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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:12:00 -
[1] - Quote
Dear players,
here we have the weirdest slot progression in all of DUST 514.
I tried once before, was washed away in a tidal wave of tears, but now we must once more unto the breach.
We see that not only is there a discrepancy in total slots (I would understand it if there was a strict "this is traded for that", but there isn't really) so what I propose is that we define the trade-offs and normalize from there.
Why does Gallente always have one lower than Minmatar? Logis need a buff so let's go with Minmatar slots.
PG/CPU will certainly be normalized, for poor Calogi. I suspect it was being punished for old sins, that's the only rational reason I see for the capacity difference.
Amarr Sidearm = Trade Equipment, Low Slot or both? Caldari Extra High Slot = Trade Equipment, Light weapon down grade to Sidearm, or both
Equipment normalized progression: 2/3/4 STD/ADV/PRO High/Low normalized progression based on Minmatar: 4/6/8 STD/ADV/PRO
I am sitting on a community proposal as well, that I will factor in with your direct forum feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:37:00 -
[2] - Quote
xp3ll3d dust wrote:CCP Rattati wrote:Equipment normalized progression: 2/3/4 STD/ADV/PRO High/Low normalized progression based on Minmatar: 4/6/8 STD/ADV/PRO With the talk of "tiericide" & power cores, I thought that the plan was to remove slot numbers as progression. Looking at these numbers, it looks like this is a proposal for "right now" that will then be replaced with tiericide later. So just checking, the plan is: 1. Normalise the slot counts right now within the existing game. To give you a chance to check that the proto number of slots are balanced fine for each race. 2. Later on with tiericide, standardise all suits on the number of slots that were given to proto
At least, know what the smart answer is before making sweeping changes.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:49:00 -
[3] - Quote
Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too. The equipment is what defines the logistics class, making the 4 unlock only at proto is inelegant in my opinion (though, I assume some would say 4 at even adv is somehow OP :/). And giving logi suits only 2 equipment slots at std is worse. And yes, that is what the Cal and the Amarr have at the moment, there are reasons why so many of us logis have been asking for this slot progression balance pass for a long time ;)
Personally I believe that the Caldari extra (low) slot in trade for the one equipment slot is fair, but unnecessary... It should really just have the same standard slot progression, just mirrored with the Gal, but I thing actual Cal logis should weigh in on that. With one less low slot but another equipment, it would still need some adjustment to it's CPU (as you are correct, it is paying for the old sins of it's original suit bonus and the power of the tac AR).
The Amarr logi trading a sidearm for an equipment is also fair enough, it should get the same amount of total slots as the others as well.
Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq.
Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 05:13:00 -
[4] - Quote
what if proto is "only" 7 high/lows
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 05:47:00 -
[5] - Quote
Pokey Dravon wrote:CCP Rattati wrote:what if proto is "only" 7 high/lows
This would be a nerf to most Logis would it not? Could you explain your reasoning behind this?
Giving Assault an advantage, since total slots on logi are 2 more at proto.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 08:40:00 -
[6] - Quote
Zaria Min Deir wrote:CCP Rattati wrote:what if proto is "only" 7 high/lows
Why? Honest to god, the only reasoning I see for this is the calculations popping up in other threads on how the Caldari Logi specifically would become too good again in comparison to the Cal Assault... Which I personally see as an issue with the Cal Logi and Cal Assault suits, NOT the whole Logi class. And I thought you proclaimed your lack of fear of killer bees? You've already stated you're planning on making fitting Logi suits more... difficult is not the right word, necessary, but more equipment focused ( as they should be) and as a result, less versatile in other areas (not necessarily entirely a good thing). The thing with reducing module fitting capacity is that... brick tank is actually easier to fit in many cases than most of the utility modules. Which is not a purely Logistics related issue, but should actually be looked at as a whole to encourage people away from bricking any and all suits anyway... But I digress. As you're already partially walking back the speed canges to Logi (I am referring to sprint speed remaining the same as now) AND also removing a module slot on top of that, we're maybe even looking at a net nerf to Logis O.o Why do you think it would be necessary?
I don't, it was just a question. It also relates to normalized fitting, but just thought I would throw it out there.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 08:41:00 -
[7] - Quote
The Eristic wrote:8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade?
hmmm, that's certainly an option. I think the grenade fits the amarr combat logi idea though, so...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.28 23:38:00 -
[8] - Quote
I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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