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Thread Statistics | Show CCP posts - 8 post(s) |
Al the destroyer
0uter.Heaven
378
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Posted - 2015.05.28 15:15:00 -
[1] - Quote
Iron Wolf Saber wrote:Nade lost on logis and giving them all side arms instead would make them distinctively disadvantaged vs an assault. ^^^^ this is NOT a good idea at all. A logi needs a grenade for tank spam and eguipment clearing!! I have said before as a logi I would be totally ok with sidearm only but if that's the case I believe we should get a speed AND an ehp buff. No one will want to be a slayer logi with a sidearm. If need be make it where a logi cannot carry locust grenades this would take care of lolcorespam Most all dedicated logis would be ok with sidearm only. |
Al the destroyer
0uter.Heaven
381
|
Posted - 2015.05.28 18:41:00 -
[2] - Quote
Iron Wolf Saber wrote:Al the destroyer wrote:Iron Wolf Saber wrote:Nade lost on logis and giving them all side arms instead would make them distinctively disadvantaged vs an assault. ^^^^ this is NOT a good idea at all. A logi needs a grenade for tank spam and eguipment clearing!! I have said before as a logi I would be totally ok with sidearm only but if that's the case I believe we should get a speed AND an ehp buff. No one will want to be a slayer logi with a sidearm. If need be make it where a logi cannot carry locust grenades this would take care of lolcorespam Most all dedicated logis would be ok with sidearm only. Why not? Tanks can't do everything, LAVs cant do inverything, Sentinels can't do everything, why should logistics be able to do everything? Your talking about taking 2 things away BIG DIFFERENCE! As I said I wouldn't mind if you made logis sidearm only wouldn't change my play style at all. But trying to Nerf logis because you aren't one or you don't see their worth makes no sense to me. Why do you hate logis so much? So if a logi had a sidearm and a grenade not even a locust he could do everything!?!?! Ridiculous
Edit get some sleep, take a breath, or take a walk and think about what you are saying your a CPM FFS! |
Al the destroyer
0uter.Heaven
381
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Posted - 2015.05.28 19:21:00 -
[3] - Quote
Tesfa Alem wrote:Whats this about logis losing grenades? Whats an actual valid reason? Are logis getting a disporpotionate number of grenade kills? Are they fluxing too much equipment? Grenades are just as defensive as they are offensive. Clearing remotes, enemy logi equipment spam, back up AV nades, or sometime just to chuck it into a room before a heavy clears it out. Iron Wolf Saber wrote: Why not? Tanks can't do everything, LAVs cant do inverything, Sentinels can't do everything, why should logistics be able to do everything?
Tossing a grenade means doing everything? Because logis can't - cloak and be as mobile as a scout (mobility ewar) - fight like an Assault (more hp/ weapon bonus / sidearm) - tank hp like a heavy - AV as well as anyother suit, especially commandos But tossing a grenade makes em jack of all trades. Sigh.... Side arm only logis???!!! Al the destroyer wrote: Most all dedicated logis would be ok with sidearm only. No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop. These two are really, really bad ideas. Lol I don't want to lose either but I sure don't want to lose both If I had to choose I'd keep the grenade and go sidearm only.
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Al the destroyer
0uter.Heaven
386
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Posted - 2015.05.28 19:56:00 -
[4] - Quote
CommanderBolt wrote:It's at times like this when I read through threads such as this one that I find myself with my face in my palm, shaking my head.
There are a few good ideas being talked about but I see so many ideas that make me think, "Have some of you ever even been a logi before!?" I don't mean just chubby chasing or camping at Alpha on Impact Ridge with a heavy and a rep tool. There is a lot more to being a good logi than that.
I await with anticipation the outcome of this discussion. Being a logi in 0.H was a heck of a learning curve. I changed from brick tanking to scan and speed tanking. Most of my min fits don't even have a rep tool! I use the min for speed most of my proto fits can't even take a core nade! 0.H doesn't run heavys very often and try repping a min assault that runs at 9.5 meters/s. Its all about uplinks scans and ammo! |
Al the destroyer
0uter.Heaven
388
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Posted - 2015.05.28 22:40:00 -
[5] - Quote
MINA Longstrike wrote:Regis Blackbird wrote: Making Logis Sidearm only but retaining the grenade slot I think is the step in the right direction. We have excellent Sidearms now, and when I need to switch to a weapon in my Logi suite I'm usually already in CQC.
No, it is not a step in the right direction, sidearms are hilariously bad compared to any primary weapon. Try defending yourself from a shotgun scout with only a magsec. As I've highlighted before, a magsec does ~322 dps at 40m whereas an ARR (which has relatively comparable fitting) does 400ish dps at twice the range. Making logi's sidearm only is a crippling nerf. Yes it would be crippling if they only do the sidearm but if they make logis sidearm only and add ehp and speed it would be worth it to me. If I didn't have to run a kin Kat on every suit have almost the same speed and more ehp I would be happy with that. Those of you who "want it all" are going to be our demise! Remember the slayer logi and the nerfs afterwards probably not because you just went out and killed with a different suit. But I don't use my logi to slay with so I should just stay out of it and let you guys make the decisions.
Nice example of a scout at close range with a long range weapon.
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Al the destroyer
0uter.Heaven
388
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Posted - 2015.05.28 23:06:00 -
[6] - Quote
Regis Blackbird wrote:Pokey Dravon wrote:Regis Blackbird wrote:Tesfa Alem wrote:No. Hell no. Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm, let alone making all of the logis sidearm only. Please, just stop.
These two are really, really bad ideas.
Just out of curiosity, - what weapon do you equip on your Logi (usually)? - What instances/scenarios in a match is it vital you have just that weapon? - And last, in those instances, could you have used a sidearm just as effectively? Personally I like to use a Mass Driver with my Minmatar Logistics. I typically use it as a bombardment tool to keep enemies behind cover from a distance while my heavy/assaults/commandos push up across the open to pin and finish said enemies off. Alternatively it pushes enemies OUT of cover, into the higher direct DPS fire of my allies. Could I do this with a sidearm? Well the only option would be a flaylock I suppose, and that lacks the range or splash damage to really work in the fashion I use my Mass Driver. Similarly, I will often use a Laser Rifle on my Amarr Logi to keep enemies behind cover and for the psychological effect that I can typically control their movements and 'push' them towards and unfavorable position where the rest of my team can more readily kill them. There are really no sidearms that replicate the effect of the Laser Rifle, so I can't really go that route either. Fair points. Thanks Edit: To clarify a bit, the reason I asked is because there are a lot of different opinions floating around what makes "a true Logi", based solely on their own playstyle. Personally I tend to stay close to my squad at all times to assist in revives, ammo and rep. I don't use area of effect weapons like the mass driver, which would be suicidal in FW. When I need to switch to a weapon to assist in the killing it's usually because we are overwhelmed and no amount of resurrection, ammo or rep will make a difference. This is usually CQC, and I tend to soften enemies for my team to take out, or finishing off stragglers. I could as easily do this with a sidearm, so for me it would make no difference. Now, does this make me a lesser Logi? (Not that you called me that.. ) No it makes you a logi a real one not too many of us out there. Everyone thinks being a logi is easy what's not easy is keeping the gun put away and the other equipment out especially when the shotgun scout is trying to kill you first. I promise with me in the game my team will kill more, stay alive longer, use less clones, spawn closer, and see the enemy better without me even pulling my gun out that's what a logi does. If I have to I pull my gun out we're already screwed. |
Al the destroyer
0uter.Heaven
388
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Posted - 2015.05.29 00:17:00 -
[7] - Quote
CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. I'm down can you do it? |
Al the destroyer
0uter.Heaven
388
|
Posted - 2015.05.29 03:24:00 -
[8] - Quote
Tesfa Alem wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. All of those weapons have no place for a support logi, with the exception of the Mass driver. All of these weapons have major weaknesss that must be compensated for with a secondary weapon, be it sidearms for assaults and scouts or secondary light weapons for the commandos. Unfeasable: Sniper Rifle: Well, sniping is the opposite of supporting your team with rep, hives, and uplinks. Swarms: Except the amarr logi, you are incapable of engaging infantry. PLC: well I have yet to see any PLC support logi fits. PLC works best with a sidearm as back up. Otherwise, the only suit to run PLC only is the Galmando, which they dual wield Again, its AV work, with some use as antiinfantry. You have to be agressive with it, and ambush players. Partially feasable: Shotgun: They work with speed fits and stealth fits so you are not killed moving from place to another. Either your sprinting around trying to get kills not being a logi, or your are just hoping that the enemy comes within 10m to shoot you. Really a last resort. - Laser rifle, polar opposite of the shotgun, You have to be removed from the fight, and you dont have the Amarr bonus to kill an enemy before it overheats. Anybody that gets midrange you'll be in reall trouble. All of these weapons are the domain of the other suits. Commandos for sniping, swarms and PLC. Amarr Assaults for Laser rifle, Scouts for the shotgun. These are all niche weapons, for a very specific situations. Its offering logis to be the best at things they dont need. Logis don't need niche weapons, logis need reliable ones, to help push a point with the assaults and heavies. And the rifles work just fine. Al the destroyer wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. I'm down can you do it? Theres nothing stopping you right now from logging on and crippling your own logi fit. You want to rep heavies carrying sniper rifle, shoot back at RRs with a shotgun, or run a single ion pistol on your gal logi, because you want a sidearm only logi great. Have at it. Its a sandbox. Play as you like. But keep your fitting choices to yourself, and stop trying to push it as a requirement on others. It don't matter what gun I use lol I use an exile in PC brah so I'll say what I want when I want got it and like I said I'm not for sidearm only logi read my responses again I just don't want equipment spammer logi slayers LIKE YOU! Ruining it for the rest of us! Anyone else use the old Callogi for a logi before the CPU Nerf? If you don't know what I'm talking about you don't know the pain I've went through because of people like you! So go ahead say what you want. OPEN BETA LOGI MYSELF |
Al the destroyer
0uter.Heaven
390
|
Posted - 2015.05.29 11:12:00 -
[9] - Quote
Tesfa Alem wrote:Al the destroyer wrote: It don't matter what gun I use lol I use an exile in PC brah so I'll say what I want when I want got it and like I said I'm not for sidearm only logi read my responses again I just don't want equipment spammer logi slayers LIKE YOU! Ruining it for the rest of us! Anyone else use the old Callogi for a logi before the CPU Nerf? If you don't know what I'm talking about you don't know the pain I've went through because of people like you! So go ahead say what you want. OPEN BETA LOGI MYSELF
Okay hardcore dudebrah, you use an exile in PC. Here's a cookie. So you used tre cal logi when it was the slayer fit of choice and stuck with it. Calm your ****. Open beta crap doesnt fly with me, open beta Minmatar logi myself, 54 million SP later its the first and last suit I have at proto. I'm talking since it was the least popular medium suit in all of dust, when it had the hacking bonus. So no, I don't know nor care about 'the pain' of getting my logi nerfed because it was a slayer fit of choice. Only after all the equipment got nerfed (shall we say rebalanced), and I had to diversify my suits to get the most out of what worked well on just one, my minmatar. Logis still have the light weapon like always and have the worst K/S ratio of all the suits to boot. So your slayer logis fears are pulled straight out of 2013, because it hasn't been like that for a long time. But dont take my word for it, here ya go, have Rattatis data insight, and gain some insight. EDIT: We are starting to derail this thread into 'who's a true logi', we can continue this argument in GD, but lets just leave this thread for feedback on the slots. So you don't know what I'm talking about. I used the callogi as a logi from the first day it came out. It was a fabulous suit in fact it was so good everyone in PC started using it to slay. I don't care if people used it to slay that's there choice, but it got hit with the Nerf hammer so hard it quickly became the worst suit in the game. I don't want to re-live it. Im willing to give up killing power for my logis to run faster and have more HP. If we're going to change it that's the direction I would like to see it go.
As slot progression goes I think the 4/4/4 at proto should be good for all amarr and cal to lose 1 equipment slot for sidearm is fine. I like Sabers new idea of % fitting cost for light weapon that's the best I've heard so far. That way guys like me could run a sidearm and get full fitting with better speed and HP. Guys like you would have to trade some fitting to run a light weapon. I don't like the idea of any logi suit being less than 3 equipment slots hell a basic scout has 2.
The logi suit all need some more HP and speed so we can hang in the fight. Maybe give the assault suit 2 equipment slots I don't know slayer logi is not really a problem now but we can't keep up with the fight even using a lesser weapon because we are too slow to begin with. The basic gal and amarr logi suits are terrible and need to be fixed I'm not sure how to do that with 3 equipment slot but all basic logi suits need 3 to do the job.
Maybe a utility slot for all logi suits where a sidearm would go with flat slot progression use it for equip if you want or put a sidearm with a fitting cost 2/2/2 for basic 3/2/3 for adv 4/3/4 reduction all would have the utility slot and a % fitting reduction cost if a light weapon is used, if a side arm is used another fitting reduction |
Al the destroyer
0uter.Heaven
390
|
Posted - 2015.05.29 12:15:00 -
[10] - Quote
Haerr wrote:Just going to echo what most seem to be on board with:
All Logis
4 Equipment slots 1 Light Weapon slot 0 Sidearm slot 1 Grenade slot
Edit: The extra low and missing equipment slot on the Caldari Logistics coupled with the missing low and missing equipment slot on the Amarr Logistics and the Sidearm on the Amarr Logistics are design (flaws) relics from a different era. They are inconsistent with not only the Logistics role but also inconsistent with the layout for dropsuit roles in general.
The gap between the Logistics Suits and the Assault Suits can be bridged (not only for 1 race but for all of them) by giving the Medium Frames a 2nd Equipment Slot. If there is a flat progression on slots CPU and pg of all suits needs to be reworked as well
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Al the destroyer
0uter.Heaven
390
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Posted - 2015.05.29 14:26:00 -
[11] - Quote
Regis Blackbird wrote:MINA Longstrike wrote:I'd like to remind people that the primary argument for the amarr keeping their sidearm last time was to defend their uplinks... with the changes to bandwidth and the MASSIVE buffs to carried equipment the need to 'defend' uplinks on the logi itself is no longer quite the case. Where previously the amarr logi could only carry 2 - 3 uplinks in a single equipment slot and could only have that many (of one type) active without suit swaps or doubling up on the same piece of equipment (something no one did), it lead to a lot of backtracking to supply depots when an uplink got destroyed as well as a lot of suit swapping to maximize the number of uplinks one could have out.
Now you can carry 4-6 uplinks per equipment slot at any given time and having an uplink get destroyed isn't as big of a deal in regards to backtracking as it was previously - you just set out a new piece of equipment. Nor does the amarr logi have to constantly wander as far away from its squad to continually deploy new uplinks and swap suits as it did previously. Emphasis is really placed on having higher quality uplinks more often than having one of *every* uplink out.
The crux of the old arguments for the amarr packing a sidearm now falls flat in light of the big (and largely positive) changes to equipment. It's time for the amarr logi to become 'standardized' and give up that sidearm slot in exchange for an equipment (which I'm sure that plenty of amarr logi's would find incredibly more useful). Previous concerns in regards to deployable equipment have been very meaningfully addressed by a number of changes that rattati has made.
With the higher bandwidth cap present on amarr logi's it would actually be greatly to the benefit of amarr logi's to trade that sidearm for a fourth equipment (two sets of different uplinks while still carrying injector & rep tool? options for proxy mines or nanohives or scanners? yes please!).
All logi's should have 8 slots, a grenade, a light weapon, NO SIDEARM and four equipment slots. I can live with this. +1 I could live with this also as long as the callogi get a much needed CPU buff and amarr gets a pg buff to bring them in line with the rest. I would miss my SL on the amarr but I could live with it. |
Al the destroyer
0uter.Heaven
390
|
Posted - 2015.05.29 14:32:00 -
[12] - Quote
Luk Manag wrote:Weapon range is an extremely important factor. A 25% reduction in weapons range on a logi would stop the slayer logi FoTM. I'm not sure this would be the right direction to go but I see where you're coming from. |
Al the destroyer
0uter.Heaven
390
|
Posted - 2015.05.29 15:07:00 -
[13] - Quote
Luk Manag wrote:Al the destroyer wrote:Luk Manag wrote:Weapon range is an extremely important factor. A 25% reduction in weapons range on a logi would stop the slayer logi FoTM. I'm not sure this would be the right direction to go but I see where you're coming from. With buffed speed, eHP, fittings, and a sidearm I'll be a part of the hoards of slayer logis. I asked myself what I would need to keep me in a proper Slayer Assault, with it's paltry reload bonus, and the answer is a disincentive to use light weapons on a logi. I would also favor the sidearm only option if it came with some sort of buff...like dual sidearms and a sidearm range bonus. A Scrambler Pistol and a Bolt Pistol combo would be fun. I don't do that on the Assault any more because of the range handicap vs Light Weapons. I'm just wondering if there is an easier way to do than range maybe damage I would be fine with range I just not sure if changing weapons profiles would induce lag or cause anymore framrate issues. BTW lol I know you'd run that slayer logi with a smile on your face lol
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Al the destroyer
0uter.Heaven
393
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Posted - 2015.05.29 20:04:00 -
[14] - Quote
Cross Atu wrote:CCP Rattati wrote:I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Can we just make the repair tool it's own weapon type with it's own slot (and a shield type of course) and give it EVE level reps that can out pace multiple sources of incoming PDS? It'd swap a LW slot for that any day. To me the tactical value of real sustainable rep levels and no weapon is vastly superior to the status of having a mediocre weapon selection (but still weapons) and current reps. The issue with the weapons listed above being combined with support play is that they don't currently synergize. MD and LR lend themselves to setting up shop somewhere and providing area denial/zone of control. That action in and of itself is support in many lights no question, but if you're camped in a single (usually high) area you can't support your squad unless you are either A) defending a vital uplink spot, or B) they are camped right along side you. Shotgun is a viable weapon, and I enjoy running it, but I run it on my scout fit (or maybe my Min Assault if the mood strikes me) because most of the time it requires that you have more speed that the opposing forces so you can hit and run/close the distance. Get caught at rifle range with a shotgun and you're dead (even in a tanked Sent) which is fine, that's the shotgun working as intended but it makes it not very viable unless the suit in question has above average move and sprint speeds. Speed aside it becomes more iffy for a support role because it's range and type of engagement is front line not over the shoulder or 'second rank' thus requiring a choice between positioning for possible weapon use or optimal support play. Sniper has the same problems as the MD and LR only magnified due to it's range profile and proper use case. Swarms on a suit with no sidearm is simply asking to die in most cases though having a fit like that in your back pocket only for dedicated AV work is useful, you need to have someone guard you or accept that you will burn the fit. PLC is likely the most viable of all of them, for those who have the skill set to use it, because it can mimic some of the OHK of the Shotgun and the AV of the swarms, plus has enough range to give a bit of area denial, but it is far from an easy weapon to use leaving most players likely better off running an SMG or Blot Pistol for general utility. All of that being said I'm not opposed to the Assault class being more effective with rifles, that actually makes a lot of sense to me, what if the dps of the rifles themselves was pulled back somewhat and the assaults gained an added damage bonus to their racial weapons? I wouldn't take the actual weapons literally more the idea we could argue the weapons later it was the idea of logi specific weapons that I liked |
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