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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Regis Blackbird
DUST University Ivy League
928
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Posted - 2015.05.28 18:10:00 -
[1] - Quote
Iron Wolf Saber wrote:Nade lost on logis and giving them all side arms instead would make them distinctively disadvantaged vs an assault.
I would agree. Don't know about the grenade slot, but giving all Logis Sidearms only seems like a smart move. Then at least we finally can put to rest all these killer Logis threads and discussions...
I would go as far as giving Amaar 2 Sidearm slots in exchange for the equipment slots, making them "Commandos" Light. |
Regis Blackbird
DUST University Ivy League
929
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Posted - 2015.05.28 18:47:00 -
[2] - Quote
Al the destroyer wrote:Iron Wolf Saber wrote:Al the destroyer wrote:Iron Wolf Saber wrote:Nade lost on logis and giving them all side arms instead would make them distinctively disadvantaged vs an assault. ^^^^ this is NOT a good idea at all. A logi needs a grenade for tank spam and eguipment clearing!! I have said before as a logi I would be totally ok with sidearm only but if that's the case I believe we should get a speed AND an ehp buff. No one will want to be a slayer logi with a sidearm. If need be make it where a logi cannot carry locust grenades this would take care of lolcorespam Most all dedicated logis would be ok with sidearm only. Why not? Tanks can't do everything, LAVs cant do inverything, Sentinels can't do everything, why should logistics be able to do everything? Your talking about taking 2 things away BIG DIFFERENCE! As I said I wouldn't mind if you made logis sidearm only wouldn't change my play style at all. But trying to Nerf logis because you aren't one or you don't see their worth makes no sense to me. Why do you hate logis so much? So if a logi had a sidearm and a grenade not even a locust he could do everything!?!?! Ridiculous Edit get some sleep, take a breath, or take a walk and think about what you are saying your a CPM FFS!
Easy now...both of you We need to take baby steps here. I agree with AI that removing two things at once is probably to over nerf things.
Making Logis Sidearm only but retaining the grenade slot I think is the step in the right direction. We have excellent Sidearms now, and when I need to switch to a weapon in my Logi suite I'm usually already in CQC. |
Regis Blackbird
DUST University Ivy League
929
|
Posted - 2015.05.28 19:06:00 -
[3] - Quote
Tesfa Alem wrote:No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop.
These two are really, really bad ideas.
Just out of curiosity, - what weapon do you equip on your Logi (usually)? - What instances/scenarios in a match is it vital you have just that weapon? - And last, in those instances, could you have used a sidearm just as effectively? |
Regis Blackbird
DUST University Ivy League
929
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Posted - 2015.05.28 19:47:00 -
[4] - Quote
Pokey Dravon wrote:Regis Blackbird wrote:Tesfa Alem wrote:No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop.
These two are really, really bad ideas.
Just out of curiosity, - what weapon do you equip on your Logi (usually)? - What instances/scenarios in a match is it vital you have just that weapon? - And last, in those instances, could you have used a sidearm just as effectively? Personally I like to use a Mass Driver with my Minmatar Logistics. I typically use it as a bombardment tool to keep enemies behind cover from a distance while my heavy/assaults/commandos push up across the open to pin and finish said enemies off. Alternatively it pushes enemies OUT of cover, into the higher direct DPS fire of my allies. Could I do this with a sidearm? Well the only option would be a flaylock I suppose, and that lacks the range or splash damage to really work in the fashion I use my Mass Driver. Similarly, I will often use a Laser Rifle on my Amarr Logi to keep enemies behind cover and for the psychological effect that I can typically control their movements and 'push' them towards and unfavorable position where the rest of my team can more readily kill them. There are really no sidearms that replicate the effect of the Laser Rifle, so I can't really go that route either.
Fair points. Thanks
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Regis Blackbird
DUST University Ivy League
932
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Posted - 2015.05.29 05:08:00 -
[5] - Quote
CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others.
Initial reaction: Yeah After a few seconds thought: No thanks
There is no need for an extra slot which can't be done with bonuses (or penalties). In addition, With SKINs and potential Power Cores we start to run out of slot space.
Overall, I see the other's points regarding support weapons, and players should be free to play their Logi as they like. Personally I don't play like that, so for me I don't care if Logis are sidearm only. But it's not fair to push an agenda that only fits you...
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Regis Blackbird
DUST University Ivy League
933
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Posted - 2015.05.29 13:55:00 -
[6] - Quote
MINA Longstrike wrote:I'd like to remind people that the primary argument for the amarr keeping their sidearm last time was to defend their uplinks... with the changes to bandwidth and the MASSIVE buffs to carried equipment the need to 'defend' uplinks on the logi itself is no longer quite the case. Where previously the amarr logi could only carry 2 - 3 uplinks in a single equipment slot and could only have that many (of one type) active without suit swaps or doubling up on the same piece of equipment (something no one did), it lead to a lot of backtracking to supply depots when an uplink got destroyed as well as a lot of suit swapping to maximize the number of uplinks one could have out.
Now you can carry 4-6 uplinks per equipment slot at any given time and having an uplink get destroyed isn't as big of a deal in regards to backtracking as it was previously - you just set out a new piece of equipment. Nor does the amarr logi have to constantly wander as far away from its squad to continually deploy new uplinks and swap suits as it did previously. Emphasis is really placed on having higher quality uplinks more often than having one of *every* uplink out.
The crux of the old arguments for the amarr packing a sidearm now falls flat in light of the big (and largely positive) changes to equipment. It's time for the amarr logi to become 'standardized' and give up that sidearm slot in exchange for an equipment (which I'm sure that plenty of amarr logi's would find incredibly more useful). Previous concerns in regards to deployable equipment have been very meaningfully addressed by a number of changes that rattati has made.
With the higher bandwidth cap present on amarr logi's it would actually be greatly to the benefit of amarr logi's to trade that sidearm for a fourth equipment (two sets of different uplinks while still carrying injector & rep tool? options for proxy mines or nanohives or scanners? yes please!).
All logi's should have 8 slots, a grenade, a light weapon, NO SIDEARM and four equipment slots.
I can live with this. +1
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Regis Blackbird
DUST University Ivy League
939
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Posted - 2015.06.02 17:54:00 -
[7] - Quote
Bright Cloud wrote:Why are you trying to push this ratatti? Doesnt this colide with tiericide and the power core idea? Give all suits the same slot layouts and the power cores itself dictate what you can fit on them. I honestly dont see a issue with this.
I guess this readjustment falls into the category of hotfixes, while powercore / tiericide is a 100% client update. At least that's what I read from his comment below:
CCP Rattati wrote:xp3ll3d dust wrote:CCP Rattati wrote:Equipment normalized progression: 2/3/4 STD/ADV/PRO High/Low normalized progression based on Minmatar: 4/6/8 STD/ADV/PRO With the talk of "tiericide" & power cores, I thought that the plan was to remove slot numbers as progression. Looking at these numbers, it looks like this is a proposal for "right now" that will then be replaced with tiericide later. So just checking, the plan is: 1. Normalise the slot counts right now within the existing game. To give you a chance to check that the proto number of slots are balanced fine for each race. 2. Later on with tiericide, standardise all suits on the number of slots that were given to proto At least, know what the smart answer is before making sweeping changes.
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