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Thread Statistics | Show CCP posts - 8 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.05 14:27:00 -
[241] - Quote
The Eristic wrote:Balistyc Farshot wrote:Bright Cloud wrote:Could we please change the cal. logi bonus to something usefull? The cal logi also needs some love in the bonus area. +3% per level to HP restored on injectors in addition to the hive bonus? (Would say 4%, but wouldn't want to make the State Kaal needle pointless.) Instantly makes it more useful in the combat zone, especially keeping high HP suits up and pushing. I say it again: nanohive bonuses are useless. Nobody wants them, nobody needs them cause every 1 can carry 6 nanohives and replenish ammo allready fast enough with X-3 quantum nanohives. I want that the cal. logi gets a complete revamp on its bonus. It should be the logi which aids shield suits in combat. It should be the exact mirror to the min. logi with a shield recharger tool instead of a reptool.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Balistyc Farshot
MONSTER SYNERGY
204
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Posted - 2015.06.05 17:22:00 -
[242] - Quote
Bright Cloud wrote:The Eristic wrote:Balistyc Farshot wrote:Bright Cloud wrote:Could we please change the cal. logi bonus to something usefull? The cal logi also needs some love in the bonus area. +3% per level to HP restored on injectors in addition to the hive bonus? (Would say 4%, but wouldn't want to make the State Kaal needle pointless.) Instantly makes it more useful in the combat zone, especially keeping high HP suits up and pushing. I say it again: nanohive bonuses are useless. Nobody wants them, nobody needs them cause every 1 can carry 6 nanohives and replenish ammo allready fast enough with X-3 quantum nanohives. I want that the cal. logi gets a complete revamp on its bonus. It should be the logi which aids shield suits in combat. It should be the exact mirror to the min. logi with a shield recharger tool instead of a reptool.
We heard you but his suggestion was fine. The Cal logi is the needle king. He sticks you and you stand up almost completely healed. As a heavy sometimes, I would love that. Then he has a logi role in combat. Tier 5 logi with standard 20% life needle would pick you up to 35% right off the bat. That is huge. A shield rep sounds kind of stupid IMO. I here people clamor for it, but what happens when the shield falls or gets fluxed. You stand around and wait for his shields to come back online with your useless shield rep tool in hand? Shields have their use currently. You are going back into the shield versus armor debate of the past.
With the team chat gone, we need to really start leveraging the squad finder!
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rayakalj9
Opus Arcana Covert Intervention
18
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Posted - 2015.06.06 03:55:00 -
[243] - Quote
I've been using the caldari logistics for 2 years now and ever since the nerf on the suit i have hard time playing it, now i thank you for finding sometime to look into it. i suggest that the caldari should sacrifice the lows for a extra equipment and also out of every logi races caldari should have the highest cpu than other logis and also has the lowest pg but however i disagree what you were saying about downgrading the light weapon slot to a sidearm it really damage the logi entirely i don't see the point in that. Now i don't care what some of you people keep on crying about logi shouldn't do this or logi shouldn't do that what am trying to say here is that everybody should know that in every logi race has a own role like for caldari logi role is to fall behind team mates, cover their backs and support them with ammo and repairing nanohives
born jamaican
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rayakalj9
Opus Arcana Covert Intervention
18
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Posted - 2015.06.06 04:01:00 -
[244] - Quote
Oh yeah one more thing sir rattati could you kindly please buff the recharge rate on the caldari logistcs cause right now currently its really bad
born jamaican
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.06 08:50:00 -
[245] - Quote
Bright Cloud wrote:The Eristic wrote:Balistyc Farshot wrote:Bright Cloud wrote:Could we please change the cal. logi bonus to something usefull? The cal logi also needs some love in the bonus area. +3% per level to HP restored on injectors in addition to the hive bonus? (Would say 4%, but wouldn't want to make the State Kaal needle pointless.) Instantly makes it more useful in the combat zone, especially keeping high HP suits up and pushing. I say it again: nanohive bonuses are useless. Nobody wants them, nobody needs them cause every 1 can carry 6 nanohives and replenish ammo allready fast enough with X-3 quantum nanohives. I want that the cal. logi gets a complete revamp on its bonus. It should be the logi which aids shield suits in combat. It should be the exact mirror to the min. logi with a shield recharger tool instead of a reptool.
I actually quite like nanohive bonuses on my callogi, though the meta has greatly shifted so that *everyone* is packing around nanohives on their assaults, and no one carries needles because they live in permanent terror of the "dirty needle" hurting their KDR.
For a generalized logistics bonus, I'd say that nanite injectors should pick people up with a bit more HP, this might cause people to be a bit more trusting of the needle again. Gallente logi: Currently fine - can be a bit starved for warpoints at times though, maybe simply give 1 warpoint per 4 seconds of detection per enemy, for detecting enemies with a scanner... not sure if this would be entirely balanced. Min logi: also currently fine. Amarr logi: uplink bonus is very powerful, but can be lost when dead (I feel this is emergent gameplay, but people could argue about this forever) Cal logi: Its current bonus is good... if people stay in one place at all. With the large buffs to carried nanohives the cal logi has its work cut out for it in the morass of relevancy, I'd suggest dialing back the amount of carried nanohives back on all other suits and giving the callogi a 20% increase in the amount of carried nanohives per level.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.06 14:30:00 -
[246] - Quote
Needles? Great now we are stepping to the 100% useless grounds. We allready have 80% needles which is more then enough. Needles are only there if its safe to pick some 1 up that died in battle while having a reptool which heals shields is usefull in allmost every scenario.
Pathetic that people still claim that the nanohive bonus is a good thing. Ask every decent corp and they will tell you that cal. logis are 100% useless and not needed for neither pub matches and PC matches. I could just squeeze gauged ishukone nanohives on a gallente logi together with 3 active scanners and i would be a 100X more valuable asset to the team then the silly Caldari Logi and its hive bonus.
Gal. Logi with 3 scanners and gauged nanohives= 9 nanohives+perma scans Caldari logi with 3 different nanohives= troll fit for idiots
Dont believe me? If a good corp is looking for ringers and you volounteer with a proto cal. logi suit nobody in their right mind would pick you. Every other role in the game is more valuable then the caldari logi and yes that includes the amarr scout.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.06.06 20:52:00 -
[247] - Quote
CalLogi hive bonus is awesome. Pubs, FW or PC. Do you need to know what you're doing beyond leash somebody and follow them around? Yes.
Extra needle bonus I agree would be dumb since there already are 100% needles available to anyone who can carry equipment.
Maybe a worthwhile buff to the CalLogi bonus would be the ability to deploy one extra hive past the usual limit per level? In addition to the existing nanite/bubble size bonus currently in place. So if the normal max deployment is 2 then the Cal would do 2+3 more as bonus (std, adv, pro, 1 each) for a total of 5 out and available at once. Hell, make the bonus applicable to ALL deployables, so extra hives, links, re's AND proxes maybe.
EDIT: Or how about (if possible) Cal deployables got some sort of extra flux resistance? They're "the shield" race so it'd kinda work lore-wise that the CalLogi can "build" a shield buffer for all its deployables which would basically equate to extra flux resistance. Yeah, anyone can drop a hive but only the CalLogi can crank up their utility and survivability.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.07 07:22:00 -
[248] - Quote
El just spitballing, but something like say, 18% resistance to splash damage for nanohives per level for callogi? So direct hits would still take them out, but at level 5 callogi they only take 10% damage from grenades/mass drivers (Flux damage is absolutely insane though, so this might need tweaking yet).
And bright cloud, maybe lay off being quite so argumentative and willing to attack others or call them names, lets have a civil discussion here rather than just calling other people ****ING IDIOTS!
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.07 14:15:00 -
[249] - Quote
Mina Longstrike wrote:El just spitballing, but something like say, 18% resistance to splash damage for nanohives per level for callogi? So direct hits would still take them out, but at level 5 callogi they only take 10% damage from grenades/mass drivers (Flux damage is absolutely insane though, so this might need tweaking yet).
And bright cloud, maybe lay off being quite so argumentative and willing to attack others or call them names, lets have a civil discussion here rather than just calling other people ****ING IDIOTS! A civil discussion can only be achieved with people who play competetive. 90% of the players that give feedback in this thread probs havent played a single PC match or are playing in the scrub bracket of the matchmaking. You can come back if you at least achieve a weekly K/D of 3 with the current matchmaking without redline sniping.
Having a bonus to a equipment that forces you to not leave a area is bad cause the game is dynamic while the cal. logi bonus forces you to play stationary which is stupid cause it conflicts with the general consens that shields are about mobility. Plus the repping nanohives only benefit armor tanked suits while doing 0 at all for caldari and only marginally benefit for minmatarr suits.
Reptools are a defensive and offensive force multiplyer for heavys and assaults. Shields dont have that and need to retreat constantly to regen their HP while armor tanked suits can regen while still beeing under fire. This feature should not be exclusive to armor. And to top my argument reptools can be used at wish and are not a consumable equipment like nanohives. Oh and dont use a rep hive if you can use a reptool to heal somebody, i could heal some 1 with a militia reptool faster then with a proto rep hive.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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thehellisgoingon
MONSTER SYNERGY
494
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Posted - 2015.06.07 17:23:00 -
[250] - Quote
I just got a Brutor logistics from opening 1 strongbox. Thought all the logis in here should know |
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.08 03:44:00 -
[251] - Quote
Bright Cloud wrote:A civil discussion can only be achieved with people who play competetive. 90% of the players that give feedback in this thread probs havent played a single PC match or are playing in the scrub bracket of the matchmaking. You can come back if you at least achieve a weekly K/D of 3 with the current matchmaking without redline sniping.
This is outright incorrect and serves only to paint you as an idiot. Thanks for holding up a sign that says "Ignore me / I'm a judgemental prick" though.
All constructive feedback has value - not necessarily EQUAL value, but it has value. No matter who it comes from. Being good at a videogame is not a requirement of being intelligent or being capable of critical thought... and this thread isn't asking for people to be good at dust, it's asking for intelligent discussion and critical thought.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.08 04:01:00 -
[252] - Quote
el OPERATOR wrote: EDIT: Or how about (if possible) Cal deployables got some sort of extra flux resistance? They're "the shield" race so it'd kinda work lore-wise that the CalLogi can "build" a shield buffer for all its deployables which would basically equate to extra flux resistance. Yeah, anyone can drop a hive but only the CalLogi can crank up their utility and survivability.
This is an incredibly ironic statement consider flux damage is more or less EM damage.....and Caldari of all the races have the worst shield resistance values against EM........
"Crush all who complain!"
- Arkena Wyrnspire
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.08 04:09:00 -
[253] - Quote
True Adamance wrote:el OPERATOR wrote: EDIT: Or how about (if possible) Cal deployables got some sort of extra flux resistance? They're "the shield" race so it'd kinda work lore-wise that the CalLogi can "build" a shield buffer for all its deployables which would basically equate to extra flux resistance. Yeah, anyone can drop a hive but only the CalLogi can crank up their utility and survivability.
This is an incredibly ironic statement consider flux damage is more or less EM damage.....and Caldari of all the races have the worst shield resistance values against EM........ That's why I wanted the flux grenade to go to the Amarr and I want Gallente to have a Molotav Cocktail type grenade.... You Trying to hack Alpha? *Throws Freedom Margarita and effect lingers for 7 seconds.
TUNNEL SNAKES RULE!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.08 04:16:00 -
[254] - Quote
Sgt Kirk wrote:True Adamance wrote:el OPERATOR wrote: EDIT: Or how about (if possible) Cal deployables got some sort of extra flux resistance? They're "the shield" race so it'd kinda work lore-wise that the CalLogi can "build" a shield buffer for all its deployables which would basically equate to extra flux resistance. Yeah, anyone can drop a hive but only the CalLogi can crank up their utility and survivability.
This is an incredibly ironic statement consider flux damage is more or less EM damage.....and Caldari of all the races have the worst shield resistance values against EM........ That's why I wanted the flux grenade to go to the Amarr and I want Gallente to have a Molotav Cocktail type grenade.... You Trying to hack Alpha? *Throws Freedom Margarita and effect lingers for 7 seconds.
Flashbangs *****!
Light > EM
Logistics something something something......
"Crush all who complain!"
- Arkena Wyrnspire
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.08 04:26:00 -
[255] - Quote
True Adamance wrote:Sgt Kirk wrote:True Adamance wrote:el OPERATOR wrote: EDIT: Or how about (if possible) Cal deployables got some sort of extra flux resistance? They're "the shield" race so it'd kinda work lore-wise that the CalLogi can "build" a shield buffer for all its deployables which would basically equate to extra flux resistance. Yeah, anyone can drop a hive but only the CalLogi can crank up their utility and survivability.
This is an incredibly ironic statement consider flux damage is more or less EM damage.....and Caldari of all the races have the worst shield resistance values against EM........ That's why I wanted the flux grenade to go to the Amarr and I want Gallente to have a Molotav Cocktail type grenade.... You Trying to hack Alpha? *Throws Freedom Margarita and effect lingers for 7 seconds. Flashbangs *****! Light > EM Logistics something something something...... Oh wait....this is a Logistics thread!
Thread Derail level 5 yo
TUNNEL SNAKES RULE!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.08 06:52:00 -
[256] - Quote
Mina Longstrike wrote:Bright Cloud wrote:A civil discussion can only be achieved with people who play competetive. 90% of the players that give feedback in this thread probs havent played a single PC match or are playing in the scrub bracket of the matchmaking. You can come back if you at least achieve a weekly K/D of 3 with the current matchmaking without redline sniping. This is outright incorrect and serves only to paint you as an idiot. Thanks for holding up a sign that says "Ignore me / I'm a judgemental prick" though. All constructive feedback has value - not necessarily EQUAL value, but it has value. No matter who it comes from. Being good at a videogame is not a requirement of being intelligent or being capable of critical thought... and this thread isn't asking for people to be good at dust, it's asking for intelligent discussion and critical thought. Bright Cloud wrote:Having a bonus to a equipment that forces you to not leave a area is bad cause the game is dynamic while the cal. logi bonus forces you to play stationary which is stupid cause it conflicts with the general consens that shields are about mobility. Plus the repping nanohives only benefit armor tanked suits while doing 0 at all for caldari and only marginally benefit for minmatarr suits. Shields aren't about mobility though, I'm not sure where you got that from - they're about relatively quick turn arounds and to a lesser extent the ability to function independently. 'Stationary' play in itself has value because in order to win most matches you need to hold objectives... not chase an enemy to the red line and crush them. Most caldari suits that I play with also run a bit of armor (a plate or a reactive plate of some kind) and while their primary tank is on shields, they certainly enjoy having triage hives available to them. Bright Cloud wrote:Reptools are a defensive and offensive force multiplyer for heavys and assaults. Shields dont have that and need to retreat constantly to regen their HP while armor tanked suits can regen while still beeing under fire. This feature should not be exclusive to armor. And to top my argument reptools can be used at wish and are not a consumable equipment like nanohives. Oh and dont use a rep hive if you can use a reptool to heal somebody, i could heal some 1 with a militia reptool faster then with a proto rep hive. Reptools are a utility item, they can be used to repair any suit, not just heavies or assaults. I don't have much disagreement with your statement about shields needing some sort of ability to recover under fire (an inhibition value that ignores low damage amounts maybe?). Unless you're using proto rep tools, they can only be used on one person at a time. A wiyrkomi triage hive can heal as many people as it has nanites and will fit in it. Just stop arguing you put plates on a caldari suit which is allready enough of a indicator that you are a scrub. If you want to armor tank then chose gallente or amarr. And ofcourse shields are about mobility thats why kincats and kardio regulators are LOWSLOT MODULES. They enhance your sprint speed and stamina. What you think amarr assaults run usually? kincats and shields not bricktank to the max like a scrublord as yourself.
About "every feedback has value": no it doesnt, veteran players with alot of gameplay experience are the main group which should be heard. The scrubs should take a number and wait till the important things that those people pushing for are accomplished. Prime example of stupid feedback can be seen in this very thread where the devs actually play with the thought to give logis only sidearms. Yeah right that idea was born from morons for morons. None of the decent playerbase asked for this nor is it necessary.
Triage hive bonus is useless. Ofcourse it reps every 1 inside of it but that makes them the perfect target for a core locus grenade which could mean you lost 3 players to that silly thing. While the min. logi can sit over 20m away from its rep target and is with that near impossible to grenade.
Good players know every issue about the game and bypass it by adjusting their playstyle. Thats why in PC matches you allmost never see caldari suits due to their garbage damage output and their heavy cannot be supported with reps. The elite group figures out the next optimal thing to run after each patch in less then a day. Thats what makes them competetive. Every 1 else just copy pastes their playstyles and calls it a day.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
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Posted - 2015.06.08 07:47:00 -
[257] - Quote
el OPERATOR wrote: EDIT: Or how about (if possible) Cal deployables got some sort of extra flux resistance?.
50% per level nanohive HP. Screw resists. Just make it so they can eat a grenade before going pop.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.08 08:03:00 -
[258] - Quote
Bright Cloud wrote: 1)Just stop arguing you put plates on a caldari suit which is allready enough of a indicator that you are a scrub. If you want to armor tank then chose gallente or amarr. And ofcourse shields are about mobility thats why kincats and kardio regulators are LOWSLOT MODULES. They enhance your sprint speed and stamina. What you think amarr assaults run usually? kincats and shields not bricktank to the max like a scrublord as yourself.
2)About "every feedback has value": no it doesnt, veteran players with alot of gameplay experience are the main group which should be heard. The scrubs should take a number and wait till the important things that those people pushing for are accomplished. Prime example of stupid feedback can be seen in this very thread where the devs actually play with the thought to give logis only sidearms. Yeah right that idea was born from morons for morons. None of the decent playerbase asked for this nor is it necessary.
3)Triage hive bonus is useless. Ofcourse it reps every 1 inside of it but that makes them the perfect target for a core locus grenade which could mean you lost 3 players to that silly thing. While the min. logi can sit over 20m away from its rep target and is with that near impossible to grenade.
4)Good players know every issue about the game and bypass it by adjusting their playstyle. Thats why in PC matches you allmost never see caldari suits due to their garbage damage output and their heavy cannot be supported with reps. The elite group figures out the next optimal thing to run after each patch in less then a day. Thats what makes them competetive. Every 1 else just copy pastes their playstyles and calls it a day.
1) Wait, you thought I was talking about myself? Lol. Even if we were talking about myself you realize that there are values between the extremes of "ALL ARMOR PLATES" or "NO ARMOR PLATES". Shield regulators are also low slot modules, as are profile damps and hack speed - by your logic shield tanks are about hacking fast and being unscannable.
I also see we're already beginning the namecalling early with this post eh?
2) This is special pleading. Everyone who plays this game has the right to be heard and provide feedback, not just the 'elite'... particularly because the elite are only concerned with the elite. With this mentality [flavor of the month thing] would never, ever be nerfed because according to the 'elite' nothing is wrong with it.
3)This is an opinion, followed by a contrived situation. I could as easily say that 'rep tools are stupid because you can just kill the logi, but a well placed triage hive continues to rep even if the logi is dead or isn't around!'. You haven't made a strong point here.
4) This is largely too dumb to address or it doesn't make any actual points. That said though, I was under the impression that the cal sentinel was relatively popular in PC due to its resistance to the hmg (though it was outshone by the amarr sentinel that could stack a lot more hp), they both had pretty decent representation.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Balistyc Farshot
MONSTER SYNERGY
210
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Posted - 2015.06.09 19:39:00 -
[259] - Quote
Bright Cloud wrote: 4) This is largely too dumb to address or it doesn't make any actual points. That said though, I was under the impression that the cal sentinel was relatively popular in PC due to its resistance to the hmg (though it was outshone by the amarr sentinel that could stack a lot more hp), they both had pretty decent representation.
Proto heavy here, who has done many PCs. The above statement is slightly correct. I ran the Amarr because I used to be a heavy killer by managing my Six Kin's heat like a boss and leveraging head shots on other heavies. The Gal and Min heavy were the garbage there, due to their lack of durability or true mobility. The main reason I saw Cal Heavies was due to dmg mods, no logi needed, and speed. Cal Heavies could stack 2 complex dmg mods, 2 extenders and not require any help from a logi. Then you could get 2 hmgs to push down the heavies because rep tools can't out perform dmg 1v1 even the flux. Plus you put on armor repair and you are down for 30 seconds and by the time you finish the reload you are close to your EHP again. Just watch out for the flux! The other reason for using a Cal heavy is that they can jump hamster curbs. My Amarr all plated down can barely move around and when charging a point or going up stairs that extra speed can get you to cover to reload and let your shields come up. Meanwhile the amarr would be in your dust. Mobility also helped with the RE runs.
With the team chat gone, we need to really start leveraging the squad finder!
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
27
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Posted - 2015.06.16 17:42:00 -
[260] - Quote
CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others.
Part of me really likes this idea, but then there is the little voice in my head that screams in protest.
You would be pinning a more AV role to a Logi and leaving them almost defensless unless at a range, minus the shotgun. Maybe if you are looking to make the logis poopy with Rifles, you should make a new weapon, possibly similar to a taser or that shoots a charge to disable the enemy electronic system, rendering their weapons useless for a couple seconds to get far enough away.
Just an idea.
Though you may want to make it a new class of weapon only available to logi so that it is not abused.
KEQ Diplomat
Gallente Loyalist ... Come at me bro.
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.17 03:43:00 -
[261] - Quote
Alcina Nektaria wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Part of me really likes this idea, but then there is the little voice in my head that screams in protest. You would be pinning a more AV role to a Logi and leaving them almost defensless unless at a range, minus the shotgun. Maybe if you are looking to make the logis poopy with Rifles, you should make a new weapon, possibly similar to a taser or that shoots a charge to disable the enemy electronic system, rendering their weapons useless for a couple seconds to get far enough away. Just an idea. Though you may want to make it a new class of weapon only available to logi so that it is not abused. I get what he's trying to say but without some heavy running and addition to more weapons that probably wouldn't work out well.
Why would a Logistics need a sniper rifle though? Or a PLC?
I get Mass Driver and LR. Those are suppression weapons clearly. Shotguns? As long as your squad can take out further out targets that get too close with your shotgun so I guess that's fine.
PLC and Sniper? Maybe if the PLC had a specific anti infantry variant and definitely not a sniper. Got lets not bring useless sniper logics back that just sat on 6 Triage Nanohives in the redline doing nothing for his team. Swarms? Why?
Mass Drivers for artillery suppression and the LR is the closest thing we have to the purpose of a Light machine gun. Suppressive fire from down range.
We need more weapons like that really.
Honestly, in my rambling my biggest issue is still wondering what in the world is the purpose of the Commando?
TUNNEL SNAKES RULE!
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.06.17 07:21:00 -
[262] - Quote
True Adamance wrote:el OPERATOR wrote: EDIT: Or how about (if possible) Cal deployables got some sort of extra flux resistance? They're "the shield" race so it'd kinda work lore-wise that the CalLogi can "build" a shield buffer for all its deployables which would basically equate to extra flux resistance. Yeah, anyone can drop a hive but only the CalLogi can crank up their utility and survivability.
This is an incredibly ironic statement consider flux damage is more or less EM damage.....and Caldari of all the races have the worst shield resistance values against EM........
Well, I'm hopefully obviously using the lore very loosely. I have very limited lore knowledge (obviously?) and tbh the suggestion reads as an off-the-cuff idea because it was. The "lore" qualifier suggestion was exactly that, a suggestion as a qualifier for the idea. If it's incorrect somehow no problem, we'll adjust the qualifier so it works. If the idea itself works. Which based on a couple of the other responses seems like it could.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.06.17 07:26:00 -
[263] - Quote
Sgt Kirk wrote:True Adamance wrote:el OPERATOR wrote: EDIT: Or how about (if possible) Cal deployables got some sort of extra flux resistance? They're "the shield" race so it'd kinda work lore-wise that the CalLogi can "build" a shield buffer for all its deployables which would basically equate to extra flux resistance. Yeah, anyone can drop a hive but only the CalLogi can crank up their utility and survivability.
This is an incredibly ironic statement consider flux damage is more or less EM damage.....and Caldari of all the races have the worst shield resistance values against EM........ That's why I wanted the flux grenade to go to the Amarr and I want Gallente to have a Molotav Cocktail type grenade.... You Trying to hack Alpha? *Throws Freedom Margarita and effect lingers for 7 seconds.
I like margaritas. And throwing bottles at people.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.06.17 07:34:00 -
[264] - Quote
Mina Longstrike wrote:El just spitballing, but something like say, 18% resistance to splash damage for nanohives per level for callogi? So direct hits would still take them out, but at level 5 callogi they only take 10% damage from grenades/mass drivers (Flux damage is absolutely insane though, so this might need tweaking yet).
And bright cloud, maybe lay off being quite so argumentative and willing to attack others or call them names, lets have a civil discussion here rather than just calling other people ****ING IDIOTS!
Sure, I was just throwing that idea out there and didn't really think any numbers through but w/e can be agreed on and is useful I'm down for. Personally I like the idea of being able to have more active deployables out better but apparently I'm in some extremely small majority of logis who knows how to rep AND reinforce. And yes I also recognize the OP potential being able to have some ridiculous number of say triage hives or re's out. Immortality doorways and halls, serious minefields, re's forever....
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.06.17 08:02:00 -
[265] - Quote
Sgt Kirk wrote:Alcina Nektaria wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Part of me really likes this idea, but then there is the little voice in my head that screams in protest. You would be pinning a more AV role to a Logi and leaving them almost defensless unless at a range, minus the shotgun. Maybe if you are looking to make the logis poopy with Rifles, you should make a new weapon, possibly similar to a taser or that shoots a charge to disable the enemy electronic system, rendering their weapons useless for a couple seconds to get far enough away. Just an idea. Though you may want to make it a new class of weapon only available to logi so that it is not abused. I get what he's trying to say but without some heavy running and addition to more weapons that probably wouldn't work out well. Why would a Logistics need a sniper rifle though? Or a PLC? I get Mass Driver and LR. Those are suppression weapons clearly. Shotguns? As long as your squad can take out further out targets that get too close with your shotgun so I guess that's fine. PLC and Sniper? Maybe if the PLC had a specific anti infantry variant and definitely not a sniper. Got lets not bring useless sniper logics back that just sat on 6 Triage Nanohives in the redline doing nothing for his team. Swarms? Why? Mass Drivers for artillery suppression and the LR is the closest thing we have to the purpose of a Light machine gun. Suppressive fire from down range. We need more weapons like that really. Honestly, in my rambling my biggest issue is still wondering what in the world is the purpose of the Commando?
PLC on a Logi is awesome. I mostly use it on my Amarrs but I'll run it with any of them. Its extremely versatile being anti-infantry AND anti-vehicle and when a heavy/logi blob watches their own be immolated by a PLC (my allotek before a lot of the applicable bonusing already does 1900 some-odd damage) they slow down and scatter quick.
I felt bad in one of the PCs I did a couple weeks ago, I had an overwatching postion and a friendly heavy down below me got bored and started sending some hmg bursts at me, keeping me frosty I'll assume. Well, I sent a couple un-actually aimed plc rounds his way and sure as **** hit him with one (dude had been shooting at me, mind you) killing him. He was not happy. But thats the power of a PLC, even for a Logi.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
27
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Posted - 2015.06.17 18:18:00 -
[266] - Quote
el OPERATOR wrote:Sgt Kirk wrote:Alcina Nektaria wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Part of me really likes this idea, but then there is the little voice in my head that screams in protest. You would be pinning a more AV role to a Logi and leaving them almost defensless unless at a range, minus the shotgun. Maybe if you are looking to make the logis poopy with Rifles, you should make a new weapon, possibly similar to a taser or that shoots a charge to disable the enemy electronic system, rendering their weapons useless for a couple seconds to get far enough away. Just an idea. Though you may want to make it a new class of weapon only available to logi so that it is not abused. I get what he's trying to say but without some heavy running and addition to more weapons that probably wouldn't work out well. Why would a Logistics need a sniper rifle though? Or a PLC? I get Mass Driver and LR. Those are suppression weapons clearly. Shotguns? As long as your squad can take out further out targets that get too close with your shotgun so I guess that's fine. PLC and Sniper? Maybe if the PLC had a specific anti infantry variant and definitely not a sniper. Got lets not bring useless sniper logics back that just sat on 6 Triage Nanohives in the redline doing nothing for his team. Swarms? Why? Mass Drivers for artillery suppression and the LR is the closest thing we have to the purpose of a Light machine gun. Suppressive fire from down range. We need more weapons like that really. Honestly, in my rambling my biggest issue is still wondering what in the world is the purpose of the Commando? PLC on a Logi is awesome. I mostly use it on my Amarrs but I'll run it with any of them. Its extremely versatile being anti-infantry AND anti-vehicle and when a heavy/logi blob watches their own be immolated by a PLC (my allotek before a lot of the applicable bonusing already does 1900 some-odd damage) they slow down and scatter quick. I felt bad in one of the PCs I did a couple weeks ago, I had an overwatching postion and a friendly heavy down below me got bored and started sending some hmg bursts at me, keeping me frosty I'll assume. Well, I sent a couple un-actually aimed plc rounds his way and sure as **** hit him with one (dude had been shooting at me, mind you) killing him. He was not happy. But thats the power of a PLC, even for a Logi.
My whole point was that the only close range weapon suggested was the shotgun. Everything else was either a range weapon or anti-vehicle. And Kirk, you are 100% correct, Sniper Logis make absolutely no freaking sense what so ever. The problem with the Mass Driver is that, it is a range weapon. Logis are so weak unless you tank them that you would just blow yourself up with one, and same thing wtih a PLC. Though, with a PLC you either are good at using them or you aren't. Twice I have personally skilled into PLC prof 5 and both times I sucked almost as badly as I suck at tanking (which is off the charts bad)
The whole thing with giving a ranged weapon to a Logi is that it makes little to no sense. Figure; as a Logi you are getting up in the action, supporting your team with equipment, needles, scans, reps, uplinks etc and you need a weapon to defend yourself.
I mean unless sidearms are given to all Logis, in which case, sure give a bonus to long range weapons.
KEQ Diplomat
Gallente Loyalist ... Come at me bro.
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sabre prime
Crux Special Tasks Group Gallente Federation
1
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Posted - 2015.06.18 13:16:00 -
[267] - Quote
CCP Rattati wrote:Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking.
Maybe it's my OCD, but no. This would just be re-introducing the asymmetry that existed with the Amarr logi all over again. These are logi suits; keep it focused on the equipment and let them have a light weapon to do some shooty shooty when they need to.
And why should the race that has a long range combat philosophy only have a sidearm?
The slow blade penetrates the shield.
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.18 16:08:00 -
[268] - Quote
sabre prime wrote:CCP Rattati wrote:Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. Maybe it's my OCD, but no. This would just be re-introducing the asymmetry that existed with the Amarr logi all over again. These are logi suits; keep it focused on the equipment and let them have a light weapon to do some shooty shooty when they need to. And why should the race that has a long range combat philosophy only have a sidearm? Not that I'm agreeing with you but you can still have a long range philosophy on a closer ranged weapon.
It's just their take on it.
Take the Bolt Pistol and Magsec for example, they are the longest ranged sidearms in the game built for more CQC combat than their other weapons are.
Comparatively a Gallente Long Range Weapon wouldn't have as long of a range than a Caldari long range weapon.
It's all about the races take on it.
It'd be pretty silly for a race not to come up with a sidearm or close range weapon because they like long range, just like its silly for a short ranged race not to have a long range weapon.
Lets say I took America and got rid of all our infantry weapon development because we are starting to prefer the use of drones for nonconventional warfare.
TUNNEL SNAKES RULE!
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