Kain Spero
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Posted - 2015.05.27 10:21:00 -
[1] - Quote
CCP Rattati wrote:Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to it's CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well. Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq. Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking.
I really like the idea of the basic medium being the suit in between the logi and assault by having 2 equipment.
As for the Amarr Logi I'm really torn on it. It really is a pain sometimes not having 4 equipment slots, but at the same time the flexibility of being able to run a sidearm does help a good bit to defend yourself and those uplinks you've been placing.
I would have to agree with Zaria though that the Amarr's total slots should be similar to the other suits.
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Kain Spero
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Posted - 2015.05.28 10:44:00 -
[2] - Quote
CCP Rattati wrote:The Eristic wrote:8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the grenade fits the amarr combat logi idea though, so...
The grenade is far to vital to clearing enemy equipment IMO (flux nades) to have it removed.
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Kain Spero
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Posted - 2015.05.29 03:23:00 -
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CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others.
If this game had a marksmen rifle instead of a sniper rifle I could see that working better. I understand the sentiment of giving the Logis bonuses to these sorts of weapons and hindering their use of the main rifles, but I wouldn't want to limit the freedom of choice that the suits have.
I almost wonder though if it would be better to use the assaults as a baseline in terms of movement for the curve and then adjust the suits around them instead though.
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