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Thread Statistics | Show CCP posts - 1 post(s) |
The Attorney General
2
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Posted - 2015.07.01 13:52:00 -
[1] - Quote
Just give a no squad option for every mode aside from PC.
I would much rather you see how few solo players actually want into your syncs than force people to get crushed because scrubs can't carry even 4 blueberries.
The no squad option would be wonderful, the solo players could be free from scrub squads, and the squads can all just get challenges, no blues holding you back or giving you a hand up.
The solo players wouldn't lack for matches.
As always everyone, remember that Kain only advocates for his own advancement. He is not looking out for the health of the game, only to get ahead, as he has always done.
Mr. Hybrid Vayu.
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The Attorney General
2
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Posted - 2015.07.01 15:02:00 -
[2] - Quote
Bright Cloud wrote:Deezy stop trying to force teamplayers to play with randoms in FW. Q-syncers wont allow randoms on their team due to the exact knowledge that randoms are 95% of the times useless. Deezy what you think will happend when a 8+8 q-sync fails? The squad that gets deployed will backout and leave the 8 randoms in the match. Q-syncers will allways keep trying to play with a full team and you will not prevent this. All what you are standing for is trying to throw sand into the gears of war from the coordinated players. It will allways stay like this and that is that q-syncers will never play with randoms and that is a fact you moron.
So then let the pub pros just fight amongst themselves in PC. Don't cater to that 10% of the players that can't take defeat without giving a consolation to those of us who don't want to just stomp.
No squad mode and let the 10% bleed themselves to the bone without any chum to feed on. You would still get CCP or NF roflstomping scrubs, but it would at least keep the people who are hopelessly outclassed from wasting their time only to have match after match ruined by a gang o' bitches who only have balls when they have gal logi scans and four bros with them.
Mr. Hybrid Vayu.
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The Attorney General
2
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Posted - 2015.07.01 15:17:00 -
[3] - Quote
Bright Cloud wrote:The Attorney General wrote:Bright Cloud wrote:Deezy stop trying to force teamplayers to play with randoms in FW. Q-syncers wont allow randoms on their team due to the exact knowledge that randoms are 95% of the times useless. Deezy what you think will happend when a 8+8 q-sync fails? The squad that gets deployed will backout and leave the 8 randoms in the match. Q-syncers will allways keep trying to play with a full team and you will not prevent this. All what you are standing for is trying to throw sand into the gears of war from the coordinated players. It will allways stay like this and that is that q-syncers will never play with randoms and that is a fact you moron. So then let the pub pros just fight amongst themselves in PC. Don't cater to that 10% of the players that can't take defeat without giving a consolation to those of us who don't want to just stomp. No squad mode and let the 10% bleed themselves to the bone without any chum to feed on. You would still get CCP or NF roflstomping scrubs, but it would at least keep the people who are hopelessly outclassed from wasting their time only to have match after match ruined by a gang o' bitches who only have balls when they have gal logi scans and four bros with them. Matches start 16vs16 if you have a problem that you are getting hit by teamfire or outplayed by teamwork then blame the 6 redline sniping randoms in the redline and not the opposite team for playing the game how it was ment to be played.
Want 16 v 16, there is PC. The game does not revolve around the three or four corps that want to stagger team stacks and farm LP.
This isn't being pushed so hard by Kain because you it is the communities interest, but in his and the limp patrol with him.
Turning winning in FW into a you must be on the list or you get nothing doesn't help expand the player base.
Mr. Hybrid Vayu.
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The Attorney General
2
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Posted - 2015.07.01 15:20:00 -
[4] - Quote
"How the game was meant to be played" lol.
On my squad of six got matched against 2. Back out!
My squad got matched with ansquad against random. Look at those cowards run!.
Mr. Hybrid Vayu.
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The Attorney General
2
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Posted - 2015.07.01 21:12:00 -
[5] - Quote
Kain Spero wrote:
Maybe we're the exception rather than the rule, but how about we get the tools in place to let others than the select few get a chance to experience deploying with a full team and see where things land? Not to mention with a full team deploy implementing penalties for leaving matches repeated could even be a possibility since you won't have the issue of squads leave because of a misfired sync.
There already is a place for people who want a full team deploy. Its called PC.
I'm not trying to debate if your group plays like spoiled suburban girls in the ghetto at 7 p.m. on a Friday night in the summer. Its already well established.
You either want to drive the solo players out, or manage where they are so that you can farm. No surprise there, you are NF after all, you ladies have never changed, but thankfully you have hoovered all the like minded women to your side. Its a shame you caught some nice folks up in your net, but most of them would be proper useless in a real slug fest. Probably why you guys work so hard to avoid them.
Mr. Hybrid Vayu.
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The Attorney General
2
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Posted - 2015.07.01 21:14:00 -
[6] - Quote
Bright Cloud wrote:The Attorney General wrote:"How the game was meant to be played" lol.
On my squad of six got matched against 2. Back out!
My squad got matched with ansquad against random. Look at those cowards run!. lol nice to see that you are talking about pub matches while we are discussing FW. But go on and keep acting like a fool. Allmost nobody will backout in FW if it is Q-sync vs q-sync. Actually its something that most players look forward to in FW and that is having a decent match and not just redline sniping 24/7. And personally if i see redline snipers on my team while i loose in FW i go over to their position and headhsot them with a bolt pistol to show them that their behaviour is wrong and needs to be punished.
You are so slow and special, I hope that your mother straps an I love you note to your mittens. Otherwise you would forget between the front door and the mailbox.
"You play my way or else!"
Respecting the sandbox right there.
Mr. Hybrid Vayu.
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The Attorney General
2
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Posted - 2015.07.01 22:18:00 -
[7] - Quote
psyanyde wrote:
It would seem that if team deploy were instituted in FW, it would cause solo berries to gravitate towards a corp.
Having team deploy wouldn't stop people from going solo into FW matches. It would only insure that once 16 losers where found they would get dumped into a team stomp. They would then leave the match over time, creating a super easy win for the scrubs stacking.
Put two groups together, one for Minmatar and one for Amarr. Group one queues for a match. Once they get one, the other group fires up their search. Now you have two syncs going for the price of one, and both teams are almost assured wins. Free LP for everyone they like. Everyone else gets left out in the cold.
Mr. Hybrid Vayu.
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The Attorney General
2
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Posted - 2015.07.01 22:23:00 -
[8] - Quote
True Adamance wrote:
I want competitive gameplay but have no interest in Molden Heath. It's a bloody back water far too close to Minmatar space to use effectively. If I want Low Sec Content I have FW and if I want Null Sec Content I'm welcome in Providence.
However at present it seems that what FW in Dust and EVE are too disparate to reconcile.
EVE side it is a persistant conflict across entire regions of space where organisation and communication between militia groups are required to attack and flip valuable systems and defend held systems.
In Dust it is a series of arbitrary battles on random planets in random systems where progress is barely remembers by the sysetm all of 20 minutes. No one wants to communicate, no one wants to change the status quo, no one wants a real FW system.
Just remove FW's influence on EVE and be done with it. Our FW system is a blight against the efforts for capsuleers who are actually doing something worth while.
I want a game with balanced vehicle play and a meaningful racial parity. What we both have is Dust.
I absolutely agree that Dust and EvE should split the FW portions. There is no need for valiant space farmers to have to orbit one more button because of incompent dusties, or the whims of whatever some scrub lord leading the q sync needs to farm that day.
There are many potential solutions to FW, but team deploy isn't one of them. It will only serve to narrow the people taking part, which is most likely the reason behind Kain pushing this so hard, although if he wants to sell access or corner the market on LP amongst his fellows remains to be seen.
Mr. Hybrid Vayu.
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The Attorney General
2
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Posted - 2015.07.01 23:05:00 -
[9] - Quote
True Adamance wrote:
Yet there needs to be some means to facilitate large scale player run operations. Especially if agency and locality ever actually come to matter.
To be frank if PIE ever said ' we need X system captured in the next few days' I sure as **** would want to monopolise all contacts in the system with as many organised players as possible simply because random individuals cannot be trusted to perform well enough to support our efforts.
Except that in EvE, you can't monopolize the FW content. There is nothing stopping someone from making an endless string of awoxing alts, and you certainly can't keep people out of plexes without suffering the standing hit. You certainly can't keep a carebear from farming LP with L4s.
How to fix FW is a much longer topic than what this thread wants to deal with, and the topic at hand is bad for FW long term, in my opinion.
I fully understand that you want to commit for your militia, but supporting this type of change would produce a constantly farmed, stale FW with little to no dynamics involved between who is farming harder.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 00:41:00 -
[10] - Quote
thor424 wrote:
It happened in PC apparently, but it was nowhere near as rampant as you and others elude to.
Bro, you don't. even. know.
It was more rampant than most people understand because of the length of time it went on for.
thor424 wrote:
I honestly can't picture 32 people getting together for something so cheesy, how boring would that be? The PC farming was a few people, I never heard of full teams farming.
You underestimate gamers in general, and the small cadre of dust diehards who just can't quit.
You wouldn't even have to farm in the sense of trying to milk WP, as long as you weren't facing people determined to mess up your syncs, you would get stacked against randoms, which is going to be a rollover for a 16 man deployment.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 04:48:00 -
[11] - Quote
Kain Spero wrote:
Deezy again you fail to realize that this can already be done and the more syncs that are floating around the more difficult trying to control both sides becomes.
So you can already do it, it just takes effort. So CCP should spend some of their minimal dev resources on accomadating people who want a stomp but don't want to work for it?
Kain Spero wrote: I'm sorry but "somewhere down the road" for persistent team deploy isn't acceptable. It also doesn't address that Team Deploy is something specifically desired for Faction Warfare.
Somewhere down the road is the motto for Dust, you suddenly deciding that it isn't acceptable is laughable. You rode the CCP D for a year, don't pretend that you don't know how it works.
Bottom line: You want an easy ride for your farming. Stop being a scrub.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 12:14:00 -
[12] - Quote
Kain Spero wrote:
Also, if you think just because CCP decides something it's the right course of action I have a bridge to sell you.
Attorney General, if you think the lack of 16 man platoons will stop the current syncs from continuing they you really have no idea what you are talking about.
To the first line, a former CPM trying to act haughty is completely absurd.
To the second, please provide a point where I say that limiting team deploy to PC is done to stop q syncs. You can't, because I didn't say it. Stop trying to respond to a point with a different one.
You want to be able to farm easier. I get it, I think we all get it. You want a few button clicks and 32 people are fighting matches without organized opposition, and you don't have to even put in the effort to get a sync going.
You want CCP to gift wrap your LP for you becuase heaven forbid you have to put some work in to stomp the **** out of randoms.
Once again, since you clearly need it drilled into your mouth breathing skull: Why should CCP invest limited Dev resources into making your farming easier?
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 12:24:00 -
[13] - Quote
Bright Cloud wrote: This is hillarious you do know that there can be a infinite amount of matches and not just one at a time for 1 faction? As soon the 16 man sync gets deployed the game waits till the next match gets filled up in the que and with that creates another match in FW. The possibility that you run into another 16 man team are aswell higher cause the game prefers large squads over small/solo players and with that when both sides que at a similar time its allmost granted that they face each other.
.
Unless they don't want to, in which case it is trivial to avoid each other. And then its just stomp like its pubs, all night long.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 12:35:00 -
[14] - Quote
Kain Spero wrote:Your "drawbacks" in terms of destroying the ability to queue have been shown to be fantasy at best by a mathematician that you actually agreed with.
And if you actually bothered to read you would see that I said that the tools are already in place for team deploy through q-syncing and yet this massive exploiting doesn't exist. So you think everyone will wake up tomorrow and then try to execute exploits that aren't even possible with SP caps in matches, set LP payouts, and the creation of ISK through the destruction of BPOs already haven been addressed?
I'm sorry, but the sky isn't falling. You really should leave the tinfoil and paranoia at home.
This is needless drama queen BS, and also a strawman argument.
People don't have to exploit anything when they can social engineer people out of FW, which 16 man deploys will make possible. Managing your opponents is a much easier way to generate auto wins while not being a total scrub and AFK'ing in the MCC(props to whoever has the link for that video of Kain doing to the dip from back before Uprising). Remember when everyone in Imps was doing the MCC salsa? I do, so don't you dare to pretend that you give a **** about the game.
Keep it on point Kain, resorting to fallacies weakens your postion.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 12:45:00 -
[15] - Quote
Kain Spero wrote:Again, Attorney, you show that you have no idea what you are talking about. If someone wanted to queue 32 people at once they could do that right now. I can run a q-sync right now for hours on end with limited hassle due to my experience with the mechanic. Others are not so lucky. I want MORE syncs running, so our syncs will have stiffer competition and thus better fights. Rather than talking from an obvious lack of experience you should join me on a q-sync and see how the system currently works. Would team deploy eliminate some of the hassle? Of course. If you think the lack of team deploy stops a dedicated sync, which you try indicate if your own post you probably need to eat some more brain food with your breakfast. I actually look forward to our sync having more competition and better fights. Only through adversity do we rise above and better ourselves. If you don't think that's the case I just have to feel sorry for you and your small outlook on things.
What is this lack of experience you speak of? I don't play FW in your syncs because they are about as fun as watching flies mate. Well, that and you personally are such a raging shitler that I would rather bunch myself in the face with a rusty gauntlet than listen to you and your cadre of nut guzzlers try hard.
The only good thing getting in your q syncs can produce is the subtle hilarity at listening to your scrub team complain about getting core naded, or calling people scrubs for using the various FOTMs.
Playing against those stacks is more fun for me. I like taking tanks out of your pilots until they stop showing up in the syncs. Only takes a match or two.
No, I don't go looking for the easiest possible matches all the time. That is why I don't join into your stupid team syncs. Your horrible voice and attitude, your folks complete inability to appreciate the irony of them complaining about scrub tactics, and the fact that your people fold and wilt if they take a little bit of a loss is why your q syncs are not worth my time or presence.
Kain Spero wrote:
If you think the lack of team deploy stops a dedicated sync, which you try indicate if your own post you probably need to eat some more brain food with your breakfast.
And this is why you are a piece of crap.
The Attorney General wrote:
To the second, please provide a point where I say that limiting team deploy to PC is done to stop q syncs. You can't, because I didn't say it. Stop trying to respond to a point with a different one.
Stop rehashing your singular defense that team syncs can already be done.
You still haven't answered this question:
Why should the limited Dev resources be expended on making your LP farming easier?
If you were this much of a simpleton when you were on the CPM, no wonder the game went the way it did.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 12:48:00 -
[16] - Quote
Adipem Nothi wrote:Kain Spero wrote: Only through adversity do we rise above and better ourselves. If you don't think that's the case I just have to feel sorry for you and your small outlook on things. Please correct me if I'm wrong, but weren't you the guy behind the Blue Donut?
Don't forget corp wide MCC dipping way back.
Kain has been a min maxer since day one, and he won't ever stop. He equates high wallet amounts with being good at dust because he can't hack it on the field.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 13:07:00 -
[17] - Quote
Kain Spero wrote:
Actually, if you had any idea what you were talking about you know I've gone out of my way on numerous occasions to shut down exploits, but keep outright lying between your teeth if that makes you feel better.
So rather than trying to attack me as a person do you have anything specific to add regarding the current discussion of introducing team deploy?
Holy Christ on a cracker, are you huffing glue?
You think people who have been here since closed beta forget what you have gotten up to Kain? Don't pretend that you are not the same scumbag who played touch your toes in the MCC for the month leading up to uprising. Don't pretend that you didn't have most of Imps doing the same at that time because you guys were bored waiting for the release date but were not willing to sacrifice your SP edge before PC started.
We won't even get into the whole blue donut BS, and since you were technically in charge of NS while they locked for months, that could be on you as well.
No, you have been either associated with, lead, or condoned all the large scale exploits that you could, and no amount of you saying otherwise will change that. Your actions, remembered by people who watched it all go down cannot be countered by your dreamy assertions that you are fighting the good fight. Self delusion is dangerous. Be wary.
I didn't personally attack you, I just listed why I don't join your q syncs. I don't play with whiny chicks who can't take a loss without freaking out. That fits most of the people you play with, and it fits you to a T.
Honestly, Ydubbs kids cry less than you do. I just wish that Dubbs would tell you to shut up when you need it.
You can't whitewash you being an exploiting scrub, anyone who was around remembers.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 13:10:00 -
[18] - Quote
Tyrunis Bloodstone wrote:Guys, let's keep the talks centered around TD instead of monopolies that either one of us could have gained if our social skills, vision, planning and execution were exceptional.
Its about what's best for the growth of FW. Not the ruthless nature of New Eden
Yeah, but Kain just wants to keep bringing it back to how he can already q sync, so the discussion gets stuck pretty easily.
If Kain want to defend his position he can try, but he has no argument other than "I want my farming to be simpler! NOAW! Unacceptable for me to not get what I want!"
Which, although hilarious to read in a mock of Kains losing a PC voice, isn't a great position from which a strong debate will occur.
Until Kain starts actually responding to points, this discussion is DOA. But I'll keep providing some reality to Kains BS because he clearly needs to stop drinking his own kool aid.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 13:31:00 -
[19] - Quote
Adipem Nothi wrote:
1. If PC-level players want access to team deploy and better fights around the clock, why does that demand have to be met by FW? Why not instead open up around-the-clock raids so PC-level play can be found on demand?
2. What mechanics would prevent the risk-free farming of FW by 32-man q-syncs?
3. Assume a newbro with no in-game connections or knowledge of the Forums wishes to earn an APEX suit through FW participation. To save Isk. Walk me through how he will meet that goal in a FW setting which supports Team Deploy.
4. What mechanics would prevent an oddly shaped block (say 5 players) from queuing for FW and remaining stuck in that queue indefinitely?
5. Why the big rush? What specific downsides are there to test-driving 8-man support first? To quote Kevall Longstride, "I do support full TD in FW but I prefer the iterative approach we have to make sure we don't break something first." Why is Kevall wrong and why shouldn't we iterate?
6. Why should limited developer resources be spent on this alteration of other improvements to the game?
Just added my own question to the list for Kain to answer. Not that he will without deflecting, throwing out a strawman or maybe even a red herring.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 14:04:00 -
[20] - Quote
Kain Spero wrote:
This is situation where I would rather CCP get the numbers on full team deploy first and then walk it back if needed. I'm fairly confident that it would increase the viability of the game mode rather than hinder it.
6.
Dev resources have already been expended. Platoons exists in Planetary Conquest come 1.2 and can be added to FW with essentially no Dev effort.
Of course you would rather have a several months window where you can farm unopposed. That almost goes without saying, but thanks for covering it.
As to the second point, a single minute spent writing code to get this done would be a waste while we still have the Gal Lag Facility in the rotation.
Both take about the same amount of effort according to you, but team deploy needs to happen right now?
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 14:08:00 -
[21] - Quote
SirManBoy wrote: They are an unfortunate but necessary casualty for the greater good of the community.
And this attitude is one that Kain will never understand.
Regardless of anything else, you can always count on Kain arguing for changes that serve his interests, and everyone else can go pound sand.
Rarely do the interests of the NF core coincide with the health of the game.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 14:10:00 -
[22] - Quote
Kain Spero wrote:The Attorney General wrote: As to the second point, a single minute spent writing code to get this done would be a waste while we still have the Gal Lag Facility in the rotation.
Both take about the same amount of effort according to you, but team deploy needs to happen right now?
I would say have a dev finish off both of these changes while finishing a cup of coffee. I think that'd make for quite a productive cup of joe!
Would you agree that removing that horrible map would have a greater impact on the overall enjoyment of the game for all players than adjustments to FW ahead of already incoming changes?
I would suppose that more people suffer from a poor experience because of that map than the small group of stompers who need a full team to not get rolled.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 14:23:00 -
[23] - Quote
Kain Spero wrote:Lol, Attorney. You actually make yourself look like a fool here.
I'm not sure how many different ways I can say it, but let me see if this gets through:
Any syncing that goes on now will continue to go on whether there are 8 man squads or heck even if there were just 4 man fire teams in FW. The lack of team deploy only hurts those that don't know about the mechanic and allows syncs to exist in the environment unmolested by the prevalence of other syncs.
This is about increasing the quality of matches in the game mode. I swear I could make a killing on selling tin foil with just you and deezy.
And again, you are not addressing the fundamental crux of my argument. This is not about simply syncing up, but the dynamics that are created for an easily exploitable system by having team deploy.
You may be scum, but you are not stupid, and you can clearly see how to game the system if team deploys are made available.
However, since you are an exploiting piece of trash like you always have been, of course you will maximize the advantage if you can get it.
Being able to sync is not the issue. Being able to socially engineer who gets wins in FW or not is.
Tinfoil only applies when the subject at hand is improbable, or there are other more likely explanations.
You trying to game the system is not improbable, you did it before. And it is just as likely(if not more so) that you are arguing for a self serving mechanic out of greed rather than some benign concern for the health of the game(which you have never shown up to now, in action, not words).
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 15:08:00 -
[24] - Quote
Powerh8er wrote:Team deploy would be a blessing to the vets of the game which most of all wants a no bullshit clean good game outside PC. Anyone who opposses this suggestion is a scrub. Thats a Scientifictional fact.
No such thing as a no bullshit game, this is dust.
Needing 16 men to win a FW is what makes you a scrub.
Then again, you don't roll without 5 buddies into pub matches, so you calling anyone a scrub is more than a bit hypocritical.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 18:04:00 -
[25] - Quote
thor424 wrote: Nobody is saying they need 16 to win.
I guess it's easy to not grow tired of worthless blueberries when you don't actually play the game you visit the forum for.
I'm saying they need 16 to win. They won't even fight without twelve.
Why would I care about blueberries? I learned long, long ago to embrace the blues for their incompetence. I count on them to redline snipe, or go for a melee kill on the guy swarming me. Nothing new about it, you spin the wheel, you take your chances.
Personally, the only time a redline is enjoyable rather than boring is if I am drunk and feeling chatty. Other than that I could not be bothered to dominate a pub so hard I'm driving into their redline to pass the time.
There are others who would rather never lose a suit and never be at risk of losing. Those people are cancerous to the overall atmosphere of the game. If you give them an option to stack the deck, they are going to go as hard as possible to build in every advantage they can. It is perfectly natural for them to do so. Minimum investment, maximum return is hard wired into our brains for mass appeal. Which is precisely why you have to engineer the system to prevent those types of killjoys from being able to get their way.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 18:11:00 -
[26] - Quote
Powerh8er wrote:
Shouldnt FW be more competitive than pubs? People will q sync Fw with or without team deploy, team deploy just makes it easier especially corp a vs corp b.
Wish I could play more solo though, but im just too damn handsome and popular.
The level of competition is dependent on the people playing, not the manner in which they get into the match.
If corp a and corp b want to have a showdown, they can PC. Making it easier to rig the FW deck doesn't change that.
Making it easier for corp a and corp b to offset their syncs so they don't have to face each other but can instead both pound on smaller squads or full teams of randoms is counter productive to getting more people involved, and creates a host of social engineering issues that could be even more toxic.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 18:13:00 -
[27] - Quote
Bright Cloud wrote:The blue donut was required .
And you try and call me special?
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 18:56:00 -
[28] - Quote
Balistyc Farshot wrote:
Negatives and counters: Everyone hears the fear for the team stomp. Counter: This might happen but since it is 16 versus 16 you have to blame yourself. If you are worried the other side is better, you have given up before the fight. Use tactics and learn that not all fights are going to be traditional wins. Read some Tsung Su, "Winning (a battle) is all about defining what is the best outcome and achieving it, this may even be a defeat on your terms." You can learn from defeat and advance beyond your competition.
That isn't a counter argument, it is a philosophical statement on being a good loser.
Balistyc Farshot wrote: Teams excluding randoms. Counter: The fear of excluding is improbable because squad finder is always putting random people together. I use it all the time for FW. Open it up and at any given time there are 8 teams across multiple languages.
And will those 8 disparate groups stay in matches against team deploys? Unlikely. Will they wait until they have their own sixteen?
So now the prereq for getting into FW is join a squad, wait until it fills then q for a match? Why should smaller groups be penalized with other steps just to play FW?
Balistyc Farshot wrote: I don't want to be in a squad or team. Counter: That is stating you don't like people in a team based shooter. Sorry, but that is not viable, especially for people on the forums. Learn to get along or go play solo PVE games. This game has people in it.
I didn't see this point brought up by anyone, but sure, lets address it.
I shouldn't have to squad up to play FW. Squadding up should improve my experience(depending on the degree of douchebag you are required to listen to) but it should be a choice I make, not made for me. If I want to fight for the Amarr by myself, that should be good to go. If I want to join solo into minnie FW and intentionally drag down the team, AWOX'ing is real. Closing off gameplay options just so that some people can have an easier time arranging a stomp is going backwards.
Balistyc Farshot wrote: Please specify your negatives in single sentence outcomes. That will make rebuking or weighting easier.
Now please address the ease with which a team deploy system would be able to be staggered and virtually assure dominant matchups, which has been my primary point, and which no one wants to refute. Putting in place an easily gamed system does no one any good, and it will be exploited, either by Kane or some other equally selfish group.
Mr. Hybrid Vayu.
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The Attorney General
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Posted - 2015.07.02 20:18:00 -
[29] - Quote
First off, reformatting the post greatly helps with readability.
Balistyc Farshot wrote:
Uhm, the statement is to improve or change tactics even against steep odds. I FC some PCs and there are many tactics that can be deployed. If a sports team keeps beating your team, then make the next game about losing by less points by focusing defense, then as you improve the losing gap is smaller so you have less of a gap which you can turn into a win with some luck and skill. Stop focusing on the fact that you could win if the other team did not show up! Glory is achieved through victory which requires effort. Without effort there is no glory. You are saying this will be a stomp because I can't beat the other team if there are 16 of them talking. Well you have 16 talking, where is the advantage?
So I need to be on comms with 15 other people to play FW now?
Most of this is still merely philosophy, and has no bearing on the original point. Telling people to try harder isn't a solution for the other side team stacking.
Balistyc Farshot wrote:
This speaks more to the point that some people refuse to acknowledge they are on a team and want to continually try to kick a goal into their own net. You are seeing the team as a group of stompers. The average player hates these counter productive players as well, I do. Especially when they are trying to turn a stomp. If someone wants to go be an un-useful jerk, why would you build the game around that trolling aspect? That hurts everyone, not just the team stompers. It also hurts the team's moral because they see a group of blue berries pull that move and feel segregated and alone and wish harder for some teamwork. I don't support those trolls, why do you?
Sentences 1,2 and 3 have no bearing on anything. Sentence 4, I don't know what turning a stomp is.
Sentence 5, trolling happens. Subterfuge happens. If you don't like that, GET OUT OF NEW EDEN. No amount of silly baby bullshit will ever make this a flexible point. That is a hard rule in the EvE universe, and unless you don't want to be playing FW at all, you have to accept that. New Eden is never going to change for Dust. I may not like getting awoxed, but it damn well always be an option.
More importantly, I support their OPTION to that playstyle. I don't have to do it, I can even look down on it. But I am not going to say they can't play that way. I'm not an elitist.
That was the preface, and these points don't really need to be debated. I was just sort of playing along with your supposed counter arguments. Going to run out of quotes if I try to do the important part in this post.
Mr. Hybrid Vayu.
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The Attorney General
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Posted - 2015.07.02 20:34:00 -
[30] - Quote
Balistyc Farshot wrote:The Attorney General wrote:
Now please address the ease with which a team deploy system would be able to be staggered and virtually assure dominant matchups, which has been my primary point, and which no one wants to refute. Putting in place an easily gamed system does no one any good, and it will be exploited, either by Kane or some other equally selfish group.
Why do you think having 16 guys together makes them unbeatable? I agree this could happen but with the payoff being too low why would that be present. LP is hard to use to fund proto. Where is the driver or profit? - Counter is there is minimal incentive.
Why did people AFK in the MCC in a game where passive SP is gained? Because people will game any weak system.
Why did people farm alts for ISK until that got stopped? Because people will game any weak system.
Why did people district lock instead of actually fighting(especially these people who claim they are looking for close, tight matches)? Say it with me once again: Because people will game any weak system.
If the system is weak, people will abuse it. That people think that this is some unique situation is absurd. That people think the people still playing this game with a history of seeking every tiny edge wouldn't jump on a broken bandwagon is puzzling.
Balistyc Farshot wrote: I haven't fought Kane but I do hate how a lot of the PC corps used to exploit the situation. They would rather hold hands than fight each other and potentially lose. That is the minority of the population is the truth of the matter.
I agree that they are in the minority, however, they are also some of the most committed no life dust players out there. And giving them the chance to screw over FW and profit off of it and they will.
It doesn't even have to be about profit, as it would be about ease of play. If you can manipulate the queue to get uncoordinated matches, you gameplay in between hyper competitive PCs becomes a walk in the park and profitable, all at the expense of people you don't care about.
Balistyc Farshot wrote:
Qsyncs happen today and no one feels exploited. If Kane gives us issues, lets deal with it then.
Hell no. You don't give people a broken system and say if they abuse it we will change it. It will be abused. The chances of a team deploy system in FW being manipulated are about the same as the sun rising in the east tomorrow.
Mr. Hybrid Vayu.
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The Attorney General
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Posted - 2015.07.02 21:15:00 -
[31] - Quote
Kain Spero wrote:Attorney General, I know you don't like me and that's fine. That you would turn personal feelings against me into some sort of grounds to start some tin foil parade against a systems that would help players realize a multi-year dream is hilarious.
Me pointing out that the idea is bad isn't personal. Me pointing out that you have a history of taking maximum advantage of any soft spots in systems is not personal, merely a fact.
Do I dislike you? Absolutely. I don't need to rehash my criticisms of you here, as me liking you wouldn't stop my opposition to this idea.
Kain Spero wrote: Please explain to me in detail how team deploy can be exploited any differently than 4 eight-man squads on coms in a custom channel selecting two opposing factions and syncing?
Its slightly easier, and of course doesn't have the RNG interference from other people in the q. Its a more efficient way of generating stacked matches.
Kain Spero wrote: Also, please explain to me in detail how you perceive these matches would be exploited given that CCP has policies against boosting and 32 players attempting to do so would be red flagged.
Please explain to me in detail how this group would magically bypass the SP thresholds per match CCP has put in place, the 150 clone limit for each side in a match that determines the maximum amount of equipment that can be destroyed, or the progressive reduction in ISK value of BPOs such as LAVs whose destruction CCP tracks and whose value would be reduced further if they detected outliers in the system?
See post 288.
It isn't about WP boosting. Its about queue management to get 16 versus randoms.
Mr. Hybrid Vayu.
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The Attorney General
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Posted - 2015.07.02 21:28:00 -
[32] - Quote
Balistyc Farshot wrote:
Ok - Firstly, you are very annoying pushing for trolling to be an approved game style just because. That is typical forum troll response. It makes the rest of this very thin, so lets just move on from you approving of that behavior.
We most certainly not just move on from that. It isn't about approved playstyles. Its about people being able to AWOX, which I fully support, even if I don't engage in it myself. I'm not supportive on things that wall off parts of the game, or forbid playstyles. Especially in FW, if someone wants to make an army of alts and spend all day awoxing and getting kicked, they can rock out until they get bored. Such is the nature of what should be an accessible form of gameplay in service of your chosen faction, instead of a farm LP for skins garbage we have going on now.
Balistyc Farshot wrote: You don't seem to want to acknowledge that having a team would make it easier to counter a team, but you don't sound like you understand the value of teamwork with all these posts you are depicted a distinct dislike for being told how to improve in any way.
And you seem to think this is about gameplay instead of matchmaking queue mechanics.
Balistyc Farshot wrote: Back to the point. You want CCP to code the game so that people can't organize to remove any possibility of united gaming of the system. So you want to punish the wicked and the innocent in one motion. Interesting. So you must dislike qsyncs as well. Even though tons of randoms love them.
Please provide a quote where I said I want CCP to remove organization options. You can't because I didn't. You talk about trolling then try and put words in my mouth, thats some bad form. Congrats on getting your posts hidden.
Mr. Hybrid Vayu.
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The Attorney General
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Posted - 2015.07.02 23:20:00 -
[33] - Quote
True Adamance wrote:
As I've said the sole aspect of FW that I am interested in is ensuring that it is a narrative driven persistent conflict that allows people to take it as seriously as they want.
If I want to take the mode seriously I see no reason why I should not be able to. Player determined combat zones somewhat do this as larger groups would ideally convene in the more hotly contested areas while smaller group could finish themselves in less contested area.
The bold portions I agree with 100%.
I'm all for creating a system where there is a place for full teams and low number people. How they come to that is not clear to me, although I do like your combat zone idea.
Heck give me an 8 v 8 with no squads on smaller maps for lesser rewards, I'd be all up on that ****.
But I would still disagree with team deploy for FW.
Mr. Hybrid Vayu.
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The Attorney General
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Posted - 2015.07.02 23:35:00 -
[34] - Quote
thor424 wrote:Shouldn't a game like Dust be competitive enough that a few groups of 16 couldn't run unchecked in a game mode?
If the potential rewards are so game breaking why aren't more groups willing to go after it? It just doesn't add up to me.
It isn't about the rewards being gamebreaking, nor should that be the only consideration when deciding is a system is robust or not.
Part of why I am arguing against the team deploy option is that although it appears on the surface to promote competition, that competition is dependent on two equally skilled and organized groups looking for matches at the same time.
I think that everyone can agree that pubs can sometimes be frustrating if you are not q syncing for quality. Being in a short squad, with a team full of muppets can cause much hair pulling and gnashing of teeth at the biblical incompetence one can see from randoms.
The biggest issue I foresee is the ability of teams to create non-competitive matches. It wouldn't be difficult, with so few players, to massage the q and get 16 Corp a versus 16 idiots who q'd up, while the B team gets 16 more idiots who queued up.
Run into another stack, back out, try again. Rinse and repeat for easy, easy LP.
It would seem that some people are getting stuck on the word exploit as a software term rather than the transitive verb usage.
Mr. Hybrid Vayu.
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The Attorney General
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Posted - 2015.07.02 23:48:00 -
[35] - Quote
True Adamance wrote:
Unlike EVE solo plexing is not possible and it doesn't help in a semi-competitive setting where you are taking up slots other squadded players could be using.
Me bringing my tank into Amarrian matches would be a great benefit to the empire. No mic, not in squad, still an asset.
You want me to not support my Glorious Empress because I don't want to listen to a bunch of tryhards squeeling when they get a core locus in the face, but too stupid to report an enemy tank sighting?
As a vehicle operator, there is a very small group of people I enjoy playing with. Those people understand vehicle dynamics in the game, and know how to work in coordination with armor. These are the people I trust with my whip, and I will drive it into the most redonkulous situations to help them. Everyone else is so ignorant of how vehicles actually work, that playing with them is a hindrance to my enjoyment of the game.
Telling me I have to team form up with a bunch of people who think that my assets are only there to serve their interests and who will abandon me at the first sign of trouble is not conducive to me having a good time. Forcing me to do so in order to get into a not 16 v random stomp just means no supporting the empress for me.
All of this is really moot though, unless there is some hidden plan to allow FW players to actually affect the warzone instead of just changing a percentage readout and adding or removing a plex or three from the total count needed to flip a system.
Mr. Hybrid Vayu.
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The Attorney General
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Posted - 2015.07.02 23:58:00 -
[36] - Quote
True Adamance wrote:
However you cannot segment them. FW systems are not always important all the time. Serious fights would eventuate pretty much whenever a militia says "Oi **** boys go get X System for us, were pushing it in two days."
8v8 could work in FW if we were talking about complex sizing....but ruling out squads from it and demanding it have a place in FW....god no.
When you go solo you take the risk that some random fleet out for blood will pop by and destroy you with incredible ease. That's just how FW is. It's not supposed to be fair, it's not balanced all the time, it requires large scale player participation.
As someone who solo'd an IHUB with a dread, I dispute that you need large scale participation to have an impact. You just need balls. That is eve side though. All a set of big brass ones gets you in Dust is looking at the respawn screen going "Well of course, what did I expect attempting to take on 7 people?"
Small scale participation in FW eve side also includes things like farmer hunting, medium plex recon camping, and a host of other small gang options, where a gang can have an impact greater than their numbers. In Eve 5 can fight 30, and win. In dust numbers matter, and the zerg horde at flag a will always defeat the lose collection of randoms. The only question is how much do they lose to do it.
I did not mean to imply that having a low player count small map option had to be exclusively no squad. You could have a 8 v 8 raid-esque format, both in a squad less and squaded option. I'm not about limiting options at all, I would rather expand things, although given the restrictions of the playerbase, more options are not always best.
What I want to know is why we can't join the 24th in game. Would solve a lot of the OB nonsense where the militia doesn't know where the battles are. Maybe add team deploy for only faction members, so that you have to show your commitment to a particular faction to enable it. At least then it would be 16 committed faction players instead of 16 LP farmers.
Mr. Hybrid Vayu.
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The Attorney General
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Posted - 2015.07.03 01:31:00 -
[37] - Quote
thor424 wrote: I only brought up rewards and exploits because you started going on about it with your buddy Deezy.
Most of the people that don't want to fight don't leave battles in FW, they just do what most people do in pubs (stay in redline or ignore objectives).
If there is any hope for team play in this game then persistent team play is needed (over 2 years ago).
I made no mention of rewards, so you need to check your statements.
The people who don't want an actual fight are the people in the 16 man team form up. The people who don't want a fight are the same people who q sync pubs all night calling people scrubs when they back out.
There are plenty of people in Dust who consider themselves good players, but have literally spent years avoiding any sort of challenging contest. Giving them team deploy allows them to stomp on uncoordinated groups while still maintaining their own illusions of competence. You know them, the guys who are deadweights in a PC, but the most vocal eager scrubs in pubs.
The hope for team play isn't on having team deploy in pub matches(which FW essentially is), but rather a compelling competitive end game mode for people to either aspire to play or dominate.
Its funny that you mention persistant teamplay as a necessity, which clearly shows you weren't in PC when it started. Battles every hour, 24/7. The burnout from high end competitive play 24/7 destroyed corps and made people throw up their hands at the horrible performance of the game when it mattered. Maybe if you had experienced what a full time war against Nyain San or Imperfects meant you wouldn't be clamoring for it so hard. The luxury of not being at the peak of the game when the war was real I guess.
Mr. Hybrid Vayu.
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