logis with sidearms AMR and CAL. But, as Arkena Wyrnspire said, wait and see.
@RKKR: Your idea about infinite equipment with cool down periods is unique to me, i've never heard it, and we should throw it out there during the delta patch discussions. I like the initial idea... I'll take some time and think on it, what problems do you see with it? Equipment spam if the cooldown time is not sufficient enough. AND usher in a possible era of Slayer Logis 2.0. People will attempt to use them to kill people and when they need ammo, just lay down a compact nanohive, over and over and over again.... Or an Allotek.... Or a combo Ishukone with a Wyrkomi......
And compound it with uplinks? Equipment spam to the max. Uplink and hive spam would be at it's worst. More laggy matches with more frame dropping and rubberbanding. Just no.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
547
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Posted - 2014.08.31 10:17:00 -
[3] - Quote
Dat shield replenishing needle.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
581
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Posted - 2014.09.05 06:55:00 -
[4] - Quote
Friendly Bump
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
792
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Posted - 2014.10.28 15:15:00 -
[5] - Quote
Great write up Fox.
Also, John, be sure to update about Active Scanners and the buff we receive with it in 1.9. Logistics with Active Scanners provide intel to the entire team instead of to just the squad. Squad Active Scans are still retained when using an Assault, Commando, or Scout suit however. (I'm sure you can word it better than I can.)
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
794
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Posted - 2014.10.28 16:45:00 -
[6] - Quote
John Demonsbane wrote:Kaze Eyrou wrote:Great write up Fox.
Also, John, be sure to update about Active Scanners and the buff we receive with it in 1.9. Logistics with Active Scanners provide intel to the entire team instead of to just the squad. Squad Active Scans are still retained when using an Assault, Commando, or Scout suit however. (I'm sure you can word it better than I can.) Agreed. Well put, Fox. Kaze: I'm actually not sure if RedBleach plays much anymore because we are no longer in the same alliance - LOI fell apart and he's in GTA now, so you'd know better than I would; but it's his thread and I can't make any changes to it. I actually never skilled past 3 in scanners either because they went immediately from being OP at ADV to being nearly useless at proto so I'm not even the right person to ask. Scan profile always seemed like alchemy to me, lol. We'll see how things go with Dust development (not to mention my ever-increasing professional responsibilities IRL) but if RedBleach is no longer around, I can probably be convinced to write up the changes to injectors (may as well add rep tools) separately, those are fairly simple to do the background/mechanics and just add a few techniques to flesh it out. Yeah, fixed that little mistake. Got Redbleach and you confused and didn't double check. Lol. Corrected.
As for Active Scanners, I got it to level 5 as soon as they came out and was thoroughly impressed by them. When they did nerf them I was still one of the few people who used them. (SirManBoy also used them to devastating effect, using a Logi gk.0 with 2 or 3 scanners.) To allow Logistics to bring intel to the entire team again is a welcome change that I can't wait for.
Scan profile is something I was constantly looking over running my scouts, trying to both detect and hide from scans. Even before that, when Active Scans came out, I ran Profile Damps on my suit just to avoid scans. I'm constantly crunching number because while I'm not the best killer out there, you can be sure I will try to provide as much intel, support, and logistical work for my team.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
917
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Posted - 2014.11.13 02:27:00 -
[7] - Quote
Currently, Min Logi is still the king of being the Logibro. The Gal Logi is a good alternative, although you may be weighted heavily down by armor plates while the biggest passive you get from Gal is scan precision on Actives. Amarr is ok for laying down uplinks and giving bonuses to them, but they lose it when you are dead or if you change suits (as such, I see them more of a rearline supporter; there are some that use the Amarr well though, but you won't see me finding such luck).
Arguably, the Cal Logi is still the worst: they give a small increase to Nanohive supply and repair rates and boost the nanite clusters. However, it's extremely small and these bonuses go away once you die, similar to the Amarr Logistics. The only retribution it has is the fact it has the most module slots at 5H 4L. But even then, a slot might need to have a CPU upgrade which many people who run Logi ck.0 have told me. I did manage to build a great regen fit for one however, stacking 4 shield extenders, an energizer, regulators and a armor rep allowed me to repair a 600+ HP tank in 20 seconds (both shields and armor). Basically, the ck.0 continues to be a good Battle Logi. Minus a flux / high alpha weapon combo (shotgun/RE) that could chew you to bits.
TL;DR: Min Logis are the best (IMO) and continue to be the best LogiBro as well as most versatile. Gal Logis are a good second to that and are vital to scanning dampened scouts. Amarr Logi is the uplink logi on one hand and Battle Logi on the other (sidearm). Arguable best for vehicle HAV or DS/ADS pilots. Cal Logi is the Battle (or maybe a better term is regenerative) Logi (hive bonus still laughable).
I noticed Rattati indirectly booted up discussion about Logis in this thread with this spreadsheet.
On it was a possible proposal to homogenize the Logi layout and balance it a bit. Mind you, that didn't mean homogenize the bonuses either. More than anything, it would probably make Logis resemble High and Low slots numbers more closely to their Assault counterparts. I was not too happy with 2 equipment at Standard level. However what did everyone raise hell about?
The Sidearm on the Amarr suit.
And with it, the Logi changes and revisions were delayed from Charlie to Delta. Cross Atu, being awesome, started a thread asking for input about Logistics and Support. Currently, it's now hit 49 page. (I already chimed in)
As for now, I'm sure they are still battling it out for Logis and LogiBros and trying to prevent a Slayer Logi 2.0 era. Seeing how Rattati and LogiBro (heh) have gone silent on any Logistics changes, we may be safe for the time being... Or we may wake up tomorrow with a surprise Dev Blog about a Logistics revamp.
What I mean to say is, I think making at least minor tweaks for 1.9 would be beneficial to the guide, such as Active Scanners provide intel to the entire team. Can't think of anything else, but I'll post in another reply if there is anything to make note of. (Still looking good btw)
Not getting the APEX suits (Aurum variant) but I am grinding my way toward a shiny Republic 'Shaman' Logistics! Can't wait!
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Kaze Eyrou
Molon Labe. General Tso's Alliance
919
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Posted - 2014.11.13 18:13:00 -
[8] - Quote
Just looked over the guide again and found something things needing revision:
Change in the game: Rail Rifle dispersion. The part about Rail Rifles eating people up in CQC... it can still happen but is VERY unlikely now as the dispersion has been raised significantly. People that I engage that have the Rail Rifle, and I get in CQC, now tend to switch to their sidearm to fight me. On a logi, equipping one may mean death if an enemy gets into close quarters with you. May require investigation to determine how viable it is for Logis with no sidearm.
Change in the game: Skills on new characters (Choosing your weapon section). With skills being automatically applied to some core skills, the new player no longer starts with a blank skill tree. Skills are automatically given to players (I believe it's Dropsuit Upgrades 1, Weaponry 1, and Dropsuit Command 1?) with a wallet starting balance of only 25,000 ISK. I believe this was to stave off the funding of character mains using a fresh 500,000 ISK wallet on an alt, delete, rinse and repeat. Giving new players beginning skills, however, not only is reimbursement of the lowered ISK wallet, but points players in the right direction toward starting skills.
The downside of this though is now we can't create alts to specialize into weapons to test like your guide suggests. :(
Change in the game: Nanite Injectors. Specifically in the section "Recommended Skill increases once at Proto level:" Two of note, one of which I link in an earlier post on this page or the last page where the Nanite Injector now replenishes armor and shields. You talk about it toward the end of the guide, but under the section I quoted, that part still only mentions the needle giving just armor. The second one in which Fox covered above: Nanite Injectors can only be used on people who Call for Help. The first change is an obvious buff while the second has been debated on. For myself, I see it as a buff because: 1) People can choose whether they want to be revived. 2) I'm no longer putting myself in harms way trying to revive a person who doesn't want to be revived in the first place. 3) Lowers the chance of the false positive icon bug. Sure I'm not getting as much +60 Revives as much, but it was never meant to be a WP farming tactic. It was meant to save your teams clone count for the match as well as saving the victim's suit inherently saving them ISK. Furthermore, this prevents death statistic grief-ing in FW matches (continuously teamkilling and reviving someone deliberately to rack up deaths on a friendly target.
Typing error?: "Secondaries for You [/b](you selfish kitten - but recommended) "
That's all I've seen! Great work on all this by the way!
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Kaze Eyrou
Molon Labe. General Tso's Alliance
923
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Posted - 2014.11.14 02:05:00 -
[9] - Quote
RedBleach LeSanglant wrote:Thank you all for the updates and specifically a big thank you to Kaze Eyrou for reviewing all of that with me. I believe I have added it all to the guide. I am thinking of re-organinzing it a bit and I may need to contact CCP for some added area in order to cut and past and rework it a bit.... I don't know if that is possible.
Or it would be time to start a new LogiCode thread... which I am reticent to do. There is just so much good stuff here, and so much heart.
Or maybe I should pass the torch... have I been away to long? Can I come back and be as committed to Dust as I was before? Or have I lost that naivete, the sweet innocence and belief in this world? This is what keeps me up at night :) after playing of course. Here would be my suggestion: if the Devs or GMs are unable to open posts in between posts to grant you more room, I would create a new thread, reference this thread, and lock this one.
Here's the reasoning: First off, this is your guide that you put a lot (and from the looks of it, A LOT) of time and effort into it. However, if there isn't a way to open up posts between posts for you to add and expand content. This ultimately means you would have to open a new thread.
In that thread however, there's nothing to prevent yourself from referencing your old thread to show you are the Logi Code's original creator. On top of that, there's nothing preventing you from copypasta all your old work and modifying it; in fact, now you have an old and new copy of the Logi Code to show the history of how far the game has come!
As for locking the old one, it would prevent confusion of new players (which Logi Code would be which?) and prevents people from necrobumping it. Further, I've seen Fox Gaiden ask to unlock threads me made and CCP Frame has unlocked them which leaves me to believe that a good guide which you are the creator of can be unlocked by your request if you wanted to.
RedBleach LeSanglant wrote:And I to am now on the FW path. Looking at the suits I crave the Amarr. All of them. That will take some time. I hope the offer will be up for a while. John Demonsbane wrote:Excellent, the Empire can always use more experienced soldiers. Looks like we shall be sharing drinks as friends in the Warbarge and finding each other in our gunsights in the battlefield, as I am involved in Minmatar FW, striving to get my 'Shaman' suit.
See you both on the battlefield!
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Kaze Eyrou
DUST University Ivy League
1924
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Posted - 2015.02.09 17:24:00 -
[10] - Quote
Dj grammer wrote:Severe Bump Hockey check
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
2037
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Posted - 2015.02.27 10:26:00 -
[11] - Quote
Taeyeon Seyun wrote:Hello. I am new to the game, and after doing some research I decided on walking the path of Logi. I was wondering if there was a Logi channel in game. Where I can ask questions I may have. I look foward to learning and growing as a player, so I can be a reliable teammate and friend. This is a wonderful and informative thread. Thank you. :) There is no Logi channel I know of, however you are free to join the Learning Coalition channel. It's a channel that I'm apart of which has an environment of new players and vets alike with the intention of helping players with any questions they might have.
To join, simply bring up the communications window, select "Create/Join Channel", and type "Learning Coalition". Welcome in advance and should you find me, I'll gladly help out with any questions you have about the game. :)
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2015.09.27 19:44:00 -
[12] - Quote
Making-sure-this-guide-doesn't-get-locked bump.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2015.11.12 20:35:00 -
[13] - Quote
Bump!
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2016.01.03 17:53:00 -
[14] - Quote
Still-a-great-guide bump.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2016.01.16 10:18:00 -
[15] - Quote
First post, third paragraph under The Role of Support:
"There's no nice way to say it but if you're not already in the mindset of doing what's best for your team over your own pride and benefit (KDR) then you needn't be considering most of the information here for your own style. No rips or criticisms, you're just not 'LogiBro' material, and that's fine. We need all kinds on the field, even if it's that guy who runs only hives, remotes and proxys." - Chankk Saotome
Would it be possible to put that in a quote box? For example:
Chankk Saotome wrote:"There's no nice way to say it but if you're not already in the mindset of doing what's best for your team over your own pride and benefit (KDR) then you needn't be considering most of the information here for your own style. No rips or criticisms, you're just not 'LogiBro' material, and that's fine. We need all kinds on the field, even if it's that guy who runs only hives, remotes and proxys." Looking over your guide since I finally have time and figured I'd throw some suggestions your way. Also saw you changed the slot layouts on all the suits. Nice job!
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2016.01.16 10:38:00 -
[16] - Quote
Amarr Logistics: Here's a link to the bug report I made detailing the glitch with the bonus. I also tested with Nanohives for the Caldari suit and it's also affected as well.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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