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Juno Tristan
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693
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Posted - 2015.06.29 08:10:00 -
[1] - Quote
There's a reason why there is no matchmaking in FW and its the same reason why there should be team deploy
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Juno Tristan
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697
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Posted - 2015.06.29 11:02:00 -
[2] - Quote
Jadek Menaheim wrote:Basically, coordinate with the other team to shuffle around players using stacked faction boosters to optimize their LP gain with reduced effort/great match result certainty.
People will always want to exploit and they could do so with the current setup (with a bit more effort)
Any mass exploitation would hopefully be easy to spot for CCP
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Juno Tristan
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697
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Posted - 2015.06.29 11:12:00 -
[3] - Quote
nelo kazuma wrote:Only real issue I see with this is the match making system .it be allot more data to comb through with 8 spots trying to find appropriate match for each sqd not to mention if lets say a 7n7 are on both sides the amount of data configuration required to fill those missing spots depends on the formula ccp uses for its matchmaking system. Only way this wouldnt cause a issue is if matching making went back to what is was and autofilled spots no matchmaking at all. (Which in my opinion doesnt matter anyway cuz its broke as hell right now anyway) so in closing yes I want 8 man sqds but current system needs to go if this is ever gonna work or if team deploy is ever a possibility we just dont have the high amount pf players for it to function right
No matchmaking in FW
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Juno Tristan
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706
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Posted - 2015.07.02 08:53:00 -
[4] - Quote
Someone give me the jist of the last 5 pages?
FW is hardly booming now, give it team deploy and it might actually get more people interested
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Juno Tristan
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706
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Posted - 2015.07.02 09:31:00 -
[5] - Quote
My experience of the average player is they don't join syncs because they don't want the hassle, the amount of times people have dropped because either they don't know how a sync works or they get bored waiting and drop off
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Juno Tristan
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710
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Posted - 2015.07.02 14:14:00 -
[6] - Quote
Adipem Nothi wrote:Kain Spero wrote: So rather than trying to attack me as a person do you have anything specific to add regarding the current discussion of introducing team deploy?
1. If PC-level players want access to team deploy and better fights around the clock, why does that demand have to be met by FW? Why not instead open up around-the-clock raids so PC-level play can be found on demand? 2. What mechanics would prevent the risk-free farming of FW by 32-man q-syncs? 3. Assume a newbro with no in-game connections or knowledge of the Forums wishes to earn an APEX suit through FW participation. To save Isk. Walk me through how he will meet that goal in a FW setting which supports Team Deploy. 4. What mechanics would prevent an oddly shaped block (say 5 players) from queuing for FW and remaining stuck in that queue indefinitely? 5. Why the big rush? What specific downsides are there to test-driving 8-man support first? To quote Kevall Longstride, "I do support full TD in FW but I prefer the iterative approach we have to make sure we don't break something first." Why is Kevall wrong and why shouldn't we iterate?
1. Current PC 2.0 i being designed to encourage more participation by smaller corps, FW is the introduction of organised team play for players (give 4 man pubs) and the gateway for corps to become PC ready
2. The same as current - none
3. Squad finder, no longer need to voice in faction channels (what are they? -newbro)
4. More participation in FW, the same conditions as current (a sync is not always 16)
5. Dust does not have long left in the current format and FW is hardly thriving, therefore it is worth the risk to reinvigorate it
Do other things need to be considered? Yes, leaving match, but CCP deployed matchmaking in pubs without giving that much thought
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Juno Tristan
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711
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Posted - 2015.07.02 14:33:00 -
[7] - Quote
Deezy to your point 3. FW is meant to be a serious mode, that newbro needs to be carried to win the match, I'm happy to do this if they can be bothered to wait. Team deploy will shorten that wait
As for kicking for poor performance so long as they're not team killing they'll get to stay in, many syncs are hardly awash with numbers and it's better the devil you know
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Juno Tristan
Obscure Reference
713
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Posted - 2015.07.02 14:48:00 -
[8] - Quote
deezy dabest wrote:Juno Tristan wrote:Deezy to your point 3. FW is meant to be a serious mode, that newbro needs to be carried to win the match, I'm happy to do this if they can be bothered to wait. Team deploy will shorten that wait
As for kicking for poor performance so long as they're not team killing they'll get to stay in, many syncs are hardly awash with numbers and it's better the devil you know While I agree and have treated things exactly that way in the past we do not speak for the bulk of the community. For a newbro that is already getting slaughtered thanks to low skills how many times getting kicked from a squad does it take for them to be ready to quit FW or even the game? On the wait time I am pointing to time to fill up a squad. Drop a 6 man squad in squad finder right now and watch how many people pop in demanding you go into battle and leave if you do not hit search right then. How much does that get multiplied when you are waiting for 16 instead of 6.
New players get kicked because there's no room in the squad (of 6 or 12) to make way for a vet and they don't have the skills to set up a new squad to sync
Team deploy will make it easier for them to stay on
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Juno Tristan
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715
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Posted - 2015.07.02 15:08:00 -
[9] - Quote
You will alwaysa have randoms queuing up ready to fill the gaps
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Juno Tristan
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724
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Posted - 2015.07.03 15:08:00 -
[10] - Quote
The KTM DuKe wrote:Kain Spero wrote:KTM, I think Adipem Nothi put it well that you should just warn solo players what they are about to get into when joining FW.
Essentially warn that It's a more organized mode and it's recommended that you bring a fire team, but you won't be blocked from making a choice for yourself to ignore the warning. I am not going to do anything to blueberries, why should i blame 5 mil SP players tryng to get an apex and not you stomping them with a 16 man q-synq? Will you ever take them in your platoon? No! So they have to get stomped anyway, GG kain & co
Bollocks, people have the notion that FW is some predetermined 16 player sync, whereas really it's for the players who can't commit to being on every day (PC) but still want competitive team games
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Juno Tristan
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724
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Posted - 2015.07.03 15:44:00 -
[11] - Quote
General Mosquito wrote:Juno Tristan wrote:
Bollocks, people have the notion that FW is some predetermined 16 player sync, whereas really it's for the players who can't commit to being on every day (PC) but still want competitive team games
In case you haven't noticed, the proponents of this want to turn it into 16 man syncs all day. Because rather than duke it out in PC, they want to stay together as a team and play against uncoordinated groups. They are not looking for competitive play, they are looking to create unbalanced matches that they can essentially farm for easy wins, CP, and LP. Their goal is fundamentally uncompetitive. Look at how many blue donut folks are posting as this is the salvation for the game. Do you trust these same people who refused to fight each other for glory to suddenly start being legitimate competition seekers?
So what's stopping them from syncing right now? They already have the tools they need
Team deploy is about bringing more players into FW
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