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Thread Statistics | Show CCP posts - 8 post(s) |
Regis Blackbird
DUST University Ivy League
929
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Posted - 2015.05.28 18:47:00 -
[91] - Quote
Al the destroyer wrote:Iron Wolf Saber wrote:Al the destroyer wrote:Iron Wolf Saber wrote:Nade lost on logis and giving them all side arms instead would make them distinctively disadvantaged vs an assault. ^^^^ this is NOT a good idea at all. A logi needs a grenade for tank spam and eguipment clearing!! I have said before as a logi I would be totally ok with sidearm only but if that's the case I believe we should get a speed AND an ehp buff. No one will want to be a slayer logi with a sidearm. If need be make it where a logi cannot carry locust grenades this would take care of lolcorespam Most all dedicated logis would be ok with sidearm only. Why not? Tanks can't do everything, LAVs cant do inverything, Sentinels can't do everything, why should logistics be able to do everything? Your talking about taking 2 things away BIG DIFFERENCE! As I said I wouldn't mind if you made logis sidearm only wouldn't change my play style at all. But trying to Nerf logis because you aren't one or you don't see their worth makes no sense to me. Why do you hate logis so much? So if a logi had a sidearm and a grenade not even a locust he could do everything!?!?! Ridiculous Edit get some sleep, take a breath, or take a walk and think about what you are saying your a CPM FFS!
Easy now...both of you We need to take baby steps here. I agree with AI that removing two things at once is probably to over nerf things.
Making Logis Sidearm only but retaining the grenade slot I think is the step in the right direction. We have excellent Sidearms now, and when I need to switch to a weapon in my Logi suite I'm usually already in CQC. |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.28 18:52:00 -
[92] - Quote
Whats this about logis losing grenades? Whats an actual valid reason? Are logis getting a disporpotionate number of grenade kills? Are they fluxing too much equipment?
Grenades are just as defensive as they are offensive. Clearing remotes, enemy logi equipment spam, back up AV nades, or sometime just to chuck it into a room before a heavy clears it out.
Iron Wolf Saber wrote: Why not? Tanks can't do everything, LAVs cant do inverything, Sentinels can't do everything, why should logistics be able to do everything?
Tossing a grenade means doing everything? Because logis can't
- cloak and be as mobile as a scout (mobility ewar) - fight like an Assault (more hp/ weapon bonus / sidearm) - tank hp like a heavy - AV as well as anyother suit, especially commandos
But tossing a grenade makes em jack of all trades. Sigh....
Side arm only logis???!!!
Al the destroyer wrote: Most all dedicated logis would be ok with sidearm only.
No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop.
These two are really, really bad ideas.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Regis Blackbird
DUST University Ivy League
929
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Posted - 2015.05.28 19:06:00 -
[93] - Quote
Tesfa Alem wrote:No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop.
These two are really, really bad ideas.
Just out of curiosity, - what weapon do you equip on your Logi (usually)? - What instances/scenarios in a match is it vital you have just that weapon? - And last, in those instances, could you have used a sidearm just as effectively? |
Al the destroyer
0uter.Heaven
381
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Posted - 2015.05.28 19:21:00 -
[94] - Quote
Tesfa Alem wrote:Whats this about logis losing grenades? Whats an actual valid reason? Are logis getting a disporpotionate number of grenade kills? Are they fluxing too much equipment? Grenades are just as defensive as they are offensive. Clearing remotes, enemy logi equipment spam, back up AV nades, or sometime just to chuck it into a room before a heavy clears it out. Iron Wolf Saber wrote: Why not? Tanks can't do everything, LAVs cant do inverything, Sentinels can't do everything, why should logistics be able to do everything?
Tossing a grenade means doing everything? Because logis can't - cloak and be as mobile as a scout (mobility ewar) - fight like an Assault (more hp/ weapon bonus / sidearm) - tank hp like a heavy - AV as well as anyother suit, especially commandos But tossing a grenade makes em jack of all trades. Sigh.... Side arm only logis???!!! Al the destroyer wrote: Most all dedicated logis would be ok with sidearm only. No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop. These two are really, really bad ideas. Lol I don't want to lose either but I sure don't want to lose both If I had to choose I'd keep the grenade and go sidearm only.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.28 19:34:00 -
[95] - Quote
Regis Blackbird wrote:Tesfa Alem wrote:No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop.
These two are really, really bad ideas.
Just out of curiosity, - what weapon do you equip on your Logi (usually)? - What instances/scenarios in a match is it vital you have just that weapon? - And last, in those instances, could you have used a sidearm just as effectively?
Personally I like to use a Mass Driver with my Minmatar Logistics.
I typically use it as a bombardment tool to keep enemies behind cover from a distance while my heavy/assaults/commandos push up across the open to pin and finish said enemies off.
Could I do this with a sidearm? Well the only option would be a flaylock I suppose, and that lacks the range or splash damage to really work in the fashion I use my Mass Driver.
Similarly, I will often use a Laser Rifle on my Amarr Logi to keep enemies behind cover and for the psychological effect that I can typically control their movements and 'push' them towards and unfavorable position where the rest of my team can more readily kill them. There are really no sidearms that replicate the effect of the Laser Rifle, so I can't really go that route either.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Regis Blackbird
DUST University Ivy League
929
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Posted - 2015.05.28 19:47:00 -
[96] - Quote
Pokey Dravon wrote:Regis Blackbird wrote:Tesfa Alem wrote:No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop.
These two are really, really bad ideas.
Just out of curiosity, - what weapon do you equip on your Logi (usually)? - What instances/scenarios in a match is it vital you have just that weapon? - And last, in those instances, could you have used a sidearm just as effectively? Personally I like to use a Mass Driver with my Minmatar Logistics. I typically use it as a bombardment tool to keep enemies behind cover from a distance while my heavy/assaults/commandos push up across the open to pin and finish said enemies off. Alternatively it pushes enemies OUT of cover, into the higher direct DPS fire of my allies. Could I do this with a sidearm? Well the only option would be a flaylock I suppose, and that lacks the range or splash damage to really work in the fashion I use my Mass Driver. Similarly, I will often use a Laser Rifle on my Amarr Logi to keep enemies behind cover and for the psychological effect that I can typically control their movements and 'push' them towards and unfavorable position where the rest of my team can more readily kill them. There are really no sidearms that replicate the effect of the Laser Rifle, so I can't really go that route either.
Fair points. Thanks
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.28 19:53:00 -
[97] - Quote
I think people often get too focused on the whole Light Weapon thing with Logistics. I think its not so much that the Logistics has a Light Weapon, but more so that using an Assault doesn't make your weapons feel like they're on steroids.
I mean hypothetically speaking, if Assaults had a +10% Damage bonus like the Commandos do, do you think people would mind Logistics having that Light Weapon? I really don't. The issue is more so that there isn't enough setting the Logistics and Assault apart, I will agree with you there. But I think nerfing the types of weapons Logistics can use, is going to actually do a lot of harm in many cases.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Al the destroyer
0uter.Heaven
386
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Posted - 2015.05.28 19:56:00 -
[98] - Quote
CommanderBolt wrote:It's at times like this when I read through threads such as this one that I find myself with my face in my palm, shaking my head.
There are a few good ideas being talked about but I see so many ideas that make me think, "Have some of you ever even been a logi before!?" I don't mean just chubby chasing or camping at Alpha on Impact Ridge with a heavy and a rep tool. There is a lot more to being a good logi than that.
I await with anticipation the outcome of this discussion. Being a logi in 0.H was a heck of a learning curve. I changed from brick tanking to scan and speed tanking. Most of my min fits don't even have a rep tool! I use the min for speed most of my proto fits can't even take a core nade! 0.H doesn't run heavys very often and try repping a min assault that runs at 9.5 meters/s. Its all about uplinks scans and ammo! |
Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.28 20:26:00 -
[99] - Quote
Regis Blackbird wrote:Tesfa Alem wrote:No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop.
These two are really, really bad ideas.
Just out of curiosity, - what weapon do you equip on your Logi (usually)? - What instances/scenarios in a match is it vital you have just that weapon? - And last, in those instances, could you have used a sidearm just as effectively?
These are the logis i run, to be fair, Min Logi is my go to suit, followed by the gallente, Amarr, and lastly the caldari.
- Min logi BK 42 Combat Rifle : medium range support for the guys i'm repping, close range backup vs enemies who get too close. If there's a guy behind the heavies gunning for me, I need to drop the reps and engage.
- Cal logi SB 39 Rail Rifle: Caldari i use for its nanohive, and long range support. I dont want to venture too far away from the nest i set up. This is the logi i use the least, others might utilize it differently. Shields aren't very useful in close range fights, let alone the Cal logi. I setup triage hives/ammo hive behind the front line, and use the rail rifles keep enemies pinged back at range.
Gal Logi Kalakiota Rail Rifle: After two scanners and a proto rep tool the adv logi can fit a proto gun. Same logic as the caldari. No need to run in close, the job is to light up enemies from a distance. The most reliable is the rail rifle.
- Amarr Logi Assault scrambler, breach pistol : Medium to close range fights. Very usefull vs sneaky scouts, not so much vs armor tanked suits. Defend uplinks at all costs.
Unless theres a sidearm does is better than a combat rifles in CQC, 2 sidarms that will outperform a side arm and a light weapon, or a sidearm that will out perform the rail rifle at long range, no i could not use any of the sidearms as effectively.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.05.28 21:10:00 -
[100] - Quote
Breakin Stuff wrote:CCP Rattati wrote:The Eristic wrote:8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the grenade fits the amarr combat logi idea though, so... If I may weigh in here sir, Grenades are traditionally a frontline attack mode issued to personnel involved in breaching, patrolling and active defense. They are not normally issued among combat engineers, medics and logistics crews under most circumstances. Battle rifles and sidearms are more common for personal defense when tasked to frontline units. To be honest grenades are more useful to assaults and scouts than to logis and sentinels. Machinegun teams tend to be more focused on feeding the bullet devourer. But they still get issued them. I usually equip Av grenades on all my logi fits to scare away vehicles for a time being. I wouldn't miss it but its just another thing I do to support the team.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Luk Manag
of Terror TRE GAFFEL
832
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Posted - 2015.05.28 21:19:00 -
[101] - Quote
It is worth mentioning, I only use my Caldari Logi as a grenade spammer. I find a good defensive position, lay down some hives, and proceed with Core mortar fire (Or Lai Dai AV).
I only use my Gal logi for scans. I only use my Amarr logi for links. I use my Minmatar logi for reps.
CCP Rattati
> Humble pie is the worst late night snack.
>
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The-Errorist
1
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Posted - 2015.05.28 21:28:00 -
[102] - Quote
CCP Rattati wrote:what if proto is "only" 7 high/lows
It would be great if that's for having a normalized slot progression of 1 slot gain per tier or just 7 for all suits with the power cores.
I made a threads and spreadsheets months ago basically saying that medium frames are the only ones that break from the norm of 1 module slot per tier (except basic medium from STD->ADV). Base HP and or speed would have to be adjusted afterwards.
Also there should be two types of logis, one without sidearms like Min ogis and one with them like Amarr logis. Those are in the spreadsheet too.
Suits, Tanks, a mode
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.28 22:15:00 -
[103] - Quote
Regis Blackbird wrote: Making Logis Sidearm only but retaining the grenade slot I think is the step in the right direction. We have excellent Sidearms now, and when I need to switch to a weapon in my Logi suite I'm usually already in CQC.
No, it is not a step in the right direction, sidearms are hilariously bad compared to any primary weapon. Try defending yourself from a shotgun scout with only a magsec. As I've highlighted before, a magsec does ~322 dps at 40m whereas an ARR (which has relatively comparable fitting) does 400ish dps at twice the range.
Making logi's sidearm only is a crippling nerf.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Al the destroyer
0uter.Heaven
388
|
Posted - 2015.05.28 22:40:00 -
[104] - Quote
MINA Longstrike wrote:Regis Blackbird wrote: Making Logis Sidearm only but retaining the grenade slot I think is the step in the right direction. We have excellent Sidearms now, and when I need to switch to a weapon in my Logi suite I'm usually already in CQC.
No, it is not a step in the right direction, sidearms are hilariously bad compared to any primary weapon. Try defending yourself from a shotgun scout with only a magsec. As I've highlighted before, a magsec does ~322 dps at 40m whereas an ARR (which has relatively comparable fitting) does 400ish dps at twice the range. Making logi's sidearm only is a crippling nerf. Yes it would be crippling if they only do the sidearm but if they make logis sidearm only and add ehp and speed it would be worth it to me. If I didn't have to run a kin Kat on every suit have almost the same speed and more ehp I would be happy with that. Those of you who "want it all" are going to be our demise! Remember the slayer logi and the nerfs afterwards probably not because you just went out and killed with a different suit. But I don't use my logi to slay with so I should just stay out of it and let you guys make the decisions.
Nice example of a scout at close range with a long range weapon.
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Al the destroyer
0uter.Heaven
388
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Posted - 2015.05.28 23:06:00 -
[105] - Quote
Regis Blackbird wrote:Pokey Dravon wrote:Regis Blackbird wrote:Tesfa Alem wrote:No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop.
These two are really, really bad ideas.
Just out of curiosity, - what weapon do you equip on your Logi (usually)? - What instances/scenarios in a match is it vital you have just that weapon? - And last, in those instances, could you have used a sidearm just as effectively? Personally I like to use a Mass Driver with my Minmatar Logistics. I typically use it as a bombardment tool to keep enemies behind cover from a distance while my heavy/assaults/commandos push up across the open to pin and finish said enemies off. Alternatively it pushes enemies OUT of cover, into the higher direct DPS fire of my allies. Could I do this with a sidearm? Well the only option would be a flaylock I suppose, and that lacks the range or splash damage to really work in the fashion I use my Mass Driver. Similarly, I will often use a Laser Rifle on my Amarr Logi to keep enemies behind cover and for the psychological effect that I can typically control their movements and 'push' them towards and unfavorable position where the rest of my team can more readily kill them. There are really no sidearms that replicate the effect of the Laser Rifle, so I can't really go that route either. Fair points. Thanks Edit: To clarify a bit, the reason I asked is because there are a lot of different opinions floating around what makes "a true Logi", based solely on their own playstyle. Personally I tend to stay close to my squad at all times to assist in revives, ammo and rep. I don't use area of effect weapons like the mass driver, which would be suicidal in FW. When I need to switch to a weapon to assist in the killing it's usually because we are overwhelmed and no amount of resurrection, ammo or rep will make a difference. This is usually CQC, and I tend to soften enemies for my team to take out, or finishing off stragglers. I could as easily do this with a sidearm, so for me it would make no difference. Now, does this make me a lesser Logi? (Not that you called me that.. ) No it makes you a logi a real one not too many of us out there. Everyone thinks being a logi is easy what's not easy is keeping the gun put away and the other equipment out especially when the shotgun scout is trying to kill you first. I promise with me in the game my team will kill more, stay alive longer, use less clones, spawn closer, and see the enemy better without me even pulling my gun out that's what a logi does. If I have to I pull my gun out we're already screwed. |
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 23:38:00 -
[106] - Quote
I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 23:52:00 -
[107] - Quote
CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Is that an actual possibility? Or a pipe dream? Would certainly get a few certain individuals to STFU.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.05.28 23:56:00 -
[108] - Quote
CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. As in only logos can equip them, or that logos can't equip rifles? Personally I feel like that's removing sandbox play, but its definitely a workable compromise with some tweaking.
Whirly gun make much thunder! - Victor
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 23:58:00 -
[109] - Quote
Alena Ventrallis wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. As in only logos can equip them, or that logos can't equip rifles? Personally I feel like that's removing sandbox play, but its definitely a workable compromise with some tweaking. I think he means that support weapons would be combat effective, but rifles equipped would be gimpy compared to when on other suits.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Al the destroyer
0uter.Heaven
388
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Posted - 2015.05.29 00:17:00 -
[110] - Quote
CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. I'm down can you do it? |
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Pseudogenesis
Nos Nothi
2
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Posted - 2015.05.29 01:04:00 -
[111] - Quote
CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Eh, I don't like it. Anything that takes away player freedom needs should be avoided. What would doing this even accomplish?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Imp Smash
molon labe. RUST415
859
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Posted - 2015.05.29 01:05:00 -
[112] - Quote
Zaria Min Deir wrote:CCP Rattati wrote: Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking.
Hmm, I mean, sure... so, Cal logi would have an extra module slot, standard equipment progression, and only a sidearm...? That would certainly differentiate it. Best defense, worst offense, same equipment potential. This might be a balance nightmare, but still, intriguing. Though I am not sure why it couldn't just have the standard logi slots numbers (so, same as gal and min)... It would be simpler, but perhaps also more boring ;)
This seems odd to me in terms of racial design. Caldari are shield based. They generally die the fastest to damage because of it. It would be somewhat strange to me that their Logi can take a beating better than other Logis.
Wouldn't you buff Cal Logis regen and regen delay stats rather than give them another slot to stack HP?
Disclaimer: I'm not against it -- it's just surprising and somewhat counterintuitive to me. |
el OPERATOR
Capital Acquisitions LLC
1
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Posted - 2015.05.29 02:24:00 -
[113] - Quote
Logi since openbeta. Run all 4 regularly. Adv in pubs, Pro in PC and FW. Run close blob support, flanking/recon, ewar, AV, point control, denial and infiltration regularly via mix-n-match of suits, eq, mods and weaponry.
1) If the powercore thing is a go why are we yet again discussing homogenization? I am against tinkering with the existing slot layouts since gameplay-wise theyre already balanced against the rest of the field BUT acknowledge the gains to be made PS3/netcode-wise with powercores so for those I'd be willing to along. But just as an exercise in changing things because we can? No.
2) Sidearm-only Logis is an awful idea, perpetuated by non-logis or the continuity with EVE crowd who don't understand the difference between naval warfare and ground warfare OR the difference between 16v16 and infinity vs infinity. Nerf nerf nerf.
3)No nade idea see #2, substitute the concept "no nade" for "sidearm only".
4) CalLogi should get a sidearm for the missing slot. Amarr should keep its sidearm and not lose anything else to do so.
5) Cross Atu's equipment bonus proposal regarding applying eq bonuses to all logis should be implemented. In a nutshell we keep our existing racials and get either 50% of all the others OR a descending scale racial friend-racial enemy 50%-10%.
6) We need buffs . Not a redraw or a rework or a whole new redesign. Just some simple buffing across the board, the eq bonusing and CalLogi reunited with its long-lost cpu allocation, and introduced to a sidearm.
7) If number 6 is that huge of a deal, that totally gamebreaking that its inconceivable it wouldnt be enormously OP then make ALL logi frames Dropsuit Command level 5, CPU upgrades level 5 and PG upgrade level 5 to unlock them. Keeps the riffraff/fotms/ and wp whores out. Hell, add a Warbarge Strategem requirement.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.29 02:26:00 -
[114] - Quote
CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. I really wouldn't consider MDs to be support weapons.
Were I to use them in FW or PC, I would probably murder half my team with them. Bad on logis because we can't pull out a more precise weapon
Aloha snackbar
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el OPERATOR
Capital Acquisitions LLC
1
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Posted - 2015.05.29 02:29:00 -
[115] - Quote
And Zaria Min Dier is indeed one of the better logis out there, very well versed in the competitive side of logistics.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.29 02:51:00 -
[116] - Quote
CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others.
All of those weapons have no place for a support logi, with the exception of the Mass driver. All of these weapons have major weaknesss that must be compensated for with a secondary weapon, be it sidearms for assaults and scouts or secondary light weapons for the commandos.
Unfeasable: Sniper Rifle: Well, sniping is the opposite of supporting your team with rep, hives, and uplinks.
Swarms: Except the amarr logi, you are incapable of engaging infantry.
PLC: well I have yet to see any PLC support logi fits. PLC works best with a sidearm as back up. Otherwise, the only suit to run PLC only is the Galmando, which they dual wield Again, its AV work, with some use as antiinfantry. You have to be agressive with it, and ambush players.
Partially feasable:
Shotgun: They work with speed fits and stealth fits so you are not killed moving from place to another. Either your sprinting around trying to get kills not being a logi, or your are just hoping that the enemy comes within 10m to shoot you. Really a last resort.
- Laser rifle, polar opposite of the shotgun, You have to be removed from the fight, and you dont have the Amarr bonus to kill an enemy before it overheats. Anybody that gets midrange you'll be in reall trouble.
All of these weapons are the domain of the other suits. Commandos for sniping, swarms and PLC. Amarr Assaults for Laser rifle, Scouts for the shotgun. These are all niche weapons, for a very specific situations.
Its offering logis to be the best at things they dont need. Logis don't need niche weapons, logis need reliable ones, to help push a point with the assaults and heavies. And the rifles work just fine.
Al the destroyer wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. I'm down can you do it?
Theres nothing stopping you right now from logging on and crippling your own logi fit. You want to rep heavies carrying sniper rifle, shoot back at RRs with a shotgun, or run a single ion pistol on your gal logi, because you want a sidearm only logi great. Have at it. Its a sandbox. Play as you like.
But keep your fitting choices to yourself, and stop trying to push it as a requirement on others.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.29 03:23:00 -
[117] - Quote
CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others.
If this game had a marksmen rifle instead of a sniper rifle I could see that working better. I understand the sentiment of giving the Logis bonuses to these sorts of weapons and hindering their use of the main rifles, but I wouldn't want to limit the freedom of choice that the suits have.
I almost wonder though if it would be better to use the assaults as a baseline in terms of movement for the curve and then adjust the suits around them instead though.
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Al the destroyer
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Posted - 2015.05.29 03:24:00 -
[118] - Quote
Tesfa Alem wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. All of those weapons have no place for a support logi, with the exception of the Mass driver. All of these weapons have major weaknesss that must be compensated for with a secondary weapon, be it sidearms for assaults and scouts or secondary light weapons for the commandos. Unfeasable: Sniper Rifle: Well, sniping is the opposite of supporting your team with rep, hives, and uplinks. Swarms: Except the amarr logi, you are incapable of engaging infantry. PLC: well I have yet to see any PLC support logi fits. PLC works best with a sidearm as back up. Otherwise, the only suit to run PLC only is the Galmando, which they dual wield Again, its AV work, with some use as antiinfantry. You have to be agressive with it, and ambush players. Partially feasable: Shotgun: They work with speed fits and stealth fits so you are not killed moving from place to another. Either your sprinting around trying to get kills not being a logi, or your are just hoping that the enemy comes within 10m to shoot you. Really a last resort. - Laser rifle, polar opposite of the shotgun, You have to be removed from the fight, and you dont have the Amarr bonus to kill an enemy before it overheats. Anybody that gets midrange you'll be in reall trouble. All of these weapons are the domain of the other suits. Commandos for sniping, swarms and PLC. Amarr Assaults for Laser rifle, Scouts for the shotgun. These are all niche weapons, for a very specific situations. Its offering logis to be the best at things they dont need. Logis don't need niche weapons, logis need reliable ones, to help push a point with the assaults and heavies. And the rifles work just fine. Al the destroyer wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. I'm down can you do it? Theres nothing stopping you right now from logging on and crippling your own logi fit. You want to rep heavies carrying sniper rifle, shoot back at RRs with a shotgun, or run a single ion pistol on your gal logi, because you want a sidearm only logi great. Have at it. Its a sandbox. Play as you like. But keep your fitting choices to yourself, and stop trying to push it as a requirement on others. It don't matter what gun I use lol I use an exile in PC brah so I'll say what I want when I want got it and like I said I'm not for sidearm only logi read my responses again I just don't want equipment spammer logi slayers LIKE YOU! Ruining it for the rest of us! Anyone else use the old Callogi for a logi before the CPU Nerf? If you don't know what I'm talking about you don't know the pain I've went through because of people like you! So go ahead say what you want. OPEN BETA LOGI MYSELF |
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.05.29 03:54:00 -
[119] - Quote
Alena Ventrallis wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. As in only logos can equip them, or that logos can't equip rifles? Personally I feel like that's removing sandbox play, but its definitely a workable compromise with some tweaking. I agree. Removing this leads to certain strange "fun" things going away.
It's like long ago in EVEm a few people would fit up neuting bait Guardians(T2 Amarr logistics cruiser)
The ship had a per level bonus to "Cap emission modules" which most people used for remote capacitor transmitters but few learned that the bonus worked on neuts. Of course it was "fixed" but little things like this makes games much more interesting.
The cup is not half empty as pacifists sayyyyyyyyy
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.29 04:23:00 -
[120] - Quote
Pseudogenesis wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Eh, I don't like it. Anything that takes away player freedom needs should be avoided. What would doing this even accomplish?
Agree'd.
Can only imagine running Amarr Logi and being stuck with a Laser Rifle to guard Drop-Uplinks. Or a Caldari Logi and having to put nanohives on the front-line, only to double-back to use the sniper rifle.
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