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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:12:00 -
[1] - Quote
Dear players,
here we have the weirdest slot progression in all of DUST 514.
I tried once before, was washed away in a tidal wave of tears, but now we must once more unto the breach.
We see that not only is there a discrepancy in total slots (I would understand it if there was a strict "this is traded for that", but there isn't really) so what I propose is that we define the trade-offs and normalize from there.
Why does Gallente always have one lower than Minmatar? Logis need a buff so let's go with Minmatar slots.
PG/CPU will certainly be normalized, for poor Calogi. I suspect it was being punished for old sins, that's the only rational reason I see for the capacity difference.
Amarr Sidearm = Trade Equipment, Low Slot or both? Caldari Extra High Slot = Trade Equipment, Light weapon down grade to Sidearm, or both
Equipment normalized progression: 2/3/4 STD/ADV/PRO High/Low normalized progression based on Minmatar: 4/6/8 STD/ADV/PRO
I am sitting on a community proposal as well, that I will factor in with your direct forum feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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xp3ll3d dust
The Southern Legion
228
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Posted - 2015.05.27 09:31:00 -
[2] - Quote
CCP Rattati wrote:Equipment normalized progression: 2/3/4 STD/ADV/PRO High/Low normalized progression based on Minmatar: 4/6/8 STD/ADV/PRO
With the talk of "tiericide" & power cores, I thought that the plan was to remove slot numbers as progression. Looking at these numbers, it looks like this is a proposal for "right now" that will then be replaced with tiericide later.
So just checking, the plan is: 1. Normalise the slot counts right now within the existing game. To give you a chance to check that the proto number of slots are balanced fine for each race. 2. Later on with tiericide, standardise all suits on the number of slots that were given to proto
CPM1 Candidate
> A richer Dust app ecosystem means more player engagement!
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:37:00 -
[3] - Quote
xp3ll3d dust wrote:CCP Rattati wrote:Equipment normalized progression: 2/3/4 STD/ADV/PRO High/Low normalized progression based on Minmatar: 4/6/8 STD/ADV/PRO With the talk of "tiericide" & power cores, I thought that the plan was to remove slot numbers as progression. Looking at these numbers, it looks like this is a proposal for "right now" that will then be replaced with tiericide later. So just checking, the plan is: 1. Normalise the slot counts right now within the existing game. To give you a chance to check that the proto number of slots are balanced fine for each race. 2. Later on with tiericide, standardise all suits on the number of slots that were given to proto
At least, know what the smart answer is before making sweeping changes.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Haerr
The Rainbow Effect Negative-Feedback
2
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Posted - 2015.05.27 09:39:00 -
[4] - Quote
CCP Rattati wrote:Amarr Sidearm = Trade Equipment, Low Slot or both? Equipment Slot first, then an other High/Low slot if the suit is behind on High/Low slots.
CCP Rattati wrote:Caldari Extra High Slot = Trade Equipment, Light weapon down grade to Sidearm, or both Equipment Slot. (But don't you mean extra Low Slot?)
CCP Rattati wrote:Equipment normalized progression: 2/3/4 STD/ADV/PRO Yes!
CCP Rattati wrote:High/Low normalized progression based on Minmatar: 4/6/8 STD/ADV/PRO Yes!
I want that 4th equipment slot on the CalLog damnit! |
Doc DDD
TeamPlayers Negative-Feedback
457
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Posted - 2015.05.27 09:43:00 -
[5] - Quote
Correct, caldari needs more resources..a lot more cpu.. it is shields, the most cpu/pg intensive module, we are still looking at calogi after it was smashed with nerf hammer over a year ago. If you are giving caldari 4 equipment, one is likely to be a dirty needle if stacking shields. Caldari needs it's 5 highs for shields as it's recharge rate is garbage and needs to tank as much as possible.
I can't see where gallente have one less slot than minmitar in that graph, looks the same to me 3-5 and 4-4. 14 total.
so if normalizing based on minmitar, amarr loses sidearm for equipment, caldari loses high for equipment.. seems boring
in the grander scheme none of this matters as minmitar will still be only true logi worth using for bonuses, gallente will toss out some scans and amarr will throw down some links, but 90% of the logis will be minmitar. |
Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 09:43:00 -
[6] - Quote
Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to it's CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.05.27 09:47:00 -
[7] - Quote
Give the Amarr logi another equipment slot there's really no need for another low besides brick tanking.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Doc DDD
TeamPlayers Negative-Feedback
457
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Posted - 2015.05.27 09:48:00 -
[8] - Quote
even if caldari loses low slot instead of high for equipment, usually you have a cpu mod, now ehp will suffer unless cpu pg skyrockets. |
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:49:00 -
[9] - Quote
Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to it's CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well.
Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq.
Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.27 09:51:00 -
[10] - Quote
CCP Rattati wrote: I tried once before, was washed away in a tidal wave of tears, but now we must once more unto the breach.
Oh lord I still remember that. I hope this time it goes better, and little [S] box won't trigger people like it did last time.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Varoth Drac
Dead Man's Game
892
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Posted - 2015.05.27 09:53:00 -
[11] - Quote
I personally would prefer to trade Amarr equipment for the sidearm. Give it the full 8 module slots.
I love the idea of Caldari downgrading their light weapon to a sidearm as trade for a 9th slot. I suspect, however, that many would disagree. In which case, perhaps losing the 4th low would be preferable. Swapping an equipment slot for a 9th module slot seems like a poor trade to me. |
Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.05.27 09:57:00 -
[12] - Quote
CCP Rattati wrote:Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to it's CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well. Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq. Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. I personally don't see why it wouldn't work. Having the Cal Logi be the most survivable one, but have the worst offense, side arm being a last resort kind of thing.
That's under the condition that it is indeed more survivable.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Varoth Drac
Dead Man's Game
892
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Posted - 2015.05.27 10:03:00 -
[13] - Quote
CCP Rattati wrote:Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq.
Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. All my yes! To all of it. 2 equipment basic frames has been suggested a lot (assuming they don't get removed, like I suggested in another thread).
(disclaimer: I don't use Caldari logis) |
The Eristic
Art.of.Death
995
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Posted - 2015.05.27 10:03:00 -
[14] - Quote
Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too.
I was scrolling down to post exactly this. Two equip is awful and, in the case of those suits currently saddled with it, makes it more efficient to just carry two sets of hives or links rather than a more diverse array of support tools, as, well, two equip doesn't really [i]allow[/i for ]any diversity and certainly no synergy should one wish to take advantage of the Amarr/Cal bonuses.
EDIT: That was quick! The asymmetry of a lone sidearm-only logi bothers me, and surprised it doesn't bug you, Ratman. I'd much rather drop the fourth low slot. It has never needed it and no good has come from it.
Reality is the original Rorschach.
Verily! So much for all that.
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Haerr
The Rainbow Effect Negative-Feedback
2
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Posted - 2015.05.27 10:05:00 -
[15] - Quote
Varoth Drac wrote:I personally would prefer to trade Amarr equipment for the sidearm. Give it the full 8 module slots. So 3 eq slots, 1 LW, 1SA, 8 mods.
I love the idea of Caldari downgrading their light weapon to a sidearm as trade for a 9th slot. I suspect, however, that many would disagree. In which case, perhaps losing the 4th low would be preferable. Swapping an equipment slot for a 9th module slot seems like a poor trade to me. I strongly disagree.
Logistic suits are primarily about carrying equipment.
Giving up any equipment slot when your primary function is to carry equipment seems like an entirely poor and irrational choice to me.
And giving up the Light Weapon slot for a Sidearm slot in order to have an extra High/Low slot on a Logistics Suit which primary Equipment require the least amount of time in-hands seems like an even worse choice to me. |
Haerr
The Rainbow Effect Negative-Feedback
2
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Posted - 2015.05.27 10:08:00 -
[16] - Quote
CCP Rattati wrote:Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. If you are trolling you got me good. |
Varoth Drac
Dead Man's Game
892
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Posted - 2015.05.27 10:11:00 -
[17] - Quote
Haerr wrote:Varoth Drac wrote:I personally would prefer to trade Amarr equipment for the sidearm. Give it the full 8 module slots. So 3 eq slots, 1 LW, 1SA, 8 mods.
I love the idea of Caldari downgrading their light weapon to a sidearm as trade for a 9th slot. I suspect, however, that many would disagree. In which case, perhaps losing the 4th low would be preferable. Swapping an equipment slot for a 9th module slot seems like a poor trade to me. I strongly disagree.Logistic suits are primarily about carrying equipment. Giving up any equipment slot when your primary function is to carry equipment seems like an entirely poor and irrational choice to me. And giving up the Light Weapon slot for a Sidearm slot in order to have an extra High/Low slot on a Logistics Suit which primary Equipment require the least amount of time in-hands seems like an even worse choice to me. I guess I suspected correctly regarding the Caldari logi.
About the Amarr though, the suit currently sacrifices an equipment slot and a module for a sidearm. I have read many opinions from Amarr logi players, stating that they are quite happy to swap an equipment for a sidearm. Maybe this was just because they didn't consider only having to trade a mod slot for a sidearm.
I don't feel strongly either way to be honest. I stated what I prefer, but your alternative is also pretty good. To be clear, reasonable alternative:
Caldari logi: 4 eq, 8 slots, 1 LW Amarr logi: 4 eq, 7 slots, 1 LW, 1 SA.
Correct? Only question would be, would this make the Amarr logi OP compared to other logis? |
Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 10:14:00 -
[18] - Quote
CCP Rattati wrote: Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking.
Hmm, I mean, sure... so, Cal logi would have an extra module slot, standard equipment progression, and only a sidearm...? That would certainly differentiate it. Best defense, worst offense, same equipment potential. This might be a balance nightmare, but still, intriquing.
Though I am not sure why it couldn't just have the standard logi slots numbers (so, same as gal and min)... It would be simpler, but perhaps also more boring ;)
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Doc DDD
TeamPlayers Negative-Feedback
458
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Posted - 2015.05.27 10:15:00 -
[19] - Quote
cal logi with a sidearm only would make it the worst logi by far.. the shield regen rate is too low, delay too high |
Varoth Drac
Dead Man's Game
892
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Posted - 2015.05.27 10:17:00 -
[20] - Quote
Zaria Min Deir wrote:CCP Rattati wrote: Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking.
Hmm, I mean, sure... so, Cal logi would have an extra module slot, standard equipment progression, and only a sidearm...? That would certainly differentiate it. Best defense, worst offense, same equipment potential. This might be a balance nightmare, but still, intriquing. Though I am not sure why it couldn't just have the standard logi slots numbers (so, same as gal and min)... It would be simpler, but perhaps also more boring ;) It could use the extra low for a Kincat, to run away....
I'm starting to see the flaws in this plan. + points for variety though. |
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.27 10:21:00 -
[21] - Quote
CCP Rattati wrote:Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to it's CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well. Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq. Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking.
I really like the idea of the basic medium being the suit in between the logi and assault by having 2 equipment.
As for the Amarr Logi I'm really torn on it. It really is a pain sometimes not having 4 equipment slots, but at the same time the flexibility of being able to run a sidearm does help a good bit to defend yourself and those uplinks you've been placing.
I would have to agree with Zaria though that the Amarr's total slots should be similar to the other suits.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Bishop Harcourt
K-A-O-S theory
24
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Posted - 2015.05.27 10:44:00 -
[22] - Quote
Quote:I really like the idea of the basic medium being the suit in between the logi and assault by having 2 equipment.
As for the Amarr Logi I'm really torn on it. It really is a pain sometimes not having 4 equipment slots, but at the same time the flexibility of being able to run a sidearm does help a good bit to defend yourself and those uplinks you've been placing.
I would have to agree with Zaria though that the Amarr's total slots should be similar to the other suits.
I guess my only question is will the scouts lose the extra equipment slot if this goes through? It was given to them for the sole purpose of showing off the shiny new content way back when.
Logibro,
Director,
KAOS THEORY's Official Minister of Science and Magic.
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Varoth Drac
Dead Man's Game
892
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Posted - 2015.05.27 10:59:00 -
[23] - Quote
Bishop Harcourt wrote:Quote:I really like the idea of the basic medium being the suit in between the logi and assault by having 2 equipment.
As for the Amarr Logi I'm really torn on it. It really is a pain sometimes not having 4 equipment slots, but at the same time the flexibility of being able to run a sidearm does help a good bit to defend yourself and those uplinks you've been placing.
I would have to agree with Zaria though that the Amarr's total slots should be similar to the other suits.
I guess my only question is will the scouts lose the extra equipment slot if this goes through? It was given to them for the sole purpose of showing off the shiny new content way back when. It was given for the cloak, so no. Perhaps we could lose it on basic light suits, as they can't use cloaks, but do we really want to be nerfing stuff used by new players? |
Shady Assassin
Nyain San
6
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Posted - 2015.05.27 11:01:00 -
[24] - Quote
I have been a Logistics player from the start, Rattati, I believe this would work...
STD Logistics - (2 Equipment, 4 High/Low) Amarr Logistics - 1 High / 3 Low / 2 Equipment Caldari Logistics - 3 High / 1 Low / 2 Equipment Gallente Logistics - 1 High / 3 Low / 2 Equipment
ADV Logistics - (3 Equipment, 6 High/Low) Amarr Logistics - 2 High / 4 Low / 3 Equipment Caldari Logistics - 4 High / 2 Low / 3 Equipment Gallente Logistics - 2 High / 4 Low / 3 Equipment
PRO Logistics - (4 Equipment, 8 High/Low) Amarr Logistics - Should we 1) Remove Sidearm? or 2) Keep Equipment at 3 & Keep Sidearm? tricky. Rattati, gather some thoughts from the community. Amarr Logistics - (If Sidearm is REMOVED) 3 High / 5 Low / 4 Equipment Amarr Logistics - (If Sidearm stays) 3 High / 5 Low / 3 Equipment Caldari Logistics - Remove 4th Low Slot? It makes it unbalanced w/ Tier progression. & Give 1) Sidearm or 2) 4th Equipment Caldari Logistics - (If Sidearm is ADDED) 5 High / 3 Low / 3 Equipment
"Stop using a turbo controller on your Assault HMG & "Toxin" SMG Shady!" -Jacob Firebolt from GAM
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.27 11:02:00 -
[25] - Quote
The only stiff resistance was with getting rid of the Amarr Logi's sidearm. That resistance is still here, you shouldn't' get rid of it. It still a bad idea, no matter how much time passes between proposals.
For all the talk of getting rid amar logis giving up a slot, i have no idea why it must be a low slot or sidearm slot. If anything,Amarr Logis should give up a high slot for an fourth equipment slot. There is no use for an extra high slot on an armor based suit, even combat a oriented one. Get rid of the slot that has the least utility for one that has the most makes the most logical sense.
Cal Logi, and Gallente adv logis should mimic the assaults interms of high and low slots. Its a moot point since they are getting tiericided anyway, but for the short term, it should work out.
Cladari should not downgrade to sidearem. I have always been against any sidearm only logi, or any suit restritced to become a sidearm only suit, fitting capacity or otherwise. 1 sidearm for the weapon slot means getting unable to return fire at medium range, and being out dps short range. Cal logis dont have the ewar /speed to be stealthy and , or the HP of a heavy to get away from long range situations. Bad idea.
Redline for Thee, but no Redline for Me.
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Shady Assassin
Nyain San
6
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Posted - 2015.05.27 11:04:00 -
[26] - Quote
2nd Part Caldari Logistics - (If Sidearm is NOT ADDED) 5 High / 3 Low / 4 Equipment Gallente Logistics - 3 High / 5 Low / 4 Equipment (Basically keep it the same, It is balanced on tier progression.
Why didn't I mention Minmatar Logistics? Because slots are BALANCED STD-PRO.
"Stop using a turbo controller on your Assault HMG & "Toxin" SMG Shady!" -Jacob Firebolt from GAM
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 11:56:00 -
[27] - Quote
If Cal Logi becomes sidearm only, then I forsee them all carrying Black Eagle ARs. When will Black Eagles become tradeable?
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Kaze Eyrou
DUST University Ivy League
2
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Posted - 2015.05.27 11:58:00 -
[28] - Quote
CCP Rattati wrote:Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to it's CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well. Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq. Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. Just wanted to echo the agreement of having equipment slots at 3/3/4.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.05.27 12:07:00 -
[29] - Quote
Equipment at 3/3/4 makes the most sense. I still feel that all these equipment buffs lately should apply to logistics only. Especially with adding another suit with more than 1 equipment slot. Other suits can carry more than one piece of equipment, but they should always work best on a Logistics suit, imho.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.27 13:45:00 -
[30] - Quote
Talking about slot progression is all nice and fine but will you actually adress the role of the cal. logi? Cause since you buffed nanohives by ridicoulus amounts (6 nanohives for every 1) there is no need anymore for the nanohive bonus on the cal. logi. This post here: https://forums.dust514.com/default.aspx?g=posts&t=196730 allready offers a adequate solution. And i think its time to fill the shield logistic hole.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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