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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.27 15:06:00 -
[31] - Quote
Well as I've stated before I've always felt the Logistics slot progression should match the Assault progression, the proto suits are nearly there as it is. Since we're moving to a flatlined slot layout, this seems to be the obvious course of action.
Amarr 3 High 5 Low 3 Equipment 1 Sidearm (Fair trade for equipment loss)
Caldari 5 High 3 Low (Add additional CPU to compensate for loss of low slot) 4 Equipment OR 3 Equipment + Sidearm
Gallente 3 High 5 Low 4 Equipment
Minmatar 4 High 4 Low 4 Equipment
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.27 15:06:00 -
[32] - Quote
Cat Merc wrote:CCP Rattati wrote:Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to it's CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well. Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq. Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. I personally don't see why it wouldn't work. Having the Cal Logi be the most survivable one, but have the worst offense, side arm being a last resort kind of thing. That's under the condition that it is indeed more survivable.
Maybe. I've been using it a bit lately with a Magsec SMG only and I gotta say it's sort of frustrating not having enough fire-power to adequately defend myself, let alone my nanohives.
The role is great on paper but without stagnant frontlines (I.E: Getting on a team with a bunch of mobile players who don't sit still) makes for a poor experience. You toss your hives down and then never get any WP. Defensible is great but only as long as you're bunkered down.
Though, if Rattati moves forward with the EHP/Speed changes, this might change.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Thaddeus Reynolds
Facepunch Security
272
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Posted - 2015.05.27 15:45:00 -
[33] - Quote
Tesfa Alem wrote:The only stiff resistance was with getting rid of the Amarr Logi's sidearm. That resistance is still here, you shouldn't' get rid of it. It still a bad idea, no matter how much time passes between proposals.
For all the talk of getting rid amar logis giving up a slot, i have no idea why it must be a low slot or sidearm slot. If anything,Amarr Logis should give up a high slot for an fourth equipment slot. There is no use for an extra high slot on an armor based suit, even combat a oriented one. Get rid of the slot that has the least utility for one that has the most makes the most logical sense.
Cal Logi, and Gallente adv logis should mimic the assaults interms of high and low slots. Its a moot point since they are getting tiericided anyway, but for the short term, it should work out.
Cladari should not downgrade to sidearem. I have always been against any sidearm only logi, or any suit restritced to become a sidearm only suit, fitting capacity or otherwise. 1 sidearm for the weapon slot means getting unable to return fire at medium range, and being out dps short range. Cal logis dont have the ewar /speed to be stealthy and , or the HP of a heavy to get away from long range situations. Bad idea.
3 Precision Enhancers is what I run to detect scouts on Amarr Logi...without a Detection Buff to Logis, I'd rather give up a low slot for the 4th equipment than sacrifice that support ability.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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GeorgeN76
Kang Lo Directorate Gallente Federation
58
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Posted - 2015.05.27 16:31:00 -
[34] - Quote
Will try to sum this up quickly since I am at work using my phone.
The equiptment is the logi, all logis should have 4 equiptment slots. That is what makes them.
Heavys have the heavy weapons, commandoes have the 2 light weapons, scouts have ewar, assaults have more health & speed.
Since they are going to made faster and more tanky give them 1 sidearm as an only weapon so they wont be used as assaults
Scouts and Swarms
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.27 16:35:00 -
[35] - Quote
The calogi was indeed punished for old sins: back when they were released, they were given a bonus to shield extender HP, and became the ultimate "killer bees". Only these killer bees were super killer bees, because they could fight as well as an assault, while giving support as well as a logi. All at the same time.
Aloha snackbar
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thehellisgoingon
MONSTER SYNERGY
487
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Posted - 2015.05.27 16:36:00 -
[36] - Quote
The Amarr have the same high/low slots as the minmatar (at std) but I believe Amarr should keep the sidearm. These are 2 very different logistics suits. Minmatar is to be used with a heavy or assaults because the reptool bonus makes it a beast with warpoints. The Amarr logi is a lone wolf. They have to get to the point early and drop uplinks to get the team spawning in! I always run into scouts while dropping links and how many times has my trusted sidearm get me out of a pickle. That sidearm goes with the the play style of the Amarr logistics. I for one want the sidearm and don't mind -1 equipment slot. Please keep the sidearm.
Or if the changes are once again so drastic please offer everyone a complimentary respec. I for one find it totally unfair that my suit totally changes without warning after spending time and money accumulating that much sp to get the suit and equipment proto. I have never played a game that changes so drastically as its being played.
Is dust 514 just a big beta test for something greater? I'm just going to stop spending money on this game. (I stopped a while age) It's too frustrating. I need stability.
But why is dust 514 like crack!?!?!?!? Time to play 1 mission for 1 key and peace out till next time mercs.
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Liara Kaiba
Shadow Broker Wet Squad
17
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Posted - 2015.05.27 17:49:00 -
[37] - Quote
2 equipment at standard is not enough, 3 is a minimum for a equipment-centred class. 3/3/4 would be a better progression according to me.
About Amarr side weapon slots, I think it should be balanced with one high module slot.
About module slots, eventhough tiericide might make the question obsolete, that progression would mimic the assault suits one. However the balance between assault and logistic class make use of four characteristics : 1) slot number 2) eWar stats 3) movement stats 4) base eHP Currently, assault are better in the last three and we are trying to balance the first one ignoring that.
My opinion is logistic should have better movement stats (in progress as I see in the other post) and eWar while assault have better slot numbers and eHP. Including the proposition made about movement speed, I would reduce eWar stats of logistics and reduce slot number to 3-5-6. |
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.05.27 18:22:00 -
[38] - Quote
Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to its CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well. Listen to her Rattati. Not only is she one of the best logis in the game she also knows the competitive side better than anyone else who have chimed into this thread.
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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The Eristic
Art.of.Death
995
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Posted - 2015.05.27 18:34:00 -
[39] - Quote
I would be happy with both Amarr and Cal having only 7 slots at Pro (2-5 & 5-2, assuming Cal gets that fitting buff) for 4 equip + sidearm, as they have bonuses to equipment that needs to be actively defended AND suits that need to be actively defended, as you lose the bonus when you die. I've found the sidearm hugely important in keeping my fast links up on the Amarr, and the Cal would certainly benefit from a sidearm similarly.
Reality is the original Rorschach.
Verily! So much for all that.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.05.27 19:49:00 -
[40] - Quote
YES YES YES YES YES! It's finally happening! I totally agree that Minmatar logi should be the model to follow.
Alright. Everyone should mirror the Minmatar logistics module slot counts, and equipment slot counts at every tier (or really just proto since the powercore tiercide is happening eventually (YES FOR THAT ALSO!))
Caldari should not be an exception. Same module slot count, and same equipment progression as Min logi. Fix PG/CPU as planned.
Amarr should keep sidearm, but lose a module compared to the other logis. They should have the same equipment progression.
Please don't start equipment progression with 2, make it 3. Logis should not be undermined by scouts.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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zzZaXxx
Capital Acquisitions LLC
755
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Posted - 2015.05.27 20:19:00 -
[41] - Quote
RE: OP's questions...
Same equipment progression for all No sidearm for all Normalize PG/CPU and slots Caldari: 3/1 - 4/2 - 5/3 Amarr & Gallente 1/3 - 2/4 - 3/5
RE: Bonuses...
Bonuses to repair tools and scanners take them to a whole other level, but the Amarr and Caldari logis' bonuses don't really make a splash, especially now that you can carry so much more of a given equipment (+1 uplink spawn and +10% nanohive nanites bonuses devalued) so...
Suggestion:
Amarr Logistics Skill: -5% equipment fittings cost (no change) +10% uplink speed -5% uplink scan profile
Caldari Logistics Skill: -5% equipment fittings cost (no change) +10% nanohive speed +5% nanohive nanites
- Suggestion: Give logis more useful roles and make the game more dynamic with secondary and tertiary logi bonuses! (Distribution of bonuses follows same pattern as sentinal resistances.)
For example...
Gallente Logistics: -5% equipment fittings cost (no change) +10% scan duration/ -5% scan profile (no change) +8% repairer range +6% nanohive speed
Amarr Logistics: -5% equipment fittings cost (no change) +10% uplink speed/ -5% uplink scan profile +8% nanohive speed +6% repairer range
Minmatar Logistics: -5% equipment fittings cost (no change) +10% repairer range/ +5% repairer amount (no change) +8% scan duration +6% uplink speed
Caldari Logistics: -5% equipment fittings cost (no change) +10% nanohive speed, +5% nanohive nanites +8% uplink speed +6% scan duration
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.05.27 20:24:00 -
[42] - Quote
For equipment, normalization should be 4 for all tiers. Equipment is normalized for all other classes (2 equipment for all tiers of scouts, 1 equipment for all tiers of commandos, etc.) So the same should be done for Logi suits. Let us take advantage of the one advantage that logis have over other suits: more equipment.
As far as slot progression, I agree with your idea of 4/6/8. However, I believe slots should match their racial assault suit at the equivalent tier. So the adv callogi would have the same slot layout as the adv calassault.
As to the sidearm of the AmarrLogi, I would vote for losing an equipment slot for it. Since it gains more offensive capabilities, it should lose some logistical capabilities in exchange. I would also vote for the CalLogi losing a low slot (after geting its CPU/PG buffed) and keep the 3 equipment slots and gain a sidearm slot as well.
Whirly gun make much thunder! - Victor
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I-Shayz-I
I----------I
5
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Posted - 2015.05.27 21:20:00 -
[43] - Quote
Bringing my thread up again:
Please consider the CPU/PG numbers in this thread, as I used my best math skills to make them as proportionate to the Assault numbers as possible.
https://forums.dust514.com/default.aspx?g=posts&t=200663
7162 wp with a Repair Tool!
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Songs of Seraphim
Negative-Feedback.
984
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Posted - 2015.05.27 22:49:00 -
[44] - Quote
CCP Rattati wrote:Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to it's CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well. Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq. Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking.
Normally I read all the posts/comments before I post, but I had to say something about this.
No on the Caldari being sidearm only. I'd rather have the 5 high slots, 3 low slots (to mirror the assault layout), and 4 equipment slots. As well as having the CPU to be able to do so.
Caldari Loyalist
Join Caldari FW via Kirjuun Saaja
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ZDub 303
Internal Error. Negative-Feedback
3
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Posted - 2015.05.27 23:08:00 -
[45] - Quote
I still believe there is a place for L/S logi style of play. Something in between scout and a full on Logistics.
However, I think that should just be a separate suit. So Nuke the sidearm and make a new suit for those players who like that playstyle.
Then, seriously consider racial bonuses along with slot layout. What is the point of a logistics? At the moment they have no clear defined role. One of them provides ammo, one of them provides reps, one provides spawn points, and one uses a scanner that will always either be irrelevant in face of scouts or make scouts irrelevant.
'Equipment' is not a role in my opinion, despite how others may feel. Most of the other classes have fairly well defined roles and they are better balanced because of it. However, "this class shoots stuff" is much easier to define than a support style.
In the end I think you need to take a step back and reconsider the big picture before you dig in to support play.
Scanning just doesn't make sense. Maybe you have done something since I quit playing that has found a way to make active scanners balanced with scout suits but I don't see how both can coexist and be relevant together. I would move all types of information warfare to the domain of the scouts and rework Gal Logi entirely.
Drop Uplinks, if you've ever played Planetside 2, belongs more to the vehicle space than to equipment in my opinion. They ruined the early game of dust and I can't see a situation where they really truly still belong in the game. Drop Uplinks are a cancer, but if you must keep them I would give them to a suit that is faster and more agile than an Amarr Logi suit. (Cloak + Light Suit speed makes more sense, maybe a new role? Infiltrator?)
Ammo belongs to a 'combat logi' type. L/S + Tank + Ammo but no damage/weapon bonuses and slower than assaults.
The 'Medic' is the EVE definition of Logistics. I think create a suit based around Armor and Shield Rep tools with high tank, high speed, low damage.
I know you're looking for a quick fix that only takes a few days, in that case normalize the slots and do 4E + 0S, it makes more sense at least. |
Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.28 01:00:00 -
[46] - Quote
Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to its CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well. Prior to bandwidth I would have voiced concerns about the unlocking of all 4 equipment slots at adv, let alone std, however now that we have BW in game and active I fully support the move to a 4/4/4 method. Fittings resources and BW with both still apply progression limits and with equipment being the defining feature of the role opening up those slots makes a lot of sense.
As to the racial disparities I'll echo what others have said and what Zaria states in the quote above.
Keep the total slots equal as per the Min base, give all logi save the Amarr 4 equipment (Cal to drop that extra low) and let the Amarr stay at 3 in exchange for it's possession of the sidearm slot.
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.28 01:02:00 -
[47] - Quote
Cat Merc wrote:CCP Rattati wrote:Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to it's CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well. Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq. Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. I personally don't see why it wouldn't work. Having the Cal Logi be the most survivable one, but have the worst offense, side arm being a last resort kind of thing. That's under the condition that it is indeed more survivable.
Agreed this is a novel idea and hopefully there will be some constructive discussion of it within this thread.
CPM 1 mail me your feedback and remember to have fun!
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.05.28 02:26:00 -
[48] - Quote
GeorgeN76 wrote:Will try to sum this up quickly since I am at work using my phone.
The equipment is the logi, all logis should have 4 equipment slots. That is what makes them.
Heavys have the heavy weapons, commandos have the 2 light weapons, scouts have ewar, assaults have more health & speed.
Since they are going to made faster and more tanky give them 1 sidearm as an only weapon so they wont be used as assaults Especially with all of the Sidearm selection now. Options have really opened up for that slot since the first time that the "Sidearm Logi" topic was brought up.
Beyond that, it makes them co-dependant with their squad. It makes them need their squad for defense at anything beyond CQC as much as their squad will need their equipment expertise (given their bonuses to equipment usage).
If these changes were paired with the other proposed changes, I think they'd be complimented by each other
When you lose small mind you free your life....
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Faquira Bleuetta
Fatal Absolution Negative-Feedback
501
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Posted - 2015.05.28 02:39:00 -
[49] - Quote
Nocturnal Soul wrote:Give the Amarr logi another equipment slot there's really no need for another low besides brick tanking. but but i want to be a mlg logis slayer again just like the old time |
Ghost Steps
G0DS AM0NG MEN New Eden's Heros
15
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Posted - 2015.05.28 03:39:00 -
[50] - Quote
Any thought on the calmando shield regen delay, it still need to be checked if it is their main tank......
Caldari scout bonus sucks but i like to honor my name.
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Faquira Bleuetta
Fatal Absolution Negative-Feedback
501
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Posted - 2015.05.28 03:45:00 -
[51] - Quote
THUNDERGROOVE wrote:Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to its CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well. Listen to her Rattati. Not only is she one of the best logis in the game she also knows the competitive side better than anyone else who have chimed into this thread. nope |
Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.28 04:06:00 -
[52] - Quote
I'd like to weigh in
I've ran the Cal Logi as my main suit since chromosome. I reluctantly spec'd into Min Logi for the rep bonus in PC's back in the day.
As much as I hate to admit, the 4th EQ slot almost by itself makes the ML a flat out better logi suit. So much more versatile and useful to the team.
I'm also surprised by the erratic differences between these suits. As much as I like racial parity, balance is more important, and we can still keep these suits unique from each other while bringing them much closer in terms of slots.
I think right off the bat, the Amarr could do without the SA in exchange for an EQ, although I don't run this suit.
Here's what I think is the best compromise between balance and racial uniqueness
Assuming all suits at proto level
- Give all logi's one light weapon, one grenade slot, and no sidearm.
- Give all logi's equal CAP/Slot
- Give all logi's equal amount of remaining slots, but configured differently between H, L and EQ
- Let racial play styles be determined by differential slot layout, bonuses and base stats.
Examples, using 12 slots between H, L, and EQ
Cal - 5H 3L 4EQ
Am - 4H 4L 4EQ
Min - 4H 4L 4 EQ
GA - 3H 5L 4EQ
These are numbers off the top of my head, but in my eyes this system accomplishes balance roughly, brings these suits much closer together and salvages racial parity
This balances logi's amongst themselves, but leaves the logi/assault relationship in a weird place.
The assault needs to be better at fighting, and the Sidearm alone doesn't accomplish that. I had always believed the trade off was that Logi's were slower and tankier, although that won't be the case for much longer.
This makes me think that if logi's are to be faster than assaults, then they should have considerably less EHP, perhaps removing H/L slots to make up for having extra EQ.
This would turn the logi into more of an actual support role, rather than a combat role, which would probably be for the best anyways.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 04:34:00 -
[53] - Quote
Talos Vagheitan wrote: This would turn the logi into more of an actual support role, rather than a combat role, which would probably be for the best anyways.
I agree with most of what you wrote, but please show me one example of where a Logi with all equipment slots filled with goodies, is "tankier".
I get that a full tanked Logi is close to Assault HP, but that Assault is infinitely more versatile, due to not having to use all modules for tank.
A fully tanked Logi is kind of a sitting duck currently...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 05:13:00 -
[54] - Quote
what if proto is "only" 7 high/lows
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.28 05:23:00 -
[55] - Quote
CCP Rattati wrote:what if proto is "only" 7 high/lows
This would be a nerf to most Logis would it not? Could you explain your reasoning behind this?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.05.28 05:44:00 -
[56] - Quote
CCP Rattati wrote:what if proto is "only" 7 high/lows
Would need more HP to compensate. That is if the speed changes don't make it with this.
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 05:47:00 -
[57] - Quote
Pokey Dravon wrote:CCP Rattati wrote:what if proto is "only" 7 high/lows
This would be a nerf to most Logis would it not? Could you explain your reasoning behind this?
Giving Assault an advantage, since total slots on logi are 2 more at proto.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.28 06:01:00 -
[58] - Quote
CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:what if proto is "only" 7 high/lows
This would be a nerf to most Logis would it not? Could you explain your reasoning behind this? Giving Assault an advantage, since total slots on logi are 2 more at proto.
Well as a personal opinion, i think the differentiation between the roles, or that advantage, should be tied to secondary attributes (namely bonuses and things like a Scout's Cloak or a Commando's two weapons) rather than the defensive slots themselves.
I think perhaps what is truly lacking here is "What can the Assault do that a Logistics suit will never be able to do?" and that should really be the primary focus here when trying to differentiate the two in ways the other cannot emulate. I mean if you think about it, the Assault is really the only specialty suit that doesn't have it's own gimick. Sentinels = Heavy Weapon, Commando = 2 Light Weapons, Scouts = Cloaks, Logis = Equipment.
If we want to make the Assaults shine, they need to have something special that no other suit can fit/replicate.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.28 06:03:00 -
[59] - Quote
CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:what if proto is "only" 7 high/lows
This would be a nerf to most Logis would it not? Could you explain your reasoning behind this? Giving Assault an advantage, since total slots on logi are 2 more at proto. The Assaults of yore had 2 equipment slots for a reason.
Buffing and nerfing the same suit at the same time makes zero sense to me...
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.05.28 06:36:00 -
[60] - Quote
CCP Rattati wrote:Pokey Dravon wrote:CCP Rattati wrote:what if proto is "only" 7 high/lows
This would be a nerf to most Logis would it not? Could you explain your reasoning behind this? Giving Assault an advantage, since total slots on logi are 2 more at proto. As primarily an assault, I say please don't. Logis have less HP, no sidearm, and less speed (and assaults are thankfully not getting a speed nerf judging by your revision in HP vs speed thread), so having 8 slots like the assaults is fine considering they won't outrun or out-HP assaults fitted similarly.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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