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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
VAHZZ
1236
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Posted - 2015.04.08 21:42:00 -
[1] - Quote
This thread has been made many a times. We have bases for them, but we still don't have skins or names for them. The shining Amarrian tanks and the duct tape cardboard shooter Matari tanks.
I seriously want an Amarr tank, my alt is not comfortable being stuck in a Caldari and Gallente tank. My alt wants a glorious shining tank obliterating with golden scripture, with angelic hymns as the shooting sound. IDC for the duct tape mobile.
BRUH
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18065
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Posted - 2015.04.08 22:11:00 -
[2] - Quote
Didn't even ask for a signature but I signed.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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VAHZZ
1239
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Posted - 2015.04.08 22:22:00 -
[3] - Quote
True Adamance wrote:Didn't even ask for a signature but I signed.
I didn't need to ask. I just knew.
BRUH
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Georgia Xavier
Y.A.M.A.H
210
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Posted - 2015.04.08 22:22:00 -
[4] - Quote
A shiny tank asserting absolute dominance in the battlefield.......a beautiful yet distant dream
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Squagga
Fatal Absolution Negative-Feedback
456
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Posted - 2015.04.08 22:23:00 -
[5] - Quote
I definitely want this game to be more racially balanced. Not only because I think it would be cool and I like New Eden culture. It would help get that part of the game out of the way. So we can get other things we want
Reloading, the silent killer.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1932
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Posted - 2015.04.08 22:29:00 -
[6] - Quote
Squagga wrote:I definitely want this game to be more racially balanced. Not only because I think it would be cool and I like New Eden culture. It would help get that part of the game out of the way. So we can get other things we want If I had 100 likes , you would get it with this statement .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Alaika Arbosa
Minmatar Republic
2498
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Posted - 2015.04.08 23:28:00 -
[7] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Squagga wrote:I definitely want this game to be more racially balanced. Not only because I think it would be cool and I like New Eden culture. It would help get that part of the game out of the way. So we can get other things we want If I had 100 likes , you would get it with this statement . Seconded and signed as well.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Thaddeus Reynolds
Facepunch Security
263
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Posted - 2015.04.08 23:35:00 -
[8] - Quote
Just be patient...we'll get them...
also signed
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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8213
Blauhelme E.B.O.L.A.
2224
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Posted - 2015.04.08 23:36:00 -
[9] - Quote
I'm all for it. It would certainly assist with proper content balance if we had all the content to work with.
Ich mag Katzen :3
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Georgia Xavier
Y.A.M.A.H
210
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Posted - 2015.04.08 23:37:00 -
[10] - Quote
Thaddeus Reynolds wrote:Just be patient...we'll get them... also signed After 3 more years? By then the ps3 is barely used
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Ahkhomi Cypher
Opus Arcana
781
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Posted - 2015.04.08 23:38:00 -
[11] - Quote
signed
No Skill Required
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Regnier Feros
Pielords
281
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Posted - 2015.04.08 23:41:00 -
[12] - Quote
No love for racial dropships?
"You're like a she-male.. hates gym, doesn't know how to be alpha.. you'll stay in the friendzone for life" -Senpai
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DUST Fiend
16279
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Posted - 2015.04.08 23:43:00 -
[13] - Quote
Regnier Feros wrote:No love for racial dropships? Tanks have just about ALWAYS taken priority over dropships in pretty much every aspect. It's taken 3 years now to still not have racial parity. So, we can assume HAVs would receive said treatment first (assuming said treatment exists), then we'd wait a few more months to a year and then we'd see placeholders for dropships.
Chances are they'd be removed "temporarily" for "balancing" and we'd get them back a few more years down the line.
Contests, Sales, Writing etc
Fly Safe
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18069
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Posted - 2015.04.08 23:47:00 -
[14] - Quote
DUST Fiend wrote:Regnier Feros wrote:No love for racial dropships? Tanks have just about ALWAYS taken priority over dropships in pretty much every aspect. It's taken 3 years now to still not have racial parity. So, we can assume HAVs would receive said treatment first (assuming said treatment exists), then we'd wait a few more months to a year and then we'd see placeholders for dropships. Chances are they'd be removed "temporarily" for "balancing" and we'd get them back a few more years down the line.
I would suggest that until the ADS they never sufficiently unbalanced game-play enough to merit such extreme changes as HAV have been through. Not to say they shouldn't have had as much coverage but infantry doesn't whine about you as much ... if you could get them to complain more CCP Rattati would rebalance your stuff as well.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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VAHZZ
1244
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Posted - 2015.04.08 23:55:00 -
[15] - Quote
True Adamance wrote:DUST Fiend wrote:Regnier Feros wrote:No love for racial dropships? Tanks have just about ALWAYS taken priority over dropships in pretty much every aspect. It's taken 3 years now to still not have racial parity. So, we can assume HAVs would receive said treatment first (assuming said treatment exists), then we'd wait a few more months to a year and then we'd see placeholders for dropships. Chances are they'd be removed "temporarily" for "balancing" and we'd get them back a few more years down the line. I would suggest that until the ADS they never sufficiently unbalanced game-play enough to merit such extreme changes as HAV have been through. Not to say they shouldn't have had as much coverage but infantry doesn't whine about you as much ... if you could get them to complain more CCP Rattati would rebalance your stuff as well.
ADS is still a terror though just as much as tanks. I've died more to ADS than tanks recently, but I don't bother to QQ, because I just figure they are good pilots with good gunners, which is no way in need of balancing. I just don't see a need to complain about dropships.
BRUH
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DUST Fiend
16279
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Posted - 2015.04.08 23:57:00 -
[16] - Quote
True Adamance wrote:DUST Fiend wrote:Regnier Feros wrote:No love for racial dropships? Tanks have just about ALWAYS taken priority over dropships in pretty much every aspect. It's taken 3 years now to still not have racial parity. So, we can assume HAVs would receive said treatment first (assuming said treatment exists), then we'd wait a few more months to a year and then we'd see placeholders for dropships. Chances are they'd be removed "temporarily" for "balancing" and we'd get them back a few more years down the line. I would suggest that until the ADS they never sufficiently unbalanced game-play enough to merit such extreme changes as HAV have been through. Not to say they shouldn't have had as much coverage but infantry doesn't whine about you as much ... if you could get them to complain more CCP Rattati would rebalance your stuff as well. To be honest, I still don't believe CCP understands dropships enough, and without enough dedicated pilots we'll never really get balance buffs because CCP relies on us to do most of their balancing for them.
So really, at this point, just leave them alone haha. Even if they do need to be buffed, I'm just tired of watching EVERY SINGLE TIME they try to fix something with dropships all they do is make things worse lol.
Contests, Sales, Writing etc
Fly Safe
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2976
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Posted - 2015.04.09 00:07:00 -
[17] - Quote
Signed, if only so True may finally purify the heretics as he has always wanted.
(I do too. )
Whirly gun make much thunder! - Victor
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Lupus Wolf
Minmatar Republic
221
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Posted - 2015.04.09 01:19:00 -
[18] - Quote
Since when did they actually have the models? I thought it was concept art that was scrapped? If they really legitimately have the models, i'd love to zip around the map in a Minnie tank! I've got the need for speed!!!
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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DUST Fiend
16282
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Posted - 2015.04.09 01:20:00 -
[19] - Quote
Lupus Wolf wrote:Since when did they actually have the models? I thought it was concept art that was scrapped? If they really legitimately have the models, i'd love to zip around the map in a Minnie tank! I've got the need for speed!!! They have no models
It would be the same models with different skins and stats.
Also lmao at your sig haha
Contests, Sales, Writing etc
Fly Safe
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The Modern Creature
Incorruptibles
17
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Posted - 2015.04.09 03:02:00 -
[20] - Quote
VAHZZ wrote:This thread has been made many a times. We have bases for them, but we still don't have skins or names for them. The shining Amarrian tanks and the duct tape cardboard shooter Matari tanks.
I seriously want an Amarr tank, my alt is not comfortable being stuck in a Caldari and Gallente tank. My alt wants a glorious shining tank obliterating with golden scripture, with angelic hymns as the shooting sound. IDC for the duct tape mobile.
Signed By:
True Adamance Georgia Xavier Squagga. Shinobi. Alaika. Thaddeus 8213 Ahkhomi Cypher
Signed.
Attention passengers I will be your captain for the evening, I'm sure we won't run into any swarms but just inc- JUMP!!!
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DRT 99
RAT PATROL INC.
368
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Posted - 2015.04.09 03:03:00 -
[21] - Quote
minmatar tanks will just be better LAVs
im actually OK with this, LAVs blow right now. |
sir RAVEN WING
Corrosive Synergy Rise Of Legion.
3322
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Posted - 2015.04.09 03:11:00 -
[22] - Quote
Why am I not on here? I wrote my name everywhere on that damn paper!
Made sure it was Holey too.
Signed Signed Signed and Signed.
"Vengeance. Vengeance is the name of the monster that consumed me so long ago." - Sir Raven Wing
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Operative 1174 Uuali
Y.A.M.A.H
588
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Posted - 2015.04.09 03:41:00 -
[23] - Quote
Consider the following my signature for racial tanks. Especially RACIAL tanks.
http://i3.cpcache.com/product/405780626/i_love_black_guys_womens_tank_top.jpg?height=225&width=225
http://i.ytimg.com/vi/-ANyevEUpyM/hqdefault.jpg
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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JARREL THOMAS
Dead Man's Game RUST415
566
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Posted - 2015.04.09 04:56:00 -
[24] - Quote
Signed
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Reign Omega
T.H.I.R.D R.O.C.K
1393
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Posted - 2015.04.09 08:29:00 -
[25] - Quote
Petitions are pointless........
So....sign me up! I'm all about pointless time wasting.
Mark a$$ tricks, and bags of dicks....
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DERP33
Glitched Connection
40
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Posted - 2015.04.09 09:50:00 -
[26] - Quote
Put me up dere ya racial tanks woohoo |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3047
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Posted - 2015.04.09 10:39:00 -
[27] - Quote
**** a Laser, melting **** in yo face, or bombarding **** from afar. Winmatar and Gallente fo life!
click me
Blup Blub Bloop. Translation: Die -_-
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DarK KNigHT007
Corrosive Synergy Rise Of Legion.
26
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Posted - 2015.04.09 10:53:00 -
[28] - Quote
the amarr tank has a reversed slot of a caldari tank right?? I think they will be even more powerfull than the maddy i guess ,so i dont want it...........
The MosT ImportanT ThinG U
NeeD IS
LUCK
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18091
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Posted - 2015.04.09 11:07:00 -
[29] - Quote
DarK KNigHT007 wrote:the amarr tank has a reversed slot of a caldari tank right?? I think they will be even more powerfull than the maddy i guess ,so i dont want it...........
It would be something like that yes however I doubt it's PG and CPU allocations will be be high enough to contain a plate, heavy repairer, or additional hardeners over say the Madrugar.
If I were to speculate, and dream, it might be enough to fit something like say for example a Passive Armour Plate or Weapons System Module.
Also bear in mind that a Heat Sink in the High Slot will be almost mandatory no matter how the turret functions..... its more or less a design staple of the Amarr to have such a module and will limit the tanks utility and support capabilities.
Additionally based on the principles of Amarr design philosophy our tanks are likely to be the slowest (so adding plates and such will not impact them as heavily as say Minmatar vehicles), and will have turrets with slow to moderate tracking capabilities but possible good fire power and range.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Flint Beastgood III
GunFall Mobilization
1588
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Posted - 2015.04.09 11:18:00 -
[30] - Quote
Signed.
Rare Item Trades
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CCP Rattati
C C P C C P Alliance
20128
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Posted - 2015.04.09 12:20:00 -
[31] - Quote
Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mobius Wyvern
Sky-FIRE
5977
|
Posted - 2015.04.09 12:23:00 -
[32] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before?
If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Luk Manag
of Terror TRE GAFFEL
743
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Posted - 2015.04.09 12:23:00 -
[33] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
More blacker. Bigger and blacker.
There will be bullets. ACR+SMG [CEO of Terror]
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The KTM DuKe
Dead Man's Game RUST415
80
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Posted - 2015.04.09 12:25:00 -
[34] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Proto tanks more black and with some red details please
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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pegasis prime
BIG BAD W0LVES
2051
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Posted - 2015.04.09 12:27:00 -
[35] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
I would start with making the proto tanks black with red markings and red headlights (havs)
The shavs should be graded from grey to white ..std to proto
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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pegasis prime
BIG BAD W0LVES
2051
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Posted - 2015.04.09 12:28:00 -
[36] - Quote
Luk Manag wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. More blacker. Bigger and blacker.
This too make the proto ones +15% in size .
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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CCP Rattati
C C P C C P Alliance
20128
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Posted - 2015.04.09 12:29:00 -
[37] - Quote
Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker.
come on, let me enjoy delivering the repainted ones and be relatively proud and happy about it
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Fox Gaden
Immortal Guides Learning Alliance
6186
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Posted - 2015.04.09 12:31:00 -
[38] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
Minmatar: a Red/Brown earth-tone or rust color theme. Maybe some stripes or something for SHAVS.
Amarr: Gold and shiny . Maybe Silver trim for SHAVS.
I like a color progression on the lights to indicate progression. Maybe White (Standard) Orange/yellow (Adv). Red (Proto). Changing the light color for progression means you don't have to worry about messing with the Skins for other purposes.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Takahiro Kashuken
Red Star.
4441
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Posted - 2015.04.09 12:31:00 -
[39] - Quote
The KTM DuKe wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Proto tanks more black and with some red details please
pegasis prime wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. I would start with making the proto tanks black with red markings and red headlights (havs) The shavs should be graded from grey to white ..std to proto
We don't have proto tanks
Basic, basic + and basic ++ should just be different shades of the same colour
So Caldari - Blue, little bit darker blue and a little bit darker blue again all with the same coloured lights because they are all the same tier.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Georgia Xavier
Y.A.M.A.H
226
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Posted - 2015.04.09 12:32:00 -
[40] - Quote
CCP Rattati wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. come on, let me enjoy delivering the repainted ones and be relatively proud and happy about it It's fine and all but the thought of having the gallente provide us with tanks and have it painted in colours of the amarr is.......disturbing. It feels like we are beggars and the gallente took pity and gave us tanks despite the amarr empire being the largest empire at that
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Mobius Wyvern
Sky-FIRE
5980
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Posted - 2015.04.09 12:35:00 -
[41] - Quote
CCP Rattati wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. come on, let me enjoy delivering the repainted ones and be relatively proud and happy about it Oh I'll be happy about both.
The repainted hulls will mean True Adamance can finally stop complaining about not having GLORIOUS AMARRIAN VEHICLE.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5665
|
Posted - 2015.04.09 12:40:00 -
[42] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
You should be following the racial corporate color schemes in the same way that eve does when going into Tech 2 variants.
Yes, my reasoning is Because Eve.
No, there isn't really a reason to reject my logic either.
Usually banned for being too awesome.
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Mobius Wyvern
Sky-FIRE
5980
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Posted - 2015.04.09 12:42:00 -
[43] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. You should be following the racial corporate color schemes in the same way that eve does when going into Tech 2 variants. Yes, my reasoning is Because Eve. No, there isn't really a reason to reject my logic either. I agree.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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CCP Rattati
C C P C C P Alliance
20135
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Posted - 2015.04.09 12:46:00 -
[44] - Quote
Takahiro Kashuken wrote:The KTM DuKe wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Proto tanks more black and with some red details please pegasis prime wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. I would start with making the proto tanks black with red markings and red headlights (havs) The shavs should be graded from grey to white ..std to proto We don't have proto tanks Basic, basic + and basic ++ should just be different shades of the same colour So Caldari - Blue, little bit darker blue and a little bit darker blue again all with the same coloured lights because they are all the same tier.
Good one! You sure showed us!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5666
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Posted - 2015.04.09 12:57:00 -
[45] - Quote
Amarr
- Viziam
- Khanid Innovations
Gallente
- Roden
- Creodron
Caldari
- Ishukone
- Kaalakiota
Minmatar
- Boundless Creation
- Core Complexion inc.
All of the color schemes related to these corporations should be accessible to you Rattati. This is what you need to pull up and they are the best thematical fit for different variants.
Usually banned for being too awesome.
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shaman oga
Dead Man's Game
4344
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Posted - 2015.04.09 13:00:00 -
[46] - Quote
Cant say he's 100% wrong.
BTW, i would like min tank deep red, brown and orange.
Always blame solar storms if something doesn't work as expected
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Takahiro Kashuken
Red Star.
4441
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Posted - 2015.04.09 13:08:00 -
[47] - Quote
CCP Rattati wrote:
Good one! You sure showed us!
Yeah!
You sure showed me that you don't have a clue about balancing vehicles, implementing vehicles or anything to do with vehicles.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Sgt Kirk
Fatal Absolution Negative-Feedback
10079
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Posted - 2015.04.09 13:11:00 -
[48] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. You should be following the racial corporate color schemes in the same way that eve does when going into Tech 2 variants. Yes, my reasoning is Because Eve. No, there isn't really a reason to reject my logic either. I agree.
Although I'd put specialist vehicles / prototype suits in the areas of T2 ships.
Basic frame suits and Basic Vehicles should follow the standard color scheme of the race as do EVE ships.
Gallente - same colors as now, becoming more "intimidating" in color as tier progresses. Duvolle - Bronze like finish with grey. Creodron - Light Metallic Medium Green (actually what we have now is pretty damn close which is weird how that lined up) with grey Roden - Dark Reddish Orange CCP not this disgusting burnt orange you guys did with the Roden Suits with grey.
Caldari - Same colors we have as now, becoming more "intimidating" in color as tier progresses. Kaalakiota - The colors are right but they are too bright in the game. The suits now look like you just spilled black and red paint over them. Kaalakiota has a smoother greyish black with a flatter red. The Kaalakiota tanks we have now are the perfect color, not the suits. Ishukone - Goldish-tan fade to black color. Medium Flat Tan, with flat black and reddish-orange accent bands.
Amarr and Min someone else can say because I've got to go get my hair cut.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Cat Merc
Negative-Feedback. Negative-Feedback
15859
|
Posted - 2015.04.09 13:19:00 -
[49] - Quote
I seriously wish that Taka and Spkr forever stay in these forums, if only to read Rattati's replies to them.
They never fail to entertain me
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Ripley Riley
Incorruptibles
9003
|
Posted - 2015.04.09 13:26:00 -
[50] - Quote
Cat Merc wrote:They never fail to entertain me They are so damn salty. It's funny to watch.
@Ripley_Riley
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Fox Gaden
Immortal Guides Learning Alliance
6186
|
Posted - 2015.04.09 13:27:00 -
[51] - Quote
Georgia Xavier wrote:CCP Rattati wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. come on, let me enjoy delivering the repainted ones and be relatively proud and happy about it It's fine and all but the thought of having the gallente provide us with tanks and have it painted in colours of the amarr is.......disturbing. It feels like we are beggars and the gallente took pity and gave us tanks despite the amarr empire being the largest empire at that There is a rumor that Gallente agents stole the original HAV haul design from an Amarrian research facility, killed or freeing most of the design team, and destroyed the records. This set Amarr HAV production back 3 years, but they are finally ready to start producing HAV's.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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CCP Rattati
C C P C C P Alliance
20144
|
Posted - 2015.04.09 13:28:00 -
[52] - Quote
Takahiro Kashuken wrote:CCP Rattati wrote:
Good one! You sure showed us!
Yeah! You sure showed me that you don't have a clue about balancing vehicles, implementing vehicles or anything to do with vehicles.
But, *swallows*, but all I wanted was to impress you,...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
206
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Posted - 2015.04.09 13:29:00 -
[53] - Quote
I would like to see uniqueness in Amarr & Minmatar tanks, don't use the models of Gallente & Caldari Vehicles, make them look unique from the other tanks & think which sets these new tanks apart from the Gallente & Caldari.
For example:
Amarr are Armor Tankers = Makes them Slow, Amarr Colour Schemes are Gold to White with a Chrome finish, their Proto versions are opposite to that with a Darker Gold Chrome Finish with Black Matte cloth & red lights (like every other Proto gear). Amarr uses their weaponry at a distance same for their infantry counterpart, which reminds me, try convey their infantry counterpart with their vehicles and you'll be okay. Same with what you've done to Gallente & Caldari, i play my character racially & uses own racial weaponry & gear (kinda Role-Playing thing) but i hope the Amarr Vehicles look Amarrish & feel Amarrish... |
The KTM DuKe
Dead Man's Game RUST415
81
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Posted - 2015.04.09 13:31:00 -
[54] - Quote
CCP Rattati wrote:Takahiro Kashuken wrote:CCP Rattati wrote:
Good one! You sure showed us!
Yeah! You sure showed me that you don't have a clue about balancing vehicles, implementing vehicles or anything to do with vehicles. But, *swallows*, but all I wanted was to impress you,... It s harder than balance vehicles, do you really love impossible challenges?
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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Cat Merc
Negative-Feedback. Negative-Feedback
15860
|
Posted - 2015.04.09 13:33:00 -
[55] - Quote
CCP Rattati wrote:Takahiro Kashuken wrote:CCP Rattati wrote:
Good one! You sure showed us!
Yeah! You sure showed me that you don't have a clue about balancing vehicles, implementing vehicles or anything to do with vehicles. But, *swallows*, but all I wanted was to impress you,... It's ok rat person, you tried.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23130
|
Posted - 2015.04.09 13:41:00 -
[56] - Quote
Fox Gaden wrote: There is a rumor that Gallente agents stole the original HAV haul design from an Amarrian research facility, killed or freeing most of the design team, and destroyed the records. This set Amarr HAV production back 3 years, but they are finally ready to start producing HAV's.
Of course Amarr and Gallente tanks look similar... you just can't trust the Gallente.
Caldari propaganda!
Gallente Guide
one day i may leave the basement but that day is not today
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G Clone
Amarr Templars Amarr Empire
41
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Posted - 2015.04.09 13:42:00 -
[57] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Are you addressing specifically the racial hulls, or also the racial turrets?
/me is looking forward to the Minmatar turrets. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7926
|
Posted - 2015.04.09 14:23:00 -
[58] - Quote
CCP Rattati wrote:Takahiro Kashuken wrote:CCP Rattati wrote:
Good one! You sure showed us!
Yeah! You sure showed me that you don't have a clue about balancing vehicles, implementing vehicles or anything to do with vehicles. But, *swallows*, but all I wanted was to impress you,... I know what will cheer him up!
STARTER FITS!
You get a starter fit! And YOU get a starter fit... And yes you young lad! You too get a starter fit!
AV
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Vyuru
Algintal Core Gallente Federation
104
|
Posted - 2015.04.09 14:38:00 -
[59] - Quote
I think it'd be fun to have some hidden (or not so hidden) jokes on more advanced vehicles.
Make it kinda like WWII aircraft victory markings. Have some LAV silhouettes on the side of the tank, to represent kills, maybe toss on a LAV with a stick of dynamite in the driver's seat to represent JLAVs.
We could have some fun with this |
Vell0cet
OSG Planetary Operations Covert Intervention
2919
|
Posted - 2015.04.09 14:39:00 -
[60] - Quote
I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority.
Best PvE idea ever!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7927
|
Posted - 2015.04.09 14:44:00 -
[61] - Quote
Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority.
cool. front the yearly salary of a 3D modeler to work on DUST assets. Until that goes into the budget, not happening.
AV
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 15:02:00 -
[62] - Quote
Breakin Stuff wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. cool. front the yearly salary of a 3D modeler to work on DUST assets. Until that goes into the budget, not happening. Well I'm loyalty rank 12, so I've been doing more than my fair share in the $ department. I did mentioned alternatives to simply hiring more people.
Best PvE idea ever!
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1994
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Posted - 2015.04.09 15:03:00 -
[63] - Quote
CCP Rattati wrote:Takahiro Kashuken wrote:CCP Rattati wrote:
Good one! You sure showed us!
Yeah! You sure showed me that you don't have a clue about balancing vehicles, implementing vehicles or anything to do with vehicles. But, *swallows*, but all I wanted was to impress you,...
Amarr tank: Golden/ light brown paired with white/gray, Minmatar: Muddy dark brown cammo like the State Gunnlogi Caldari- Dark blue Gallante- What it is now.
All prototype tanks should have red lights.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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CCP Rattati
C C P C C P Alliance
20162
|
Posted - 2015.04.09 15:05:00 -
[64] - Quote
Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority.
Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Negative-Feedback. Negative-Feedback
15864
|
Posted - 2015.04.09 15:09:00 -
[65] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. Should we download more RAM at http://www.downloadmoreram.com/ ?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Jadek Menaheim
Xer Cloud Consortium
5741
|
Posted - 2015.04.09 15:19:00 -
[66] - Quote
CCP Rattati wrote:Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. Are you working on a SKINs system for vehicles as well to assist with memory issues.
@JadekMenaheim
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9598
|
Posted - 2015.04.09 15:27:00 -
[67] - Quote
Provided we somehow find a way to free up some ram, would actual new models be a real possibility? Don't get me wrong, I'm excited for reskins!
Also dropships and lavs to follow?
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 15:29:00 -
[68] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday.
I realize that memory is an issue. and I appreciate you being honest about it. My post wasn't intended to be disrespectful, just to convey how important this is to some of us.
One way to free up memory is to unlock all tiers of gear at level 1 of a skill. Implement a way to easily convert AUR to ISK and we can delete all AUR gear (except BPOs) from the database. That should open up a little more memory, likely increase revenue, make fitting better, and clean up the market a lot.
Is crowdsourcing completely out of the question? You have shown how powerful this technique can be. Release the preliminary art assets you guys do have and let the community see if they can't make cool things happen? You can give them constraints like x number of polygons and such. Even if they need editing, it should give your team a headstart.
Best PvE idea ever!
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Vyuru
Algintal Core Gallente Federation
104
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Posted - 2015.04.09 15:37:00 -
[69] - Quote
Vell0cet wrote:
And since we're being told CCP's current ability is limited when it comes to new art assets and such, I'd rather have place holders than never seeing new weapons/vehicles/equipment/etc.
In a perfect world, they'd have the resources and manpower to get the new models in, but they don't, and I support creative workarounds 100%.
And I also agree with Rattati that there are other priorities than art assets. I don't know if it's on the docket for fixing, but imagine if we could get the redline fixed, so it does become a safe place to stage breakouts and other assaults from, rather than a place to camp and snipe with relative impunity?
Imagine that! That would fix complaints about entire CLASSES of weaponry! (mostly railgun tanks and snipers, and the occasional FGer)
EDIT: My response was to an earlier post, I can agree with what you posted above me here. |
Slave of MORTE
360
|
Posted - 2015.04.09 15:44:00 -
[70] - Quote
Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. Oh god I can't breath are amarrian tanks finally coming..gold gold witubMOAAARR GOLD
I'm her slave because amarrians are the best in the sheets #stamina
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
|
Posted - 2015.04.09 15:54:00 -
[71] - Quote
Vyuru wrote:Vell0cet wrote: And since we're being told CCP's current ability is limited when it comes to new art assets and such, I'd rather have place holders than never seeing new weapons/vehicles/equipment/etc. In a perfect world, they'd have the resources and manpower to get the new models in, but they don't, and I support creative workarounds 100%. And I also agree with Rattati that there are other priorities than art assets. I don't know if it's on the docket for fixing, but imagine if we could get the redline fixed, so it does become a safe place to stage breakouts and other assaults from, rather than a place to camp and snipe with relative impunity? Imagine that! That would fix complaints about entire CLASSES of weaponry! (mostly railgun tanks and snipers, and the occasional FGer) EDIT: My response was to an earlier post, I can agree with what you posted above me here. Regarding the redline, I've got a solution to this. Make the redline timer work like the cloak timer. Increase the time in the enemy redline to something like a minute, but have it regen outside of the redline. This means you can dive the redline for an extended period of time, but will require significant time outside of the redline to let it recharge. If the recharge is 2x or 3x the time, then you're guaranteeing that people have to spend large amount of time outside of the redline. Further you can deactivate the ability to repair shields/armor when in the enemy redline.
With this system you can dive the redline to kill snipers, railgun tanks, etc. but can't sustain a camp of the redline.
Best PvE idea ever!
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G Clone
Amarr Templars Amarr Empire
41
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Posted - 2015.04.09 16:06:00 -
[72] - Quote
CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9599
|
Posted - 2015.04.09 16:38:00 -
[73] - Quote
G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Not even, bro. Try x16 the ram.
PS3 has 512MB and PS4 has 8GB
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Foundation Seldon
Demonite's Legion
930
|
Posted - 2015.04.09 16:40:00 -
[74] - Quote
G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4!
Multiplied it by 16 actually. And it's faster.
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Georgia Xavier
Y.A.M.A.H
229
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Posted - 2015.04.09 16:52:00 -
[75] - Quote
G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Still better to go on the PC though, a bit more power for like $300
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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VAHZZ
1261
|
Posted - 2015.04.09 16:55:00 -
[76] - Quote
That is the last time I sleep on the job....
BRUH
Closed Beta Vet
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9599
|
Posted - 2015.04.09 17:01:00 -
[77] - Quote
Georgia Xavier wrote:G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Still better to go on the PC though, a bit more power for like $300 Good luck with that
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Atlas Donovan
The Immortal Order
61
|
Posted - 2015.04.09 17:06:00 -
[78] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
You're the coolest mutha, ever....rat man! |
Wilhelm Klingspor
DUST University Ivy League
860
|
Posted - 2015.04.09 17:19:00 -
[79] - Quote
Slave of MORTE wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. Oh god I can't breath are amarrian tanks finally coming..gold gold witubMOAAARR GOLD
CCP Rattati wrote: but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth.
So yeah, no new models. But a Golden/black and A Rust/Ductape sound good to me.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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G Clone
Amarr Templars Amarr Empire
42
|
Posted - 2015.04.09 17:21:00 -
[80] - Quote
Aero Yassavi wrote:G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Not even, bro. Try x16 the ram. PS3 has 512MB and PS4 has 8GB I'll make the snarky thicker next time :)
Georgia Xavier wrote:Still better to go on the PC though, a bit more power for like $300 And DirectX/Windows+variable hardware is more wasteful than GNM, so PS4 is still the better option. |
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Georgia Xavier
Y.A.M.A.H
230
|
Posted - 2015.04.09 17:57:00 -
[81] - Quote
G Clone wrote:Aero Yassavi wrote:G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Not even, bro. Try x16 the ram. PS3 has 512MB and PS4 has 8GB I'll make the snarky thicker next time :) Georgia Xavier wrote:Still better to go on the PC though, a bit more power for like $300 And DirectX/Windows+variable hardware is more wasteful than GNM, so PS4 is still the better option. How is it more wasteful?
Edit: Did some more research, Ps4 has 2 to 3 gb of RAM reserved for it's many functions so users only get to utilise less than 5 gb of RAM. These users including devs such as CCP
Source
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3347
|
Posted - 2015.04.09 18:26:00 -
[82] - Quote
CCP Rattati wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. come on, let me enjoy delivering the repainted ones and be relatively proud and happy about it
Oh yeaaaa? Speedy matari Vagabond style tank here we come!!!
I think it is generally accepted in DUST that more black = more protoness..... but as for colours should it not kinda follow EVE?
Amarr - Golden / Majestic Caldari - Blue / Metallic Gallente - Green, organic-ish Minmatar - Reddish rust, brilliant engineering from the most basic and common of scrap.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18096
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Posted - 2015.04.09 18:32:00 -
[83] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Amarr Navy Colours for the Factional Tank
Primary Plating = White Secondary/Highlight Plating- Dark Grey or Black Lighting= Teal
Normal Tank has to be their standard
Primary Plating= Tan Secondard Plating= Gold Highlights= White or Rich Yellow
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Fox Gaden
Immortal Guides Learning Alliance
6194
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Posted - 2015.04.09 18:39:00 -
[84] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I guess it is really a question of whether they want the racial variants to be balanced in DUST now, or whether they want to wait a year or two for DUST to move to a new platform, and then have to deal with the balance issues.
Personally, I want to do as much balancing as we can now. When DUST finally moves to a new platform it will look great and likely have many new assets as part of the effort. Many people will try DUST on the new platform. Do we really want balance issues to drive those new players away?
The Fox says: Balance with placeholders now, so we don't have to deal with big balance problems on the new platform later!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Iron Wolf Saber
Den of Swords
19147
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Posted - 2015.04.09 18:55:00 -
[85] - Quote
I think we need to go back and change out all the red lights with the racial ones on prototypes.
Also getting too hung up on trying to make adv and prototype colors for everything. Rather have more skins available.
Gold (metal) / Sandstone (main) / White (secondary) Theme / Yellow Lights = Amarr Repaint of a Gallente Dark Iron (metal) / Rustic (main) / Dark Rustic (secondary) / Orange Lights = Minmatar Repaint of Caldari
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Fox Gaden
Immortal Guides Learning Alliance
6194
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Posted - 2015.04.09 19:11:00 -
[86] - Quote
Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available.
Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ronin Merc
Defenders of the Helghast Dream
23
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Posted - 2015.04.09 19:25:00 -
[87] - Quote
Can I sign? |
Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 19:27:00 -
[88] - Quote
Fox Gaden wrote:Vell0cet wrote:I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available. Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game! My point is that It could take a year or longer to work out the art for this stuff (turrets, vehicles, heavy weapons, MCC's). They should be working on this, because it needs to be ready for launch. I'm all for getting things balanced now though. I just worry that the placeholders will evolve into "good enough" for the long term, and that would be incredibly disappointing. Placeholders are a very ugly hack. It may be all we can do at this point, but they should be replaced with real art as soon as it's technically and financially possible--it really does need to be a priority.
Best PvE idea ever!
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DUST Fiend
16294
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Posted - 2015.04.09 19:29:00 -
[89] - Quote
Vell0cet wrote:Fox Gaden wrote:Vell0cet wrote:I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available. Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game! My point is that It could take a year or longer to work out the art for this stuff (turrets, vehicles, heavy weapons, MCC's). They should be working on this, because it needs to be ready for launch. I'm all for getting things balanced now though. I just worry that the placeholders will evolve into "good enough" for the long term, and that would be incredibly disappointing. Placeholders are a very ugly hack. It may be all we can do at this point, but they should be replaced with real art as soon as it's technically and financially possible--it really does need to be a priority. I just like how everyone talks like this will be ported any time soon.
Contests, Sales, Writing etc
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Vell0cet
OSG Planetary Operations Covert Intervention
2919
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Posted - 2015.04.09 19:34:00 -
[90] - Quote
DUST Fiend wrote:Vell0cet wrote:Fox Gaden wrote:Vell0cet wrote:I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday. Placeholders in DUST 514 on the PS3 does not equate to placeholders on a new platform, for precisely the reason you mention. It will be worth the investment to add art assets for any placeholder items when DUST is ported to a new platform. Moving to a new platform will also make a lot more RAM available. Now, creating art assets for items what are not already in the game... not so much of a priority. So if you want it on the next platform, you better support the placeholder in the current game! My point is that It could take a year or longer to work out the art for this stuff (turrets, vehicles, heavy weapons, MCC's). They should be working on this, because it needs to be ready for launch. I'm all for getting things balanced now though. I just worry that the placeholders will evolve into "good enough" for the long term, and that would be incredibly disappointing. Placeholders are a very ugly hack. It may be all we can do at this point, but they should be replaced with real art as soon as it's technically and financially possible--it really does need to be a priority. I just like how everyone talks like this will be ported any time soon. Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well.
Best PvE idea ever!
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DUST Fiend
16294
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Posted - 2015.04.09 19:36:00 -
[91] - Quote
Vell0cet wrote:Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well. I think by the time it would be released it would still be buried by the competition, but only time will tell.
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.09 19:49:00 -
[92] - Quote
DUST Fiend wrote:Vell0cet wrote:Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well. I think by the time it would be released it would still be buried by the competition, but only time will tell. What competition? DUST is the most unique FPS ever made. There's really nothing like it with meaningful losses, infinite fitting/customization, persistent ownership of assets, deep skill tree. They've bridged the gap between FPS and RPG and created an entirely new market. If they can polish it up, treat the PS3 version as the "beta" and get it on some modern hardware with some marketing I think it could be pretty huge.
Best PvE idea ever!
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DUST Fiend
16294
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Posted - 2015.04.09 20:00:00 -
[93] - Quote
Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote:Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well. I think by the time it would be released it would still be buried by the competition, but only time will tell. What competition? DUST is the most unique FPS ever made. There's really nothing like it with meaningful losses, infinite fitting/customization, persistent ownership of assets, deep skill tree. They've bridged the gap between FPS and RPG and created an entirely new market. If they can polish it up, treat the PS3 version as the "beta" and get it on some modern hardware with some marketing I think it could be pretty huge. There are basically no meaningful losses because ISK is so abundent, infinite fittings is a joke since most fits have a "best" fitting, or the other options offer such small variation that it's more or less like borderlands saying it has infinite guns. Yea, it has a lot, but the differences between them all are rather small. Persistent ownership of a district that makes no difference in EVE, can't be influenced by you in any way, and offers no in game incentive or reward other than the option to open up the 5th game mode, which is really exactly the same as the others, with extra lag.
The competition is the Industry that shows no signs of slowing down, and will gobble up whatever innovations this game may have made, and assimilate it into a higher quality more streamlined project.
CCP has shown that they're out of their depth when it comes to programming an FPS, so I'm disinclined to believe that a better system will alleviate their management issues that have plagued this game from day 1
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.09 20:14:00 -
[94] - Quote
DUST Fiend wrote:Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote:Time is not our friend here. I think DUST has proven that it can be viable, and I would hope CCP Hilmar would understand that it's worth investing more money to give it the resources it needs to transition the game to an x86 platform. DUST really could be huge if we can get it through this transition, and it could add a lot of depth to EVE as well. I think by the time it would be released it would still be buried by the competition, but only time will tell. What competition? DUST is the most unique FPS ever made. There's really nothing like it with meaningful losses, infinite fitting/customization, persistent ownership of assets, deep skill tree. They've bridged the gap between FPS and RPG and created an entirely new market. If they can polish it up, treat the PS3 version as the "beta" and get it on some modern hardware with some marketing I think it could be pretty huge. There are basically no meaningful losses because ISK is so abundent, infinite fittings is a joke since most fits have a "best" fitting, or the other options offer such small variation that it's more or less like borderlands saying it has infinite guns. Yea, it has a lot, but the differences between them all are rather small. Persistent ownership of a district that makes no difference in EVE, can't be influenced by you in any way, and offers no in game incentive or reward other than the option to open up the 5th game mode, which is really exactly the same as the others, with extra lag. The competition is the Industry that shows no signs of slowing down, and will gobble up whatever innovations this game may have made, and assimilate it into a higher quality more streamlined project. CCP has shown that they're out of their depth when it comes to programming an FPS, so I'm disinclined to believe that a better system will alleviate their management issues that have plagued this game from day 1 I may have lost my faith in CCP, but I still have hope. CCP Rattati has managed to do a lot of awesome stuff for this game in just one year with a skeleton crew. I stand by my earlier statements. The customization, depth, and sense of persistence of DUST is without equal. I also think you're giving too much credit to other game studios. Many have been churning out the same crap for years in a new box. Copying DUST's innovations would require a lot of effort and years of balancing which doesn't fit in well with the current business model of fast, disposable releases.
Best PvE idea ever!
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DUST Fiend
16294
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Posted - 2015.04.09 20:19:00 -
[95] - Quote
My eyes are currently turned to Star Citizen and No Mans Sky, primarily because they offer up a persistent universe that originally sold me on DUST. Now it seems DUST will never achieve that dream, and as such, has ultimately lost my interest. I still fart around from time to time for giggles, but that's it. Nothing like back in the day when I believed in CCPs vision, when CCP believed in CCPs vision.
It's just a sad shadow of it's former desire and until I see a high quality next gen DUST sitting on my screen, I won't ever believe it can happen. I've just lost faith in CCPs words, so only actions are meaningful from them now. And just to be clear, I'm not bashing on CCP Ratatti or his team, they do great work with what they have. I'm mainly bashing on Hilmar and whoever else oversees management and resource allocation for allowing the DUST team to get and remain so small.
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Cat Merc
Negative-Feedback. Negative-Feedback
15869
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Posted - 2015.04.09 20:35:00 -
[96] - Quote
Georgia Xavier wrote:G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Still better to go on the PC though, a bit more power for like $300 Appropriate reaction gif
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Flint Beastgood III
GunFall Mobilization
1588
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Posted - 2015.04.09 20:39:00 -
[97] - Quote
Fox Gaden wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Minmatar: a Red/Brown earth-tone or rust color theme. Maybe some stripes or something for SHAVS. Amarr: Gold and shiny . Maybe Silver trim for SHAVS. I like a color progression on the lights to indicate progression. Maybe White (Standard) Orange/yellow (Adv). Red (Proto). Changing the light color for progression means you don't have to worry about messing with the Skins for other purposes.
+1
Rare Item Trades
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Ripley Riley
Incorruptibles
9011
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Posted - 2015.04.09 20:42:00 -
[98] - Quote
Cat Merc wrote:PC gaming master race has many benefits. Price is not one of them. Build an entry level PC for $100 more than a PS4/XBONE and it will have better stats than the consoles.
PC's being uber expensive is a myth.
@Ripley_Riley
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DUST Fiend
16294
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Posted - 2015.04.09 20:47:00 -
[99] - Quote
Ripley Riley wrote:PC's being uber expensive as a requirement is a myth. Nothing wrong with some expensive upgrades
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Georgia Xavier
Y.A.M.A.H
234
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Posted - 2015.04.09 20:50:00 -
[100] - Quote
Cat Merc wrote:Georgia Xavier wrote:G Clone wrote:CCP Rattati wrote:we are very memory constrained on additional 3d assets. Honest truth. I hear Sony, like, doubled the RAM in the PS4! Still better to go on the PC though, a bit more power for like $300 Appropriate reaction gifPC gaming master race has many benefits. Price is not one of them. http://www.toptengamer.com/top-300-gaming-pc-build/ http://www.forbes.com/sites/jasonevangelho/2015/02/07/build-a-compact-1080p-gaming-pc-for-400-benchmarks-included/
Same price for a ps4 if not cheaper I picked two out of endless selections out there
Scr nerf approaches.We shall see who truly knows how to wield God's wrath and heathens who wish to mimic the Amarr......
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Cypher Nil
Fireteam Tempest
210
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Posted - 2015.04.09 21:15:00 -
[101] - Quote
Squagga wrote:I definitely want this game to be more racially balanced. Not only because I think it would be cool and I like New Eden culture. It would help get that part of the game out of the way. So we can get other things we want
Yea, I'd also love to see maps with all buildings architecturally designed after a single race, so you feel like your on a caldari, gallente planet ect
n++pâçGòÉS+Ç +24 Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9498
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Posted - 2015.04.10 00:40:00 -
[102] - Quote
These guys. They make me lol every time.
Sure, roll out racial parity, let's see the Amarrian/Minmatar HAV that will undoubtedly just add to balance issues because, to date, we have never had tanks right - someone will always complain that they are too powerful or not powerful enough, usually at the same time.
But go ahead and throw two entire lines of other tanks into the mix, make the graphics jockeys happy (they will never be otherwise) and completely **** up the game in the process. But, yanno, at least those guys will be happy in the knowledge that they have new art assets; that's what's important, right?
Get real, dudes.
Are you being Angry or Assertive?
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VAHZZ
1270
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Posted - 2015.04.10 00:47:00 -
[103] - Quote
Aeon Amadi wrote:Those guys will be happy in the knowledge that they have new art assets; that's what's important, right?
Yeap, you are correct sir! It is important.
BRUH
Closed Beta Vet
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Celus Ivara
DUST University Ivy League
325
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Posted - 2015.04.10 00:50:00 -
[104] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I've played chess plenty of times where we use coins to replace missing pieces. Given the choice between playing with holder assets vs playing without a piece entirely, I know what I would choose. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18118
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Posted - 2015.04.10 00:59:00 -
[105] - Quote
Aeon Amadi wrote:These guys. They make me lol every time.
Sure, roll out racial parity, let's see the Amarrian/Minmatar HAV that will undoubtedly just add to balance issues because, to date, we have never had tanks right - someone will always complain that they are too powerful or not powerful enough, usually at the same time.
But go ahead and throw two entire lines of other tanks into the mix, make the graphics jockeys happy (they will never be otherwise) and completely **** up the game in the process. But, yanno, at least those guys will be happy in the knowledge that they have new art assets; that's what's important, right?
Get real, dudes.
Don't give **** Aeon. I want my tank. It's bloody fantastic to talk from a position where your particular racial bias already has its content but when you are on the bottom level of this **** with **** all content you'd be a pissy prick like me as well.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
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Posted - 2015.04.10 01:06:00 -
[106] - Quote
Celus Ivara wrote:CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. I've played chess plenty of times where we use coins to replace missing pieces. Given the choice between playing with holder assets vs playing without a piece entirely, I know what I would choose. It's a little different if you're selling a chess kit with coins in it, with the promise to mail out the missing pieces when you get around to it. I'm not saying we can't do the placeholder thing, just that it is an ugly hack and using real art is a must as soon as it's technically and financially possible. I would rank it a hell-of-a-lot higher than 100 on my list that's for sure. If you were reviewing chess sets for a website, what would you think of a set that came with coins in it when you opened the box, even if it were free? My fear is that we'll be stuck with placeholders for a very long time.
Best PvE idea ever!
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DUST Fiend
16296
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Posted - 2015.04.10 01:16:00 -
[107] - Quote
Vell0cet wrote: My fear is that we'll be stuck with placeholders for a very long time. It wouldn't be any longer than it would be if they didn't add them in at all.
Except, instead of having all that time to try and balance them (and we all know how stellar THAT endeavor has gone), they'll have to start balancing in 2 years when they can finally afford an art team and more assets to add them into the game. Plus all the time it'll take them to sort out the bugs once they put whole new assets into the mix.
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MINA Longstrike
Kirjuun Heiian
2525
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Posted - 2015.04.10 01:24:00 -
[108] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
So we've currently got white for assaults, yellow for logi, green for sentinel, red for commando and purple-y/blue for scout
Orange for Marauders (it's an unused color), Brown for enforcers?
Or are you thinking more like the 'usual' colors for each race?
Amarr = Gold, Cream, Tan. They also sometimes use silver. Minmatar = Rusty-Red, Brown, Green... or SOLAR PANEL! (I don't think solar-panel counts as a color though). Gallente = Green, Red, Yellow (they have weird common colors) Caldari = Gunmetal Blue, Grey/white, black.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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KEROSIINI-TERO
The Rainbow Effect
1924
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Posted - 2015.04.10 01:27:00 -
[109] - Quote
VAHZZ wrote:This thread has been made many a times. We have bases for them, but we still don't have skins or names for them. The shining Amarrian tanks and the duct tape cardboard shooter Matari tanks.
I seriously want an Amarr tank, my alt is not comfortable being stuck in a Caldari and Gallente tank. My alt wants a glorious shining tank obliterating with golden scripture, with angelic hymns as the shooting sound. IDC for the duct tape mobile.
Signed By:
True Adamance Georgia Xavier Squagga. Shinobi. Alaika. Thaddeus 8213 Ahkhomi Cypher The Modern Creature sir RAVEN WING - signed like 5 times, I'm counting that. JARREL THOMAS Reign Omega DERP33 Flint Beastgood And just about everyone.
-1 we don't need them. We got enough toys. -100 for request for toys after request for toys after request for toys.
Looking at both sides of the coin.
Even Aurum one.
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Georgia Xavier
Y.A.M.A.H
236
|
Posted - 2015.04.10 01:29:00 -
[110] - Quote
KEROSIINI-TERO wrote:VAHZZ wrote:This thread has been made many a times. We have bases for them, but we still don't have skins or names for them. The shining Amarrian tanks and the duct tape cardboard shooter Matari tanks.
I seriously want an Amarr tank, my alt is not comfortable being stuck in a Caldari and Gallente tank. My alt wants a glorious shining tank obliterating with golden scripture, with angelic hymns as the shooting sound. IDC for the duct tape mobile.
Signed By:
True Adamance Georgia Xavier Squagga. Shinobi. Alaika. Thaddeus 8213 Ahkhomi Cypher The Modern Creature sir RAVEN WING - signed like 5 times, I'm counting that. JARREL THOMAS Reign Omega DERP33 Flint Beastgood And just about everyone.
-1 we don't need them. We got enough toys. -100 for request for toys after request for toys after request for toys. compared to most games, dust doesn't have that many toys for us to play with
Finding new stuff to watch is nice,like Rwby~
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MINA Longstrike
Kirjuun Heiian
2525
|
Posted - 2015.04.10 01:33:00 -
[111] - Quote
Also, True Adamance on amarr tank release day
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18122
|
Posted - 2015.04.10 01:36:00 -
[112] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. So we've currently got white for assaults, yellow for logi, green for sentinel, red for commando and purple-y/blue for scout Orange for Marauders (it's an unused color), Brown for enforcers? Or are you thinking more like the 'usual' colors for each race? Amarr = Gold, Cream, Tan. They also sometimes use silver. Minmatar = Rusty-Red, Brown, Green... or SOLAR PANEL! (I don't think solar-panel counts as a color though). Gallente = Green, Red, Yellow (they have weird common colors) Caldari = Gunmetal Blue, Grey/white, black.
Not orange please....... after CCP ruined the old State Protectorate Dropsuit by making it a godawful orange I couldn't bear another disappointment of that calibre.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18122
|
Posted - 2015.04.10 01:41:00 -
[113] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. So we've currently got white for assaults, yellow for logi, green for sentinel, red for commando and purple-y/blue for scout Orange for Marauders (it's an unused color), Brown for enforcers? Or are you thinking more like the 'usual' colors for each race? Amarr = Gold, Cream, Tan. They also sometimes use silver. Minmatar = Rusty-Red, Brown, Green... or SOLAR PANEL! (I don't think solar-panel counts as a color though). Gallente = Green, Red, Yellow (they have weird common colors) Caldari = Gunmetal Blue, Grey/white, black.
Not orange please....... after CCP ruined the old State Protectorate Dropsuit by making it a godawful orange I couldn't bear another disappointment of that calibre.
Perhaps rather than just colours camo schemes and patterning be used to differentiate. Hexagon, Tiger Stripe, Digital, Etc.
E.G- If I remember the one Megacorp had a scheme that went from a bronzy colour at the top and transitioned into black at the base.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Vell0cet
OSG Planetary Operations Covert Intervention
2921
|
Posted - 2015.04.10 02:34:00 -
[114] - Quote
DUST Fiend wrote:Vell0cet wrote: My fear is that we'll be stuck with placeholders for a very long time. It wouldn't be any longer than it would be if they didn't add them in at all. Except, instead of having all that time to try and balance them (and we all know how stellar THAT endeavor has gone), they'll have to start balancing in 2 years when they can finally afford an art team and more assets to add them into the game. Plus all the time it'll take them to sort out the bugs once they put whole new assets into the mix. I disagree, with the placeholders in the game the pressure to get full racial parity will subside. Some will think it's "good enough" and there will always be more pressing issues. The whole thing reminds me of this. I guarantee that was a temporary fix that's been there for years.
The balancing is important, and something is better than nothing, but we can't let this become the long-term fix, because it's simply not sufficient.
Best PvE idea ever!
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DeathwindRising
ROGUE RELICS
979
|
Posted - 2015.04.10 05:03:00 -
[115] - Quote
CCP Rattati wrote:Vell0cet wrote:I really want full racial parity WITH GENUINE ART ASSETS. I'm sorry but the placeholder thing is SUCH AN UGLY HACK. It's like producing a chess game, saying we don't have the resources to model Rooks and Knights, so we're just going to re-use pawns and paint them a different color (we'll replace them soon--I swear). I understand that resources are constrained, but if I were in CCP Rouge's position, I would beg/borrow/steal whatever it took to fill in the full racial lineup with real art assets. We have the resources for project Nemesis apparently. Maybe CCP Rouge could beg CCP Hilmar to snag the EVE artists to work on this stuff as an off-hours side-project for DUST, or crowdsource it, or to take up bank-robbing so he had the funds in the budget to make it happen.
The problem with placeholders is that it's way too easy to just let it be "good enough" and we could go years before seeing them replaced with actual art, as they stop being a high priority. Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth.
more honest truths please.... i like |
DUST Fiend
16297
|
Posted - 2015.04.10 05:34:00 -
[116] - Quote
Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote: My fear is that we'll be stuck with placeholders for a very long time. It wouldn't be any longer than it would be if they didn't add them in at all. Except, instead of having all that time to try and balance them (and we all know how stellar THAT endeavor has gone), they'll have to start balancing in 2 years when they can finally afford an art team and more assets to add them into the game. Plus all the time it'll take them to sort out the bugs once they put whole new assets into the mix. I disagree, with the placeholders in the game the pressure to get full racial parity will subside. Some will think it's "good enough" and there will always be more pressing issues. The whole thing reminds me of this. I guarantee that was a "temporary fix" that's been there for years. The balancing is important, and something is better than nothing, but we can't let this become the long-term fix, because it's simply not sufficient. But what's even less sufficient is tagging the name EVE onto DUST, and then not giving it the most basic, DAY ONE material that it should have had. A placeholder at least says hey, it only took us 3 years, but here's a slap on the ass to tide you over for the next two while we spend your money on booze and hookers.
Contests, Sales, Writing etc
Fly Safe
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Mary Sedillo
Eternal Beings
447
|
Posted - 2015.04.10 05:45:00 -
[117] - Quote
As a long time all-around vehicle guy, I support this idea! |
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CCP Rattati
C C P C C P Alliance
20219
|
Posted - 2015.04.10 06:09:00 -
[118] - Quote
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Foundation Seldon
Demonite's Legion
931
|
Posted - 2015.04.10 06:11:00 -
[119] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
Holy wow, these look way better than I was anticipating. This deserves its own thread actually.
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Kuruld Sengar
G.L.O.R.Y General Tso's Alliance
289
|
Posted - 2015.04.10 06:30:00 -
[120] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img] Remember when you said you wanted to be proud when you released this? I don't think any trolls can deny those look awesome. |
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Bjorn Retribution
Red and Silver Hand Amarr Empire
2
|
Posted - 2015.04.10 06:30:00 -
[121] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
Could the gold on the Amarr tank be made to look closer to this gold on the nose of the Geddon ?
Armageddon
And perhaps switch the Gold and cream around so the dominant colour is gold ? |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9608
|
Posted - 2015.04.10 06:31:00 -
[122] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img] This will do for now! Amarr Victor! Trust in rust!
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18133
|
Posted - 2015.04.10 06:32:00 -
[123] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
If that gold was a dark gray and those lights were teal that would be imperial navy and I would luff you forevers. If possible can the gold highlighted section of the tank be looked at. Not that it is a bad thing but under the lighting conditions it looks like a gaudy, almost sickly yellow, and not a rich golden color.
Gaudy Gold
vs
http://vignette3.wikia.nocookie.net/eve/images/a/a4/Omen512.jpg/revision/latest?cb=20090915064738">Rich Amarrian Gold
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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501st Headstrong
0uter.Heaven Back and Forth
922
|
Posted - 2015.04.10 06:33:00 -
[124] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
Yo...damn good work. Can we discuss numbers?
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
SWBF Trailer April
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VAHZZ
1281
|
Posted - 2015.04.10 06:34:00 -
[125] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
The Amarr tank is pretty goid. You did good rat man, could do better but it's pretty good. I see potential in you.
If you expect the worst, you'll never be disappointed.
Closed Beta Vet
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501st Headstrong
0uter.Heaven Back and Forth
922
|
Posted - 2015.04.10 06:35:00 -
[126] - Quote
True Adamance wrote:CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img] If that gold was a dark gray and those lights were teal that would be imperial navy and I would luff you forevers. If possible make sure that gold is a not a gaudy iron pyrite and more of a rich gold.
Perhaps make that color the Amarr SHAV and this the HAV
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
SWBF Trailer April
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MINA Longstrike
Kirjuun Heiian
2525
|
Posted - 2015.04.10 06:36:00 -
[127] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
Lookin pretty good... placeholder turrets when? I imagine there's endless amounts of tweaking that people could demand in regards to the exact shade of 'gold' and 'rust red' but overall pretty good.
Maybe the actual amarr tank could look like an abaddon with treads.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cat Merc
Negative-Feedback. Negative-Feedback
15874
|
Posted - 2015.04.10 06:38:00 -
[128] - Quote
>Looks at the 300 dollar machine >Rolls on the ground, laughing
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9608
|
Posted - 2015.04.10 06:39:00 -
[129] - Quote
MINA Longstrike wrote:CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img] Lookin pretty good... placeholder turrets when? Placeholder lav dropship when?
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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MINA Longstrike
Kirjuun Heiian
2525
|
Posted - 2015.04.10 06:40:00 -
[130] - Quote
Aero Yassavi wrote:MINA Longstrike wrote:CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img] Lookin pretty good... placeholder turrets when? Placeholder lav dropship when?
I am not good at concept art... but I could try with a dropship maybe.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Viktor Hadah Jr
Negative-Impact Back and Forth
7588
|
Posted - 2015.04.10 06:53:00 -
[131] - Quote
those models are better than i expected, still not to fond of using old assets with new paint jobs then call them new. Better than no racial tanks i guess.
This is a triple A game or so i was once told.
#BitterVet
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9609
|
Posted - 2015.04.10 07:00:00 -
[132] - Quote
Viktor Hadah Jr wrote:those models are better than i expected, still not to fond of using old assets with new paint jobs then call them new. Better than no racial tanks i guess.
This is a triple A game or so i was once told.
#BitterVet Don't worry, Aisha is getting his new PS3 today so this game will be AAA again (Aero, Adamance, Aisha)
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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CCP Rattati
C C P C C P Alliance
20231
|
Posted - 2015.04.10 07:05:00 -
[133] - Quote
updated pics with large turrets and hulls
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
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MINA Longstrike
Kirjuun Heiian
2527
|
Posted - 2015.04.10 07:05:00 -
[134] - Quote
CCP Rattati wrote:updated pics with large turrets and hulls
awesome
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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501st Headstrong
0uter.Heaven Back and Forth
922
|
Posted - 2015.04.10 07:10:00 -
[135] - Quote
CCP Rattati wrote:updated pics with large turrets and hulls
Hey Rat question, is it possible to tweak the Railgun shot so it becomes a stream? You can see the projectile on a side view, can you may it slower perhaps to serve as the Amarrian beam turret?
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
SWBF Trailer April
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3049
|
Posted - 2015.04.10 07:10:00 -
[136] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today
I will melt yo face off. WHAT AM I LOOKING AT!!!!!!!!!!!!!?!!!!!!!!!!!!!!!
click me
Blup Blub Bloop. Translation: Die -_-
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Cat Merc
Negative-Feedback. Negative-Feedback
15876
|
Posted - 2015.04.10 07:15:00 -
[137] - Quote
CCP Rattati wrote:updated pics with large turrets and hulls
True's reaction captured from his hacked webcam
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
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CCP Rattati
C C P C C P Alliance
20234
|
Posted - 2015.04.10 07:16:00 -
[138] - Quote
inspiration material
http://games.chruker.dk/eve_online/item.php?type_id=3633
http://acxtreme.deviantart.com/art/Minmatar-Battleship-perspctv-109349916
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
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Cat Merc
Negative-Feedback. Negative-Feedback
15876
|
Posted - 2015.04.10 07:17:00 -
[139] - Quote
You guys never did get gold right in my opinion. But that's just nit picking, they look great!
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3049
|
Posted - 2015.04.10 07:18:00 -
[140] - Quote
MINA Longstrike wrote:Aero Yassavi wrote:MINA Longstrike wrote:CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img] Lookin pretty good... placeholder turrets when? Placeholder lav dropship when? I am not good at concept art... but I could try with a dropship maybe. I'd likely end up mixing aspects of the crucifier and the malleusSlot the malleus into the open area of the crucifier at a 45degree angle, chop off some bits of them and open up parts of the back end and call it the 'spirit'.
Or the devs could simply use the designs already made, model them, and put them in, as soon as we get enough art and sound devs to do such anyways.
click me
Blup Blub Bloop. Translation: Die -_-
|
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501st Headstrong
0uter.Heaven Back and Forth
922
|
Posted - 2015.04.10 07:19:00 -
[141] - Quote
Nice :)
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
SWBF Trailer April
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MINA Longstrike
Kirjuun Heiian
2528
|
Posted - 2015.04.10 07:19:00 -
[142] - Quote
Those are RDV models godin, not dropship.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Iron Wolf Saber
Den of Swords
19148
|
Posted - 2015.04.10 07:27:00 -
[143] - Quote
Godin Thekiller wrote:MINA Longstrike wrote:Aero Yassavi wrote:MINA Longstrike wrote:CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img] Lookin pretty good... placeholder turrets when? Placeholder lav dropship when? I am not good at concept art... but I could try with a dropship maybe. I'd likely end up mixing aspects of the crucifier and the malleusSlot the malleus into the open area of the crucifier at a 45degree angle, chop off some bits of them and open up parts of the back end and call it the 'spirit'. Or the devs could simply use the designs already made, model them, and put them in, as soon as we get enough art and sound devs to do such anyways.
Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work.
Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Wilhelm Klingspor
DUST University Ivy League
863
|
Posted - 2015.04.10 07:34:00 -
[144] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today
Now for some constructive criticism:
Gold is looking a bit to greenish if you compare it to your inspiration picture of the amarr vessel.
The "brown" in the minmatar one is more like penny Bronze now, isn't rust and duct tape supposed to be matt? It looks cool now but not very Minmatar ( and i'm not even a lore purist )
Other than that, surprised what a little color can do.
Cheers.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Iron Wolf Saber
Den of Swords
19148
|
Posted - 2015.04.10 07:44:00 -
[145] - Quote
Vell0cet wrote:Iron Wolf Saber wrote:Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work. Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles. Please push CCP to get started (if they haven't done so already). The placeholders are better than I expected, but the original proposals are still 1000x better. You're not going to be able to visually identify tanks by their shape anymore when you're in a night/toxic mood as one drawback. I know it's going to take a lot of time and work, but we can't have placeholders if this game gets relaunched on x86, so time is running out. I've already suggested the possibility of crowdsourcing this to the community. Or maybe trying to see if this could be an after-hours side project for the EVE artists the way the DUST guys make games designed to be played on cellphones strapped to their faces?
I rather work effort go elsewhere to more immediate concerns.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Vitharr Foebane
Shining Flame Amarr Empire
2266
|
Posted - 2015.04.10 07:45:00 -
[146] - Quote
eta on skill tree and implementation?
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
|
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CCP Rattati
C C P C C P Alliance
20240
|
Posted - 2015.04.10 07:45:00 -
[147] - Quote
CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah.
Those that have followed the discussions here, know that
1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5746
|
Posted - 2015.04.10 07:48:00 -
[148] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today
Holy sh*t yes. All of that. Much better than expected. Damn Amarrian tank looks like Madrugar Prime if you're familiar with Warframe.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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ANAHEIM Darko
Corrosive Synergy Rise Of Legion.
178
|
Posted - 2015.04.10 07:55:00 -
[149] - Quote
Good work Rattati, thank you!
CalAss Grunt. Former Eve Pilot.
--Cellar Door
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Wilhelm Klingspor
DUST University Ivy League
863
|
Posted - 2015.04.10 07:56:00 -
[150] - Quote
Also, Rattati, is it possible within the assets to change the gallente and the caldari logo on the side of a hull with an amarr one and a Min one? or is it just an on/off thing.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
1078
|
Posted - 2015.04.10 07:56:00 -
[151] - Quote
CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved
Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think
Still if you are happy with this route, thats cool bro. |
Vell0cet
OSG Planetary Operations Covert Intervention
2926
|
Posted - 2015.04.10 07:57:00 -
[152] - Quote
Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work. Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles. Please push CCP to get started (if they haven't done so already). The placeholders are better than I expected, but the original proposals are still 1000x better. You're not going to be able to visually identify tanks by their shape anymore when you're in a night/toxic mood as one drawback. I know it's going to take a lot of time and work, but we can't have placeholders if this game gets relaunched on x86, so time is running out. I've already suggested the possibility of crowdsourcing this to the community. Or maybe trying to see if this could be an after-hours side project for the EVE artists the way the DUST guys make games designed to be played on cellphones strapped to their faces? I rather work effort go elsewhere to more immediate concerns. Like using our 3D artists to create virtual skanks for our quarters? or war barges? What could possibly be more immediate of a concern for the art team?
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
How long can DUST survive without migrating platforms? A year? 2? Can't you see why they need to make this a priority?
Best PvE idea ever!
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MINA Longstrike
Kirjuun Heiian
2528
|
Posted - 2015.04.10 08:00:00 -
[153] - Quote
^Warbarges are not a 3d model, don't try to pretend that it is. Jara Kumora is a fancy bit of 'work' on the already existing eve character creation system and I don't imagine that she uses anything that doesn't already exist in eve aside from the 'shader' that turns her into a 'holographic', not a flat ****ing fabrication of assets.
Quit being a dink vell0cet.
CEOPyrex CloneA wrote:CCP Rattati wrote: Those that have followed the discussions here, know that
1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved
Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think Still if you are happy with this route, thats cool bro.
Placeholder model but with unique fittings. People want an actual model, but many are willing to just settle with a placeholder just to have a vehicle with the correct stats in game.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CCP Rattati
C C P C C P Alliance
20244
|
Posted - 2015.04.10 08:02:00 -
[154] - Quote
CEOPyrex CloneA wrote:CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think Still if you are happy with this route, thats cool bro.
If given the choice of something or nothing, I'll pick something, especially when it can be iterated on.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Iron Wolf Saber
Den of Swords
19150
|
Posted - 2015.04.10 08:07:00 -
[155] - Quote
I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Juno Tristan
Obscure Reference
521
|
Posted - 2015.04.10 08:08:00 -
[156] - Quote
If there's to be a next gen dust it's best to sort out the balance issues now, by having everything in game, and sort out the pretty later.
So +1 from me
ADS Ramming Revenge!
Plasma Cannon Rampage
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5747
|
Posted - 2015.04.10 08:10:00 -
[157] - Quote
Vell0cet wrote: Like using our 3D artists to create virtual skanks for our quarters? or war barges? What could possibly be more immediate of a concern for the art team?
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
How long can DUST survive without migrating platforms? A year? 2? Can't you see why they need to make this a priority?
You're getting overly worked up.
Market Agent was a quick job done with the existing EVE character creation, hell I think even the pose is ripped straight from EVE. War barge is a 2D sprite with some light animation overlay. Probably a 1 day job for an experienced sprite developer.
More immediate concern for the art team? What art team? There is some very light overlap where members from other teams will help out the Dust team in a very limited fashion, however there are zero dedicated art team members for Dust. So their immediate concern is probably on the project they're assigned to 99% of the time, which isn't Dust.
Also bear in mind that there is a bit more to implementing an art asset into a game than just droping in a 3D model. You should check out a Devblog from a while back where they comment a bit on what actually goes into adding assets to the game: http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/
The point I'm trying to make is that while Rattati is in charge of the Dust514 project, there are things he has little to no control over such as who gets assigned to the team to develop assets. He can make requests of the other team, but as we've seen their involvement has been on an extremely limited fashion and that is doubtful to change anytime soon.
Besides, we all know Rattati is really CCP Crusher and not CCP Picard, he can't simply say "Make it so" because you demanded him to.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Vell0cet
OSG Planetary Operations Covert Intervention
2926
|
Posted - 2015.04.10 08:11:00 -
[158] - Quote
Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this:
X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3
is it: 1. X > Y? 2. X = Y? 3. X < Y?
Best PvE idea ever!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7944
|
Posted - 2015.04.10 08:13:00 -
[159] - Quote
Vell0cet wrote:
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
Considering it took me 8 hours to make a 3-d rendered rocket cycle following paint-by-numbers premade ttutorial instructions?
Considering one of my buddies did a render of the original star trek enterprise that has over 100 hours in it, and he's still cleaning up the poly counts and textures for smooth rendering?
The damn thing looks amazing by the way.
I'd say modeling, rendering and texturing can take a pretty goddamn lomg time.
And my rocket cycle wasnt even completed. I ran out of time. No textures, nothing. Just a basic gretscale frame and base engine with little to no fine detail.
It's great that we want art assets. Yay.
But art assets are going to chew the everliving crap out of system resources faster than any new mechanics calculations Rattati's team can cook up. So the art asset resource problem is very real on top of the time it takes yo invest.
And the warbarge is a basic twtwo-d image animated with a gif style setup like that stupid rainbow poptart cat.
Compared to the design, build and optimizing for rendering, the warbarge is the equivalent of a five minute doodle that doesn't eat system resources. In short, it's ideal for a visual add on in the PS3 as a placeholder.
I've been screaming for using placeholder assets precisely BECAUSE I have worked to learn 3d models and rendering.
We can get parity and engaging gameplay NOW... or we can be perfectionist snobs who b*tch incessantly about parity while refusing to accept an option that gives us exactly that.
Ever wonder why so many suit variants (logi, assault, med frame) are just reskins?
Because slapping preloaded textures on a rendered model takes no resources compared to what is required to render an assault next to a fatty with it's own unique physics and textures.
AV
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MINA Longstrike
Kirjuun Heiian
2530
|
Posted - 2015.04.10 08:15:00 -
[160] - Quote
Vell0cet wrote:Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this: X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3 is it: 1. X > Y? 2. X = Y? 3. X < Y?
Dead set on working yourself into a frenzy aren't you?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Vell0cet
OSG Planetary Operations Covert Intervention
2926
|
Posted - 2015.04.10 08:20:00 -
[161] - Quote
Breakin Stuff wrote:Vell0cet wrote:
How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2?
Considering it took me 8 hours to make a 3-d rendered rocket cycle following paint-by-numbers premade ttutorial instructions? Considering one of my buddies did a render of the original star trek enterprise that has over 100 hours in it, and he's still cleaning up the poly counts and textures for smooth rendering? The damn thing looks amazing by the way. I'd say modeling, rendering and texturing can take a pretty goddamn lomg time. And my rocket cycle wasnt even completed. I ran out of time. No textures, nothing. Just a basic gretscale frame and base engine with little to no fine detail. It's great that we want art assets. Yay. But art assets are going to chew the everliving crap out of system resources faster than any new mechanics calculations Rattati's team can cook up. So the art asset resource problem is very real on top of the time it takes yo invest. And the warbarge is a basic twtwo-d image animated with a gif style setup like that stupid rainbow poptart cat. Compared to the design, build and optimizing for rendering, the warbarge is the equivalent of a five minute doodle that doesn't eat system resources. In short, it's ideal for a visual add on in the PS3 as a placeholder. I've been screaming for using placeholder assets precisely BECAUSE I have worked to learn 3d models and rendering. We can get parity and engaging gameplay NOW... or we can be perfectionist snobs who b*tch incessantly about parity while refusing to accept an option that gives us exactly that. Ever wonder why so many suit variants (logi, assault, med frame) are just reskins? Because slapping preloaded textures on a rendered model takes no resources compared to what is required to render an assault next to a fatty with it's own unique physics and textures. I'm not saying we shouldn't have placeholders. I'm just saying we should have placeholders (so we can balance things), but CCP needs to make replacing them with actual assets a priority because it's going to take time.
Best PvE idea ever!
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Cross Atu
OSG Planetary Operations Covert Intervention
4249
|
Posted - 2015.04.10 08:21:00 -
[162] - Quote
CCP Rattati wrote:CEOPyrex CloneA wrote:CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think Still if you are happy with this route, thats cool bro. If given the choice of something or nothing, I'll pick something, especially when it can be iterated on. And that statement right there Mercs is why we've see such progress in the last several months. The ability to pick something and then iterate is the bedrock of our recent progress in the game (and yes it is "our progress" because it is also this foundation which has brought the community this far into the feedback and iteration loop).
We can always find ways to improve things, and that's actually a great situation IMO, but let us not take for granted the degree of improvement we've seen in, say, twelve months time.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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CCP Rattati
C C P C C P Alliance
20253
|
Posted - 2015.04.10 08:24:00 -
[163] - Quote
Vell0cet wrote:Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this: X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3 is it: 1. X > Y? 2. X = Y? 3. X < Y?
We get it, you want racial parity. An average fps player does not know EVE, and all its depth. Neither does a game reviewer unless they are EVE players. Racial parity was not even on the top 10 (20) list of our collected feedback from the Launch reviews, that I studied diligently, trying to find the most bang for the buck. I have, and will continue to fix the game with what I believe is the right prioritization.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vell0cet
OSG Planetary Operations Covert Intervention
2926
|
Posted - 2015.04.10 08:27:00 -
[164] - Quote
CCP Rattati wrote:Vell0cet wrote:Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this: X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3 is it: 1. X > Y? 2. X = Y? 3. X < Y? We get it, you want racial parity. An average fps player does not know EVE, and all its depth. Neither does a game reviewer unless they are EVE players. Racial parity was not even on the top 10 (20) list of our collected feedback from the Launch reviews, that I studied diligently, trying to find the most bang for the buck. I have, and will continue to fix the game with what I believe is the right prioritization. o7
Best PvE idea ever!
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Luther Mandrix
WASTELAND JUNK REMOVAL
491
|
Posted - 2015.04.10 08:59:00 -
[165] - Quote
CCP Rattati wrote:updated pics with large turrets and hulls
We humbly request that you make it so.Thank You Devs |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7945
|
Posted - 2015.04.10 09:49:00 -
[166] - Quote
Oh I forgot.
Those test renders look badass.
Let's make some noise.
As far as racial parity there's a reason I'm attacking heavy weapon parity the way I am.
I figure if I keep throwing ideas at the devs that don't require new assets or behaviors they'll eventually go
"Alright already, here's a bone! Shut the hell up already!"
It is inevitable. You will be assimilated.
AV
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Mary Sedillo
Eternal Beings
448
|
Posted - 2015.04.10 09:54:00 -
[167] - Quote
Thoroughly unimpressed with the 'new' racial tanks. Was expecting different models. Getting recolored Gal/Cal tanks. :\
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Mary Sedillo
Eternal Beings
449
|
Posted - 2015.04.10 10:02:00 -
[168] - Quote
I say nothing til we can actually get working models in there.
As far as the CPM goes, they've had YEARS to get additional racial diversity in DUST vehicle-wise. Your lack of vision, intentional or otherwise, is idiotic.
We've been with this game for a long time, vehicle operators. We were sold on this idea of additional vehicles being added.
But nothing, NOTHING, but what, the ADS? In fact, it has been nothing but TAKING and killing our DIVERSITY. Took away the Marauders, Gave and then took away the Enforcers. Promised to bring back Marauders/Enforcers, gave us the utterly useless Mardok/Gladius. I mean the latest patch has made armor useful again, but that isn't NEW content, besides some additional modules, a few that aren't used competitively, and nerfs on our EHP.
A simple paint job on existing models and calling it MIN/AMARR without truly new turrets reflecting their racial preference is a slap in the face, just as the loading screen which shows the multiple vehicle class's icons irks my inner tanker.
I got into this game because I believed it had promise. I believed that the vehicles would be expanded upon. From beta to now, I cannot honestly say that there has been much in the way done substantially that doesn't feel like some switch flipped on a spreadsheet. I mean, we do have the tiers between the tanks now, but why isn't there a color difference between tiers? Infantry suits receive different colors between tiers.
We need to return the Logistics vehicles of all tiers back. We need to return remote repairs for armor and shield.
But I doubt anything will actually be done.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7948
|
Posted - 2015.04.10 10:12:00 -
[169] - Quote
Mary Sedillo wrote:I say nothing til we can actually get working models in there.
As far as the CPM goes, they've had YEARS to get additional racial diversity in DUST vehicle-wise. Your lack of vision, intentional or otherwise, is idiotic.
We've been with this game for a long time, vehicle operators. We were sold on this idea of additional vehicles being added.
But nothing, NOTHING, but what, the ADS? In fact, it has been nothing but TAKING and killing our DIVERSITY. Took away the Marauders, Gave and then took away the Enforcers. Promised to bring back Marauders/Enforcers, gave us the utterly useless Mardok/Gladius. I mean the latest patch has made armor useful again, but that isn't NEW content, besides some additional modules, a few that aren't used competitively, and nerfs on our EHP.
A simple paint job on existing models and calling it MIN/AMARR without truly new turrets reflecting their racial preference is a slap in the face, just as the loading screen which shows the multiple vehicle class's icons irks my inner tanker.
I got into this game because I believed it had promise. I believed that the vehicles would be expanded upon. From beta to now, I cannot honestly say that there has been much in the way done substantially that doesn't feel like some switch flipped on a spreadsheet. I mean, we do have the tiers between the tanks now, but why isn't there a color difference between tiers? Infantry suits receive different colors between tiers.
We need to return the Logistics vehicles of all tiers back. We need to return remote repairs for armor and shield.
But I doubt anything will actually be done.
Nothing is ever good enough for someone.
Better to have a placeholder than nothing.
AV
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Mary Sedillo
Eternal Beings
449
|
Posted - 2015.04.10 10:17:00 -
[170] - Quote
I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7950
|
Posted - 2015.04.10 10:20:00 -
[171] - Quote
Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Keep banging that drum. I'm sure someone will dance to it.
Just not the rest of us.
AV
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CCP Rattati
C C P C C P Alliance
20270
|
Posted - 2015.04.10 10:24:00 -
[172] - Quote
Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time.
Just want to step in and remind that the stats of the vehicles and turrets, can be completely different, even if the hull shares the same form.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS
980
|
Posted - 2015.04.10 10:24:00 -
[173] - Quote
CCP Rattati wrote:Vell0cet wrote:Iron Wolf Saber wrote:I think it boarish of me to actually give time estimates due to my position. You wouldn't like my numbers anyways. How about this: X = time required to produce all of the assets necessary to have a "complete" game for a relaunch on x86, so it doesn't get another round of crappy reviews Y = time left in DUST on the PS3 is it: 1. X > Y? 2. X = Y? 3. X < Y? We get it, you want racial parity. An average fps player does not know EVE, and all its depth. Neither does a game reviewer unless they are EVE players. Racial parity was not even on the top 10 (20) list of our collected feedback from the Launch reviews, that I studied diligently, trying to find the most bang for the buck. I have, and will continue to fix the game with what I believe is the right prioritization.
Yay!!! more honest truths! \o/ |
Cat Merc
Negative-Feedback. Negative-Feedback
15881
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Posted - 2015.04.10 10:26:00 -
[174] - Quote
Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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MINA Longstrike
Kirjuun Heiian
2530
|
Posted - 2015.04.10 10:27:00 -
[175] - Quote
Breakin Stuff wrote:Nothing is ever good enough for someone.
Better to have a placeholder than nothing.
I don't think they realised that what is/was done is only phase one of vehicle reintroduction, and it needs some tweaks still. I can only imagine how utterly buttblasted people would be if marauders dropped at the same time as the current tank changes.
Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types?
This is a good question.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CCP Rattati
C C P C C P Alliance
20272
|
Posted - 2015.04.10 10:31:00 -
[176] - Quote
Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types?
We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want.
The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Negative-Feedback. Negative-Feedback
15881
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Posted - 2015.04.10 10:38:00 -
[177] - Quote
So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized?
And did you give vehicles a SKIN slot like for dropsuits?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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MINA Longstrike
Kirjuun Heiian
2531
|
Posted - 2015.04.10 10:42:00 -
[178] - Quote
CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible.
Take the hmg model, chop off the trigger and belt then copy & mirror it and position it next to the other hmg, then socket it into the railgun 'base' and upscale it appropriately. Model some of its gameplay off the blaster turret. It might be possible to do something similar with combat rifles for an autocannon style turret but I haven't actually looked hard at their model recently.
True adamance apparently did 'drawings' but he refuses to share them.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CCP Rattati
C C P C C P Alliance
20273
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Posted - 2015.04.10 10:42:00 -
[179] - Quote
Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits?
The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's.
Yeah, it's working so far. Dev Blog maybe.
Vehicles do not have SKINs (yet)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Negative-Feedback. Negative-Feedback
15881
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Posted - 2015.04.10 10:44:00 -
[180] - Quote
CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet) Alright, out of questions. Keep on with the good work!
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18137
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Posted - 2015.04.10 10:50:00 -
[181] - Quote
Since you are being a super badass today CCP Rattati I have but one question and it really only echoes previous one.
If you could play Frankenstien with some turrets ......would you? I think they are some splices and resizings that could be done that would achieve very positive results.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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pegasis prime
BIG BAD W0LVES
2052
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Posted - 2015.04.10 10:52:00 -
[182] - Quote
CCP Rattati wrote:Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Just want to step in and remind that the stats of the vehicles and turrets, can be completely different, even if the hull shares the same form.
But shall we get racial skill bonuses for our vehicles ?
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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pegasis prime
BIG BAD W0LVES
2052
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Posted - 2015.04.10 10:53:00 -
[183] - Quote
True Adamance wrote:Since you are being a super badass today CCP Rattati I have but one question and it really only echoes previous one.
If you could play Frankenstien with some turrets ......would you? I think they are some splices and resizings that could be done that would achieve very positive results.
Oh I like this idea 2 rail turrets turned on their sides and mounted to a missile base could make a pretty decent looking ammar heavy laser .
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18137
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Posted - 2015.04.10 10:55:00 -
[184] - Quote
pegasis prime wrote:CCP Rattati wrote:[quote=Mary Sedillo]I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Just want to step in and remind that the stats of the vehicles and turrets, can be completely different, even if the hull shares the same form.
But shall we get racial skill bonuses for our vehicles ?[/quote
That would depend. The standard SHAV and HAV ideally would either receive no bonuses or turret bonuses. DHAV and UHAV if they are still on the table could then perhaps receive hull bonuses relating to turret damage and racial tank respectively.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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shaman oga
Dead Man's Game
4351
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Posted - 2015.04.10 10:58:00 -
[185] - Quote
MIn colors satisfy me.
Always blame solar storms if something doesn't work as expected
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Slave of MORTE
361
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Posted - 2015.04.10 11:01:00 -
[186] - Quote
Wilhelm Klingspor wrote:Slave of MORTE wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. Oh god I can't breath are amarrian tanks finally coming..gold gold witubMOAAARR GOLD CCP Rattati wrote: but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth. So yeah, no new models. But a Golden/black and A Rust/Ductape sound good to me. Don't care about new hulls give em a paint job give us lasers for vehicles.and then one day when the resources are available work on a new 3d model for ps4 version
I'll pretend the amarrian tank was here first I'm good at being delusional
I'm her slave because amarrians are the best in the sheets #stamina
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Adipem Nothi
Nos Nothi
8665
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Posted - 2015.04.10 11:18:00 -
[187] - Quote
Look's sharp!
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7951
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Posted - 2015.04.10 11:48:00 -
[188] - Quote
CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Give me parameters of how you want them to work and DPS ranges to their weak tank and I'll ***** myself out to offer submissions on mechanics.
Like the amarr "missile turret" might work best as a dual-beam laser effect That starts low and slow but escalates over time like a plasma cutter Slicing through tank plates.
Hijack the mass driver explosion and make it the autocannon shell sound.
AV
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RemingtonBeaver
Molon Labe. General Tso's Alliance
2184
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Posted - 2015.04.10 11:55:00 -
[189] - Quote
I don't tank, but this thread is filled with so much win none the less.
If we have Minmatar tanks, I will consider it.
Just when I ran out of Minmatar things to put SP into. You bastards.
Unleash the BIMBOBOT!
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LudiKure ninda
Dead Man's Game RUST415
260
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Posted - 2015.04.10 12:26:00 -
[190] - Quote
ETA ???
( -í° -£-û -í°)
Send your isk here!
Fully maxed tank pilot.
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DiablosMajora
91
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Posted - 2015.04.10 13:44:00 -
[191] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today Looks very nice. As has been echoed, I think a reversal of the Amarr colors (gold primary/white secondary) would be better. Would it be possible to do a side-by-side comparison of that vs the white primary/gold secondary that you posted?
Prepare your angus
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3353
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Posted - 2015.04.10 13:49:00 -
[192] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today
Mate! Those are ******* spot on! So soo cool, especially the Amarr beast!
Forget the naysayers, as someone who has played this game a long time I for one welcome these reskinned variations with open arms. Something is indeed better than nothing.
I actually think you did a fantastic job with the colours by the way.
Now then.... what are you thinking about in terms of stats?
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3353
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Posted - 2015.04.10 13:53:00 -
[193] - Quote
Mary Sedillo wrote:Thoroughly unimpressed with the 'new' racial tanks. Was expecting different models. Getting recolored Gal/Cal tanks. :\
Have you people been living in a cupboard these past months and years or are you just that new to the game?
Racial tanks were shown at a fanfest what seems like eons ago now (years) and then for the longest time after that it was universally accepted that we were not going to get ANYTHING.
Yes racial models would of course be awesome but the fact that Rattati and his small team have even managed to d this much is actually a LOT more than I expected.
Have a bit of decency in you to thank the guy when he does good work.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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DUST Fiend
16303
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Posted - 2015.04.10 14:16:00 -
[194] - Quote
Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7957
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Posted - 2015.04.10 14:45:00 -
[195] - Quote
DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead
Good tosee that instead of contributing you're still content with complaining instead.
AV
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DUST Fiend
16303
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Posted - 2015.04.10 15:21:00 -
[196] - Quote
Breakin Stuff wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead Good tosee that instead of contributing you're still content with complaining instead. Why in gods name would I contribute to a project that won't ever get bigger than it is lmfao?
I got into DUST because it was supposed to be a sprawling experience that tied directly to New Eden, not some low FPS laggy lobby shooter hahahah. Skins look nice, but I mean...they're skins hahaha. Oh man this game
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 15:59:00 -
[197] - Quote
DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead
You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!"
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Avallo Kantor
612
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Posted - 2015.04.10 16:07:00 -
[198] - Quote
DUST Fiend wrote:Breakin Stuff wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead Good tosee that instead of contributing you're still content with complaining instead. Why in gods name would I contribute to a project that won't ever get bigger than it is lmfao? I got into DUST because it was supposed to be a sprawling experience that tied directly to New Eden, not some low FPS laggy lobby shooter hahahah. Skins look nice, but I mean...they're skins hahaha. Oh man this game
You neglect to understand that those skins will be tied to unique stats for them. One will be a powerful instrument of God's Will made manifest, and the other will be cobbled together from the local scrap heap (and yet somehow still function perfectly well).
They will have different layouts and stats than the other tanks despite being a mere "recolor" as you put it.
That said, I wonder what the expected time frame for adding these into the game are, and if we will have another tank thread on discussing the stats of these things, as we did for the rebalanced Gal / Cal HAVs.
In the end, you were expecting a massive EVE like experience. I've played EVE, and I can say this: If every ship had been replaced with just one model, I'd probably never notice, nor would it impact the part of EVE I actually enjoy.
Or in those big fleet battles where you worried about the visuals more so than the actual game part of the game?
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Vell0cet
OSG Planetary Operations Covert Intervention
2928
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Posted - 2015.04.10 16:09:00 -
[199] - Quote
Pokey Dravon wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!" People are going to complain when things go a different way than they'd hoped (myself included ). Avoiding complaints isn't a good reason not to communicate. CCP Rattati has his reasons for the choices he makes. The more CCP shares the easier it is to try to provide constructive feedback.
Best PvE idea ever!
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DUST Fiend
16304
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Posted - 2015.04.10 16:13:00 -
[200] - Quote
Pokey Dravon wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!" Maybe if they hadnt taken 3 years to add in day one material that wouldnt be an issue lol. I just find it amusing to add in more assets to try and balance before even finishing the vehicles that are already there lol.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 16:27:00 -
[201] - Quote
Vell0cet wrote:Pokey Dravon wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!" People are going to complain when things go a different way than they'd hoped (myself included ). Avoiding complaints isn't a good reason not to communicate. CCP Rattati has his reasons for the choices he makes. The more CCP shares the easier it is to try to provide constructive feedback.
And not everyone can be first. Can't make everyone happy all at once.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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CCP Rattati
C C P C C P Alliance
20337
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Posted - 2015.04.10 16:27:00 -
[202] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!" Maybe if they hadnt taken 3 years to add in day one material that wouldnt be an issue lol. I just find it amusing to add in more assets to try and balance before even finishing the vehicles that are already there lol. yeah lol, they are so stupid lol.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DUST Fiend
16304
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Posted - 2015.04.10 16:28:00 -
[203] - Quote
Pokey Dravon wrote:Vell0cet wrote:Pokey Dravon wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!" People are going to complain when things go a different way than they'd hoped (myself included ). Avoiding complaints isn't a good reason not to communicate. CCP Rattati has his reasons for the choices he makes. The more CCP shares the easier it is to try to provide constructive feedback. And not everyone can be first. Can't make everyone happy all at once. I'm well aware of the mandatory 4 year wait.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 16:28:00 -
[204] - Quote
DUST Fiend wrote: I'm well aware of the mandatory 4 year wait.
Oh good, at least you're aware. *passes box of tissues* You're gonna need these then.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DUST Fiend
16304
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Posted - 2015.04.10 16:29:00 -
[205] - Quote
Pokey Dravon wrote:DUST Fiend wrote: I'm well aware of the mandatory 4 year wait.
Oh good, at least you're aware. *passes box of tissues* You're gonna need these then. You seem to mistake me for someone who cares
They could give ADS 3 HP and make them only roll around on the ground, it wouldn't affect me anymore. I'm just here for the chuckles and to rustle jimmies. Hopefully Rattati realizes this by now
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 16:32:00 -
[206] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote: I'm well aware of the mandatory 4 year wait.
Oh good, at least you're aware. *passes box of tissues* You're gonna need these then. You seem to mistake me for someone who cares They could give ADS 3 HP and make them only roll around on the ground, it wouldn't affect me anymore. I'm just here for the chuckles and to rustle jimmies. Hopefully Rattati realizes this by now
Shhhh shhhh
Soft Dustie, Warm Dustie, Little Ball of Tears....
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7962
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Posted - 2015.04.10 16:33:00 -
[207] - Quote
The hilarious thing is:
Rattati never said that was the amarr and minmatar HAVs.
Those could be the color schemes for UHAVs (white with gold) and DHAVs (not-quite minmatar rust).
He also never promised that gallente or caldari would get UHAVs or DHAVs first.
nor do I ever recall him saying "hi guys, those aren't the LP store variants you've been begging for."
AV
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DUST Fiend
16304
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Posted - 2015.04.10 16:33:00 -
[208] - Quote
CCP Rattati wrote:DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!" Maybe if they hadnt taken 3 years to add in day one material that wouldnt be an issue lol. I just find it amusing to add in more assets to try and balance before even finishing the vehicles that are already there lol. yeah lol, they are so stupid lol. Not what I'm saying at all. I get that with the tiny team they've shackled you with, you're forced to make changes to parts of the game that the most people play. DS and LAVs have always had the least dedicated players, and as such, have always received the least amount of attention. Add in the balancing style of relying on players to gather most of the relevant information to make suggestions for your balancing team, it leaves those two vehicles at a general loss in the face of something as prevalent as HAVs, which have a large following.
I get it. Supply and demand mostly. I've been here for 3 years, I know the drill
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 16:42:00 -
[209] - Quote
DUST Fiend wrote:I get it. Supply and demand mostly. I've been here for 3 years, I know the drill
Ah is that why the Dropships have a specialist hull but HAVs don't? Gotcha.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Kayla Michael
Tactical Logistics and Cargo
100
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Posted - 2015.04.10 16:44:00 -
[210] - Quote
EXCUUUUUUUSE ME - Minmatar tanks need to included, CONSEQUENTLY my signature remains pending. I'm 1.50 in this agreement, besides the malign opinion on the glorious Minmatar.
I eat drahp uplink, me thinks this isn't a cookie. ~
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DUST Fiend
16304
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Posted - 2015.04.10 16:51:00 -
[211] - Quote
Pokey Dravon wrote:DUST Fiend wrote:I get it. Supply and demand mostly. I've been here for 3 years, I know the drill Ah is that why the Dropships have a specialist hull but HAVs don't? Gotcha. A front turret slapped onto an old model doesn't really count as much, and LMFAO can you imagine this game with no ADS? HAHAHAHAHHAHAHAHHAHAHA oh god that's rich, if we only had standard dropships lmfao
They STILL haven't been able to program in a proper first person cam for the thing yet
Also, HAVs HAD a specialist hull before ADS ever existed, but were "temporarily" removed for "balancing" purposes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5750
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Posted - 2015.04.10 17:17:00 -
[212] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:I get it. Supply and demand mostly. I've been here for 3 years, I know the drill Ah is that why the Dropships have a specialist hull but HAVs don't? Gotcha. A front turret slapped onto an old model doesn't really count as much, and LMFAO can you imagine this game with no ADS? HAHAHAHAHHAHAHAHHAHAHA oh god that's rich, if we only had standard dropships lmfao They STILL haven't been able to program in a proper first person cam for the thing yet Also, HAVs HAD a specialist hull before ADS ever existed, but were "temporarily" removed for "balancing" purposes. Same for LAVs, which had two.
Counts are more than we have now.
*pushes tissues across the table*
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DUST Fiend
16304
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Posted - 2015.04.10 17:26:00 -
[213] - Quote
The main difference being that the ADS really isn't the specialist hull, it's the standard hull. With the standard hull being a total waste of assets, particularly given the desire to continue to decrease map size as a bandaid fix to poor frame rate.
But hey, if you're content, god bless
*pushes back tissues*
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5751
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Posted - 2015.04.10 17:35:00 -
[214] - Quote
DUST Fiend wrote:The main difference being that the ADS really isn't the specialist hull, it's the standard hull. With the standard hull being a total waste of assets, particularly given the desire to continue to decrease map size as a bandaid fix to poor frame rate.
But hey, if you're content, god bless
*pushes back tissues*
I guess I could also argue that you actually get bonuses per level of training an ADS where HAVs don't, but that'll certainly turn into flailing your arms and crying some more about how the bonus is worthless. But that's typical ADS Pilot behavior anyways.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DUST Fiend
16304
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Posted - 2015.04.10 17:37:00 -
[215] - Quote
Pokey Dravon wrote:DUST Fiend wrote:The main difference being that the ADS really isn't the specialist hull, it's the standard hull. With the standard hull being a total waste of assets, particularly given the desire to continue to decrease map size as a bandaid fix to poor frame rate.
But hey, if you're content, god bless
*pushes back tissues* I guess I could also argue that you actually get bonuses per level of training an ADS where HAVs don't, but that'll certainly turn into flailing your arms and crying some more about how the bonus is worthless. But that's typical ADS Pilot behavior anyways. So yet again, you're content with CCP only partially filling out their assets?
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5752
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Posted - 2015.04.10 17:52:00 -
[216] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:The main difference being that the ADS really isn't the specialist hull, it's the standard hull. With the standard hull being a total waste of assets, particularly given the desire to continue to decrease map size as a bandaid fix to poor frame rate.
But hey, if you're content, god bless
*pushes back tissues* I guess I could also argue that you actually get bonuses per level of training an ADS where HAVs don't, but that'll certainly turn into flailing your arms and crying some more about how the bonus is worthless. But that's typical ADS Pilot behavior anyways. So yet again, you're content with CCP only partially filling out their assets? (no bonus / dead end skill trees) And, to be fair, just saying....I'm fairly sure a proto hull is > 10% RoF and Damage on a small turret that requires leagues more skill to consistently apply that added damage. Just sayin' though. And just to clarify, while I think placeholders are rather indicative of how CCP is managing DUST, I do think they're better than nothing. I just think putting them in before even finishing what's already on the table is a bit silly.
You're also assuming that said placeholders are first in line. Hell someone asked for racial variants, Rattati said "hey, can someone whip up these shaders so I have something to show them for what we're planning?" and then everyone loses their minds.
Personally what do I think? LAVs and Dropships should undergo the same treatment HAVs recently got before anything else, may that be specialist HAVs or racial variants. So get off your high horse and stop trying to tell me what I'm "content" with because I actually agree with you in this case. Ass.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DUST Fiend
16304
|
Posted - 2015.04.10 17:58:00 -
[217] - Quote
Pokey Dravon wrote:You're also assuming that said placeholders are first in line. Hell someone asked for racial variants, Rattati said "hey, can someone whip up these shaders so I have something to show them for what we're planning?" and then everyone loses their minds.
Personally what do I think? LAVs and Dropships should undergo the same treatment HAVs recently got before anything else, may that be specialist HAVs or racial variants. So get off your high horse and stop trying to tell me what I'm "content" with because I actually agree with you in this case. Ass. I was just returning your trollish tone with my own
You're right about it just being a mock up, and I'll lay off because of that. It doesn't change my view of how CCP has managed and continues to manage DUST though, and I can only pray that some day they come out and say that the rest of the dev team this game should have had, has been hard at work on Legion. Because if not, then I'll be right in my assumption, and I really, really want to be wrong.
Contests, Sales, Writing etc
Fly Safe
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Iron Wolf Saber
Den of Swords
19158
|
Posted - 2015.04.10 18:22:00 -
[218] - Quote
I took another look at the amarr HAV today and it looked black and blue... wtf?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Thaddeus Reynolds
Facepunch Security
265
|
Posted - 2015.04.10 18:35:00 -
[219] - Quote
Iron Wolf Saber wrote:I took another look at the amarr HAV today and it looked black and blue... wtf?
Equilibrium of Mankind making the Amarr HAV? I mean...since it would be using hybrids/missiles I guess that would make sense...but a relatively minor pirate faction releasing something that large...XD
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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KEROSIINI-TERO
The Rainbow Effect
1924
|
Posted - 2015.04.10 19:16:00 -
[220] - Quote
CCP Rattati wrote:
Uh, thanks for the development insight? I offered this step to balance the hulls and offer some variety, but I would fix a 100 other things before making racial hulls a priority, plus we are very memory constrained on additional 3d assets. Honest truth.
I agree with this SO much. Rattati wisdom is truly great.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1924
|
Posted - 2015.04.10 19:25:00 -
[221] - Quote
[quote=Vell0cet]
I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday.
Racial parity is something which is only in your (and some others') mind.
It is just an artificial limitation you are setting onto yourself.
Lore you say? Lore is a very mild reason to do anything. Also, who's to say every empire faction has symmetrical developement of assets. So there goes the lore.
Looking at both sides of the coin.
Even Aurum one.
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Mary Sedillo
Eternal Beings
464
|
Posted - 2015.04.10 19:35:00 -
[222] - Quote
Breakin Stuff wrote:Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Keep banging that drum. I'm sure someone will dance to it. Just not the rest of us.
Rest of us? I am not the only one who feels this way. Many vet players feel this way.
Might want to stop being such a sycophant and maybe look at it more deeply. |
KEROSIINI-TERO
The Rainbow Effect
1924
|
Posted - 2015.04.10 19:46:00 -
[223] - Quote
Iron Wolf Saber wrote:I took another look at the amarr HAV today and it looked black and blue... wtf?
Looking at both sides of the coin.
Even Aurum one.
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The Modern Creature
Incorruptibles
22
|
Posted - 2015.04.10 20:01:00 -
[224] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. I know I'm late but for Minmatar just look at the Rifter ship, and do the same for Amarr, I think that's how you should be doing all your designs really. For the buildings just look at the stations.
Attention passengers I will be your captain for the evening, I'm sure we won't run into any swarms but just inc- JUMP!!!
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bear90211
Nyain San
232
|
Posted - 2015.04.10 20:06:00 -
[225] - Quote
http://i.imgur.com/xSxlftZ.png have to edit. These were the tanks, lav's, and dropships they made 2 years ago. please CCP.. give dust a bit more to work with.
My sig is suuper old.. now i rip faces with my HMG. looking for logies yo.btw #tacos
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Mary Sedillo
Eternal Beings
464
|
Posted - 2015.04.10 20:18:00 -
[226] - Quote
Don't get me wrong, I'll use them. I'll learn them.
But the insult is poignant when one looks at concept art visuals on them.
I am not familiar with the limitations of 3D assets. Maybe CCP should add additional Devs to help create more and streamline the rest? |
Vell0cet
OSG Planetary Operations Covert Intervention
2928
|
Posted - 2015.04.10 20:26:00 -
[227] - Quote
KEROSIINI-TERO wrote:Vell0cet wrote:
I think it would be a big mistake to release DUST on a new platform without full racial parity. It would hurt reviews because it does make the game feel incomplete. It's going to take time to make those assets, imo you guys should be working on this now so it can be ready for a re-launch someday.
Racial parity is something which is only in your (and some others') mind. It is just an artificial limitation you are setting onto yourself. Lore you say? Lore is a very mild reason to do anything. Also, who's to say every empire faction has symmetrical developement of assets. So there goes the lore. I think it's a reasonable expectation and an important goal. Games like this are based on racial symmetry and when you use placeholders, it's obvious that things are incomplete. My fear is that we won't see racial parity for a re-launch, because I worry it could hurt reviews and that could have a significant impact on the game's future (e.g. "While radically improved from it's PS3 origins, DUST is still missing basic content and still feels like a beta. This is not what one would expect from a game that has been released x years ago. 7/10"). It also impacts gameplay because it's harder to identify targets (it could be dark, or toxin effects, etc.).
CCP Rattati says he's looked at the data and disagrees with this line of reasoning. He has access to the numbers, and I don't so I'll have to take his word for it. At least we know the reasons, and can have realistic expectations. My disappointment isn't with him at all (it never has been), it's with the guys in Iceland for making poor decisions and then starving the game of the resources it needs to realize it's potential. On the contrary CCP Rattati has been busting his ass for the past year and managed to do amazing stuff with what little he has.
Best PvE idea ever!
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3361
|
Posted - 2015.04.10 20:49:00 -
[228] - Quote
DUST Fiend wrote:Breakin Stuff wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead Good tosee that instead of contributing you're still content with complaining instead. Why in gods name would I contribute to a project that won't ever get bigger than it is lmfao? I got into DUST because it was supposed to be a sprawling experience that tied directly to New Eden, not some low FPS laggy lobby shooter hahahah. Skins look nice, but I mean...they're skins hahaha. Oh man this game Man I'm all up for an even better FPS experience but where is it!?
If DICE make Battlefield 2143 or something futuristic again like the old 2142 then I will be all over that. Until then its DUST on the console, Battlefield on the PC or bust.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7969
|
Posted - 2015.04.10 21:13:00 -
[229] - Quote
Mary Sedillo wrote:Breakin Stuff wrote:Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Keep banging that drum. I'm sure someone will dance to it. Just not the rest of us. Rest of us? I am not the only one who feels this way. Many vet players feel this way. Might want to stop being such a sycophantTired of whinersand maybe look at it more deeply.
fixed
AV
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Mary Sedillo
Eternal Beings
466
|
Posted - 2015.04.10 21:18:00 -
[230] - Quote
Breakin Stuff wrote:Mary Sedillo wrote:Breakin Stuff wrote:Mary Sedillo wrote:I disagree. Better for them to finish the damn project than give us additional USELESS vehicles that are pretty much just Madrugar/Caldari in nature.
I mean, they just giving turrets, the same ones by the way, with new colors.
I think I've been damn patient with this game.
Not some new person off the street.
Been with the game since BETA.
So, after all the promises of parity, we get repainted madrugar/gunnlogi as "Amarr/Minmatar". It is a letdown.
And if there is a problem, CCP needs to actually hire a rendering team, no insult to Rattati, who can get this done within a reasonable period of time. Keep banging that drum. I'm sure someone will dance to it. Just not the rest of us. Rest of us? I am not the only one who feels this way. Many vet players feel this way. Might want to stop being such a sycophantTired of whinersand maybe look at it more deeply. fixed
You are an asskisser.
A try-hard.
You troll because you have nothing constructive to add.
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Wilhelm Klingspor
DUST University Ivy League
863
|
Posted - 2015.04.10 21:20:00 -
[231] - Quote
VAHZZ your thread is going places.
also is this thread not about the colour off hulls anymore? Is it another dust is sad/lame/lacking/dead threads? because i've had quite enough of those already.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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MINA Longstrike
Kirjuun Heiian
2536
|
Posted - 2015.04.10 21:21:00 -
[232] - Quote
Mary Sedillo wrote:You are an asskisser.
A try-hard.
You troll because you have nothing constructive to add.
And your additions are so constructive "Hey guys we did this thing that will allow us to have temporary(tm) assets for amarr and min tanks" "**** YOU CCP DO REAL ASSETS, FIX THE GODDAMN GAME BLAHSGNUASNUASNUFMASIWNEUASAUSNFUNASN RAGE!"
Please tell us how that's constructive.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DaemonVok
Axis of Chaos
1
|
Posted - 2015.04.10 22:23:00 -
[233] - Quote
The Amarr is BEAUTIFUL. SO SEXY. Minny is ugly. I don't like minmitar tho. I wish you would've created all new hulls for us but... as long as I get my amarr. Any word on ds n ads???? |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2984
|
Posted - 2015.04.10 22:30:00 -
[234] - Quote
I won't lie Rattati, I do want new art assets for Minmatar/Amarr tanks. However, I am overjoyed that we have the placeholders at least. It's better than not having them at all.
That said, where is memory problems on the list of priority? I believe we really need to look into core issues like this before worrying about much more balance.
Whirly gun make much thunder! - Victor
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VAHZZ
1284
|
Posted - 2015.04.10 22:31:00 -
[235] - Quote
Wilhelm Klingspor wrote:VAHZZ your thread is going places.
also is this thread not about the colour off hulls anymore? Is it another dust is sad/lame/lacking/dead threads? because i've had quite enough of those already.
This thread is about tanks, no matter what aspect of a tank it evovles into. It is about our yearning for racial parity. And to hide pessimism.
If you expect the worst, you'll never be disappointed.
Closed Beta Vet
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2984
|
Posted - 2015.04.10 22:32:00 -
[236] - Quote
Mary Sedillo wrote:Don't get me wrong, I'll use them. I'll learn them.
But the insult is poignant when one looks at concept art visuals on them.
I am not familiar with the limitations of 3D assets. Maybe CCP should add additional Devs to help create more and streamline the rest? Sh*t them some money for it, and I bet they'll get right on it.
Whirly gun make much thunder! - Victor
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5758
|
Posted - 2015.04.11 00:31:00 -
[237] - Quote
Alena Ventrallis wrote:I won't lie Rattati, I do want new art assets for Minmatar/Amarr tanks. However, I am overjoyed that we have the placeholders at least. It's better than not having them at all.
That said, where is memory problems on the list of priority? I believe we really need to look into core issues like this before worrying about much more balance.
Bear in mind that memory issue is primarily linked to the hardware itself, which CCP can't do anything about.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Mary Sedillo
Eternal Beings
468
|
Posted - 2015.04.11 01:26:00 -
[238] - Quote
I think the core of many people's complaints is that CCP sold us a lie from day one with DUST. Many of us invested time and money into the game. When said promises are broken and we are handed half-measures, we sometimes get upset.
I want this game to succeed, but I feel like we have been in an extended beta for years now. |
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CCP Rattati
C C P C C P Alliance
20375
|
Posted - 2015.04.11 02:39:00 -
[239] - Quote
We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Leadfoot10
Molon Labe. General Tso's Alliance
3708
|
Posted - 2015.04.11 02:44:00 -
[240] - Quote
When one turns visions into promises...and those not delivered quickly enough turn into lies...it's probably time to look in the mirror. |
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DUST Fiend
16321
|
Posted - 2015.04.11 02:59:00 -
[241] - Quote
CCP Rattati wrote:We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously. It's not lying, and you're not a liar. You and your team have done excellent work, particularly when considering the circumstances.
That said, we now all sort of understand that those hopes, dreams, and the vision will never be realized here. It simply can't, between the constraints on your team and that of the PS3.
And, since your company can't or won't confirm that Legion is being worked on daily, we're only left to assume that this is what's left. There isn't anything else except the odd balance pass and item reskin. I know you must hate seeing my negative ass pop up in threads, but you also have to at least acknowledge how it looks from the outside. We've heard so many promises come and go, that many of us can't just "hope" that Legion is coming, just like we can't just accept that the game we all dreamed of, won't happen.
I do not envy you, having to deal with ungrateful ass hats like me, but when people are sold on a dream, they tend to build expectations (the root of all disappointment)
I'm just hoping for the day when Legion is announced and you can shove it my irritating face like EAT IT DUST FOOL. I too pray for justice, believe me.
Contests, Sales, Writing etc
Fly Safe
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Mary Sedillo
Eternal Beings
469
|
Posted - 2015.04.11 03:02:00 -
[242] - Quote
CCP Rattati wrote:We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously.
I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9502
|
Posted - 2015.04.11 03:56:00 -
[243] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today
Only complaint is that the Minmatar hull looks a little too shiny. Other then that, they look fantastic.
Are you being Angry or Assertive?
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Ripley Riley
Incorruptibles
9070
|
Posted - 2015.04.11 03:58:00 -
[244] - Quote
Mary Sedillo wrote:I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. You know he has no control over the prior management, right? They canned the previous EP for a reason: he was promising **** that the team could have never delivered on.
@Ripley_Riley
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Mary Sedillo
Eternal Beings
469
|
Posted - 2015.04.11 04:00:00 -
[245] - Quote
Ripley Riley wrote:Mary Sedillo wrote:I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. You know he has no control over the prior management, right? They canned the previous EP for a reason: he was promising **** that the team could have never delivered on.
Again, never calling Rattati a liar. I find him to be one of the most agreeable guys in charge we have had. |
Vell0cet
OSG Planetary Operations Covert Intervention
2935
|
Posted - 2015.04.11 04:28:00 -
[246] - Quote
Ripley Riley wrote:Mary Sedillo wrote:I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. You know he has no control over the prior management, right? They canned the previous EP for a reason: he was promising **** that the team could have never delivered on. As I understand it, at the time he promised all of the Fanfest 2013 stuff, Valkyrie wasn't a thing. Next thing you know a huge chunk of his team got pulled into that project from what I've heard. I'm not saying CCP Jian didn't screw up, but honestly I did like his long-term vision and where he wanted to take the game. If he never sold me on that idea back in 2013, I probably would have left a long time ago (and saved myself a lot of $ and frustration). So yeah, he screwed up royally, and it's the hip thing to scapegoat the dude (and he probably deserves plenty of blame), but I think his FF 2013 presentations kept a lot of players around for the ride. If CCP had only ever shown what they knew they could deliver back then (not much), I don't think DUST would have survived the first summer. People stuck it out (and still do) for the dream.
Best PvE idea ever!
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1955
|
Posted - 2015.04.11 04:29:00 -
[247] - Quote
Takahiro Kashuken wrote:CCP Rattati wrote:
We don't have proto tanks
Basic, basic + and basic ++ should just be different shades of the same colour
So Caldari - Blue, little bit darker blue and a little bit darker blue again all with the same coloured lights because they are all the same tier.
Good one! You sure showed us! That was funny Rattati , good to see you have a sense of humor .
It had me laughing .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:22:00 -
[248] - Quote
Iron Wolf Saber wrote:
Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work.
Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles.
Never really stated that it was going to be done anytime soon, thought that was clear IWS.
As for the models themselves, the Winmatar and Amarr HAV's could be redone to something else, yea. The Winmatar LAV needs to be the model of what LAV's actually looks like, no need to downgrade them all to ****** sports cars.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:24:00 -
[249] - Quote
MINA Longstrike wrote:Those are RDV models godin, not dropship.
Can you read? That says "DROPSHIP" in big, bold letters right beside the models, as well as it shows the models of the Gal and Squid DS's.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:25:00 -
[250] - Quote
Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work. Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles. Please push CCP to get started (if they haven't done so already). The placeholders are better than I expected, but the original proposals are still 1000x better. You're not going to be able to visually identify tanks by their shape anymore when you're in a night/toxic mood as one drawback. I know it's going to take a lot of time and work, but we can't have placeholders if this game gets relaunched on x86, so time is running out. I've already suggested the possibility of crowdsourcing this to the community. Or maybe trying to see if this could be an after-hours side project for the EVE artists the way the DUST guys make games designed to be played on cellphones strapped to their faces? I rather work effort go elsewhere to more immediate concerns.
Same. Actual models can be done later, possibly during the work on getting us to a better platform
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:27:00 -
[251] - Quote
CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved
I'll take this as they are actual Winmatar and Amarr HAV's then. Well, ****, noice.
I haz a question though: Are you making 6 new turrets?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:28:00 -
[252] - Quote
Vell0cet wrote:Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Please do not expect these assets or gauge them as a simple paintbrush job; its been months since they where previewed and for all you know they could have been left in incomplete states having not even left the paper they where drawn on. Some of these designs may not be fitting current game design decisions as well. The Minmatar LAV for example has superiority of its design in-comparison to the other two lavs we have while the minmatar tank is a mold breaker in terms of how it would work. Vehicles of a new model takes immense amount of work to implement in as they require new physics rules for each one of them that requires it, sound models, light models, light maps, animations, all sorts of things that go beyond the work that you can do in a hotfix. The effort used in this can be used elsewhere; the solution offered here is an immediate low cost effort high return to which other kinds of important work can be put into pace such as balancing the existence of new havs and other vehicles. Please push CCP to get started (if they haven't done so already). The placeholders are better than I expected, but the original proposals are still 1000x better. You're not going to be able to visually identify tanks by their shape anymore when you're in a night/toxic mood as one drawback. I know it's going to take a lot of time and work, but we can't have placeholders if this game gets relaunched on x86, so time is running out. I've already suggested the possibility of crowdsourcing this to the community. Or maybe trying to see if this could be an after-hours side project for the EVE artists the way the DUST guys make games designed to be played on cellphones strapped to their faces? I rather work effort go elsewhere to more immediate concerns. Like using our 3D artists to create virtual skanks for our quarters? or war barges? What could possibly be more immediate of a concern for the art team? How long do you think it will take to create Minmatar and Amarr small and large turrets, LAV's, HAV's, Dropships, and Heavy weapons with the existing size of the Art team? A year? 2? How long can DUST survive without migrating platforms? A year? 2? Can't you see why they need to make this a priority?
What art team?
click me
Blup Blub Bloop. Translation: Die -_-
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7986
|
Posted - 2015.04.11 06:35:00 -
[253] - Quote
Mary Sedillo wrote:
You are an asskisser.
A try-hard.
You troll because you have nothing constructive to add.
because I totally am an asskisser and a tryhard.
You come in here and offer the dev team insult over a concession we as a majority in the community have been fighting for for a couple years now.
because it's not good enough. It's an insult.
And the best you can do is call me an asskisser and a tryhard when I point out you're being a selfish brat?
I demand a higher class of troll who's got some creativity in their insults and personal attacks. And when you contribute meaningfully to the conversation we can talk.
Till then, enjoy bein mad. The tears will fuel my EVE ships for a minth.
AV
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:36:00 -
[254] - Quote
CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible.
That answered my question.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:38:00 -
[255] - Quote
CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet)
Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:40:00 -
[256] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Give me parameters of how you want them to work and DPS ranges to their weak tank and I'll ***** myself out to offer submissions on mechanics. Like the amarr "missile turret" might work best as a dual-beam laser effect That starts low and slow but escalates over time like a plasma cutter Slicing through tank plates. Hijack the mass driver explosion and make it the autocannon shell sound.
I wonder if they can enlarge assets. It would be sweet if they could make 2 rails connect to each other from the bases, and use that as a dual laser, and then enlarge the LR's beam and make it the "Beam Laser archetype.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:41:00 -
[257] - Quote
DUST Fiend wrote:Breakin Stuff wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead Good tosee that instead of contributing you're still content with complaining instead. Why in gods name would I contribute to a project that won't ever get bigger than it is lmfao? I got into DUST because it was supposed to be a sprawling experience that tied directly to New Eden, not some low FPS laggy lobby shooter hahahah. Skins look nice, but I mean...they're skins hahaha. Oh man this game
Sir, get over it; you're sounding like a Incarna hater, only this sin't a bad thing.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:45:00 -
[258] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:I get it. Supply and demand mostly. I've been here for 3 years, I know the drill Ah is that why the Dropships have a specialist hull but HAVs don't? Gotcha. A front turret slapped onto an old model doesn't really count as much, and LMFAO can you imagine this game with no ADS? HAHAHAHAHHAHAHAHHAHAHA oh god that's rich, if we only had standard dropships lmfao They STILL haven't been able to program in a proper first person cam for the thing yet Also, HAVs HAD a specialist hull before ADS ever existed, but were "temporarily" removed for "balancing" purposes. Same for LAVs, which had two.
HAV's had 3.....
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:48:00 -
[259] - Quote
Iron Wolf Saber wrote:I took another look at the amarr HAV today and it looked black and blue... wtf?
nope
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3052
|
Posted - 2015.04.11 06:55:00 -
[260] - Quote
CCP Rattati wrote:We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously.
I don't think it's necessarily a lie, it's just a failed promise. Like, it was unintentional, due to timing, and not realizing how bad the PS3 was going to limit the pursuit of a greater Dust, among just simple poor balance. Then we lost a **** ton of devs. It just got worse and worse.
I bet if we had a full team of clones of you, and a decent art team, the game would be in a much better state. Possibly even getting ready to start transitioning to X86 stuffz.
click me
Blup Blub Bloop. Translation: Die -_-
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Vell0cet
OSG Planetary Operations Covert Intervention
2935
|
Posted - 2015.04.11 07:57:00 -
[261] - Quote
Godin Thekiller wrote:What art team? Well we had CCP Jusan, CCP Fishwalker, http://dust514.com/news/blog/2014/04/developer-spotlight-ccp-slevin-ming-su/,CCP Space Dog, CCP Jay, CCP Potato, and CCP Patriot. Are they all fired? Still working on Legion behind the scenes? Strapping phones to their faces? Working on a new VR game just for CCP Hilmar that's a mashup of vampires, fireballs and Tron? We're in the dark. I believe the last official word was these guys were working on Legion, but that was nearly a year ago.
Best PvE idea ever!
|
MINA Longstrike
Kirjuun Heiian
2544
|
Posted - 2015.04.11 08:56:00 -
[262] - Quote
Godin Thekiller wrote:MINA Longstrike wrote:Those are RDV models godin, not dropship. Can you read? That says "DROPSHIP" in big, bold letters right beside the models, as well as it shows the models of the Gal and Squid DS's.
Yes I can read. And just because someone chose to write "DROPSHIP" next to it doesn't mean it's accurate, I mean who says whoever cobbled together that image is a ccp member or even actually correct? It looks more to me like they made some assumptions for things. Look at the actual models, where's the side doors for people to get in? There aren't any, but if you actually look at the bottom of them there's giant magnetic clamps so that they can carry vehicles.
Yeah the cal and gal are correct there, because people went 'oh those are in game' so they got that right. But the min and amarr 'dropships' there are clearly RDV's, despite what's written next to them.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7991
|
Posted - 2015.04.11 09:51:00 -
[263] - Quote
Godin Thekiller wrote:CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet) Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that.
Ok maybe Ripley.
But No One Else!
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7991
|
Posted - 2015.04.11 09:54:00 -
[264] - Quote
More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18162
|
Posted - 2015.04.11 10:51:00 -
[265] - Quote
Breakin Stuff wrote:More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it.
That's the odd thing though..... when it comes to AV it's not that I doubt STD tanks can be killed with STD AV but..... people simply don't need STD AV when they can just field Wyrkomi's (both SL and Grenades).....which everyone does.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Flyingconejo
Onikanabo Brigade Caldari State
1173
|
Posted - 2015.04.11 13:12:00 -
[266] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today
Really nice. Good job.
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Alaika Arbosa
Minmatar Republic
2499
|
Posted - 2015.04.11 19:02:00 -
[267] - Quote
CCP Rattati wrote:[img]http://puu.sh/h8h5Z/b4ec44ff7f.jpg[/img]
[img]http://puu.sh/h8jlO/aa6ec4fb04.jpg[/img]
[img]http://puu.sh/h8jTt/d339bb34dd.jpg[/img]
that's it today Late to the party (I know), though I have only one question.
What are the differences in the turrets?
I would imagine that the rail turret reskins would be Artillery and Beam Lasers.
Likewise, the blaster turrets I imagine would be the Autocannon and Pulse Lasers.
What are the Missile Turrets?
Will we be getting Rockets or were they simply included for the sake of completion?
Aside from my question, I would like to applaud this latest news in the realm of racial vehicle parity (something I have been looking forward to for a while).
Thank you kindly sir.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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BAD FURRY
Oh No You Didn't
827
|
Posted - 2015.04.11 19:17:00 -
[268] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
amrra is gold min is rust
min looks like a box on tracks amrra looks like a long golden banana on tracks
Yes i am a Undead Hell Wolf ... nice to meat you!
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3054
|
Posted - 2015.04.11 20:03:00 -
[269] - Quote
MINA Longstrike wrote:Godin Thekiller wrote:MINA Longstrike wrote:Those are RDV models godin, not dropship. Can you read? That says "DROPSHIP" in big, bold letters right beside the models, as well as it shows the models of the Gal and Squid DS's. Yes I can read. And just because someone chose to write "DROPSHIP" next to it doesn't mean it's accurate, I mean who says whoever cobbled together that image is a ccp member or even actually correct? It looks more to me like they made some assumptions for things. Look at the actual models, where's the side doors for people to get in? There aren't any, but if you actually look at the bottom of them there's giant magnetic clamps so that they can carry vehicles. Yeah the cal and gal are correct there, because people went 'oh those are in game' so they got that right. But the min and amarr 'dropships' there are clearly RDV's, despite what's written next to them.
That's considerably level dipshit thinking bro.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3054
|
Posted - 2015.04.11 20:04:00 -
[270] - Quote
Breakin Stuff wrote:Godin Thekiller wrote:CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet) Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that. Ok maybe Ripley. But No One Else!
I'm pretty sure Rattati would LOVE to see that
click me
Blup Blub Bloop. Translation: Die -_-
|
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3054
|
Posted - 2015.04.11 20:05:00 -
[271] - Quote
Breakin Stuff wrote:More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it.
Well, considering the cost, no. Once they are reasonably cheap, sure.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3054
|
Posted - 2015.04.11 20:07:00 -
[272] - Quote
True Adamance wrote:Breakin Stuff wrote:More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it. That's the odd thing though..... when it comes to AV it's not that I doubt STD tanks can be killed with STD AV but..... people simply don't need STD AV when they can just field Wyrkomi's (both SL and Grenades).....which everyone does.
This statement is pretty much why either you did a full PROTO fit or was pretty much stomped by everything back in the day for piloting, especially HAV's.
click me
Blup Blub Bloop. Translation: Die -_-
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Kallas Hallytyr
Skullbreakers
1450
|
Posted - 2015.04.11 20:13:00 -
[273] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:More to the point, until Militia HAVs can be reliably killed with militia AV, we will never see a sica or soma BPO.
until the STD Gunnlogi/Madrugar can be reliably killed with STD AV we will never see STD HAV BPOs.
It's give/take. But until sicas and somas don't require proto AV to paste we won't see it. Well, considering the cost, no. Once they are reasonably cheap, sure. Yeah, that's kinda the thing: if vehicles go down hard to solo AV, then vehicles need to not cost more than a PRO suit before they add mods for just STD.
Want my HAV or ADS to go down in one Swarm clip? I'm cool with that, as long as it doesn't cost me more than the suit their using.
Alt of Halla Murr. Sentinel.
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Vell0cet
OSG Planetary Operations Covert Intervention
2939
|
Posted - 2015.04.11 23:22:00 -
[274] - Quote
Kallas Hallytyr wrote:Want my HAV or ADS to go down in one Swarm clip? I'm cool with that, as long as it doesn't cost me more than the suit their using. Except of course you're invulnerable to 90% of all damage in the game, and they're vulnerable to everything. Bad logic.
Personally, I'd like to see vehicles remain expensive and powerful, but I want CCP to add capacitors and webs so vehicles can be tackled.
Best PvE idea ever!
|
Kallas Hallytyr
Skullbreakers
1453
|
Posted - 2015.04.11 23:57:00 -
[275] - Quote
Vell0cet wrote:Kallas Hallytyr wrote:Want my HAV or ADS to go down in one Swarm clip? I'm cool with that, as long as it doesn't cost me more than the suit their using. Except of course you're invulnerable to 90% of all damage in the game, and they're vulnerable to everything. Bad logic. Personally, I'd like to see vehicles remain expensive and powerful, but I want CCP to add capacitors and webs so vehicles can be tackled. Capacitors would be great.
As for invulnerability, well that's a strange area: there are many things that are infantry-only too, such as hacking and many traversable areas where vehicles are entirely impotent. Vulnerability to only AV weapons being a trade off? Yeah, sort of, but it sort if carries the whole cost effectiveness thing into the light - is that what makes vehicles effective? If all weapons could tear down a vehicle, what would be the point?
There are a lot of elements to the balance - I doubt that making AV destroy every vehicle in short order (ie, one clip of Swarms, for example) would make the balance particularly good. Similarly, I've heard it a lot (mostly from Soraya Del) that ISK isn't a balance factor, yet vehicles cost vastly more than dropsuits - if ISK is not a factor, then the comparative differences also need to be addressed.
Essentially, vehicles have a big, big resilience increase vs normal infantry weaponry, and AV weaponry gets to actually fight - this comes in at a very large ISK tag, especially when you look at tiers independently - a fully PRO AV suit costs around 150k, give or take, whereas a PRO HAV costs around 900k, or an ADS at around 400k (even allowing for the fact that there is only a STD hull, like previous HAVs.)
So yeah, there is an upside to vehicles - but there are actual downsides for those who care to look at everything together, and not just at those who give a damn about their KDR. Team players who care about support their allies are still paying an enormous price for their assets - I often fly my Python with a side gunner, and if I lose a single one I will run ISK negative for 2-3 games, which is an enormous factor in overall sustainability - if I didn't run infantry, it would be impossible for me to run vehicles with anything aproaching regularity.
Anyway...rant over. Sorry.
Alt of Halla Murr. Sentinel.
|
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CCP Rattati
C C P C C P Alliance
20492
|
Posted - 2015.04.12 01:07:00 -
[276] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:Godin Thekiller wrote:CCP Rattati wrote:Cat Merc wrote:So how is the SKIN system coming along? Any news on that? Did it indeed improve performance as you theorized? And did you give vehicles a SKIN slot like for dropsuits? The only way to measure that is through crowd testing (as in just deploy it), it's a much better UX for the player anyway and lets us customize our proto suits as well, without breaking the game with proto BPO's. Yeah, it's working so far. Dev Blog maybe. Vehicles do not have SKINs (yet) Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that. Ok maybe Ripley. But No One Else! I'm pretty sure Rattati would LOVE to see that Or read about it in a Hynox vignette
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
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VAHZZ
1319
|
Posted - 2015.04.12 01:28:00 -
[277] - Quote
CCP Rattati wrote: Or read about it in a Hynox vignette
I didn't know the Rat Man was such a dirty reader.
If you expect the worst, you'll never be disappointed.
Closed Beta Vet
|
JARREL THOMAS
Dead Man's Game RUST415
568
|
Posted - 2015.04.12 01:45:00 -
[278] - Quote
CCP Rattati wrote: Or read about it in a Hynox vignette well then rattati
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Ripley Riley
Incorruptibles
9094
|
Posted - 2015.04.12 16:24:00 -
[279] - Quote
Breakin Stuff wrote:Godin Thekiller wrote:Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that. Ok maybe Ripley. But No One Else! 10/10 would creepily watch while wearing a hoodie and nothing else...
@Ripley_Riley
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E-Rock
Ahrendee Inc. Negative-Feedback
79
|
Posted - 2015.04.13 01:38:00 -
[280] - Quote
CCP Rattati wrote:We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously.
Don't worry Rattati, Mary Dedildo**(SP?) is a laughing stock in the dust community
Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Ahrendee Inc. #bringbackthewarbarge
|
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Lady Hellfirer
EVE'S Best
25
|
Posted - 2015.04.13 01:49:00 -
[281] - Quote
VAHZZ wrote:This thread has been made many a times. We have bases for them, but we still don't have skins or names for them. The shining Amarrian tanks and the duct tape cardboard shooter Matari tanks.
I seriously want an Amarr tank, my alt is not comfortable being stuck in a Caldari and Gallente tank. My alt wants a glorious shining tank obliterating with golden scripture, with angelic hymns as the shooting sound. IDC for the duct tape mobile.
Signed By:
True Adamance Georgia Xavier Squagga. Shinobi. Alaika. Thaddeus 8213 Ahkhomi Cypher The Modern Creature sir RAVEN WING - signed like 5 times, I'm counting that. JARREL THOMAS Reign Omega DERP33 Flint Beastgood And just about everyone.
Add me on the list too!
I remember you! You was laying at me feet with your color slowly fading.
|
knight guard fury
Carbon 7
1601
|
Posted - 2015.04.13 01:52:00 -
[282] - Quote
Signed
Kin of the Vherokior tribe
I'm a pure minmatar soldier
I do not associate with anyone that is not Mnmatar
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18199
|
Posted - 2015.04.13 01:52:00 -
[283] - Quote
Ripley Riley wrote:Breakin Stuff wrote:Godin Thekiller wrote:Gives me a bunch of cheap skins and a BPO Gal LAV, and I'd get on my knees. Give me a BPO Maddy, and I'd open my legs. Nobody wants to see that. Ok maybe Ripley. But No One Else! 10/10 would creepily watch while wearing a hoodie and nothing else...
10/10 best proposition CCP Rattati is likely to get!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Ralden Caster
Random Gunz Rise Of Legion.
175
|
Posted - 2015.04.13 02:09:00 -
[284] - Quote
So is the tank hull blue and black or white and gold?
My pants are on fire.
|
JARREL THOMAS
Dead Man's Game RUST415
575
|
Posted - 2015.04.13 02:11:00 -
[285] - Quote
Ralden Caster wrote:So is the tank hull blue and black or white and gold? GOD NO!
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
|
knight guard fury
Carbon 7
1601
|
Posted - 2015.04.13 12:19:00 -
[286] - Quote
Ralden Caster wrote:So is the tank hull blue and black or white and gold? Your pants are gonna be more than on fire if you even try to continue this=ƒÿê
Kin of the Vherokior tribe
I'm a pure minmatar soldier
I do not associate with anyone that is not Mnmatar
|
Fox Gaden
Immortal Guides Learning Alliance
6227
|
Posted - 2015.04.13 12:20:00 -
[287] - Quote
CCP Rattati wrote:updated pics with large turrets and hulls
I think you nailed it!
Also, the Blaster turret does look a bit like scrambler rifle barrel... The Rail turret could be a projectile barrel with cooling fins attached to it....
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6227
|
Posted - 2015.04.13 12:30:00 -
[288] - Quote
CEOPyrex CloneA wrote:CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved Thanks for the clarification, represents another interesting feature of GAAS model that quality can be impacted by group think Still if you are happy with this route, thats cool bro. Sometime, not all the time mind you, but sometimes, when you say stuff like this, I can't help thinking that you are a idiot!
We are very unlikely to get the Tank art assets any time soon, probably not until DUST moves to a new platform which might be another year or two away. So it is a choice between reskinned placeholders or nothing at all. If we get the placeholders we can at least work on balancing them properly so that when DUST is released on a new platform, and the larger gaming community takes notice again, we might have everything balanced reasonably well to start with rather than the fiasco which was Uprising 1.0.
Your suggestion of doing nothing would lead to lower quality in the long run.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6227
|
Posted - 2015.04.13 12:42:00 -
[289] - Quote
Leadfoot10 wrote:When one turns visions into promises...and those not delivered quickly enough turn into lies...it's probably time to look in the mirror. Your an ass. The guy who made most of the empty promises was fired. I have not seen Rattati make very many promises that he can't deliver on, and when he speculates about something and then discovers there are technical limitations which make it not feasible, he breaks the bad news right away and explains the facts of the situation as best he can.
We should not be laying the failings of the old DUST team on Rattati.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mobius Wyvern
Sky-FIRE
6041
|
Posted - 2015.04.13 13:10:00 -
[290] - Quote
CCP Rattati wrote:DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:Im glad to see that instead of bringing LAVs and DSs in line along with AV and the new tanks, we're playing dress up instead You think this is why Devs don't like telling us things. "Hey look we whipped up some of those skins we mentioned a while back, what do you guys think?" "OH MY GOD WHY WOULD YOU DO THAT BEFORE DOING WHAT I PERSONALLY WANT FIRST?!" Maybe if they hadnt taken 3 years to add in day one material that wouldnt be an issue lol. I just find it amusing to add in more assets to try and balance before even finishing the vehicles that are already there lol. yeah lol, they are so stupid lol. I see you've gotten the hang of the forums.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
|
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Kallas Hallytyr
Skullbreakers
1456
|
Posted - 2015.04.13 13:16:00 -
[291] - Quote
Fox Gaden wrote:We should not be laying the failings of the old DUST team on Rattati. Agreed, I've been on the other side of this point before, although it should be noted that it is disappointing if CCP doesn't try to realise the full vision that so many of us signed up for.
Alt of Halla Murr. Sentinel.
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Mobius Wyvern
Sky-FIRE
6041
|
Posted - 2015.04.13 13:17:00 -
[292] - Quote
Mary Sedillo wrote:CCP Rattati wrote:We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously. I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. Yeah, most of the CCP hate you see on these forums is aimed at that ******* Brandon Laurino going on and on at FanFest 2013 about all this great stuff that was all going to be on the PS3 and then we find out they couldn't actually accomplish even a quarter of that.
We're mad at the old guard, not the new guard.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Sgt Kirk
Fatal Absolution Negative-Feedback
10106
|
Posted - 2015.04.13 13:45:00 -
[293] - Quote
CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Minmatar "Blaster" could be an Auto Cannon Basically a giant Assault HMG
Minmatar "Rail" could be their Artillery Cannon. I imagine it to be a giant Mass Driver, great for support tactics but not too great on direct tank on tank conflict unless you manage to land every shot.
Minmatar Missile would be their "Rocket" launcher. I'd imagine them to have the same flight path of the flalock but longer range and the drop-off to the correct ratio of something that size. Where Caldari Missiles are accurate and longer flight time (should be more) Large Minmatar Rocket Launchers would be closer ranged, higher rate of fire launchers with the damage profile of wither projectile or explosive, which ever one isn't the Caldari Missile Launcher profile.
Amarr "Blaster" I imagine would turn into the Scrambler Cannon, specifically assault scrambler like, this thing would be more towards the Light Vehicle and Infantry Smasher but needs time to whittle down heavier targets.
Amarr "Rail" would be cool if it performed like the Charged shot function of the scrambler rifle and mini laser strike, a Laser Turret. The laser turret would be great against completely decimating anything as long as the user is skilled enough. At first you'd charge the shot like you would a scrambler or forge, different levels of charge determine how long the beam durations will be as well as damage and heat generated. When you release the Charge (at full charge) the cannon will emit a quick beam for 1.32 seconds doing an insane amount of damage if you can fully connect the beam to your target. Make it worth it though because that cooldown time is a killer at full charge.
On that note can we finally give Gallente Rails like we were supposed to have? Gallente Rail Turret would pretty much be a closer range, less damaging rail with higher RoF. Similar to how the Tactical sniper rifle is to the basic/charged.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Mobius Wyvern
Sky-FIRE
6047
|
Posted - 2015.04.13 13:52:00 -
[294] - Quote
Would it be possible to actually use the existing models to make autocannon and laser turrets?
Say, take the bullet effects from the HMG and the beam from the Laser Rifle, scale them up, and apply them to those reskinned turrets?
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Sgt Kirk
Fatal Absolution Negative-Feedback
10106
|
Posted - 2015.04.13 14:58:00 -
[295] - Quote
Mobius Wyvern wrote:Would it be possible to actually use the existing models to make autocannon and laser turrets?
Say, take the bullet effects from the HMG and the beam from the Laser Rifle, scale them up, and apply them to those reskinned turrets? Gallente rails!!!!
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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DUST Fiend
16372
|
Posted - 2015.04.13 17:59:00 -
[296] - Quote
Mobius Wyvern wrote:Mary Sedillo wrote:CCP Rattati wrote:We told you and everyone about our hopes and dreams, and vision. That's not lying and I take being called a liar, very seriously. I am not calling you a liar, Rattati. I am calling the previous administration and teams who did work on this and failed at it. Yeah, most of the CCP hate you see on these forums is aimed at that ******* Brandon Laurino (CCP Jian) going on and on at FanFest 2013 about all this great stuff that was all going to be on the PS3 and then we find out they couldn't actually accomplish even a quarter of that. We're mad at the old guard, not the new guard. I'm actually mad at upper management, personally.
They're the ones keeping the wallet closed.
Contests, Sales, Writing etc
Fly Safe
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18210
|
Posted - 2015.04.13 20:02:00 -
[297] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Minmatar "Blaster" could be an Auto Cannon Basically a giant Assault HMG Minmatar "Rail" could be their Artillery Cannon. I imagine it to be a giant Mass Driver, great for support tactics but not too great on direct tank on tank conflict unless you manage to land every shot. Minmatar Missile would be their "Rocket" launcher. I'd imagine them to have the same flight path of the flalock but longer range and the drop-off to the correct ratio of something that size. Where Caldari Missiles are accurate and longer flight time (should be more) Large Minmatar Rocket Launchers would be closer ranged, higher rate of fire launchers with the damage profile of wither projectile or explosive, which ever one isn't the Caldari Missile Launcher profile. Amarr "Blaster" I imagine would turn into the Scrambler Cannon, specifically assault scrambler like, this thing would be more towards the Light Vehicle and Infantry Smasher but needs time to whittle down heavier targets. Amarr "Rail" would be cool if it performed like the Charged shot function of the scrambler rifle and mini laser strike, a Laser Turret. The laser turret would be great against completely decimating anything as long as the user is skilled enough. At first you'd charge the shot like you would a scrambler or forge, different levels of charge determine how long the beam durations will be as well as damage and heat generated. When you release the Charge (at full charge) the cannon will emit a quick beam for 1.32 seconds doing an insane amount of damage if you can fully connect the beam to your target. Make it worth it though because that cooldown time is a killer at full charge. On that note can we finally give Gallente Rails like we were supposed to have? Gallente Rail Turret would pretty much be a closer range, less damaging rail with higher RoF. Similar to how the Tactical sniper rifle is to the basic/charged.
I WANT MAH OP TURRENTS!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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VAHZZ
1348
|
Posted - 2015.04.14 17:01:00 -
[298] - Quote
True Adamance wrote:Sgt Kirk wrote:CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Minmatar "Blaster" could be an Auto Cannon Basically a giant Assault HMG Minmatar "Rail" could be their Artillery Cannon. I imagine it to be a giant Mass Driver, great for support tactics but not too great on direct tank on tank conflict unless you manage to land every shot. Minmatar Missile would be their "Rocket" launcher. I'd imagine them to have the same flight path of the flalock but longer range and the drop-off to the correct ratio of something that size. Where Caldari Missiles are accurate and longer flight time (should be more) Large Minmatar Rocket Launchers would be closer ranged, higher rate of fire launchers with the damage profile of wither projectile or explosive, which ever one isn't the Caldari Missile Launcher profile. Amarr "Blaster" I imagine would turn into the Scrambler Cannon, specifically assault scrambler like, this thing would be more towards the Light Vehicle and Infantry Smasher but needs time to whittle down heavier targets. Amarr "Rail" would be cool if it performed like the Charged shot function of the scrambler rifle and mini laser strike, a Laser Turret. The laser turret would be great against completely decimating anything as long as the user is skilled enough. At first you'd charge the shot like you would a scrambler or forge, different levels of charge determine how long the beam durations will be as well as damage and heat generated. When you release the Charge (at full charge) the cannon will emit a quick beam for 1.32 seconds doing an insane amount of damage if you can fully connect the beam to your target. Make it worth it though because that cooldown time is a killer at full charge. On that note can we finally give Gallente Rails like we were supposed to have? Gallente Rail Turret would pretty much be a closer range, less damaging rail with higher RoF. Similar to how the Tactical sniper rifle is to the basic/charged. I WANT MAH OP TURRENTS!
I want my scripture shooter!
If you expect the worst, you'll never be disappointed.
Closed Beta Vet
|
xXCleopatra FlippantXx
Lunas Gonna Lune
82
|
Posted - 2015.04.21 19:13:00 -
[299] - Quote
I want them to look different and do different things. Otherwise I will be sad, and thats not good =/ How about we add one more turret type so we have four, make the minmatarr vehicle run on wheels fast, and the amarr one... I dont know
I know you dont have money for it, but cant you kinda just do it annyway? please? |
Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
355
|
Posted - 2015.04.21 19:29:00 -
[300] - Quote
Signed.
Mainly because it brings pilot suits closer to reality ;D
The ADS tourney! Join today!
|
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Operative 1174 Uuali
Y.A.M.A.H
617
|
Posted - 2015.04.24 23:35:00 -
[301] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Cat Merc wrote:Question to the Rat person: Are the new turret colors just what the current turrets will look like when put on the new tanks, or are they new turret types? We made new skins for each, so that we can create new types, add those skins to those types and edit those types however we want. The Minmatar Blaster could have 2x the ROF etc, not sure that's what I want to do but it's possible. Take the hmg model, chop off the trigger and belt then copy & mirror it and position it next to the other hmg, then socket it into the railgun 'base' and upscale it appropriately. Model some of its gameplay off the blaster turret. It might be possible to do something similar with combat rifles for an autocannon style turret but I haven't actually looked hard at their model recently. True adamance apparently did 'drawings' but he refuses to share them.
Are the turrets for Min and Amarr going to have different animation and sound so as to actually be the racial weapons or are they just going to be a blaster and rail with different stats?
The firing graphic and sound effects are already there in the form of the infantry rifles. Wouldn't that just be upscaling the graphics and replacing the sounds?
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
319
|
Posted - 2015.06.24 02:55:00 -
[302] - Quote
SIGNED
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.06.24 04:11:00 -
[303] - Quote
MINA Longstrike wrote:
True adamance apparently did 'drawings' but he refuses to share them.
What you mean by that is I played around with paint for an hour, produced something monstrous, then I resolved to never let them see the light of day.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Caesar Williams
Molon Labe. RUST415
48
|
Posted - 2015.06.24 04:13:00 -
[304] - Quote
Sign me up! |
VAHZZ
Corrosive Synergy No Context
3
|
Posted - 2015.06.24 04:58:00 -
[305] - Quote
True Adamance wrote:MINA Longstrike wrote:
True adamance apparently did 'drawings' but he refuses to share them.
What you mean by that is I played around with paint for an hour, produced something monstrous, then I resolved to never let them see the light of day.
You could've shown it to trick or treaters to give them a real fright.
GÖ¢ The Humanoid Cyclone Stampede GÖ¢
Scouts United
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.24 05:42:00 -
[306] - Quote
Plz no thread necromancy. Let the dead rest in peace.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
|
Posted - 2015.06.24 06:11:00 -
[307] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. What do you think about giving the corporations their own tier in the tank progression system?
Gallente Example:
The regular Gallente tank colors for the Basic line of tanks with a slight emission light change for the SHAVs. Use an example of the Legacy SKINs for the prototype version for the basic tank colors.
While the Enforces or destroyer HAVs (whatever we are calling it now, more Damage tanks) would be Duvolle and colored the Duvolle Colors, with a more sinister Duvolle Skin at prototype.
Meanwhile the Marauder tank (ultra tank, the one with more Defense) could be Allotek (since they are a direct competitor with Duvolle) Allotek could be cool because not much is known about them so we could have some real fun with colors. This as their logo. So maybe the Allotek colors could be Chrome and Black, maybe with highlights of Good ol Gallente Blue-ish Green.
I think that would be interesting.
TL;DR version
Basic tanks stay where they are, HAV SHAV slightly different lights to tell the difference. Use example of Legacy colors on Suits for inspiration for Basic Prototype variants
Enforces tanks/destroyer HAV would belong to an appropriate corporation with their colors and a prototype variant of their colors
Marauder tanks/ultra tanks would belong to another appropriate corporation with their colors and a prototype variant of their colors.
Duvolle - Brown, Copper, tan anything in that realm Allotek - we can do whatever we want, probably silver as the main color
Kaalakiota - Black, red, grey realm. Ishukone - Black, tan, gold faded color realm
Minmatar - Trash Camo
Viziam - I forgot Carthum - I forgot as well...
As you can tell the Caldari and Gallente lore are my strong points without needing to log on EVE.
Lucent Echelon Chat Channel is fixed
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
152
|
Posted - 2015.06.24 06:34:00 -
[308] - Quote
Fox Gaden wrote:Leadfoot10 wrote:When one turns visions into promises...and those not delivered quickly enough turn into lies...it's probably time to look in the mirror. Your an ass. The guy who made most of the empty promises was fired. I have not seen Rattati make very many promises that he can't deliver on, and when he speculates about something and then discovers there are technical limitations which make it not feasible, he breaks the bad news right away and explains the facts of the situation as best he can. We should not be laying the failings of the old DUST team on Rattati.
Well said Fox. CCP had a wake-up call awhile ago hence why I'm still around.
Tread Locking Proficiency V
|
Devadander
Woodgrain Atari
660
|
Posted - 2015.09.12 13:16:00 -
[309] - Quote
Still waiting for this. Next hotfix maybe? 1.3?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.09.12 13:33:00 -
[310] - Quote
Me three. Keep it active.
Let's get it right this time!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.09.12 13:46:00 -
[311] - Quote
Threadomancy is a forbidden, dark art. Next time make a clean thread and just ask a question.
It's easier to parse.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Mortedeamor
The Black Masquerade
1
|
Posted - 2015.09.12 14:22:00 -
[312] - Quote
CCP Rattati wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. come on, let me enjoy delivering the repainted ones and be relatively proud and happy about it oh interest completely lost
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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Tebu Gan
0uter.Heaven
1
|
Posted - 2015.09.12 15:48:00 -
[313] - Quote
bleh |
VAHZZ
RabbitSwarm
8
|
Posted - 2015.09.12 15:51:00 -
[314] - Quote
Breakin Stuff wrote:Threadomancy is a forbidden, dark art. Next time make a clean thread and just ask a question.
It's easier to parse. Breakin, I am scared I woke up and saw this zombie...are we going to be okay?
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve." - The Butts
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HOWDIDHEKILLME
Dying to Reload
873
|
Posted - 2015.09.12 16:34:00 -
[315] - Quote
CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go.
What the hell is a SHAV? |
Flint Beastgood III
GunFall Mobilization
1
|
Posted - 2015.09.12 16:36:00 -
[316] - Quote
HOWDIDHEKILLME wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. What the hell is a SHAV?
Solo HAV, the ones with only one seat (Marduk & ?).
BPO Trade Stall
|
Devadander
Woodgrain Atari
666
|
Posted - 2015.09.12 16:36:00 -
[317] - Quote
*Wiggles fingers*
It already spawned new questions in f&I.
Aission Mccomplished.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Mikel Arias
Challengers 506
198
|
Posted - 2015.09.12 16:38:00 -
[318] - Quote
I will be honest. I did not read all, so this could have been said before. Anyway, when-if- we do get racial tanks, there should be skills for each one so they also get some kind of bonus, as dropships do. |
Mobius Wyvern
Fatal Absolution
6
|
Posted - 2015.09.12 16:57:00 -
[319] - Quote
Mortedeamor wrote:CCP Rattati wrote:Mobius Wyvern wrote:CCP Rattati wrote:Since I need to prep this tomorrow (not deploy), what colors do you want?
should there be a difference between SHAV and HAV, should there be a progression coloration as well.
Pick three colors for all factions, HAVS and SHAVS plus progression.
Using the emission lights to indicate vehicle tier could be smart, or incrementally more black.
Go. Is this for the repainted Caldari and Gallente tanks you mentioned before? If you're saying we're actually getting Amarr and Minmatar models, I may need to buy a pacemaker. come on, let me enjoy delivering the repainted ones and be relatively proud and happy about it oh interest completely lost Come on, it's better than nothing at all!
I for one would welcome some more variety, even if it is placeholders until migration. Especially if that can be expanded to LAVs and Dropships!
I realize responding to signatures is pretty rare, but as far as your's don't let this game push you away from the other good console games out there. I promise there are more than a few that would be well worth your time. That's part of why I play both PC and Consoles and don't subscribe to the whole "fan-war" thing both sides seem to get into occasionally.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.09.13 02:36:00 -
[320] - Quote
Some of you are such ungrateful little *****. Rattati is getting us actual Amarr and Minmatar vehicles and y'all are bitching and moaning because it doesn't have a unique model? The one thing that has no bearing on its performance in the game whatsoever?
I swear, I could give some of y'all a whole cake for free and you'd whine that it wasn't your favorite flavor. We are getting actual missing content, be happy were getting that at all.
Over thinking, over analyzing separates the body from the mind.
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
58
|
Posted - 2015.09.13 02:38:00 -
[321] - Quote
Alena Ventrallis wrote:Some of you are such ungrateful little *****. Rattati is getting us actual Amarr and Minmatar vehicles and y'all are bitching and moaning because it doesn't have a unique model? The one thing that has no bearing on its performance in the game whatsoever?
I swear, I could give some of y'all a whole cake for free and you'd whine that it wasn't your favorite flavor. We are getting actual missing content, be happy were getting that at all. It's more like it's been over 3 years and we still don't have BASE assets like this in the game, and now the game is in such a state of disrepair, that we're waiting MONTHS for a slight reskin that may still never even happen.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2
|
Posted - 2015.09.13 04:25:00 -
[322] - Quote
Any word on the projectiles these new turrets might shoot?
The missiles obviously wouldn't really need any changes... missiles are just... missiles.
But say, will the golden Large Blaster Turrets shoot plasma or lasers/scramblers? Ect...
Home at Last <3
|
maybe deadcatz
the nomercs
719
|
Posted - 2015.09.13 04:32:00 -
[323] - Quote
Alena Ventrallis wrote:Some of you are such ungrateful little *****. Rattati is getting us actual Amarr and Minmatar vehicles and y'all are bitching and moaning because it doesn't have a unique model? The one thing that has no bearing on its performance in the game whatsoever?
I swear, I could give some of y'all a whole cake for free and you'd whine that it wasn't your favorite flavor. We are getting actual missing content, be happy were getting that at all.
Because ratatti still gives a dooabout dust,even though the community is full of arseholes. Someone give him a glass of chocolate milk and a sweet bread.
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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VAHZZ
RabbitSwarm
8
|
Posted - 2015.09.13 04:42:00 -
[324] - Quote
WHY MUST YOU REVIVE DEAD THINGS!? LET THEM STAY DEAD!
I WILL GIVE YOU A HUNSKY TO JUST STOP!
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve." - The Butts
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WyrmHero1945
Finesse Soldiers
650
|
Posted - 2015.09.13 04:48:00 -
[325] - Quote
Signed, even though I don't use vehicles I love variety and Amarr. |
No-one-ganks like-Gaston
Corrosive Synergy No Context
170
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Posted - 2015.09.13 04:51:00 -
[326] - Quote
With how sexy the Amarr and Minmatar tanks look, I would skill into them just to ride around and show off.
It's happened once or twice someone couldn't pay the price, and I'm afraid I had to rake 'em 'cross the coals.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.13 04:56:00 -
[327] - Quote
I have a request. For the sake of lore and immersion, can the re-painted tanks at least be from the same alliance?
IE: Amarr tanks = painted Caldari tanks Min Tanks = painted Gal tanks
Maybe nobody else cares, but I'd rather see it that way
Real CPM Platform
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VAHZZ
RabbitSwarm
8
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Posted - 2015.09.13 04:56:00 -
[328] - Quote
Not an answer, buddy.
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve." - The Butts
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CRAZYHORSE ONE EIGHT
CowTek
91
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Posted - 2015.09.13 08:49:00 -
[329] - Quote
I support this product and/or service. |
Billy Lawson
G.L.O.R.Y
13
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Posted - 2015.09.13 09:00:00 -
[330] - Quote
oh new things to use... oh my... when will these new tanks come out?
G.L.O.R.Y Logistics
I'm the guy you don't wanna f* with...
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
146
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Posted - 2015.09.13 11:58:00 -
[331] - Quote
CCP Rattati wrote:CEOPyrex CloneA wrote:They look nice indeed.....
I will just be 'that guy' for a moment and say how disappointing it is to see they are just re skinned existing tanks - i had this strange vision that the Minny tank would be some clanking monstrosity that would have a gun barrel so long it would poke into a targets hull before 'opening up the treats inside'
The amarr tank i also thought was going to be an anti grav tank in the style of the amarr ground car etc - massive capacitors charging and crackling energy along its beam laser turret the moment before it sends a lance of energy that cracks into a target and for a split second disables them.
I know creating assets is a painful and long process but i would rather just wait for the above than feel an easy route was taken to get 'new' assets into the game.
Just my 10 cents - otherwise, dat gold brah. Those that have followed the discussions here, know that 1) of course it would be better to have original assets - there are both memory issues and asset issues 2) the community was asked whether they wanted this intermediate and it was overwhelmingly approved The people on the forums and the people who play the game aren't necessarily the same group of people. There isn't a 100% overlap if you get what I mean.
I personally think this attempt at adding racial tanks is pathetic. Where's the enforcer HAVS and logi vehicles you promised all those months ago?
If you guys decided to not be "Cannot Code Properly" for one day I'm sure you could overcome these "3D asset memory constraints".
Just my opinion, I'm sorry if anyone decides to get upset over it.
Specialization: Making typo's.
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CommanderBolt
Dead Man's Game
4
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Posted - 2015.09.13 12:01:00 -
[332] - Quote
Hey. I almost forgot about this.
What is the status of this project? I am very interested to see these in game.....
"Madness how we turned our common-ground into a battle-ground.." - Essa
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